SPECIAL FALL PREVIEW
COMPUTER
EAMIIVE WORLD
Guides You
with the right game,
it's fifty times faster
01995 crE Vantage Incorporated. All righu reserved The GTE logn Is a tiademarko/the GTE Corpo
the EX Fighter logo are trodetno'Es oj GTE Vantage Incorporated Argonaut, the Argonaut .’ogo iin
Sa/iware Ltd. OReridehBatgpnout cornJ GTE Interactive Media Is pan 0 / GTE Vantage incorporoted.
Entertflirirhenjf^:
ore trn^ihwki oJlA
Hear that giant sucking sound? Little brothers everywhere are kissing up to play
FX Fighter, the most advanced Jighting game ever created jor the PC. But be/ore
you slam the door on the little Desperado, tell him what he's missing:
Action & Incredible Speed, FX Fighter was specijically designed to take
advantage 0 / your new Pentium, but it still screams on a 486, too.
' :.!- 1 iine 3D. FX Fighter is/irst to use BRender^"^ technology, the most advanced
3D rendering system ever developed.
•Real Motion Capture. We recorded over 350 actual sequences Jrom martial artists
and acrobats/or this game. Roundhouse kicks have never
been so smooth.
•Flying Camera. Forget side-oniy views. We've got every
angle covered— in three dimensions.
'More Moves. Choose among eight characters, with over
40 attack moves each— including incredible combinations.
•’1.0. Points. For about the cost 0 / a two-bit game cart
you'll get a superior game with/iftg times the speed, /our
times the color, and twice the resolution. Very smart.
■'Confidence. To get previews, more information or order,
call 1-800-GTE-TODAY. Or access our web page at http://www.im.gte.com.
K Gamer magazine described FX Fighter as "ground-breaking." And we're grate/ul.
But to be honest, with all that power sitting on the desktop, wejust/elt that the last
thing the world needed was another damn word-processor.
Entertainment „
flyittg3D Cdtiii'n;
Ndl ]i»st ii higlilighl
Jiliii, [Ik' pomt-U;-
vicw i.liiiiigi’S
guudtliicl:.
1
GET IT OR DIE TRYING.
.'or486/Pen[ium
PCs with CO-ROMs.
■)A
Circle Reader Service #69
.PAFMllO^^flCIISTI:
IN SPACE, NO ONE CAN HEAP YOU CLEAN.
Fight grime and battle evil adversaries with Roger Wllco, janitor turned space adventurer,
as he joins farces with video games, TV and sci-fi movies, past and present — in the wildest
Space Quest ever. Take home the newest adventure in the award-winning series that has sold
over one million games.
WITH STUNNING NGW 3-D-PsGNDeP,6D SVGA Gf^APHICS
See your local software retailer or call 1-800-757-7707 today.
Circle Reader Service >^271
©1995 Sierra On-Line, Inc. All rights reserved. Space Quest- is a registered trademark of The Children's Museum of Indianapolis. Inc. and is used by license.
It's a 3D vehicle shooter that's part
Star Wars and part Descent."
-Computer Gaming World, March '95
This game could easily become the new
king of the 3D first-person jungle of games."
“Terminal Velocity is a symphony of
titillating action and G-force slurping excite-
ment...resulting in an experience most gamers
won't want to terminate because of its sheer speed
and fluidity."
-Strategy Plus
Not only are the levels beautiful, they are huge. There
\ is so much to do and see on each planet that completing
the missions for a level rarely means being finished"
' TM
Not?: IhnhdfPwdievpisionQlTerminal Velocity 15 dsuki III (liP lull ijtiinpdfiijconldiiisonly hi ihppIdDPis.lliPshdiPwiirrd) ^UITvmiuiidoeMiitludpoiipiiiiiius
Dpvdoppd by leml N! iiy, k. Published by 3D Reolms [iileildinnieiil Published (oinmeiddlty.by loiinijen Inc.. Ml liijhl^eserred. Ml tcddeindiksdie the piupeMy ul then lespective uwiieis.
Circle Render Service #44
macLe
OTj.r* existing FC
aronnci tlxe Internet,
mn mnltim-edia.
stLo^sAT ns a
Who says you need a brand new computer
to get things done? We're doing some pretty
amazing stuff, just by adding a few affordable
upgrades to the PC we already own.
SOO words a minnte.
Reveal has over a hundred exciting upgrade products,
available at most major computer retailers. To learn
more about us. zoom over to our Web site at
http://www.reveal.com
type
world and
So while other folks are scrimping to pay
for a new Tyrannosaurus XL Super Computer
that really does /ess than ours, we're able
to handle braces, ballet and college funds.
The other day, we watched a video of the Apollo
moon landing with our multimedia encyclopedia.
Incredible. My PC actually gave me goosebumps.
What kind of people design this stuff?"
RE.VE.AL
THE POWER OF COMPUTER UPGRADING'
Circle Reader Service U1QO
COMPUTER
GAMIIXIG WORLD
AUGUST 1995
84 JOHNNY MNEMONIC William Gibson’s vision arrives
on the computer screen just as it leaves the silver screen.
Thankfully. Keanu Reeves is conspicuously absent in this
“interactive movie.” but so is quality gameplay. Charles
Ardai jacks in and data dumps.
95 KINGDOM: THE FAR REACHES Interplay officiates
the marriage of Saturday morning cartoons and adventure
gaming. Allen Greenberg sends his best wishes to the
happy couple.
34 WHAT’S HOT FOR FALL ‘95? Everyone knows that
computer entertainment software is now BIG BUSINESS.
More and more new companies enter the fray, and older,
more established companies put out more and more sequels
to best-selling games, all trying to score that elusive Big
Hit. With the number of new games planned for fall
bordering on the incredible, CGW surveys the field to give
you a sneak peek at the products most likely to set the
gaming world on fire.
ADVENTURE/
ROLE-PLAYING
67 SCORPIA'S STING Neither black holes nor mysterious
deaths will stop our interstellar sleuth from unraveling the
shady doings behind Ti-ic Orion Conspiracy.
72 SCORPIA’S MAIL Spooked by the ghost song in Stone
Prophet? Noctropolis just a little too dark? Let our bright
light show you the way out of the adventure game mysls.
80 FULL THROTTLE Braving brawling bikers, rough roads
and dastardly foes, Charles Ardai finds that LucasArts
hasn't lost their tale-spinning magic.
ACTION
98 SLIPSTREAM 5000 US Gold takes Paul Schuleyma
on an exhilarating, if brief, hovercraft ride.
104 FIRST ENCOUNTERS On the 8th day, David Braben
and Gamctek created the vast heavens of simulated space
in this open-ended cosmic opera. Jason Kapalka wishes
they had wailed imti! the 9th.
1 08 CLOCKWERX Like sands through the hourglass, .so
goes our free lime with games like this, an abstract ptiz/.le
game endoi'scd by Tetri.s inventor Alexey Pajilnov. Arinn
Dembo <All-Tab.s> through Windows to see if it is time
well spent.
Bike The Big One
In Full Throttle so
SPORTS
110TONY LA RUSSA 3 Is the third time the charm for
Stornifront Studios' pitching staff? As much as Jim
Gindin likes the chemi.stry of this graphical ba.scball game,
he wonders if the team is pennant-worthy.
116 VIRTUAL POOL Rack ‘em up, prcUy boy! Paul
Schuytema lakes his cue and racks his brains to see if
Interplay’s got the chalk lo match their talk.
122 BLOOD BOWL We’ve heard of playing rough, but this is
ridiculous! MicroLcaguc applies their sports expertise lo a
rather unusual and bloody boardgame. Martin Cirulis counts
the body parts lo see if it all adds up.
SIMULATIONS
129 BOGEY'S BAR & GRILL Old simulations never die if
they have a dedicated group of hackers behind them. Denny
Atkin hunts down tools and hacks that breathe new life into
classic sims like Dynamix' Red B.aron.
134 SNEAK PREVIEW! TOP GUN Can Spectrum HoloByte.
creators of Falcon, really make a good ‘‘Flight Sim Lite”?
Join veteran CGVV joystick jockey Mike Weksler on this recon
flight.
136 EXTREME COMPETITION DRIVING CONTROLS Racing
junkie Gordon Goble gets his latest fix from this
comprehensive racing wheel-and-pedal package.
S T R AT E GY
AND WARGAMES
139 BROADSIDES & GRIPESHOT Alan Enirich examines
SSI’s New World Order and discovers that both Panzer
General and Gary Grigsby have a lot of fight left in them.
142 SNEAK PREVIEW! EMPIRE II Both Empire and Empire
Deluxe were classic games. Now, Terry Coleman tells you
how the newest member of the Empire is different, and why it
might be the longest-lived of the three.
Sneak Preview!
Into The Danger Zone Of TOP GUN
134
03929
Off
Sneak Preview!
The Rise And Fall Of EMPIRE I1 142
144 THE PERFECT GENERAL II Can perfection be improved
upon? QQP thinks so, as they’ve released a new version of a
■‘perfect’’ wargame. Patrick Miller makes sure that QQP hasn't
fixed what ain’t broke.
150 THE ROAD FROM SUMTER TO APPOMATTOX II
Adanac Systems' new release not only has the longest title in
gaming history, but may be the best Civil War game currently
on the market. Josh Bmce fastens his bayonet and charges into
the fray.
155 STRATEGY! X-COM: TERROR FROM THE DEEP
Wetsuit springing a few too many leaks? Study these excerpts
from Jeff James’ new strategy guide and you’ll find new ways
to plug breaches and plug alien.
166 RISE OF THE WEST Jim Dunnigan’s Em/j/re-v
Middle Ages emerges as a Windows game from RAW
Entertainment. Ten'y Coleman tliinks it’s about lime.
STRATEGY! X-COM:
Terror From The Deep
155
DEPARTMENTS
12 EDITORIAL Gamers Aren’t VidioLs
16 INTERFACE The Gamers Talk Back
22 READ. ME The Latest Buzz, Whir, And Click
170 THE GAMER’S EDGE The Hacks, Codes & Cheats
You Need
174 HEX, BUGS & ROCK N’ ROLL Flight Physics
Unlimited
180 UNDER THE HOOD The Ultimate Gaming
Machine
194 ADVERTISER INDEX A Guide To The Vendors
199 HALL OF FAME All-Time Great Games
200 THE TOP 100 Readers Rate The Top Games
202 PATCHES Game Files To Kill Bugs Dead
204 WHAT’S THE DEAL? The Lost Art Of Playtesting
In a remote galaxy, a mutant strain of genetically engineered Insects produced a honey
so toxic it wiped out all life on the planet. Quarantined for decades, the planet has recently
been inhabited by the Black Nexus Mob, who genetically re-engineered the insects
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the Black Nexus, save a compatriot, annihilate The Hive, and exterminate the
Hivasects. Awesome action/arcade gameplay, for use with Windows® 95! True 32-bit
autoplay. Killer graphics and non-stop action. Call (800) 424-7070 ext. 3061 for a free demo CD!
Or, reach us on-line: www.trimarkint.com; trimark@aol.com; 7477.3632@compusetve.com
10,000 years of strategic time travel.
The power is yours. Are you wise enough to use it?
You are the master of time and space. The Microids will rule
the Echelon Galaxy in the year ten thousand by destroying
all other living entities. Four decimated alien civilizations
and your life depend on your strategic decisions.
Travel through time to alter events and battle an interstellar enemy.
Your actions will change history. And save the galaxy.
"Millennia: Altered Destinies
could be the most exciting
game design of 1995. "
Steve Honeywell,
Computer Game Review
"Here's a 'God Game' with
a difference...Millennia will surely
be one of the most elaborate,
ambitious, and sophisticated
galactic-adventure games ever
to hit the market. "
"This game has it all! Time travel.
space battles, diplomacy,
trade. ..everything! Count me in!"
Peter Smith. Strategy Plus
■ Another cutting-edge strategy game from award-winning i
■ Introduce inventions and technologies-fromthe wheel to laser lusion-and transport them to
■ Colonize and control 100 worlds as you communicate with alien races and a
■ Lavish animation, video, and 3D-rendered graphics. Digitized s|
MILLENNIA: ALTERED DESTINIES. THE
Bill Trotter, PC Gamer
Welcome To Donkey
Kong Country
The Big Three — IBM, Intel and Microsoft — Must Think Gamers Arc Vidiots
by Johnny L. Wilson
S OMKriMT-S VOU WONDl'.R IK)\V
HUGE, MONOLriIIIC C;OMl’ANIE,S
SURVIVED LONG ENOUGH TO
become liuge, monolithic
conijDanies. 'I'liat’s especially
true wlien companies have
been instiiiineiUal in forging
an inclustiy and then seem to suddenly
lose sight of the basics. Yet, that seems to
be what has happened with IBM, Intel
and Microsoft.
NO INTEL INSIDE
How dare f ask that question, you prob-
ably wonder as you consider the billions
made by this triumvirate of technological
capitalism. Microsoft is dominant in the
operating system market, as well as with
many basic applications. Intel holds the
lion’s share of the processor market. IBM
is still a power in the mainframe world
and sure to have reasonable success in the
Mac clone market.
Yet, when it comes to strategies involv-
ing computer games, these formidable
powers seem to wajit to advance games
which mean nothing to people in a vai'i-
ety of ways. Ask Intel what gamers want to
do with a Pentium and they’re likely to
show Sonic the Hedg.ehog running and
jumping on a PC. Ask IBM what gamers
want out of OS/2 and they’ll give you Buii-
SY — Accolade’s feline challenger to Sonic.
Ask Microsoft what gamers want and
they’ll show you Activision’s PriTAi.i. Har-
ry jumping over alligators and swinging
from vines in a new higher-res, better
sounding adventure. There are even ru-
mors about Microsoft planning to market
Win 95 versions of third-party licensee
Sega Genesis games all over the world.
Yet, ask gamers what they want and
you’ll get an entirely different picture.
Do these three techno-megaliths really
believe gamers want to use their $3,000
computers to play the same games you
can play on a S300 console? Do they re-
ally believe gamers will want Win
95 just to up the ante on tired
old concepts b)’ resizing the
player’s view window and
making the games harder?
Do they really believe that
the game buying audience
with a median age of 3 1
wants to regress back to play-
ing the games that 1 -1-year olds
found popular five years ago? And
what good does it really do to tout the
Auloplay feature by converting games
from a medium which has always had
“auloplay”?
These companies must be using the
kind of logic that Fred Schwebjr. {Where
Are The Customers' Yarhis? Or a Good Hard
Look of Wad Street) satirized stockbrokers
for in the 1940s, “It is as though someone
had invented Fsjjei'anto for saying noth-
ing in a variety of ways.” Their in imaiy
goal seems to be jjuiting traditional video
game designs on the computer. Windows
95 stands to be a tremendous boon to
computer gamers, but converting |)lal-
form games to the PC doesn’t make the
most of Win 9.5’s strengths. Win 95’s 3D
DDI will allow j)oini-of-view games and
flight sinuilatoi's to operate faster by tak-
ing advantage of new WiNDOW.s-based ac-
celerator cards \vhich assist the central
jM'oeessor with additional chips. Yet, what
is Micro.so(t touting? A stripped down ver-
sion of Apogee’s Tkr.minai. VELOcri'Y
(Furv*'^), re-iiins of coin-op arcade games
from the distant past, and cartridge
games reincarnated. Do wc real-
ly need PrrFAi.i, Harry to
jump i'asler? Sure the ex-
tra power enables the
sprites and backgrounds
to become more de-
tailed, but how many
imtlure computer gamers
will care? How many will
even allow their younger off-
spring to play these visually en-
hanced video games on their Pentiums
or upcoming P6s?
Another presumed Win 95 windfall to
gamers will be the enhanced multitasking
capability. While this may be ideal for
multiplayer straieg)' gamers that want to
play MicroProse’s CivNet or New
World’s Si’AGEWARi) Hg! while they’re up-
dating a spreadsheet or answering theii' e-
mail, and while it might be useful for
fanatics ol' Maxis’ SiNiCrn' 2000 or Im-
pressions’ CaiuSAR II who want to get posi-
tive cash How and let their ci'eations
advance as they work, it doesn’t do much
good with regard to Sonic’s dynamic,
evei'-changing world.
12 COMPUTER GAMING WORLD • AUGUST 1995
From the team
that brought you
OPERATION
CRUSADER and
STALINGRAD,
the latest in the
“World at War”
series of games.
Includes classic
scenarios from
the original Utah
Beach game, plus
all new graphics,
updated troop
data and maps,
improved game
mechanics,
play hy E-mail,
and three
scenarios
that cover the
hloody Omaha
Beach landings-
including a
combined
Utah/Omaha
campaign game
and the initial
Operation Cobra
breakout.
WELCOME TO DONKEY KONG COUNTRY
So, you’re asking yoursell', “Why docs Johnny care? Why
sliould he criticize the short-sighlcdncss oC these companies?”
It’s because these companies liave enough marketing muscle
to limit the selection of the kinds of games you have told us
you really want (via the 'Fop 1 0(1 Pol! and other leedback), and
because they have enough development clout to inhibit pub-
iisliers from making the kinds of games you want to buy. With
video game publishers like Acclaim and Sega coming into the
computer game market as (heir market declines, making extra
noise with their big marketing bucks as they further clutter
shelves witli their mnning, jumping, killing, die-a-lot games,
the issue becomes even more acute.
If buyers in the retail channel and sotne people at these big
companies don’t wake up pretty soon, you’re likely to walk
into a CompUSA or Egghead sometime and see a huge ban-
ner welcoming you to “Donkey Kong Country,” home of the
world’s largest collection of Win 95 conversions of video
games. When you ask about Fai.cjon 4, you may be told (hat
the store doesn’t stock it. When you ask about QuAKt:, yon may
be told to download it. And good luck to anyone who tries to
find a niche product like a wargame or a reasonably difTiculi
role-playing game.
Sound extreme? Maybe it is. But then again, Intel’s owti
numbers indicate that consumers are buying Pentiums faster
than corporate buyers. Intel, Microsoft and IBM should real-
ize that people need Pentiums to play video game conversions
like drivers need Indy cars to go to the corner market. And we
don’t want to see these companies pave over the games we re-
ally want with a Sonic on evety corner, ir
HOW DO WE RATE?
The Guide To CGW's Review R.«ing System
Outstanding: That rare game that gets it all
right. The graphics, sound, interface, and, of
course, the game play come togetlier to form a
Transcendent Gaming Experience.
Veiy Good: A quality game that succeeds in
many areas. May have minor problems, but is
still worth your time and money, especially if
you're interested in the subject matter/genre.
Average: A mixed bag. Can often be a game
that reaches for the stars, but falls short in sig-
nificant areas. Can also Just be a game that does
what it does well, but lacks flair or originality.
Weak: A game with serious problems. May be
buggy, may not have much play value, may be
ill-conceived — and you may want to think twice
about buying it.
Abysmal; That rare game that gets it all ^vrong.
Usually a buggy, incomplete, anepor valueless
product.
COIVIPUTER
GAIVIIIVG WORLD
The # 7 Computer Game Magazine
AUGUST 1995, NUMBER 133
Publisher
Jonallmii Lane
Editor-in-Chief
Johnny Wilson
Editor Emeritus
Clhris Loinbarcli
Managing Editor
Ken Brown
Technical Editor
Mike Weksicr
Assistant Editors
Teny Coleman
Allen Cheenher^
(ieorge Jones
Art Director
Kclwin CL Malsirom
Graphic Artist
Jack Rodrigues
Editorial Assistant
Kate iledslrom
Advertising Director
Lee J. Uniacke
East Coast District Sales Manager
(ialtiy Conway
West Coast District Sales Manager
l.ynne Killey
Account Representative
Marci Yamagiichi
Marketing Coordinator
C'athy Lin
Administrative Assistant
Linda Phila]}i]
Contributing Editors
Scorpia (Adventure Games)
Alan Bnirich {Wargmim)
Charles Arciai {hUeraclive Fiction)
Ijjyd Case (Teclmulogy)
Marlin (aiulis {Science Fiction)
Founder Uns.scll Sipc
Ccinlciils arc topyrighlccl by ZilV-Uavis I'ublisliiiig Co., 199.’).
Cranpntcr Oamiiig World is iiol allUialcd wilb lOO.
Subscription Rate: The siibsa ipiioii rale Ls $U7.9'1 Cor ;i one year subscription (1 2
issue.s). Cintada anti all oilier counirie.s add 51 1 .00 Cor postage. Ainiiail siibscrip-
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hank. Visa, MasietCard, AMKX acrepled.
Subscription Services: For subsiTiption niiestions, address changes or ordering
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All other coiimries call (303) ()0l-M61 or liix (.303) (i(M-7.1f)5 (iiilernatioiial su!>-
Kiiliers only) or write to Cotnpiiler Gaming World, RO. Box 57167, Boulder. CO
80;»22-71()7.
Kdiiorial OfTices: 135 Main St., Htii Floor, San Francisco, CA 94 105.
Back Issues: For hack issues (sithject to asailabilily). $6,110 per issue (S8.00 outside
the U.S.), send check, money order or credit oin! inCorniation to Back Issues Dept..
Ziir-l).nvis I’liblishing Co.. RO. Box 53131, Boitider, CO 80322-3131-
CunipuScii e (76703.622) Telephone; (415)357-4900
America On-i.iiic: CGW Fditorial F.ax; (41.5) ;557-4977
I'rodigy: t;XIT40B Sales Fax: (415) 357-4999
GFnie: GGW For advertising information only, call:
InlertU'l; 76703.622@coinpnservc.com (415) 357-4930
For quality reprints in (|iianiiiie5 oC 100 or more, totiiact RF.PRINT
SERVICES/COMPUTFR GAMING VVORI.l), 315 .5th Aveinte N.W..
St- I'anI, MN ;'i5n2, (612) .582-3800, FAX (612) 633-1862.
ZJKK-DAVIS I’UBIJSl lINti COMPANY
Chairman and GF.O; Eric 1 lippean
President, Consumer Media Group: J- Scott Briggs
Senior Vice Prc-sidcnl. Consumer Media Gicnip; jiin Stafford
Presidcni, Computer liiTellegcnte/lnfoCimp; Bob Brown
Prcsideiii. Iinevnalion:il Media Gioitp: J.B. Holsion III
Senior Vice President. Civculalion; Baird Davis
Senior Vice President: Rachel Gveenileld
Vice President, Assistant to die Chairmnn; Tom McGradc
Vice Pve.sident, Busitie.ss Manager; T.E. Thompson
Vice I’resideni, Cii-culalion -Services: Janies F. Ranialey
Vice President, Corporate Researcli attd Analysis; Elda Vale
Vice I’lesident, Controller and Tieasnrev; Tinioiliy J. Milcliell
Vice President , Creative Sen'ices: Herbert Stern
Vice I’residein, Genci-il Counsel and Secretary; |. Malcolm Morris
Vice President, Gencr;il Manager; Bnice W. Bouiiie
Vice President, I!um;m Resoiiiccs; Rayiia Brown
Vice Presidcni, Marketing and llevelopineiil Group; Herbei l Stern
Vice Piesidenl, Prodnclion; Roger Hemnami
Vice President. 'IVcImolngv; Bill Macliriiiie
Chief Information tUTiccr: Wellington Y. Chin
Hxecmive Director, Informalioii Systems: Oven Weekley
Exeailivc Director, Marketing Services; Jim .Maiming
I’lodnclioo Diiecior; Waller J. 'I'erlecki
ABC Exeniiive Uiivcuir, l.irensing: Gertrud llorcbardt
AUDITED Director of Public Relations: Gregory Jarbiie
ia COMPUTER GAMING WORLD • AUGUST 1995
THE ULTIMATE GAMING MACHINE ™
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MACH V-120 MHz Pentium™
Standard features as of 8/1/95:
itel Penlium"'' 120 MHz Processor • TO Ord^F
00% Compatible with All IBM™ PC Software
alcon PCI Bus Motherboard, 2S6K Cache exp. to 512K 1 - 800-258
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alcon PCI Bus Enhanced IDE Hard Drive Controller
Megabytes of RAM expandable to 126
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50 Megabyte Enhanced IDE 8ms Hard Drive with 1 2eK Cache •; JliV'.'i
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reallve Labs SoundBlaster 16™ & Shielded Multimedia Speakers
H Products FlightStick PRO’“ 4 Button Joystick with Viewing Control
H Products Automatic Speed Sensitive Dual Gameport
lini Tower Case with 250 Watt UL approved power supply
4' Non- Interlaced Super VGA Monitor, .28dp, Edge-to-Edge Display
31 Key Keyboard, 3 Button Serial Mouse
IS-OOS, Windows™ (latest versions) & 10 free CD-ROMsI
ne Year Parts & Labor Warranty, One Year On-site Service
L, CSA, TUV and FCC class B certified
3550 DARTS. Temperature sensitve fans, Customized BIOS' and many other unique features!
ach MACH V is custom built to meet your specific needs. There are hundreds of options to
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Circle Reader Service #141
interface
LETTERS FROM CGW READERS
REPENT!
This magazine is so full of
Kvil; clealli, tenor, horror,
sex, immorality and more evil,
it’s not even allowed in our
home. Please stop sending it.
I never ordered it an)’way.
John Bedney
Renton, WA
Ilmvi! Were pretty sure it xim
a subscription from your min-
ister. Seriously, we don’t want to
go where we’re not wanted and
we’ll cancel the subscription, but
we wonder if in games (is well as
life, there can truly be a triumph
of good without evil. Sure, games
have evil in them, hat we don’t
believe the perpetration of evil is
their central goal.
(and jdays) over 150 games,
and boiighl about 24 last year,
I take umbrage with your
derogaloiy imj)liauions. I am
not 76 years old by choice,
and you will have the pleasure
of finding that out for yourself
in a few years, ir)’ou have luck
and the jnoper genes.
I applaud Steve Meretzky’s
choice of making a game
that’s just fun to sit clown and
play williout having to go
through the time-worn scala-
logical humor of Discworld,
Erk: 'I'liK Unrkady and Day
Of 'ITIK 'rtiN'i'ACi.t;. It’s not that
they olfend me — they are just
so sophomoric that they are
boring. \Vhy do people find
the refuse of the intestinal
^ ‘I'M
SPIRIT OP 76
Are you implying, in your
reply to Steve Meretzky altoul
Hoi)| ‘n Podj (“Interface,”
CGW #1112) that you think
70-year-old-women cannot be
“hard-core gamers”? As a 76-
year-old woman who owns
tract so fascinating?
Are you suggesting that
when j)eople reach a cer-
tain age (pick one, there
are lots of choices) that
they should not renew
their subscriptions to
your magazine? And
when Scorpia reaches
that age, what then?
Octavia Reed,
“Hard-core Gamer’’
Vero Beach, FL
We stand coirecled.
We knew our audience
wa.sn ’t the Pepsi Gen-
eration, but; a.ssuming you're
not SUwe Merelzhy’s mom, we are
pleasantly surpmed by your viis-
.dve. What we .should have .said
was that four-year-old girls and
70-year-old xi>07nen are not our
“target” audience. In order to suc-
ceed, a magazine has to be able to
identify and capture a demogiaph-
ic segment of the population, fust
16 COMPUTER GAMING WORLD • AUGUST 1995
as an indivulual cannot .success-
fidly be all things to all people,
neither can a magazine. Success-
ful magazines identify the needs of
a demographic segment and do
their best to meet them editorially.
This does )wt mean, of coinse, that
exceptional members of other de-
mographic segments might not
have the same needs and might
7iot be satisfied by reading it. It
ca7i mean, however, that persons
outside that target group 7nuy be
unamused at occasio7ml genera-
tional 7-eference.s or liimor and.
7nay become impatient with what
may appear to be a sophomoric
tone. We are delighted to have you
a7nong our reader.ship and co7n-
7nend you for either unusual as-
tuteness hi catching the
generational references or incredi-
ble patience in gleaning wluii you
need fro7n their midst. No, we
don’t think you should, (juit read-
ing our magazine. We ho7iestly be-
lieve our magazme 7nects the needs
of both our target reiulenship and
those who are older. We apologize
for the unintentional slight.
UNBUNDLED
DECEPTION
Thanks for your insight
and honesty regarding bun-
dled software, llie article on
“WHiat’s An Honest Gamer 'I'o
Do?” in the June ‘95 issue re-
ally struck home after my lat-
est software purchase. My
concern is this. How do you
know whether or not you are
purchasing unbundled soft-
ware, unless you can actually
see before you buy? My last
software purchase was with a
company advertised in your
magazine, Bare Bones Soft-
ware. They had Panzkr Gen-
eral listed for a very good
price, even considering ihe
shipping charges. Later in
the week when I received the
package, I opened it to find
an unbundled version of the
game. There was a sticker on
the wrapper that stated “not
for individual sale.” The
game came with the basic op-
erating manual and the CD
itself. I did not purchase this
game as “used” and I as-
sumed it was new. I was not
told otherwise at the lime of
purchase. How do you avoid
the unknown when dealing
with these software warehous-
es? All I can say is, “Buyer Be-
ware!” Keep up the good
work! I look fonvard to re-
ceiving CGW each month.
Robert Bagley
Corona, CA
Readers can help reduce this
dishonest practice by statmg when
they order the software that they
do not xvant to purchase unbun-
dled softiuare. This may not keep
the mail order house from sending
such, but if enough customers
co7iiplained (staling that they
luould 710 longer purchase soft-
ware from a company which sent
them U7ibundled software), it
xuould have an impact. For our
paii, we will pass along your let-
ter to those in our sales staff who
deal directly with the advertiser
and attempt to cluinge the busi-
ness practice from this end. We
encourage other readers to let us
knoxu about such practices. As for
the editorial, it is having some im-
pact within the industiy, as you
can see by the following letter.
One Must Fall 2097 is the best fighting
game available for the PC, bar none”
ONE MUST FALL
‘mVE OVER, DOOM, FOR
ONE MUST FALL: 2097 1$
A SURE WlNNERr
GAMEBYTES
Supports dual joystick head-to-
head combat in 5 unique arenas
Win cash for repairs, upgrades
training & buying new moves
COMPUTER GAME REVIEW
^'1
11 robots with over 120 hemes
o1 3D animah'on per robot!
p f
1
Run out of cash and your
repairs are over
Are you tired of PC beat-em-up games that don’t live
up to their hype? PC Gamer says “this is a truly excel-
lent game” and “you won’t be disappointed” with One
Must Fall 2097. PC Answers calls it “outstanding", PC
Home calls it “a must” and PC Gamer says it “plays
brllliandy”. Computer Game Review says One Must Fall
2097 is “fast, furious and fun above and beyond the call of duty”. PC Gamer
also calls it “the definitive” and “most awesome beat-’era-up on the PC”.
Even people who tend to not like fighting games seem to enjoy the sheer
playability and fun of One Must Fall.
Play head-to-head against your friends or fight your way through increas-
ingly difficult tournaments. Use your winnings to upgrade, trade robots
and purchase training in an attempt to defeat diverse enemies with unique personalities.
Features multi-channel, metal-crushing sound effects and heart-pounding digital music. One Must Fall
2097 is only $39. Or, get the game, the 60-page OA/IF Strategy Guide and a color poster for only $49.
Tiy our games on
CompuSen/e just
GO EPIC
NOT AVAILABLE IN STORES
CALL 1 -800-972-7434 TO ORDER!
Please add $4 s&h. Visa, Mastercard and checks
accepted. MO residents add 5% sales tax. Every order
includes a bonus shareware game. In UK/Europe call
Epic MegasGames UK Ltd. at +44 (0)1767-260903.
Epic MegaGames Inc. ■ 3204 Tower Oaks Blvd #410 ■
Rockville MD 20852 • (301) 983-9771 • Fax (301)299-3841
TRY THE SHAREWARE VERSION TODAY!
On CompuServe GO EPIC and visit the
Epic Forum or call Exec-PC BBS at (414)
789-4360 or on the Internet ftp any of
our shareware games from ftp.uml.edu in
the /msdos/games/epic directory.
I wanted to thank you for
the excellent editorial on page
12 titled "What’s An Honest
(iaincrTo Do?” It was refi-esh-
ing to see the stand that you
took in regard to directing
your readers not to buy un-
bundled software — even from
one of your advertisers, d'he
Software Publisliers Associa-
tion, a trade group represent-
ing over 1200 software
imhlishers and developers has
been veiy active in trying to
get organizations to stop sell-
ing unbundled product.
A committee of approxi-
mately 40 SPA members was
I'ormed this past fall to discuss
what could be done to control
this serious issue for the in-
dustry. Since that time, and
four meetings later, much has
been accomplished.
One of those accomplish-
ments has been the develop-
ment ol' a policy statement
and bundled sofns-are update.
The policy statement is de-
signed to facilitate the effi-
cient and legal distribution of
sol'tware products bundled
with hardware products. We
are encouraging everybody
from publishers to resellers to
sign on to this statement, at
whicli lime we would publi-
cize it so that it would pres-
sure other organiz,ations to
do the same. With an organi-
zation signing this, we hope
that other interested resellers
will be able to identify the
“good guys from the bad”
and make an intelligent
choice as to where to lawfully
aetjuire their products. The
unbundled software update is
geared towards resellers/re-
tailers and is intended to edu-
cate their employees so that
all parts of the chain know
what is legal, and illegal.
1 hope that through our mu-
tual elforts that we will be able
to bring a stop to this. Your fi-
nal two lines sum it all; “I've
seen sol'tware piracy hurt pub-
lishers and computer platforms
(Atari’s S'f is the most dramadc
case). 1 believe debundling has
the same potential,”
Peter Beruk
Litigation Manager, SPA
Washmgton, D.C.
The SPA jwlicy statement is
available from Peter at
Pl)eruk@spa.org. We believe that
eveiy software publisher and re-
seller, as well as eve)y hardware
handler should sign it.
WHEN YOU
WISH ...
First, let me congratulate
your magazine for all the im-
provements you’ve made; a
year ago I wouldn’t touch it,
now I never miss an issue!
Now, I’d like to ask a ques-
tion: how does a creative and
talented high-school gi'aduate
like me go about becoming a
game designer, a position cov-
eted by millions of gamers!?
Igal Vahishteino
Toronto, ON, Canada
RS. Keep up the excellent
work!
Thanks! Now, for all you
would-be game designers, let us
suggest a course of action. Fiist,
learn to program in C-I--I-. Most
game companies cannot afford to
take a chance on would-be desig)i-
ers who have great ideas but don’t
know what it would take, pro-
gramming-wise, to implement
them. Second, .start 7wticing the
names of the developers luho cre-
ate the programs you enjoy — DE-
VELOPERS, not publishers. Tiy
to find out where they are located
and, if possible, fnd one that you
admire near you and tiy to be-
come acquainted there (developers
aren’t usually as big or well-
known as publishers, so they’re of-
ten willing to listen or talk to
someone xuho understands some-
thing about the technical feats
the\ have accomplished. Third,
subscribe to Chris Cranford’s In-
teractive Knteriainment De-
sign newsletter (5251 Sierra
Road, San Jose, CA 95132, $36
US per year). Miller Freeman’s
Game Developei' magazine,
a7id/or Morph's Outpost,
Fourth, attend the amiual Com-
puter Game Developers Confer-
ence in Santa Clara, CA. (For
more information write to 555
Bryant Street, Suite 330, Palo
Alto, CA 94301, or call (415)
948-CGDC.)
BRING BACK
OLD BAG HEAD
What happened to the Ru-
mor Guy? We loved 'I’he Ru-
mor Guy! Get him back, pay
whatever you have to and get
his head back in that bag. It
was nice being able to hear
about the games 1 want to
play months in advance. I’ve
been a subscriber for a little
over a year now, and a read-
er a lot longer. Please bring
him back.
Michael Smith
via the World Wide Web
The Bag Guy responds: I find
myself trapped in this Lovecraft-
ian dimension, shackled by the lo-
gisticed tentacles of Og Suggoth
himself. I am not dead. / have
not passed this veil as some have
reported, as some have misunder-
stood by my disappearance. 1 in-
tend to make good my escape from
time to time. But be forewarned, I
can only escape on brief occasions
and then, this horrid cesspool of
evil sucks me hack into oblivion.
Therefore, gentle readers, remem-
ber me with fond thoughts. Wel-
come me on those occasions when
I reappear and peruse the
columns a.ssociated xvith each
genre for such prescient tales of
the future which you desire.
Editor’s Translation: The mail
on old Bag Guy has always been
about 50150. Some people liked
the column. Others thought it was
loiuer than stupid. When we be-
gan to departmentalize the gen-
res, we decided that it would be
easier for our readers to find the
rionors they were seeking in those
departmental columns than to
wade through the preposterous
fiction associated with the Bag
Guy. We also started to run into
logistical problems, because the
back page is one of the Jhst pages
to go to the printer. So, the ru-
mors were no longer as fresh as
they could be.
So, much as he was close to the
hearts of many of our editors, we
retired him to a dimension from
xuhich xve can release him from
time to thne. Expect a guest ap-
pearance in an upcoming issue
in a non-obtrusive way. Mean-
xuhile, we think you’ll enjoy Cir-
ulis’ commenteny and find his
perspective to proxnde refreshing
counterpoint to our Editor-in-
Chiefs perspective in Rants &
Raves.
Finally, to slake your thirst for
new games, you need only .see our
Fall Feature on page 35. More
Jilling, xuilhout all the fiction.
BRANDISHED
NAPOLEON
I’m a Napoleonic Wars I'an.
1 would appreciate it greatly if
you did a special on games of
this topic.
Maxxvell Hamilton
Baton Rouge, lA
Our Editor-in-Chief is a
Napoleonic Wars fan. He would
appreciate it greatly if there xvere
enough Napoleonic xoargames on
xohich to publish a special. Except
for txuo or three, none of the earli-
er games xuill work on the current
IBM platform. Spectrum
HoloByte’s FiEt.ns ou Glory,
SSI's W.ATEHLOO, and SSI’s B. vr-
TLES OF N. \POi.i-m' are the only
land games xoe can think of in re-
cent IBM liBtoiy. ^
18 COMPUTER GAMING WORLD • AUGUST 1995
frtTTIWfr TO
HOIWM
WA 5 EA 5 y.
WOTHlWfr
VIM
AS IT
SllMW.
IT WAS SHEER.
hurker owce we
ARRim.
IW THl S(HLnl
Of THIVfrS...
WE HAf RE-lwmiTEf
OORSELl'ES.
IWaoMWO 05.
THAT’S JOST
THE WAT IT IS
HERE.
LIKE A HIW1> jOORWEr
Of AfOER/TORows ^E(ElT.
50T HIT,
IT’S ALSO
A HOOT.
M TO MISS IT
WOOLtS 5E
the ?I00EST
crime Of ALL.
igaaumua the fiwt TtxT-gAsEt wle
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FEATOMWO WEm-EWDlVO FOOL FLAT. JOIW 05
OW FiCOl)lfrr*frEwiE*OIC AhEJLKA 0WLIWE®IF too ^AILE.
Made in cooperation with Simutronics, the
creators of Gemstone Mi, and Cybersirike
Anybody can fill a screen. We'd rather fill your mind.
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Try stunts you wouldn't dare in real life.
Set the weather so you can fly Cuban 8s
around a fog-shrouded Golden Gate Bridge,
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to handle the bone-jarring turbulence.
With Microsoft Flight Simulator 5.1, real-life
flight equations and models let you find
out what it's like to actually fly,
to fly in the most frightening real-life conditions.
Fly patterns that would get you arrested.
Test your flight skills with 20 new gameplay scenarios. Land on the USS Nimitz.
Slalom between buildings on Park Avenue, the Champs Elysies, North Michigan Avenue.
Land a plane in the Los Angeles Coliseum. Touch down at some of the world's
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Your ability to customize weather patterns, choose airports, and fly above 3D clouds and scenery
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Get new Microsoft Flight Simulator 5.1. It's as close to reality as you want to get.
For cool i[)formation on computer (light simulation, try out the Flight Simulation Forumon CompuServe (*QO FSFORUM").® 1995 Microsort Corporation. All rights reserved.
MicroBoft is a rogistored trademark and Where do you want logo today? Is s trademark of Microsoft Corporation, Flight Simulator la a trademark of Bruce A. Artwick.
Circle Reader Service f/268
THE LATEST NEWS FROM THE GAMING WORLD
Starflight, Carfights,
And Mega-Bug-Bytes
SSI's Ambitious Lineup Plugs Into An Online, Multiplayer Future
FLESH & BONES? SSI’s upcoming Thunoerscape role-
playing game will sport a lean-and-mean look, as these
skeletal and demonic baddies may attest.
Strategic Simulations, Inc,,
ihc single most prolilic pub-
lisher of computer ganies over
gamings' 15 year liistory, is
moving Ijoth literally and iigu-
raiively. As SSI’s Sunnyvale,
CA, ofFices expand, they arc
making room for an extremely
ambitious project line-up.
Besides the evolutionary
changes the company is going
through, there also seems to
be a scent of revolution in the
air, perhaps luelecl by the com-
pany’s new owner, Mindscape.
At just about eveiy level, the
new buzz around the company
is “online, multiplayer play.”
All this is occLin'ing just as the
company is making a greater
commitment to support Win-
dows ‘95. TTiiis, the SSI gam-
ing enthusiasts of the near
liilnrc may find each other ati
<Ak-Tab> keystroke away,
tnodem lights a'blinking!
In the realm of action
gtimes, SSI has several multi-
player projects in the works,
the iirsi of which may be Rn-
TURN 10 Jacob’s S r.vR. Tliis se-
(juel to Rknkgade, the space
combat game released earlier
this year, will have essentially
the same grajdiics and game
structure as the original, but
with new missions, plus mo-
dem and network play. Hope-
fully SSI will (lesli out the
RKNWtAOt: universe a bit more
than they did with the original.
Next up is Ass.-\SSI.n' (working
title), an action-adventure
game slated for release during
(he first ciLiarter of 1996. This
is a side-.scrolling game that fo-
cuses on exploration and puz-
conCiining
strong iiclion el-
ements. The
graphic ele-
ments of As.s.\s-
siN are
important com-
j)oneius of tlie
game; complex
lighting will en-
hance the
game’s leel, and
molion-ctipliire
technology is
being used to
give Iluid move-
ment to the
player’s charac-
ter.
NKt:ROi)OMi:,
developed by
Raven (of
Hkrktic fame)
and scheduled for
release in the first
quarter of 1 996,
is basically a mul-
tiplayer demolition derby
game in the Car ITwr.v
boardganie tradition. The
player’s car will be equipped
with various weapons as be or
she peels around an arena,
keeping guns trained on rivals
all the while. By successfiilly
surviving an ai'ena combat,
players will win prizes, gain
prestige and be able to equip
tbeii' vehicles with bigger, bad-
dc!' weapons.
Necrodcmm will be even
more intense as a multiplayer
game. Up to eight peojdc can
fight as individuals or as teams.
Flayers can even have nvo peo-
ple per veliicle: one to lire the
weapons, ;ind one to do the
driving. Finally, plans are in
place for inqjlemeniing a
voice-over-modem atid nei-
vvoi'k feature so (bat players
will be able to scream at each
oibei' during |)lay.
Kven in the midst of this
nuilii|jlavcr wave, SSI is not
zlc-solviiig, while still
GENERALS IN CIVVIES Relaxing in the command post from their Allied General
labors are (left to right) Jonathan Korman, Chris Perry and Rick Martinez. For
more info on forthcoming SSI strategy games, see page 1 39.
aa COMPUTER GAMING WORLD • AUGUST 1995
slrayiiig I'roiii their roots,
which arc in wargames and
I'oie-playing games.
Wargaincrs .should see Broad-
sides & Gripesliol , page 139, for
the nc^vs on that front.
As foi' role-players, the word
is “Aden." SSI is proud of
iheir new fantasy world (which
is nol. Cor the record, a TSR
AD&D product), and several
games are being developed to
Ltike place in that universe,
'fhe first will be TiiUNorR-
SfVM’r a lirsi-person RPCi set in
Aden. Mere, players will move
and conduct ranged comlaat in
real-time, while hand-to-hand
combat will he jdiased. A party
of ujj to six characters is
helped along by the 3D rotat-
ing autoniap. These characters
can iinju'ove all skills (includ-
ing spell casting) use and ex-
jterience. Better still, there is
no experience level cap!
fhe world of Aden is also
the setting for an SSI action-
advenlure game, Entomorrh,
dtie in September for Win-
dows and January for the Mac.
Designed and developed by
CyberLore Studios, Ento-
MORl’il oilers a dark vision of a
world overrun by. ..(can you
guess?).. .bugs! The player is a
hero whose job is to save an
unexplored island from these
pests. Unfortuntitely, the only-
way to do this is to undergo a
gradual metamorphosis into
an insect as only Franz Kafka
;md [elf Goldblum have fully
experienced. As the hero un-
dergoes ViirioLis levels of this
transformation, he develops
new abilities, including magic,
tf) tise in his battle to save the
island.
A linal dispatch from Aden
is that this world will also form
T The ccwK
PLAYING LATELY?
Here arc the games that your fellow players a3‘e blowing the
most lime with, let us know' whidi game you’\'e been playing
the ino.si by writing ilie name ofyoui' aiiTeni. addiciion in ilie
“Playing Litely?" blank of the CGlFTop 100 ballot.
10 . Tie Fighter (LucasArts)
“Thank God the
graphics in X-Com;
'I'lLRiioR From Tut;
Diau' are mediocre.
Othenvise, with game-
play this intense. I'd
have constant nightmares from the images."
Andrew Prescoti, Queens, N)’
“Fve turned into Fidel playing Jagged Al-
Lt/Vs'CE. ‘Leave me altme — I busy!”’
Chip xm llnwerth, New Ode-ans. Li
“I VA'tmcler wluil D.MtK Forges could have been
like with a multiplayer option and more levels?”
David Hayes, South Amboy, NJ
“Tiianks to LucasArts
for another amtizing re-
lease. Dark Forces is
outstanding and I can’t
stop playing it!”
J. Coles, Stelion.CT
“My prayers have been answered! Thanks to
NBA Live! ‘95, 1 can play with die big boys...One
thing: bring back # 23 in NBA Lnii! ‘96. I love
this gcmic!”
Casey Lee, Seattle, WA
“All of the Wing Commander games ai e gi'eat,
but they end too soon. Also, it is unrealistic to fly
in twos 95% of the time. Otherw'ise, I love 'em”
Aaroxi StoUer, Albany, NY
Notable Quotes :
Wit, wisdom and caustic quips
fronfi gaming's harshest critics
I7~ ag?*«r.«' .-rr'f'- Tlr.>w~ '
the basis for a pitpcr-:md-peii-
cil role-playing g;imc to be re-
leased in early 1996 by West
End Games (which lia\’e had
success will) their Star ]Vars
and Paranoia pa|)cr role-play-
ing games), d'hcrc are also
plans to release the world of
Aden as an expansion set for
an existing collectible card
game. Clearly, SSI’s marketing
department has found their
Garden of Aden.
— Alan Emrich
and Petra Schlunis
AUGUST 1995 • COMPUTER GAMING WORLD 23
LORDS OF MIDNIGHT
Have vve met before? Well,
yes and no. Gamers who have
played Midwinter, Fiames of
Freedom and Ashes of Emi’IRE
will instantly recognize Lords
OF Midnight as a Mike Single-
ton game.
At the outsei, you control
Pi'ince Morkin, who starts olT
at a castle in the far
Lords Of Midnight combines the makings of an epic fantasy
adventure with several unique twists like multiple character
control and a fully inhabitable environment
northwest with a small circle of
friends. This circle expands as
)'()n make your way aa'oss the
countiyside, meeting all man-
ner of friend and foe in a jour-
ney with all the makings of an
epic fantasy adventure. Of
cotirse, the ultimate goal is
putting down the evil inten-
tions of Boroth the WollheaiT.
Players will be able to control
up to 2-1 characters (not sim-
ply the hero) either directly or
in' setting specific missions for
litem, like “rendezvous with
Publisher Domark is well on
their way to creating a rich,
large real-world environment,
fhe level of detail in LOM is
simply astonishing. The poly-
gons that made up the nonde-
script landscapes in
Singleton’s 8-bit games are
gone, replaced by a
rich, fractal-generat-
ed tapestry. The
ground is almost
never entirely level
or linear. It’s not
drawn to scale, of
course — this
wouldn’t be a
lantasy game if
the rock)' peaks
didn’t look like
unfathomably im-
mense, jagged
teeth — but
things seem
right when
you’re peering
down through
wispy clouds
from your seat
atop a dragon
(that’s right —
you can fly a
dragon).
Moreover,
LOM gives the
player the op-
portunity to en-
ter and roam around the
multitude of buildings litter-
ing the landscape, although
how this will work in practice
remains to be seen. In our ear-
ly preview copy, they all
seemed to be endless and ran-
domly constructed mazes that
bore little relation to the
shape and size of the buildings
as seen from outside.
'fhe group combat system
could also stand to be fleshed
out a bit. You would think that
epic battles would be handled
in epic fashion, but the troops
you recruit don’t fight en
masse. Their numbers are sim-
ply lumped into the resolution
of personal combat bettveen
leaders, a la IhR.\'n':s, on a sep-
arate, static screen.
Allhough LOM is not yet a
finished product, we’re fasci-
nated by the notion of a Mike
Singleton world drawn in the
kind ol detail never possible in
his previous games. And
something tells us that, amidst
the hype, this might be the
next RFC to seriously push
the gaming envelope.
FADE TO BLACK
'fhi'own in prison in the sci-
fi future? No problem —
there’s always someone
around to break
you out and assist
you in I'inding
and destroying
the ultimate
evil. Of course
you might die
once or thrice
'along the
way, i)ut hey,
breaking out
of your
prison cell’s
the only part
we said was
U.S. (iold). 'I'liis .sci-fi thriller,
however, is looking to set itself
apart I’rom its predecessor and
the rest of the pack with an
entirely new approach, which
includes some groundbreak-
ing visual perspectives.
'I'his is a sequel in stoiyline
only — ■your irip home is hi-
jacked and you are taken
iiostage on the moon, only to
be bi'oken out by a faction of
human rebels that persuade
you to join in their rebellion.
After that, F.vde ’t'o Blvck is a
whole new game. It's kind of
like mixing the look of Ai.ONE
IN THE D.ark with the atmos-
phere of Otri' OF Tins WOREi)
and then using an over-tlie-
shoulder point of view. Of
course, this first-and-a-half
person pcrsjjeclive is supple-
mented with the usual cine-
matic camera angles
gamers
tronic Art s
Not everyone has deadly intentions, but you sure should — with
it's cool texture-mapped polygons and eerie atmosphere, Fade td
Buck should have your trigger finger itchy.
2a COMPUTER GAMING WORLD • AUGUST 1995
SHORT TAKES ON GAMES UNDERGOING BETA TESTING AND SOON TO BE RELEASED
are used lo. And lor ihe most
j)art, [liis innovaii\'e aj^proach
w'orks — as (a)iirad leans over
to |)eer around corners, the
camera perspective
shii'is accctrdingly, al-
lowing the player to do
the same. Routuling
corners is still a little
tricky — the resultiint
camera shift is a little dis-
orienting — but we’re
counting on tlie folks at
Delphine and EA to solvt
this problem.
There are tons ol'
missluipen, morph-
ing green things nut
there who would just
love to gel their
hands on you. That’s
where combttt comes
into play, Simply
press the appropri-
ate key, draw )'our
weapon, and blast
is followed l)y ol'fensive fire
and then assault. Don’t be
fooled — even with the in-
terspersed pliases, this is
strictly ;i turn-based
game. Yet therein lies
one of AkltKNNLs’ best
tiilribules: it may be
]j|;iyed as a step up for
(hose who want some-
thing a little more se-
rious than PanzI'R
(dtNM'.KAL, bur who
still wtiiu to avoid loads of
rules and minuti-
ae.
The interface
helps the gamer
along with user-
friendly icons, like
a vanishing lire to
indicate that a unit
has already
moved, faded Iml-
lels to show that a
unit hits already
llred, and binocu-
lars that pop up
when a unit is I’lrst
spotted, ArdI'NNKS
III ns well in Win-
dows and shows
olT the extpiisiie artwork of
Tharlie Kibler, probably l)esi
known for his work on Ad-
vaveed Squad Leader and oth-
er Avalon Hill boardgames.
Ma\’ing Ribler’s talent on
board is probably the main
reason rh:it the tactical
board, which combines the
lamiliar hex-grid with 3D
repi’escntations of slopes and
valleys, works so well. Sur-
clear
enough that gamers can easi-
ly identify units and tiuickly
ascertain the lay of the land.
With its blend of solid histori-
reseitreh, narrow locus
and uni([ue visual perspec-
tive, Ardknnks could be an
eai'ly fall wargaming hit. W
them :is the camera
zooms in a bit (don’t
forget to reload
though).
The ganieplay
looks great, as do
the graj)hics (which have
three dil'ferenl I'esolulions,
including (>1() x 480) and
sound. The environment lias
(he right “eerie alien space-
ship” feel to it. and is plenty
interactive, I'rom opening se-
cret doors to picking up
tools and weapons. Eadk to
Bi.At:K should be moving to
the forefront of gamers’
minds this fall.
New conijianies rise and
fall, but the hot topics in
wtirgaming usually remain the
same. Jim Rose realized this
when he left his position as the
The grand old hexgrid gets a new lease on life in the tactical view of
Battlcground: Ardennes,
to concentrate first on recog-
nizable battles, and to “do
them up right, and in style.”
So, Talonsoft finds itself tack-
ling nothing less than the Bat-
tle of the Bulge in
B.viti.e(;round: Ardennes.
'J'he appeal of the subject
matter is obvious: Nazis, the
ultimate bad guys, versus the
scra]Ji>y, plucky and green
G.I. Joes. Without resorting
to the hero worship or overly
dry number-crunching of
most Bulge games, Ardknnr,s
linds a comfortable middle
ground in dealing with slices
of the Bulge at platoon level.
The sequence of play will
warm veteran boardgamers’
hearts: a defensive tire phase
j)rn
gly, ih
e view IS
director of Avalon Hill’s com-
j)uter division to form his own
company, and he de-
cided
. CSTHUrED RELEASE DUES BASED OH THE LATEST
IHrOHMATlOH FROM SAME DEVELOPERS :
; HAMEOPGAME, COMPANY RELEASEDATE
IITH HOUR Virgin 9/95 ■
ACROSSTHERHINEMicroProse 8/95 •
AGE OF RIFLES SSI 9/95 j
AWFUL GREEN THINGS QQP 10/95 j
BATTLES IN TIME QQP 9/95 j
BEYOND SQUAD LEADER AH 9/95 j
BURIED IN TIME Presto Studios 8^5 '
CAESAR It Impressions 9/95 ;
CHESSMASTERSOQOMindscape 9/95
I CIV-NET MicroProse 8/95 :
I CONQUEST OF THE NEW WORLD
i Interplay 10/95
j CRUSADER; NO REMORSE Origin 9/95 -
j CYBERMAGE Origin 10/95.
i DAGGERFALL Belhesda 9/95 '
: DUNGEON MASTER II Interplay 8/95
^ DUSTCyberfliA 9/95
' EMPIRE It New World 9/95 |
i FAST ATTACK BOATS Time-Wamer 8/95 i
^ FRANKENSTEIN Interplay 9/95 ;
. G-HOME 7th Level 8/95 '
: GUARDIANS OF DESTINY Virgin 9/95 ,
; KNIGHT MOVES Spectrum HoloByte ....9/95 :
i LAST BLITZKRIEG SSG 8/95 |
i LORDS OF MIDNIGHT Domark 8/95 j
! MAGIC; THE GATHERING MicroProse . . . .9/95 j
' MECHWARRIOR II Activision 8/95 j
j MILLENNIA GameTek 9/95 i
I MISSION CRITICAL Legend 9/95 j
I NAVY STRIKE MicroProse 9/95 ‘
I NCAA FOOTBALL Mindscape 9/95
! PHANTASMAGORIA Sierra 8/95
j PRISONER OF ICE l-Motion 8/95
i 7TH FLEET Avalon Hill 10/95 :
^SILENT HUNTER SSI 9/95 ^
SIMISLE Maxis 10/95 i
, SPACE BUCKS Impressions 10/95
i STAR CONTROL III Accolade 11/95 ^
i STEEL PANTHERS SSI 9/95
I TEKWAR Capstone 9/95
i TERRA NOVA Virgin 10/95
, TFX 2000 Ocean 10/95 ^
THEDIGLucasArts 9/95
THIS MEANS WAR! MicroProse 9/95
TOP GUN Spectrum HoloByte 8/95 j
' WARHAMMER Mindscape 10/95 i
'wooden SHIPS & iron MEN
AUGUST 1995 • COMPUTER GAMING WORLD 25
News veu can use
From The Coming Biz
Sierra On-Line recently
jjurchaseci strategy Avargame
publislier Impressions Soft-
ware for an undisclosed
amount. Inij^ressions Presi-
dent David Lester points to
the sale as lurlhcr indication
of consolidation in the indus-
liy, and says it was necessaiy
to increase his company’s “dis-
tribution clout.” Although Ini-
pressiuns’ design and
development will remain au-
tonomous, no decision has
been made yet whether its ti-
tles will be labeled as Sierra or
Impressions products.
Snuggling to cope with SI8
million in losses for liscal ‘9-1,
Spectrum HoloByte recently
laid off approximately 10% of
its worldwide force of 400 em-
ployees. The layoIVs included
key personnel on the Kai-CON
4 development team, but the
product’s development should
not be delayed, company
sources say. Spectrum Presi-
dent Lou Gioia says I'At.cxjN 4
will ship sometime in 1996.
Interactive Magic plans to
j)ublisli Trevor Chan’s CAiTrAi,-
iSNt. C\]*ri'AUSM is a tremendous-
ly detailed business simulation
witii S\''GA gmphics tuid several
scenaiios in addition to tlie ran-
power will be required for
Kitty’s intelligence. I envision
a multi-processor subsump-
tion architecture with exten-
sive self-modeling capabili-
ties (useful for honing
adaptive strategies offline).
Software; Since Kitty will
continually adapt, I can in-
vent new games to play with
it all the time. If I say “Killy,
bring me the ball,” il will tty
dilTerent things until it has
accomplished the task. Like-
wise. if I say “Kitty, bring me
a beer,” it might spend all
night tiying to open tlie re-
frigerator. I envision the fail-
ure modes for some tasks to
be quite entertaining,
When I’m not interacting
with Kitty, it will choose new
tasks and skills for itself to
learn (how fast can it get
from point A to point B,
what’s the highest thing it
can jump up on, etc.). After
booting Kitty up in a new
environment, the first task
it will work on is mapping
out ail the available AC out-
lets (using visual and RF
sensors).
One day, after I retire, I
plan to build something like
this. Really.
domi/.ed campaign game. ...
Cliinon America Corporation,
a manulacturei- of CD-ROM dri-
ves and other computer compo-
nents, has begun to manufacture
stei'eojnic glasses for use with
comjxiters under the name Cy-
berSliades. CyberSluides will come
bundled \vith an interesting pro-
gnim called Dri’iii Dwellers, a
g<ime that causes )’oti to I’eel like
you’re j)laying DOOM inside a
ViewMaster. as well as other
games. ... Amtex, known for its
line of pinball games and its
fishing program, is broadening
its line to include: Precision Ar-
I’ROACii, a detailed landing sim-
ulation for the space shuttle;
ATP !TD (hcM’itics Ex'I'ension,
an expansion of SubLogic’s
ATP: Air 'Fransport Pii.ot
game with more up-to-date
grajjhics; and Saii.ing Simuia-
■fOR, a sailing simulation for
smaller (non-America’s Cup)
crait that IcHjks detailed in spite
of its dated gmphics. ... Take 2
Software w'rapped their film
shoot I'or Ripper at the end of
June. Mollywood star Karen
Allen (Raided of the 1ml Ark, d?»'-
mai House) dici 128 aimera set-
u])s in one day, and screen
veteran Burgess Meredith did
GO in one day to speed produc-
tion. ... Remember Prodigy’s
grand exjjei'iment in multi-play-
er gaming in 1992? Ni'Xr Presi-
dent? Next President allowed
hundreds ol' gamers to partici-
pate in a simulated presidential
election (iom pre-primaiy sea-
son through the November elec-
tion. Now, developer Crossover
Technologies and Scholastic
Software are putting a Nex t
Pre.sidexi' l()r the ‘96 election on
their new Scholastic Network
via the Intemet.
Q U T 1 0 nU
Will Wright isn’t an ordinmy
game desig)ier (if there is such a
thing). The genius behind SiM-
Crir got involved with program-
ming because of h'ls fascination
with robotics. When he realized
that the gjmlest challenges in ro-
botics were .software-related, he
turned to computers in earnest.
He still builds robots for a hob-
by — he just finished something
called “Kitty Puff Puff" for the
RobotWar coynpetition in San
Francisco — which may have
.something to do with his answer
to the 64 Gigabyte Qiiestion:
what kind of gome would you
like to design given unlimited re-
.sources?
My ultimate game would
not run on a desktop com-
puter but rather in a small
(cat-sized), fast, agile robot.
'I’liis robot (let’s call it Kitty)
would exhibit highly adaptive
behavior and respond (and
adapt) to my verbal feedback
(positive and negative).
Hardware: Pneumatic ac-
tuators, high current seiwos
and perhaps “memory met-
als” would provide the loco-
motive forces for Kitty.
Sensor systems would be veiy
extensive including: visual,
sonar, RF, laser-ranging, au-
dio (with adaptive voice-
recognition), taciile and
thennal sensing capabilities.
Power consumption will be
too high for current batteiy
(or fuel-cell) technology;
therefore, I-uity will store en-
ergy in a flj'wheel/capacitor
sub-system and recharge by
plugging into an AC outlet
for a few’ seconds every 1 5
minutes or so.
Considerable processing
26 COMPUTER GAMING WORLD • AUGUST 1995
Take a multimedia journey through the life of
coitEL:
VCDHC
lOKktJ
Hi^li-rcsolulioii
graphics on
CD-ROM
ICOREL
The limelcss mystique of Marilyn Monroe is uineilcd llirough
ilie eyes of renowned I-Ioll)a\ood plioiographer Bruno Bernard.
Tliis fascinating CD-ROM biograplw is a “must-have" collector’s
item for all of Marih n's de\ oled Ians.
Circle Reader Service «38
D^^LWbre
1 - 800 - 449-3355
A Tribute In Time
An Interview With Science Fiction Author Roger Zelazny
About His Fantasy Adventure Game ChronosMaster
Roger Zelazny, a speculative
fiction author ol‘ tlie first
magnitude {Chronicles of Am-
ber, Lord of Light, Roadmarks),
died of natural causes in June
of 1995. He leaves a legacy of
richly imagined worlds, vivid-
ly drawn characters and
pleasant memories behind. At
the time of his death, Zelazny
had finished collaborating
with Jane Lindskold on an
original story called
CukonosMastfr to be devel-
oped by DreamForge as a
computer game for Intra-
Corp. In spite of failing
health, Roger’s work, ethic
was such that he was planning
a heavy schedule of public ap-
pearances, including ojie as
Guest of Honor at the Gen-
Con Gaming Convention this
August, to promote the game.
Computer Gaming World had
the ])rivilege of interviewing
Zelazny shortly bei'ore his
death. We were struck by his
dedication to life-long learn-
ing and his willing-
ness to stretch his art
beyond the conven-
tional bounds with
which most writers
are familial'. We offer
the text of that inter-
view in memoi'y of a
brilliant, inspira-
tional and imagina-
tive man.
CGW: First, why
did you decide to risk
designing a coinputer
game?
Zelazny: To learn
what could be done.
I didn’t want to
come along five
years from now and find that
eveiything had passed me by.
Capstone gave me an opixn-
tvinity, so 1 sal down and
thought u|) a story that I
thought would lend itself to
this medium. My girlfriend,
Jane, is a lifetime gainer. She
read the story and came up
with beautiful decision points
that just added so much to
the stoiy it was unbelievable.
CGW: So, what's CiiuONOS-
MASTiat about?
Zelazny: ChronosMastkr
involves a chase through a
number of jjockel universes
with two protagonists wiio
misunderstand each other at
the beginning. One wants
vengeance upon the
providers of ihe pocket uni-
verses because his home plan-
et was victimized.
CGW: Thai sounds something
like Philip Jose Farmer's World of
Tiers. Any homages to Tiers in the
game?
Zelazny; Not directly, but 1
am an admirer of Farmer and
knew the concept was similar.
In CmronosMaWifr, most of
these guys in the pocket uni-
verses were pretty nasty in
their time. So, they pretty well
cover up knowledge about
each other’s residences and
only a few places are known to
each character.
CGW: Interdimensional trav-
el and time travel are recurring
themes in many of your works —
the Amber books. Eye of Cal, and
time travel in Roadmarks. Is this
a Miniver Cheever-esque way oj
indicating your disappointment in
current reality?
Zelazny: It's simply a
mixed bag to increase tlie
number ol’ colorful environ-
ments I can use.
Lindskold: It’s because his
imagination simj)Iy doesn’t
hold any bounds. These
pocket universes run the
gamut from cyberpunkish
high tech with Dysonspheres
and futuristic biker gangs to
high fantasy in its most deli-
cate form with unicorns and
niytholog)'.
CGW: Is it a difficult transi-
tion between writing a linear story
and an open game?
Zelazny: 1 had a computer
game back in ‘85, based on
the Amber sei'ies, that was
vei'y linear. With this one,
working with Jane and
DreamFoi'ge, there are new
possibilities with every new
wrinkle in the plotline. So,
refinements are not like labo-
rious rewrites, and Jane helps
with the gaming part.
Lindskold: We wenl
ihrotigh Roger’s first design
together and talked over the
differences between a story
and the game. Roger is used
to being aide to make a char-
acter do anything he wants.
In a game, that just doesn’t
happen.
CGW: fane, had you written
games before?
Lindskold: 1 had played
Chaosium games and
GURPS adventures. So, I
used those modules and a
DreamForge design docu-
ment for another game as
models. Working in the same
house/office wdth Roger, I
could always ask him how he
would solve a given problem.
CGW: So, ivhat is Ihe game-
play like?
Lindskold: It’s veiy oj)en.
You don’t have to start at
“A” — you can choose any
poim. Or opt out of a tough
universe if your character isn’t
ready for it. I designed a lot
of puzzles, but if a person
doesn’t want to think, they
can always fight their way
through it. Of course, like in
many of Roger’s novels, the
combat won’t always be useful.
His heroes have to be persons
of both action and intelli-
gence.
Zelazny: That’s because
there is a lot of moral ambigu-
ity in the game. I think the
longer you live and the more
you see, the less black and
wTite things apjiear and the
more shades of gray they be-
come. So, there is even a vil-
lain who turns out to have a
sense of honor in the game
which he didn’t have in the
earlier years.
28 COMPUTER GAMING WORLD ■ AUGUST 1995
Historical Strategy ©^ame
I
Interface provides detailed information on all units
mh
Actual screens may vary
Experiehce u^paralled
historical realism!
Battleground Ardennes'^'^ is like no other
historical strategy game you've ever
played! With the Battleview^'^ combat
system, you can relive crucial moments
during the Battle of the Bulge, the most
famous American land battle of WWII,
Can you hold off the advancing German
war machine? Dig in with the U.S. 1 01 st
Airborne defending freedom from the
Nazis at Bastogne, or ride to victory
with the legendary German King Tiger
tank. Take command of Peiper's
infamous SS or lead a blistering U.S.
counterattack to retake Stoumont.
• Simple Point and Click Windows interface
® Drag & Drop movement and combat
• Realistic stereo combat sounds
% A plethora of scenarios
• Modem to Modem play
• Vivid SVGA color graphics
"Battle View” showing American defense of Stoumont against determined assuait by Peiper's troops
PO BOX 632 Forest Hill MD
21050-0632
© Copyright 1 995 TalonSoh Inc.
Tf n'c nor FuKi
iv/4o ccjRe^!
Circle Reader Service ff289
Voice: 410-821-7282 • CompuServe; GOGAMEPUBC • CIS: 75162,373 • INTERNET: 75162, 373@compuserve.com • GENIE; XRG98298
FLIGHT UNLIMITEP
The gi'catesl cliallengc in
trealing a liglii siinulaiion lies
ill ci'aliing a I'calislit three di-
mensional (light exjierienee
on a nvo dimensional coinpiiL-
er screen. Allhoiigh llight siins
will never truly give you the
experience of real ('light,
GONE FLYIN' Life in tfie skies of Flight
Uhlimited is gorgeous, reiaxing and
unbeiievabiy real.
Technologies conies as close
as you can get. It does so by
rendering photo-realistic ter-
rain on the fly — at resolutions
up to 1024x768! — and
through its use oC advtmced
(light modeling which calcu-
lates air How over and under
your aircral’t. 'I'he main inier-
face is an FBO (Fixed Base
Operation) building (Voiii
which you coordinate all oC
your air time, inclufling de-
tailed ilighl lessons. You gel
several colorful re-
gions to ilv over {in-
cluding Dinan,
France and Sedona,
Arizona) and
there’s an aerobat-
ic airplane in here
for ei'eryoiie.
Flight lessons will
teach you com-
plex acrobatic
maneuvers, and
a large set of obstacle
courses will hone your skills.
Additionally, glider fans may
opt for being towed aloft in
the Grob sailplane and then
set free. These features, when
combined with an abundance
of camera angles, head-
mounted displa)’ support, and
some truly useful documenta-
tion make Fi.iGirr UNUMiriin
must-
have
and virtual pilots alike.
Just make sure
you have a
HOMIlz Pentium
for (lying in
high-res.
IBM CD-
ROM, .$79.95.
Circle Reader
Service #393.
Looking
Cilass Tech-
nologies,
Cambridge,
{800) 360-7455
HI OCTANE
Fight or night? That’s the
defining question in Hi Oc-
■lANK, the latest release from
the wacky chaps at Bullfrog
Software. Bullfrog has taken
the beautiful graphics engine
of M.-\('.ic Carpkt, given it
some gravity, and turned it
into a thrill-a-millisecond hov-
ercraft racing/combat game.
'Fhe feel of hovercraft control
is perfect: momentum will
slam your careening craft into
CARJACKING 101 The Magic Carpet en-
gine has been customized into a mis-
siles-and-mayhem hot-rod in Hi Octane.
walls on tight tuims, and you’ll
Boat slowly down to earth after
Jumping oil' a high ramp. The
six courses are varied and
challenging, and tlie cai'-to-car
machine gtin and missile war-
fare is intense. The standard
VGA mode gr aphics are as im-
pressive as Magig Carpet’s,
and the display options even
include a crisp Super VGA
Fi.iGirr Untimi tki) irom Look-
MULTIMEDIA
CELEBRITY POKER
“Morgan Fairchild,
Jonathan Frakes and Joe
Piscojro walked into a casi-
no to play some cards. Jtre
says t(r Morgan..." Sound
like the lead of a Holly-
wood joke? It's actually
the pi'cmise behind Mgl-
■flMEDIA CeTKIIRTTV POK-
ER, a Windows poker
simulation where your
opponents are the digital ver-
sions of the aforementioned
actors. Wliile those looking
for fast-hand poker should
THREE JOKERS Vegas and Hollywood
join decks in Multimedia Celebrity Poker.
probably look elsewhere —
this is not a
20-hands-in'
5 minutes
kind of
game — card
players who
like a litde visu-
al spice with
their gambling
should enjoy it.
Surprisingly, the
floTv of the game
is smooth, as is
the digitized
video aird sound, although
the w^ay the player's stare at
you between play can be a lit-
tle unnerving. As you play
seven standard variations of
poker, from 5-card draw,
deuces wild to 7-card stud,
you’ll be entertained by your
celebrity hosts, particularly
Joe Piscopo, who seemed to
have entirely too much fun
during the filming. IBM CD-
ROM, $49.95. Cii'cle Reader
SeiA'ice #397.
New World Computing,
HoLLywooi), CA, (800) 325-
8898
30 COMPUTER GAMING WORLD • AUGUST 1995
THESE JUST IN, REVIEWS TO FOLLOW
mode, al-
tiinugh a ve)y high-
end Pentium (or PC) is needed
to run it smootiily. Multiplayer
network support is j:)rovifled,
allowing up to eight j^layers to
face and race each other. IBM
CD-ROM, S59.99. Circle
Reader Service #394.
E!.F.r.TRO\’ic Aim, Sam Ma-
TEO , C-l, (415) 571-7171.
POWERHOUSE
Coiiirol the energy, control
the world — that’s the grim
tliesis underlying Power-
house, the late.st business
sirateg)' game from ilie folks
who bi-ought you Air Buck.s
and Detroit. In a power-
starved world, you and three
computer opponents will use
every natural resource avail-
able (there are nine) tcj vie ibr
LIKE A SMOKESTACK Powerhouse provides
ample opportunites lor the pov/er-
hungry.
financial superiority. The
turn-based gameplay consists
of sending out siiivey teams to
ascertain which regions will
yield what natural resource
(coal, oil, nuclear I'caction
fuel, etc.), then building the
means to conv'ert that resource
into power, .^long the way
you’ll have to deal with chang-
ing governments, environ-
mental disasters and
dwindling resources, nut to
mention hostile takeovers and
war. With snap]iy graphics and
lots of bells and whistles
(live video, great sound and
a random world genera-
tor), this VViN'DOVVS title
looks like it might be the
ticket for gamers looking
for economic kicks. W'e
only wish network or mo-
dem play was included...
IBM CD-ROM,
$69,95. Circle
Reader Service
#395.
Impressions Soit-
IVARE, CaMURIDGE,
Ma, ( 203 ) 676 -
9002
WORLD
HOCKEY '95
“Do you believe
in Miracles?" Anyone familiar
with the 19S0 United States
Olympic Hockey team does.
And they also know the joys of
International Hockey, which
Merit Studios is tiying to cap-
ture with WoRi.i) Hockey ‘95.
Unfortunately, this hockey sim
doesn’t even come close to
challenging EA’s NHL Hockey
line, or any other hockey
game on the market for that
matter. Poor graphics, subpar
gameplay and a clumsy inter-
face ail join forces to jjul this
game out of cliampionshijj
contention in the first round.
Which is loo bad, since the
game oilers some innovative
ideas, like a training facility
for practicing offensive
and
KOKEY HOCKEY World Hockey ‘95 has
some great ideas, but never really gets
past the blue line.
defensi\’e skills, as well as mul-
ti]}la)'er international tourna-
ments. IBM CD-ROM, .S49.95.
Circle Reader Seiwice #398.
Mnil Stn(lio.s, Dallas, TX,
(800)238-4277.
THE CIVIL WAR
Where is Ken Burns when
you need him? The produc-
er/director of PBS’s highly-ac-
claimed mini-series 'fhe Civil
War could definitely teacli
game designers and produc-
ers a thing or two about how'
to pi'operly capture the scope
of the greatest conflict in U.S.
hisioiy. The Ci\'IL W'ar, a new
attempt from Empire, cer-
tainly tries to push all the
right buttons. A huge data-
base gives more biographical
information than details on
units, and Battle in the Civil
War, a 48-page
booklet by
British historian
Paddy Griffith is
also included.
The game itself is
ambitious — some
might say too ambi-
tious. The strategic
game requires that
you deal with Army
organization, supply,
morale, blockade
running, building
ironclads and riverine
units. ..you get the idea. While
the effects ol' these options
BEAUREGARD'S BANE There's plenty
going on In The Civil War, but the real-
time action can get frustrating for any
commander.
may be lessened, most cannot
be turned off. All of this
would be less of a problem if
the game weren’t played in
daily turns! For individual
battles, the real-time system
is not that different than
Impressions' The Blue
AND THE Grey, although
morale is more of a fac-
tor. And the usual
caveats concerning the
AI definitely apply here. IBiM
CD-ROM, $69.95. Circle
Reader Scr\'ice #396.
Empire Sofiware, Gaithers-
liURG, MD, (800) 216-9706
AUGUST 1995 • COMPUTER GAMING WORLD 31
Orion strode across the battle worn field to gather the
survivors among his victorious army. After a fortnight of
fierce combat, two of Orion's arch rivals had been
defeated and the bounty of Tundara Castle was secure.
By day's end his troops had been safely encamped, yet
his thirst for vengeance raged on. Only the destruction
of the remaining warlord. Vesper the Warlock, would
satisfy him... after all, the ambitions of a true Hero of
Might and Magic are not easily attained!
• Complex Battle Scenarios • Exquisite SVGA Graphics
• Atmospheric Sound Effects • Extensive Replay Value
• Scores of Monster Types • Original Musical Score
Circle Reader Service III 5!
© 1995 New World Computing, Inc. Heroes of Might and Magic is a Ifademark of New World Compufing, Inc.
New World Computing and its distinctive logo and Might and Magic are registered trademarks of New World
Computing, Inc. All rights reserved- ISM screens shown. Actual screens maj; vary. [
P.O, Box 4302, Hollywood, CA 90078
-
r-i ■
tji •
• -- ' ■' • -
CCW'S
Guide To
The Biggest
Fciii Season ^
Ever
w
1 1 hen.you think of autumn, .you probably
• think of New England’s fall season with its kaleido-
scopic panoply of foliage. In the world of computer
games, autumn signals the annual flood of graph-
ic plumage and crisp gafne play which begins in
Septemb^ and continues to warm you through the
cold winter'months. Just as moVie studios try to
wow you with their early summer and Christmas
releases, computer game publishers-feel it’s neces-.
sary to win your attention. as the leaves change ini-
order to own your mindshare throughout the rest of
the year. • ''
So, every year the software publishers target the
lattef«.part of tJje year for their hottest new tech-
nologies, most promising movie/game/book licens-
es, and latest concepts from their top game
designers. The fourth quarter of each calendar year
is considered a “make or break" fiscal. quarter for
‘ most companies, arid shipping by “Christmas at
the latest" is the heartfelt desire of every developer.
Of course, not all of the “Christmas’’ products ac-
tually become available for that special "unSfi- the
tree” delivery service, birt nearly every software
• company shoots for the holiday season.
This month, we forecast the upcoming Fall and
Holiday seasons with our annuai'sommer coverage-
of computer games in development. This is, to our|
knowledge, the biggest avalanc|ie of new game ti-
ties ever. So, a's an added bonu's, we.decided to
choose our favorites for the Top Ten computer
gam'es-expected.td ship between August and De-
cember of 1995'and describe them in the accom-
panying story, as well as offer a few short
descriptions of trends within the hobby. We hope
%^u'il find them as interesting as w^do.-
^ V-..
I
Pinball wizards, virtual video, car crashes,
space debris and cool 3D will pave the way for
computer game action during the coming months.
Judging by how much larger this section is than all
the others, this Fall should produce a bumper crop
of action titles for grinning reapers.
The 3-D Scene: Of course, when you think of ac-
tion, you probably think of 3-D. And when you think
of 3-D, your mind turns to DOOM. For you hard-core
DOOM fanatics, DIZone 2 from WizardWorks
should be dishing up 1,000 new levels for DOOM
and DOOM II shortly before this issue hits the
stands. A new interface will let bloodthirsty DOOMi-
nators change skill levels, challenge another player,
select turbo, accelerate monsters, start levels with-
out monsters, respawn them, and more. And, if
Deathmatch is your bag, keep your BFG aimed at
WizardWorks’ DIMatch, their latest offering of 500
new levels for DOOM and DOOM II that lets you
practice your meat tenderizing on three unsuspect-
ing friends.
In case you’re still not DOOMed, GT Interactive
plans to take care of that by releasing a retail ver-
sion of the original Doom, complete with a brand
new level. Thy Flesh Consumed. The package will
include five free hours on
DWANGO, the multiplayer game
system. They also plan to re-
lease Maximum Doom, a collec-
tion of lOOO-t- new levels for
Doom and Doom II created for
the most part by fans of the
game.
If that’s still not enough,
consider Capstone’s Witch-
Haven, a very close sibling of
Raven Software’s Heretic. This
violent, first-person action
game is set in a fantasy uni-
verse ruled by a coven of witch-
es who must be eradicated from their lairs. As the
player slaughters the witches’ hordes, they gather
more power and more powerful weapons to do yet
more of the same.
Of course, the game many action fans want to
know about most is id Software’s Quake, the
spiritual sequel of Doom, id is still being very
secretive about this one, though they have
shown us some of the technology. Quake will be
set in a true 3D, high-res environment. The col-
oring and lighting effects in the gothic environ-
ment are beautiful, but the true measure of this
game is in the gameplay, which we haven’t
seen. Yet, if id can make the environment as
immersive and haunting as Doom, this could be
yet another mega-hit.
Delphine Software, the French creators of the
side-scrolling action game Fiashback, have discov-
ered the third dimension in their spin-off. Fade to
Black, In the new game, the violent, far-future
world of Flashback has been rendered in full 3D to
create something like a SF version of Alone in the
Dark, Players will battle hideous creatures with
their lasers; view the mayhem from many shifting
camera angles; and manipulate plenty of high-tech
gadgets to solve object-oriented puzzles and add
new cinematic splash.
Of course, DOOM-style games aren’t the only
types of 3D action games that grab gamers. Bull-
frog Software has already gleaned great success
from Magic Carpet and is developing two new
games in that vein: Magic Carpet II: The Netherworlds
and Creation, a Magic CARPET-style game that un-
folds under the sea. The sequel includes under-
ground and night levels, as well as new creatures,
spells, landscape effects, and extended level goals.
The undersea game has terrific graphics that give
you a real sense of being submerged. Pius, Cre-
ation’s gameplay looks to be hot and heavy, with
network play as a key feature. Indeed, net play ap-
pears to be a key element in Bullfrog's product
strategy across the board.
For something completely different, the Bullfrog
team is working on a veiy exciting project called The
Indestructibles, In this game, players will create
their own superhero— determining physical and
mental attributes, designating home town, etc, —
AUGUST 1995 • COMPUTER GAMING WORLD 35
and
then bash
their way
through a 3D cityscape
from a first-person perspec-
tive. The cities/battlegrounds are very detailed, with
realistic traffic patterns, pedestrian traffic, and ail
sorts of objects like tamp posts and mailboxes to be
used in combat with a superviliain. Eight-player
network play is the goal for this ambitious project.
Naturally, supervillains aren’t the only opponents
who can create havoc in an urban environment. Can
you say, “Japanese monster movie?” Fans of the old
Japanese monster movie genre will find two prod-
ucts stomping their way later this year. One is 47-
Tek's Go-Man Team 47, a giant monster fighting
game in true 3D that pits different hero robots
against menacing Japanese monsters. The battles
will take place in several full-fledged city environ-
ments including San Francisco's Golden Gate Park
and a futuristic downtown Tokyo. Another is Monster
Island from Magnet Interactive (now distributed by
Zflth Century Fox Interactive), a 3D action/strategy
game where up to eight players compete in at-
tempting to become the Godzilla of the Net in the
tradition of the classic Crush,
Crumble and Chomp.
Some other 3D titles seem to
be enhanced versions of old
friends. Chaos Control (devel-
oped by 1-Motion for Philips
Media) looks something like
Simutronics’ CyberStrike, ex-
cept with more detailed 30 vil-
lains and, not being hampered
by network latency, a faster
frame rate. Fans of Interplay’s
Descent may enjoy Virgin’s Zone
Raiders. This game features
similar 360-degree movement and network play, but
adds mission-based challenges to futuristic out-
lands known as zones. Argonaut’s Auen Ally, pub-
lished in the U.S. by Philips, is fully rendered 30
action in the style of Interplay’s Cyberia. Alien Ally
also features an interesting di-
mension as you try to decide
whether to trust the alien you
encounter or not.
From the designers of last
year’s action/adventure hit, Ec-
STATiCA, comes Psygnosis’ Urban
Decay. It uses an enhanced,
SVGA version of the Ecstatica
engine, and it looks fantastic.
Your character blasts his way
through a dark-future New York
and a thin sci-fi storyline.
Buckets of gore and quick-draw
machismo should have action
gamers dancing to a semi-automatic beat. Also, the
next Lemmings game will take away the familiar side
view of the action and replace it with a full 3D envi-
ronment where players can look at the puzzles from
any perspective they choose, even a first-person
Lemmings view. The level puzzles will be in the
same vein as previous games, but will take on a
new character. Our concern is that the simplicity of
the original might be lost in the new 3D complexity.
Vehicular Manslaughter: This fall, the store
shelves at your local software shelves may be an ex-
aggerated version of LA.’s freeways from a few
summers back. Southern California’s freeways be-
came notorious for freeway shootings during that
summer. To gamers, it reminded us a lot of Steve
Jackson's Car Wars boardgame where you arm your
vehicles and proceed to terminate everyone else’s
transportation with extreme prejudice. Origin Sys-
tems, publishers of Autoduel (the original computer
version of Car Wars), is thinking about an updated
version of Car Wars, and Apogee is considering a
monster truck game with weaponry. While you wait,
though, you can still be trading bullets and more
potent missiles with your fellow drivers in games
In sifting through the upcoming autumn
avalanche of games, we polled the entire
staff on the upcoming games which we are
Allied General (SSI): If there was anything questionable
" about the progenitor of this game, Panzea General, it was taking the per-
spective of the Nazi General in the title role. Nonetheless, the game of-
fered terrific graphics, a unique role-playing aspect to its campaign game,
solid play balance, exciting sound effects and e-mail play. Auied General
promises all the play value and chrome of its predecessor with new units
and a “freedom-loving" perspective.
most looking forward to playing. By having
two rounds of voting and using the college
football poll system, we came up with the
following “Top 10," presented in descending
The
CGW
36 COMPUTER GAMING WORLD • AUGUST 1995
with names like Maximum Roadkiil, Screamer, Dead
End, Rapid Assault, Destruction Derby, and Twisted
Metal
Psygnosis’ Destruction Derby, a multiplayer rac-
ing game where the object is to smash or be
smashed, is essentially the old Saturday night
speedway event. The graphics look terrific, and the
gameplay will be bruising, especially with several
humans going bumper to bumper on a network.
WipeOut is another networkable combat/racing
game from Psygnosis, but set in a future milieu.
Players will battle over 10 tracks using 8 different
craft and 9 weapons. WipeOut will offer league play
options for extended multiplayer competition. Also
in the multiplayer vein is Assault Rigs, sometimes
described as a filled-polygon version of Spectre. In
Assault Rigs, players pilot tanks within a maze and
blast each other with a variety of projectile
weapons.
Sony will counter with Twisted Metal, a vehicular
gladiatorial combat game designed by SingleTrak
Software. The game, which allows you to climb up
from the training arena to the killing fields of urban
streets, will originally appear on the Playstation,
EA’s calmer race game is Road & Track; The Need For
Speed, a non-violent game where you drive exotic
sports cars like the Lamborghi-
ni Diablo, Dodge Viper, Porsche
911, and others in head-to-
head modem play and solo
competition.
Automotive assault fans
should also watch out for
Screamer, a Ridge RACER-style
game from Virgin where you
race through an urban environ-
ment, and Maximum Roaokill
from Take 2, where you play a
cyclist of death out to kill your
opponent.
Finally, don’t forget French
developer CRYO’s 3D rendered racing game. Dead
End. Published by Philips Media, this is a car chase
game to the death that suggests what a driving
test for James Bond ought to be like. So, there cer-
tainly ought to be plenty of screeching tires and
catastrophic car crashes for ac-
tion gamers before the end of
the year.
Virtual Video: Two thrillers
and three space operas will
point the way for action games
with full-motion video. Philips'
Thunder In Paradise uses footage
from the television show (an
episode entitled "The M.A.J.O.R.
and the Minor") to integrate in-
teractive movie segments with
arcade-style sequences. Mean-
while, Capcom has hired a for-
mer James Bond, George
lazenby, to perform in Fox Hunt, an interactive spy
thriller which uses streaming video to handle its
fast-moving action sequences.
In space operadom. Origin Systems Is currently
hard at work shooting the cinematic footage that
will provide segues during Wing Commander IV. The
Christmas release will bring back the same star-
studded cast to the familiar universe. The cinemat-
ics are being shot on 35 millimeter film to slightly
improve the look on the PC and to take advantage
of the Sony Playstation’s advanced color palette on
that version. It will also use more physical sets than
Wing III In order to enhance the visual texture.
At LucasArts, Vince Lee hopes these are the
droids you’re looking for as he films Rebel Assault II
with full-motion video (FMV) sequences of actors in
actual Star IVars costumes, including old Dark Hel-
met himself. The FMV sequences give the game a
Star Wars movie look and help tie the game’s 15
different levels together. In addition to flying Rebel
fighters through elaborate levels, gamers will get to
shoot at real-looking Storm Troopers and buzz
through a boggy terrain on speeder bikes. Best of
I Conquest
' os THE New
World (Inteiplay);
Promising near-endless
variety, strategic plan-
ning with economic un-
derpinning and tactical
battle sequences which
graphically put other
"mlniatures-like" battle
scenes to shame. Con-
quest OF THE New VlfORLD
may well be a strategy
gamer’s dream game.
Naturally, the proof is in
the play-balancing, but
we think this may well be
the sleeper hit of the fall
9 CivNbt
* (MicroProse); .
What can we say? ,
You asked for it. You |B
got it. CivNet is the ■■
multiplayer version of
Sid Meier’s Civilization. SB
With capacity for both
Piay-By-Emall (PBEM) J
and network play, this
new approach to ' "
Meier’s design will of-
fer new opportunities
for diplomacy and double-cross.
4 Quake (id Software): Everyone is anxious to see whether Quake will offer
the same seismic bang for the buck as its predecessor, Doom. If graphics are
any indication, the gothic setting may well envelope gamers in a gaming environment
that is even richer than Doom's. We're definitely impressed with the art and lighting ef-
fects we've seen, but unfortunately id hasn't released screen shots yet.
AUGUST 1995 • COMPUTER GAMING WORLD 37
all,
you’ll be able
to sai'ethe game
after each level.
Finally, in Digital Picture’s
futuristic action/adventure game, Maximum Surge,
your 21st centuiy protagonists will have to use both
their blasters and their minds in order to survive.
Yasmine Bleeth (of Baywatch ime) and Walter
Koenig (Chekov in the original Star Trek series) will
co-star in the game.
Space Blasters: In the early years of computer
gaming, space games were a staple. So, it's not
surprising that there were games like Atari’s fa-
mous Star Raiders and games based on science fic-
tion author Fred Saberhagen’s Berserker, it is also
not surprising that both are getting new looks from
new publishers. Interactive Magic will pay homage
to the Atari 2600 classic with Star Rangers, a tradi-
tional first-person space combat game where play-
ers will race around a collection of space stations,
defending them against out-
side aggressors. The Berserker
game will feature Super VGA
graphics and a detailed astro-
nomical model. Players fly
space combat missions
against the mechanoid alien
threat of Saberhagen’s uni-
verse and fight hand-to-hand
in DooM-like boarding se-
quences. The light-sourced
and texture-mapped hi-res
graphics look great, and
should run quickly as well, es-
pecially with graphic accelerator cards.
Bethesda Softworks will soon unveil 10th Planet,
a networkable space shooter developed in conjunc-
tion with Hollywood special effects
house Centropolis (Stargate, Uni-
versal Soldiei) that reverses a com-
mon graphic trend. Instead of the
ships’ textures being more detailed
at a distance and pixellating as you
close range, the ships’ textures get
even more detailed as you close. Mi-
crosoft’s Fury^, a Windows 95
game where players duck and
dodge a horde of enemies while
making attacks on ground installa-
tions with their futuristic aircraft,
uses the same graphic engine as
Apogee’s Terminal Velocity. The two
games are nearly identical, except that Terminal Ve-
locity will offer network play and will not be Win-
dows 95 compatible. In addition. Virgin and Orbital
Studios will present a space game called Alien Al-
liance that could surprise a lot of gamers. It is a
space combat game in the X-wing and Wing CoMfAAN-
DER traditions, but it has a much more robust struc-
ture to it. Gamers will work their way up through the
ranks of a space navy, starting with wingman and
working up to fleet commander. Each stage will
give the player more power to direct the war as they
see fit.
Those who want to keep their futuristic battles
on the ground may opt for Warner Interactive’s
fast action tank-style "combat simulator" adapted
from their coin-op hit, T-Meks. The game places you
into an arena of baddies vying for the title. Modem
play and possibly network play will be supported.
Another option, for those who enjoy Activision’s
MechWarrior II stand-alone, is the full set of net-
work options that allow LAN players to square off
against each other. Net-Mech, an add-on package
for MWIl with support for up to eight players, will be
released early this fall.
Heavyweight Fighters: Since the action genre was
virtually built upon fighting games, it’s appropriate
that there are plenty of new ones expected in the
Fall. Capcom is adapting their mega-hit. Street
Fighter, for two new venues. Super Street Fighter II is
a new animated contest for the PC, and Street
e Caesar 1 1 (Impressions): The original Caesar had plenty of game-
^ play to offer, but some gamers thought the graphics were less than inviting
and that the “SimRome” economic model needed to be tied closer to mili-
tary/historical considerations. Those objections are definitely met in Caesar II.
Each potential edifice is rendered in incredible detail and the game feels less like
g. TFX-2000 (Ocean): TFX showed us that Ocean could build a sim-
^ ulation, as well as the action games for which they were previously well-
known. This latest product, based on the NATO Eurofighter 2000 takes it
over the top. The flight model and instrumentation is significantly more accurate
than the earlier version of the game and the hl-res terrain steals the show.
3B COMPUTER GAMING WORLD • AUGUST 1995
Heart-thumping terror
UNFOLDING IN SUSPENSE-FILLED
CHAPTERS, COMBINING THE BEST OF
CLASSIC HORROR AND MODERN
PSYCHOLOGICAL THRILLERS.
Blending the talents of
RENOWNED ADVENTURE CAME WRITER
Roberta Williams
AND THE most ADVANCED
DIGITAL EFFECTS EVER,
Phantasmagoria
CREATES an EXPERIENCE SO
STARTLINGLY REAL,
you'll live this INTERACTIVE
NIGHTMARE AS IF IT WERE
YOUR VERY OWN.
F VWuf
■ Awaits on .
VISIT YOUR LOCAL SOFTWARE DEALER,
OR CALL 1-800-757-7707.
Circle Reader Service M120
© l■)')5 Siwn On-Line, Inc, ncllcviic, \VA !)8lili7.
All riKliK rcscivcd. ® anil doiiHiialc iindcmark'
ol, or licensed m Sierra On-I.ine, Inc. 3
Fight-
er: The Movie
is a Sony PSX
product that takes ad-
vantage of the machine’s su-
perior capacity for handling video.
At the same time, GT will put the moves on the
fighting game market with Mortal Kombat 3, a faith-
ful translation of the coin-op hit. The third
game in the series will offer eight new char-
acters, two new bosses, new backgrounds,
and network/modem play. Another coin-op
port is Warner Interactive’s Primal Rage, the
highly acclaimed head-to-head fighter that
pits prehistoric creatures against one an-
other.
Epic Megagames will release the sequel
to One Must Fall, the fighting robot game
that surprised the action game world last
year. The sequel will offer more detailed ro-
bots, extra moves, a parallax scrolling back-
ground and five or six new 'bots. This game
is Epic's intermediate step toward a full 3D
fighting game to follow in 1996.
Pinball Wizardry: 21st Century made its
name through a strong line of pinball
games. The company’s new Pinball Worlo
combines 20 thematically distinct pinball
games Into one, giant, contiguous pinball
adventure. Pinball World features lots of ar-
cade-style subgames and enough connect-
ed tables to give pinballers more than a few
quarters worth of fun.
Empire Interactive has their own inter-
esting take on PC pinball. Pinball! is a 3-D pinball
game played from the player’s-eye perspective (you
can see the whole table from a 3/4 view). The “cam-
era” will zoom around the table and follow the ball
(a neat effect which certainly won’t help your score),
and there will be a "dot-mation” display on the
scoreboard that will show bonus animation and pro-
vide for bonus video game sequences.
Virgin is also entering the pinball decathlon with
Hyper 3-D Pinball, a beautiful looking game with six
different tables and a choice of 2D or 3D perspec-
tives for each. Epic Megagames will follow their pin-
ball success with Extreme Pinball, a collection of four
tables; Medieval Knights, Urban Chaos, Rock-Mak-
ers, and Monkey Mayhem. The tables will be of the
familiar scrolling variety with a few extras including
"dot-mation” animation at bottom of screen, and
music videos playing on the table of Rock Makers.
Look for Extreme Pinball to be released through Elec-
tronic Arts this fall.
Traditional Fare: In a more traditional vein for ac-
tion games, Activision’s Pitfall Harry sports lush
graphics and surprisingly authentic gameplay. It
looks just like the SNES version, a platform game re-
make of the old Atari 2600 classic, but is
much longer and allows you to size the play
window to add to the challenge if you become
too expert.
Acclaim, a fixture in action on the video
game side, is promising a host of new titles,
most being console-based ports. Alien Trilogy
looked more complex than the usual side-
scrolling action game and features graphics
that put it up a notch. The company is also
using their strength in licensing to unleash
Batman Forever and Judge Dredd as standard
platform games.
Fans of Jazz Jackrabbit, the cute side-
scrolling action game from Epic Megagames,
should be delighted to learn that a sequel is
in the works. The next game will feature Jazz
and a new character, Spaz, Jazz’s whacked-
out brother. The character sprites will be 30%
larger, and the animation, created by tradi-
tional animators, will be superb. Look for the
sequel as a Windows 95 product this winter.
Microsoft’s Return of Arcade is a collection
of much-loved coin-op arcade games from
the 80s, including Pac Man, Dig Dug, Pole Posi-
tion and Galaxian. These games will all appear
in Win 95, faithfully recreated in all their glory.
Perhaps the most stunning action game, however.
Q Dungeon Keeper (Bullfrog): If there is one thing that Bull-
^ frog has done well throughout its history, the developer has been success-
ful at getting gamers to look at situations from new perspectives. From the
Legoland look of the original Populous to the 3D volcanoes of Magic Carph, the
minds at Bullfrog have challenged us with new ideas and visual approaches. Now.
instead of tour- - ,
'"8
H Top GuNtSpectrumKoloBytefiTheinteractivemoviewrappingthat
' surrounds this entry level flight simulation is somewhat Wing CoMtuMOER-es-
que since these cinematic story segments set you up for each mission. Yet,
the flight simulation itself is an attempt by the noted sim publisher to introduce
everyman to the exciting joys of instant combat.
halberd in hand,
gamers wilt find
the armor on
the other torso
as they try to
defend their
dungeons from
would-be he-
roes and hero-
ines.
Fascinating...
a2 COMPUTER GAMING WORLO • AUGUST 1995
I or decades, the A-IV GfoupTfias enjoyed unparoliel^
f* growth. But now, their\C.E.O. has disoppSire^^oniH
I 'f-i ■
I you ore among thef|candidate),t^sui:teed him#
To assess your executive potential, the
devised a hyper-realistic econamic simuloiipn.
challenged to huy and sell assets; build and manugl trans-
portation infrastructures; allocate resources amgng more
thon 100 subsidiaries; and phbye all, maximize theprofit^''
ability of your simulation. ’'2LJ1
Vio your modem or phone you con compete with’othe^
k executive candidates to take over gilC.EtO.; $a,1
^ _!!„
fflonage your empire \
equols succession.
PpWERFl^'joB IS
Awaits.
Artdink
In Assodation With
Origin Systems’ Crusader: No Remorse
will
be Virgin’s
Heart of Darkness,
a Prince of PERSiA-style
side-scrolling game with in-
credible graphics. You play the role of a young boy
pulled into a nightmare world of his own imagina-
tion. The gameplay is similar to other side-scrolling
titles, but the action and visuals are terribly imagi-
native. Add the best animation we've ever seen on a
PC to the mix, and we may have an action game
mega-hit on our hands. Keep your eye on this one
late this year.
Strategy And Panic: Looking Glass Technologies,
the techno-wizards behind System Shock and Flight
Unlimited, are applying their 3D skills to a game of
tactical man-to-man combat, Terra Nova. Players will
personally control one member of a three-person
squad, while giving "wingman” orders to the other
their squaddies with
three types of battle-
suits, determine their
combat attitude, and
lead them into combat
on beautiful “voxel"
terrain. Terra Nova will
come with 40 scenar-
ios plus a scenario
builder.
CRUSADER: No RE-
MORSE is the first
game in a new line of
action products from
Origin. Crusader is a
mission-based action
game where players
assume the role of a
Silencer, an elite killer for a consortium of corpora-
tions, who breaks away from his day job in order to
join the Resistance. The
missions take place in
a 3D world seen from
an overhead perspec-
tive, and the player
must run, crouch,
jump, roll, and blast his
way through waves of
evil. Ninety minutes of
full motion video are
thrown into the mix for
flavor.
Virgin also has a
game that blends stan-
dard arcade fare with
elements of strategy
and adventure. Agile
IWarrior: F-lllX is a shooter that puts you in the
cockpit of a hybrid aircraft and sends you off to vari-
ous global hotspots to solve one mission after anoth-
er. Agile Warrior: F-lllX will appear first on Sony’s
PSX and then the PC. Another exciting concept is
Bullfrog’s upcoming Dungeon Keeper. Players assume
the persona of an evil creature protecting his lair
from square-jawed, straight-laced good guys who
want to steal your treasure almost as much as they
want to rid the world of your evil. Players hire crea-
tures, create traps, determine treasure hoarding
sites, and place them strategically around their dun-
geon. You can jump to any creature and fight from a
first-person view. Management of evil creatures will
also be key, as players must maintain creature loyal-
ty by playing off of greed or fear, i.e. you have to ei-
ther bribe creatures whose loyalty is flagging or hold
ritual sacrifices to keep them in line. Bullfrog is
shooting for 32-player(!) net play on this one.
Virgin Interactive’s Heart of Darkness
H Magic: The Gathering (MicroProse): We are curious
” to see if the table game phenomena of the ilecade will translate well to the
computer milieu. As observed in our June cover story, the computer game
will have an adventure game wrapping which serves as a tutorial, as well as offer
access to a broader on-line world of competition and reputation.
IQ The Elgbr Scrolls: DAGGERSALLtBethesda):
^ ^ If Daggerfall's story even measures up to half the new role-playing aspects
and significantly enhanced visual appeal, it will far eclipse its successful
predecessor. The Elder Scrolls: Arena. Character advantages/disadvantages, alchem-
ical laborato-
ries, object-
oriented pos-
sessions and
customizable
characters are
just part of the
new improved
package.
That’s the Top tO from the CGW Editors. Now, it’s your chance. Participate in our
week-long ZiffNet event on CompuServe, August 12-18, and vote for the games you
are most anxious to play this fall.
f
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Circle Reader Service ff153
WE'VE HYPED
ffllNgl
[seasonidifj
fftatfentuiig
Medieval fantasy, a perennial in the garden of
adventure gaming, will still be a presence in the lat-
ter part of 1995, but supernatural detectives, real-
world thrillers, gothic horror, time travel, sci-fl
scenarios and cartoon heroes seem to be the order of
the season.
Supernatural Sherlocks: Jane Jensen, the creator of
the schattenjager (supernatural hunter) Gabriel
Khigkt for Sierra, has written another terrific story
where you are not quite certain where the supernat-
ural ends and the psychological begins. Gabriel
Knight 2; The Beast Within uses photographed back-
grounds with video-taped actors to convey the sus-
pense when the schattenjager returns to his
ancestral homeland, Germany. Another blend of su-
pernatural and psychological occurs when 21st Cen-
tury breaks out of the pinball mode and sets
Synnergist in the near future. Tim Machin is a re-
porter investigating the death of a friend. As Tim,
you begin to be visited by dark visions and end up
experiencing a rich fictional world in the "Sierra-
style” side view. There will also be FMV scenes sprin-
kled throughout this game which is expected to
implement a workable branching stoiy structure that
could lead to several different endings.
Vic Tokai taps into the supernatural, as well, with
SiLVERLOAO, a point and click "vampire western”
where you visit a ghost town in the role of a super-
natural bounty hunter. Another approach to the su-
pernatural detective is in Electronic Arts’ Psychic
Detective. It’s an FMV game where players take the
role of a P.l. with the power to jump into other peo-
ple’s minds. Naturally, said P.l. must use that power
to solve a grisly murder. The game features visual
effects that look almost pinched
from MTV, but the gameplay
may not meet the needs of expe-
rienced adventurers.
The most ambitious detective
project, however, has to be Rip-
per from Take 2, an FMV pro-
duction with a $2.5 million
budget. With Karen Allen,
Burgess Meredith and Christo-
pher Walken in the cast and a
soundtrack by Blue Oyster Cult
(Don't Fear The Ripper, indeed!),
this horror game seems to cap-
ture gothic and cyber at the
same time.
Interplay’s NetRunner won’t ship till early next
year, but it looks like sort of a cyberpunk Twin Peaks
with a Robin Hood twist. Finally, though it isn’t a su-
pernatural detective, SameTek opts for a gumshoe
spoof with Sham Spade, a satire with somewhat lower
production values than Under A Killing Moon.
Welcome To My Real World: Real-world adventure
seems to be garnering more interest among adven-
ture game designers. Sierra’s latest Pouce Quest fea-
tures SWAT team tactics and is a mixture of
puzzle-solving and small unit tactics. Again, former
LA. Police Chief Gates and former Cops producer
Tammy Dargan are designing the game with cooper-
ation from the L.A.P.0.
Activision opted for "spooks” over “cops” in The
Great Game, a high-tech spy adventure which the
company is developing in conjunction with ex-CIA
big cheese William Colby. The game was shot in
35mm film, and gameplay will involve point-of-view
navigation through photo-realistic environments, a
Sierra On-line’s Gabriel Knight 2; The Beast Within
strict, non-looping conversation system, and puzzles
that involve high-tech gadgets like spy satellites,
wire-tapping, and photo manipulation technology.
Cartoon Cut-Ups: Virgin’s Toonstruck features the
digitized video of Christopher Lloyd as a Saturday
Little Shots Os Horror
G othic horror fans will find Mary Shelley
Walstonecraft's ghost hovering over the
industry, as interplay unleashes Franken-
stein. Appropriately subtitled Through the
Eyes of the Monster, the game lets you view the 30
world without the benefit of memory or experiences
(you are, after ail, freshly resurrected from the
dead). If the plot really turns on the ethical and
moral choices which the designers are describing.
Frankenstein should be a winner.
In some ways we feel like Builwinkle in the old
Rocky cartoons ("This time fer sure!”) when we
write about the next two games: Phantasmagoria and
1 1th Hour. Both were expected no later than last fall
season; both have yet to ship as of press time.
Roberta Williams' Phantasmagoria features some new
wrinkles in the Sierra graphic adventure interface
and an eerie game atmosphere that vividly cap-
tures the Shirley Jackson house-possessed
flavor of the story. Trilobyte's 11th Hour is f
the sequel to The Tth Guest and offers much f
better video and a significantly better f
sense of story/suspense/pacing than its f
best-selling ancestor. ff ■ ,
Finally, we are extremely curious about a
The Dark Eye, a graphically rich adven- f .
ture game from Inscape, a new player mamJ^
in the gaming world. Animator Doug
Beswlck iBeetlejuice, Aliens, Bumb/i
has added his stop-frame animation l>Uerpi^
talents to the 3-0 rendered worlds
of this Poe-inspired macabre adventure. Adding
further spice, William S. Burroughs contributes his
voice and Thomas Dolby his musical talents.
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LucasArts’ The Dig
...continued from page 48
White Wolf and BT Interactive will be
teaming up in the release ot Vampire:
The Masquerade, an adventure game m .
set in the gothic universe of White m .
Wolf's hit people and paper role- ■ ^
playing game. Players become ^ m '‘S
vampiric talk-radio DJ in a Kew
York gone amuck, searching for m
the knowledge that leads to more ■
power and survival. The game m ^
will feature traditional adven-
ture-style gameplay along with
some full-motion video ^^-line’'
footage and a branching story structure
that will lead to multiple endings and, ideally, re-
playability.
what its immortal inhabitants require in order to re-
turn them to Earth. Although George Lucas’ Industri-
al Light & Magic created several of the game’s
special effects, the animated characters look a bit
dated in the style of an earlier Sierra game.
New player Magnet Interactive will offer a 3-D
rendered space station with incredible visuals and
on-screen performances by StarTrek: The Next Gener-
ation's LeVar Burton in their Bluestar. Bluestar is the
eponymous name of the story’s space station where
players will be able to assume the identity of a dol-
phin who is a computer programmer.
Finally, while not space-oriented, sci-fi themes
will permeate both Capstone’s TekWar and Virgin’s
Blade Runner (probably not available until 1996).
TekWar is an action/adventure game set in William
Shatner’s near-future Los Angeles. Players take the
role of an agent seeking to break up a ring of narcot-
ic-dealing gangsters. Although TekWar uses first-
person, DooM-style technology, it won’t be all
shoot-to-kill. Using strategy and stealth, the player
will be able to get through the game’s missions with
a very low body count. Blade Runner will be based on
the universe of the movie and will allow players to
assume the role of a bounty hunter in 2019 who has
been hired to search out and destroy a terrorist
group of sentient robots who have seized a space
shuttle.
Khight Moves: A recent graduate from the school of
Sega Genesis game development. Scavenger (Red
Zone, Subterannia, X-men and Batman Forever) offers a
treat for PC owners. Into the Shadows is a medieval
romp which takes place in a sophisticated 3-D
graphic environment. Players must find magic
weapons, solve puzzles and eradicate a necro-
mancer's nasty minions in a rich, beautifully ray-
traced castle, while the viewer’s perspective swivels
around like a movie camera on a boom.
part “software toy’’ in the SimCity sense. If Egypt is-
n’t your nostalgic passion, Mindscape’s Azrael’s Tear
may offer you a new challenge, it's a scientific w/io-
du/T/f where you compete against other teams of
archeologists in a race to grab ancient treasures in a
beautifully-rendered neo-Aztec world.
If you don’t have time for a full-scale excavation,
though, there may be time for some mini-adven-
tures. Indiana Jones AND His Desktop Adventures from Lu-
casArts is a Windows program that creates varied,
short games, each one playable in about an hour.
The player controls Indy as he battles treasure
hunters, Indians and the obligatory Nazis to rescue
precious artifacts of ancient In-
dian tribes.
Space Patrol Sequels will ap-
pear soon on 1995’s list of
space operas for 1995. Acco-
lade’s Star Control III is fast
nearing completion. Designed
by Legend Entertainment, but
not radically changing a suc-
cessful formula, this sci-fi ac-
tion adventure will have all the
features we loved and then
some: different perspectives for
space combat, animatronic
style aliens, and what has been
promised as a truly non-linear plot. Also, new player
Vic Tokai is hard at work on the sequel to Auen Virus,
Auen Virus II: The Hidden Agenda.
LucasArts is finally preparing to release The Dig,
an imaginative adventure originally created by
Steven Spielberg for his short-lived Amazing Stories
television series. The adventure follows a team of
three astronauts who stumble upon an alien artifact
that launches them deep into space. On a desolate
planet, the player must guide the team to discover
is sucked into the world
of his own creation. So, the
player ends up interacting with a cartoon environ-
ment and cartoon characters represented by voice
talent such as Dorn DeLuise, Tim Curry and others.
The basic stoiy deals with a war between King Hugh
and his "Fluffy Fluffy Bun Buns’’ and the evil King
Nefarius.
Trilobyte has taken their 3D rendered back-
grounds, a /a The Zm Guest and The 11th Hour, and
integrated them with Hanna Barbara-style Saturday
morning cartoon characters for their upcoming Cian
Destiny. The game is a humorous little romp where a
U.S. family goes back to the Scottish homestead and
discover it’s haunted. Did someone say “Scoobie Doo
Meets 7th Guest?”
Even Germany’s Blue Byte Software hired an ani-
mation studio to bring to life Chewy, a cross between
Sesame Street’s “Cookie Monster and the short- ■
lived sit-com alien “ALF.” The delightful cartoon
protagonist goes crazy for outer space food. The
flip side is the case for the baddies in Sanctuary
Woods’ Orion Burger. They chase your character
over dozens of worlds, while you try to convince
them you’re more than Purina Alien Chow in a car-
toonish plot with better sound and animation than
the typical Saturday morning fare.
Archaeology Of The Covenant: Vic Tokai’s The
ScRoa allows you to play either an Egyptologist or
an occultist in this point and click adventure.
Knowledge Adventure aimed their Pyramid at a
younger crowd, but it’s a fascinating game which 1
sets the clock back to 1908. From this point, |
you’re transported back into time to build a Great
Pyramid for the ancients. Think of it as part ad- I
venture/puzzle game, part educational game, and I
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Legend Entertainment's Shannara
graphics and sound.
Combine the action-adventure gameplay of Sys-
tem Shock with graphic novel sensibilities and you’ve
got Origin’s CyberMage: Darklight Awakening. Set in a
dystopian future, the player must take on an evil
corporate entity while uncovering the secrets of his
or her awakening psychic powers. The first-person,
i SVGA graphics are very
I strong, and designer
: David Bradley (formerly
, of Sir Tech and the Wiz-
ardry series) isn’t known
, for disappointment with
' regard to puzzles and
gameplay.
Theme Parks: Two new
adventures will rely upon
amusement parks for a
background. Warner/lc-
ftVe’s Panic in the Park is
primarily puzzle-driven,
but the story unfolds with
full se-
quences by 30 different
actors, including the beautiful Erika Eleniak {Under
Siege, A f^romanidc's Love Story, and Beverly Hillbil-
lies). Eleniak stars in two roles, as good and evil
twins with conflicting interests in
their father’s amusement park. To
save the park, the player guides the
good twin in playing a variety of
nostalgic carnival games: water
gun races, bumble ball, the balloon
dart toss, etc. The other amusing
theme park adventure is The Resi-
dents’ Bad Day on the Midway, set in a
3D animated carnival that was
birthed from a collaboration be-
tween The Residents and animator
Jim Ludtke,
Off The Beaten Path: if you like
games based on other media, you’ll
have quite a variety this year. Via-
com is developing a computer game adaptation of
Michael Crichton’s novel (and movie) Congo. Sport-
ing a lush 3D environment, Congo will be an adven-
ture game modeled after the movie plot.
Musical groups Devo and Queensryche both have
interactive adventures in development. For those
who understand the ways of devolution. Inscape
has Devo Presents; Adventures of the Smart Patrol, a
surrealistic adventure mixing full motion video and
animation that pits The Smart Patrol, a musical
group of counterculturites, against corporate evils.
The game is being created by Devo’s Gerald Casale
and Mark Mothersbaugh. Virgin has Promised Land, a
with one of the five band
members of Queensryche to
explore some wild environments in a puzzle-driven
environment. The band likes to characterize Promised
Land as a value-driven, eco-based game.
MicroProse doesn’t have a celebrity license for
its Necrobius adventure, but it looks to us like 7th
Guest meets Timothy Leary on a psychedelic binge.
This puzzle game is bizarre, even as the genre goes,
but it's also gorgeous.
If you think it’s time the fairer sex was given its
own genre, you will be happy to hear that American
Laser Games is launching a Games for Her series.
The first offering is Mackenzie & Co., a game where
girls choose which hunk to take to the prom. It beats
the “let’s go to the mall" mentality of The Barbie
Game, but we can’t help wondering how the tone of
this game will come across to young women who ac-
tually play games like Myst or Tetris.
Gamers who like the western genre have also felt
short-changed over the years. Now, Dust: A Tale of the
Wild West shows Cyberflix’ fascination with rickety
Capstone's Chrohosmaster
saloons, horses, six-guns and characters ranging
from an annoying hick to sophisticated ladies at the
big house down the street. With some three dozen
digitized actors, we half expected James Arness to
put in an appearance as Marshal Dillon.
For something really different, Knowledge Adven-
ture has Steven Spielberg’s Movie Maker, an intrigu-
ing title, casting the gamer as director and allowing
him or her to film their own movie. Using pre-sup-
piied full motion video, gamers place the cameras,
choose which angles to clip, and give sound effects
and style to the overall product.
In a more familiar universe. Legend Entertain-
ment will take advantage of the resources of their
investor. Random House, in their upcoming Shan-
nara. Shannara is a graphic adventure based on Teriy
Brooks' best-selling fantasy novels and which takes
place during a time gap within the popular novels.
So, it does not attempt to duplicate the action of the
lengthy book series (unlike Legend’s successful
Death Gate). Shannara will have stunning SVGA graph-
ics, a simple point-n-click interface, and a rich sto-
ly, Lori and Corey Cole, designers of the Quest for
Glory series, are doing the design for Shannara, so
the puzzles and gameplay should be on the money.
Time Ldre: l-Motion continues in the cinematic 3D
adventure tradition established by their Alone in the
Dark games in Knight's Chase. Players take the role of
a time traveler who must return to the Middle Ages
to recover his kidnapped love. As the player adven-
tures through a 3-D castle in search of his nemesis,
Wolfram, and his love interest he must fight baddies
and solve puzzles in the Alone in the Dark mode.
Another time travel game is Sanctuary Woods’
Buried in Time, The sequel to The Journeyman Project,
Buried In Time unveils an involved plot which has you
tiying to restore your good name after being framed
for mucking about with history. The live actors are
much better than in most games, and the puzzles
actually relate to the stoiyline.
The late Roger Zelazny’s ChronosMaster, designed
for Capstone in conjunction with DreamForge, will
feature pocket universes that will move players
through many dimensions, having something of the
effect of time travel. For more details, see the inter-
view from a few weeks prior to the great writer’s
demise in this month’s READ. ME section. Finally, in
Millennia from Take 2 you are expected to alter the
timeline to benefit your race. Meanwhile, you buy
and sell technology, negotiate with alien races and
cavort around the galaxy, enjoying the spectacular
AUGUST 1995 • COMPUTER GAMING WORLD 51
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ymnancl
It looks to be a comeback year for traditional role-
playing games. As always, tbe fantasy genre com-
pletely dominates the landscape and, as one might
expect, these large games have many titles on the
vaporware vellum.
Days Of Fantasy Past: Bethesda’s The Elder Scrous;
Daggerfali looks better all the time, but the ambitious
sequel to the Premier award-winning The Elder
ScRoas; f^ENA sEems to have a long way to go before
the beautifully crafted product reaches the market.
Whether Interplay's Stonekeep will release this fall (af-
ter promises the two previous seasons) is a mystery,
has the much anticipated Dungeon Master II; Skulljleep.
The long-awaited sequel has; an improved interface
designed with tactical combat in mind; a new spell
system using a combination of power and elements;
an improved critter Al where monsters will howl to get
help and use player character arrows against the par-
ty; and the expected mix of mages, thieves and
steroid-slashers from the Hall of Champions,
Perhaps, the most long-awaiting role-piaying
game this side of Stonekeep is Domark’s Lords of Mid-
night, a monster of a role-playing game that will
throw players into an incredibly large, marvelously
detailed 3-D world where strife and intrigue are ram-
pant, By assuming the role of one of many different
characters, it is possible to see the rich stoiy unfold
from many unique perspectives. Possible activities
include the raising of an army,
full-scale battles seen from a
strategic perspective, dragon
flight across the fractal-gener-
ated landscape, the exploration
of huge citadels, and more.
Lands of Lore II from West-
wood Studios and Virgin Inter-
active has been at the top of
gamers' wish lists for some time
now. The project is proceeding
steadily, but it will still be the
very end of 95 before we expect to
see the final product. This sequel to
the highly acclaimed Lands of Lore contains some of
the best graphics we’ve seen. Like the original LOL,
the sequel’s gameplay will have a lighter touch, but
you can expect lots of graphically oriented puzzles and
a fair share of hack-n-slashing monster bashing.
Meanwhile, SSI’s Thunderscape is coming along
nicely with its steampunk background becoming fully
fleshed out (see the related story In this month’s
READ.ME) and SSI continuing its trend back toward
story and characters. Brandish is a typical Koei prod-
uct; it looks as though it might have a reasonable
amount of play, but the puzzles are
straight out of a C-64 game. In fact.
Brandish is obviously designed for
the SNES/Sega crowd— with graph-
ics to match. Also, watch out for Al-
bion, Blue Byte's fantasy game with
3D point of view play, but two-di-
mensional overhead perspective
when inside rooms.
DreamForge and New World are
joining forces to create Anvil of Dawn,
a single character adventure/role-
playing game targeted at newer
gamers. The game’s presentation
mixes 7 th GuEST-style cinematic “steps” while out-
doors, and quicker STONEl^EP-style steps indoors. The
game mechanics feature a very simple character at-
tribute system, a unique spell system where a char-
acter must “write” magic runes in the air, and
mechanical logic puzzles. Voice-acting for all charac-
ters and an extensive help system round out a pack-
age that is sure to hook new players into role-playing,
Sir Tech, publishers of the Wizardry and Realms of
Arkania series, have always been known for fantasy
role-playing. This year, they will deliver Realms of
Arkania: Shadows Over Riva, the third game in the hard-
core Arkania role-playing series. The game-engine is
very similar to that of the previous game, but with
subtle improvements. Dungeon and outdoor environ-
ments will be seen In an enhanced first-person 3D
perspective, with the same isometric view in combat.
SVGA cut-scenes, additional manual and automated
combat options, two difficulty levels, and the same
rich character creation system are some of the fea-
tures to expect.
Players put off by the complexity of the Arkania
games can look forward to Druid: Daemons of the Mind,
a single character, isometric perspective role-playing
game. This game might be everything Ultima 8 want-
ed to be. Gorgeous SVGA graphics combine with an
elegant magic system, an invisible interface, and an
excellent story to make this game simple, hot, and
deep.
Vive La Difference: Those looking for a different
kind of role-playing might find it in Sanctuary
Woods’ Lion — the follow-up to last year’s Wolf. An-
other approach might be the less interactive Savage
from The Discovery Channel. Cub-raising, human
avoidance, and antelope chasing can give you in-
sight into how this noble, endangered species lives,
Auens is an attempt by Mindscape to animate the
Dark Horse Comics view of Ridley Scott’s universe —
not for the squeamish. In addition to the inevitable
bughunt, you find that there’s something that even
the Aliens shy away from. I-Motion will give Cthulhu
fans another reason to be squeamish with Prisoner of
Ice, the latest Lovecraft-inspired tale. This one fea-
tures submarines, arctic wastes and the usual as-
sortment of multi-tentacled beings in more
traditional adventure game form.
If you want exotic adventure of a different kind,
MicroProse has Vikings: Pirates of the North, cut from
the Sid Meier’s Pirates mold. It features exploration of
3D landscapes and economic development along
with ample opportunities to loot and pillage.
but even with the aging graphics, this looks to be a
real player. Speaking of real players. Interplay also
sa COMPUTER GAMING WORLD • AUGUST 1995
As the follow-ull
showcases a wh^
Autumn is the time of falling leaves. This is partic-
ularly appropriate to simulation buffs, to whom a
"Falling Leaf" Is a World War I aerial maneuver. This
autumn should provide plenty of opportunities for
more sophisticated maneuvers as flight sim games
will again dominate the genre.
Flight Deck: Two helicopter sims are preparing to
engage in air-to-air combat during the coming
months. Domark Software’s upcoming Apache heli-
copter simulation will offer high-fidelity flight models
and some interesting twists on the mission-based
combat simulation. Not only must you fight and fly
well in the 2-18 day campaigns set in Colombia,
Bosnia, the Middle East, and Russia, but you must
also manage your team of pilots, making combat as-
signments, while carefully tracking fatigue and supply
levels. At the same time. Interactive Magic will intro-
duce a mission-based helicopter sim called Apache.
Developed by DicrrAL Imegration, best known for their re-
alistic Tornado sim, you’ll have to plan out your mis-
sions in advance and see how well you worked your
plan and how well you went with the flow.
Early next year. Interactive Magic and Digital Inte-
gration will also take a shot at the fighter market with
F-16 Fighting Falcon, a high-end simulation of modern
iet combat. Digital Integration’s F-16 Fighting Falcon
will attempt to realistically simulate the Air Force’s F-
16C, but it will also offer a simple arcade mode to the
newbie. Gameplay will involve detailed mission plan-
ning and, on the multiplayer side, the sim will support
eight players in bvo teams on a net or modem.
Bob Carter of Thrustmaster fame has also gotten
tone on the F-16 market and is ready to fire a missile
from his new company. Military Simulations, Inc.
Their Fighting Falcon; Back to Baghdad game will strap
you into an F-16C and send you back into Iraq to take
care of business. Using actual terrain data of Iraq, de-
classified F-16 flight models, and real weapon mod-
els, this sim promises not to let you go into combat
"with one arm tied behind your back.’’ Hard-core en-
Military Simulations’ Fighting Falcon; Back to Baghdad
thusiasts take note: a declassified model of the F-
16C’s APG-68 radar will work on a separate
monochrome monitor!
Domark will also be following up on the success of
their Macintosh air combat simulation, Flying Night-
mares, with a sequel for both the PC and the Mac. Fly-
ing Nightmares 2 will put players in the cockpits of the
Harrier. Su-
perCobra, and
LAV-25 in combat scenar-
ios against Cuban and North
Korean forces. The sim will offer a well populated elec-
tronic battlefield with naval support and infantry
movement, and will support graphic modes up to
1024x768 (with certain accelerated graphics cards in-
cluding the new breed of 3D accelerators).
Those who are
looking to jump into
aquickfurball with-
in moments will
also want to look at
Spectrum
HoloByte’s Top Gun;
Fire At Will. What
sets this sim apart
is that you not only
strap into an F-14,
but you actually be-
come "Maverick”
Mitchell from the
movie Top Gun.
Simplified displays,
next generation
graphics, and an easy interface will get you into the
heart of the action where you'll fly carrier operations in
Cuba, Korea, and Libya. Screw up and you’ll be flying
cargo planes out of Hong Kong with the proverbial car-
go.
Ocean’s TFX 2000 is a new air combat simulation,
based upon the NATO Eurofighter 2000. In it, you’ll fly
The Discovery Channel's Wings: Korea to Vietnam
nology lets you experience Silent Steel in full-screen,
full motion without an MPEG card (although the MPEG
version should be noticeably crisper). Those new to
computer games can really show off their Pentiums to
their friends with this one!
Germany’s Blue Byte Software is working on a
near-future submarine game that uses 3D modeling,
nice lighting effects and fractal generated landscapes
to convey the idea of the game world. Called The Deep.
the game is mission-based and is expected to appeal
beyond the Submarine 2020 crowd.
Kart Racing: For those who find the traditional For-
mula 1 and NASCAR styles of racing to be too strenu-
ous for simulation play, MicroProse will drop the
starting flag on Virtual Karts during the fall season.
Seasonal play, which lets you move up in class as your
ability improves, adds to the challenge of this SVGA
game with tracks built around detailed digitized pho-
tos. You'll also be able to compete against human dri-
vers via the game’s network support.
hard-core
peacekeeping
missions in post cold-
war northern Europe against a
I Russian force. Highlights include flight and weapons
models taken from de-classified British Aerospace
data (the Eurofighter’s manufacturer), crisp hi-resolu-
tion terrain that uses information from military charts,
and an eight player network option.
Finally, although not a true simulation, The Discov-
ery Channel’s second Wings release is aimed right at
the flight helmets of sim enthusiasts. Wings: Korea to
Vietnam picks up where TDC's earlier Wings Over Europe
left off, as an aviation reference for 1945 to 1975. Us-
ing 3-D renderings, animation, video sequences, mu-
sic and sound effects, Korea to Vietnam traces the
development of supersonic jets, precision air-launched
guided missiles, and the use of
computers to identify and target
enemy aircraft and missiles. The
CD also includes more than
1,000 full-screen photos, techni-
cal data on more than 200
weapons systems, and war re-
ports explaining the role of air-
craft in modern warfare. The
new reference is available now,
and if it lives up to the stan-
dards of its respected predeces-
sor, it will be a valued addition
to any cockpit jockey’s library.
Dive Planes: Three veiy differ-
ent submarine products are cur-
rently under development.
Alliance Interactive and Inter-
active Magic will team up for
War Patrol, a WWiI submarine
simulation set in the Pacific
Theatre, This serious simulation
will offer SVGA graphics in Win-
dows, 40 missions, and the abil-
ity to command both American
and Japanese subs. The model-
ing seems sophisticated enough
and the graphics so sharp that
Aces of the Deep may finally have
some competition.
Tsunami’s Silent Steel is es-
sentially an interactive movie
which places you in command of a U.S. Navy Ohio
class “boomer,” loaded to the teeth with nukes.
Whether you play it straight or decide to barbecue the
planet, the maturing of software video playback tech-
Caesar 11 gives an award-winning game new
A great sim \vith a real game to it!
• Eye-popping graphics
• Streamlined interface
• Extensive 3-D city-building
Build a City... ^
Start with a province in the early Roman
Empire and build a capital city with exquisite,
detailed structures. Then master your unruly j
by exploiting its resources, opening trade rout
armies. Rule wisely and promotion will soon f
Develop other provinces and take on their unique challenges. Move up the
ranks and confront invading Carthaginians (with elephants!) and upstart
Gauls. Your job is to keep the barbarians out, your cities thriving, and your
^kizens cheering.
J ^ I'uture Emperor, it's all in a day’s woi
BUILD ACITY... BUILD AN EMPIRE!
Impressions
IBM PC scrccnsliols may vary Circle Reader Service ffl 7 © Impression!. Software. Inc. 1995. Cambridge, MA 02142
EA Sports’ NHL Hockey '!
All of the major sports will have new digital venues
by the end of year, as will some of the less visible
ones.
Triple-Play On Baseball; With Tony La Russa'3 hitting
the shelves, you might think that the number of base-
ball games in development would drop, but Acclaim’s
' Frank Thomas “Big Hurt" Baseball should offer an inter-
esting alternative for pure action gamers and Mi-
croleague’s new Sports Illustrated Baseball will
provide fans of the statistical program a Windows-
I based game with much-improved rotoscoped graph-
:s.
Ironically, the folks at Stormfront are competing
I somewhat with themselves, since they developed Mi-
I CROSOFT Baseball for Win 95, using much of their exper-
tise gleaned from producing the Tony La Russa games.
It has great graphics and a solid action mode, too.
However, the most surprising approach to baseball
I may well be Interplay's new VR Sports line. To imagine
the first game in the series, try a baseball game
where the 3D images are built off motion capture
technology and where you can switch to any angle as
easily as in a flight sim. It’s more Alone in the Dark
baseball than Tony 3, but it’s fast and very intriguing.
Football Playoff; Two college
games and a host of pro games
are competing in computer colise-
ums come the fall. NCAA Football
from Mindscape is trying to tackle
the Front Page Sforts crowd with a
better play-calling system, bigger
sprites, smoother animation and
hi-res graphics. Meanwhile, Micro
Sports is tiying to jazz up the ven-
erable stat-based games, All-
American College Football & NFL Pro
League 75th Anniversary, befoTe the
fall. The college game has held the
field by itself for several years, but the pro game of-
fers an additional appeal— the capacity to pit the
best teams of all time against each other under what-
ever NFL rules you wish. Could Joe Montana have
completed 60% of his passes against secondaries al-
lowed to bump-and-run? Would Fran Tarkenton’s ca-
reer have lasted longer with rules protecting
quarterbacks? The college game is much the same,
except that gamers may either play a national title
game after the bowls, or determine their own mythical
national champion the old-fashioned way, with a poll
generated by the computer.
Accolade's Unnecessary Roughness ‘96 looks like it
will be considerably better than its previous incarna-
tion. Boasting better graphics, truer gameplay and
bonuses like career play, this game reads like a win-
ner. We'll see how it plays. As for action, we know how
John Madden Football plays and we can’t wait for Elec-
tronic Arts to fulfill its promise Digital Pictures is
sticking with full motion video in Quarterback Attack
WITH Mike Duka. Players will see eveiything through the
eyes of the quarterback, from which they will direct all
of theon-fieid action.
Hoop Dreams, Fast Tracks ano Icing: In other sports,
basketball should be well represented with updates
from Acclaim and EA of their respective NBA Jam and
NBA Live products. The former offers even better look-
ing two-on-two action and the latter is expected to
improve upon its current limited Al. Those looking for
a little something different might try Virgin’s Converse
Hardcore Hoops, an action game where you can not
only set difficulty, but engage in a little trash talk on
the side.
EA Sports isn’t resting on its Stanley Cup laurels
from NHL Hockey, either. NHL Hockey ‘96 is going for
broke with an entirely different look and feel. Several
different dynamic perspectives will be available, from
right behind your player to a more standard view. Ei-
ther way, the action comes off even faster than before.
Rumor also has it that MicroLeague is contemplating
a hockey game. We wonder, though, what happened to
SSI’s hockey game.
Also on tap is FIFA; International Soccer, the 3D0
way. That means gorgeous graphics and a great per-
spective on the action in the EA Sports tradition.
Finally, bursting out of the gates this fall is a new
horse racing game called Microleague Horse Racing. We
hope it has some of the versatility of QuarterPole with-
out those terrible interface problems.
AlliatH
As a wide-ranging categoiy which encompasses
resource management and combat in many forms,
this year’s strategy games will run the gamut from
traditional games through historical, fantasy, and
near future/space strategy games.
Don’t Know Much About History; Germany’s Blue
Byte Software will publish The Romans, a sequel to
SSI's Serf City, which will use the same basic system,
but feature some full motion video wrap and some ex-
tra features and options. Impressions’ Caesar II will
use beautiful, near photographic building graphics
and feature more balanced and streamlined game-
play than its progenitor. Meanwhile, MicroProse
changes hemispheres with their Aziec; Empire of Blood
game, it is a turn-based game of conquest with tacti-
cal battles where you play one of nine tribal leaders.
Aztec will enable gamers to make militaiy, diplomatic,
economic and religious decisions that will decide the
fate of their nascent empires.
Mystic Mayhem; Mindscape’s Warhammer Fantasy Bat-
tles is being developed in conjunction with Games
Future Frenzy
E mpire Interactive's Red Ghost is an
action/strategy game that pits a futuristic
Special Forces against a resurgent Stalinist
Russia. Players can play the combat scenar-
ios strategicaily, or they can jump into individual ve-
hicles and fight it out in action mode. A similar
product is Blue Byte's Shadow of the Ekpire, the third in
the Battie Isle trilogy. Tlie latest installment features,
of course, new units, new story, digitized speech, and,
for the first time, the ability to play a female protago-
nist.
Bahles in Time is a four-player wargame from QQP
which Is set in a utopian society tliat has forgotten
60 COMPUTER GAMING WORLD • AUGUST 1995
EVEN
STOCK
WOUID
BE
NERVOUS.
ABSOLUTE «
ZERO I
Circle Reader Service ti220
Workshop,
publishers of the
Warhdinmer 40,000 AO
boardgame and miniatures
game series. As the current game stands, it will con-
sist of a linear plot line that flowers and loops (a la
Wing Commander) according to your successes and fail-
ures in various tactical battles. More exciting than the
campaign, however, is the capacity for creating your
own scenarios to play in head-to-head mode. The
Bullfrog Software’s Gene Wars
graphics look great and the Al concepts for both oppo-
nents and subordinate units seem solid.
Much the same may be said for Warcrar II, which
has more magic spells, increased economics (oil must
be drilled for at sea), and even flying units and sub-
marines (!) for up to seven players. Warlords fans
might keep an eye out for World of Wonders, a fantasy
strategy game in the Warlords tradition that will be re-
leased as shareware. Cities, heroes, armies of fantasy
creatures, campaigns— it’s all here for fantasy strate-
gists this winter.
In a different kind of fantasy, Time-Warner's Atmos-
FEAR is a roil-the-die (literally seen on the screen) and
move game with gothic horror overtones. Up to six may
MicroProse’s This Means War!
contest the sadistic gatekeeper for keys to other mysti-
cal dimensions. Essentially, this is a VCR game with a
dash o’ creepy to go.
Tradition And Descent: In addition to traditional
board and parlor game conversions, many companies
will introduce sequels and spin-offs to their most suc-
cessful strategy games. Bullfrog Software will contin-
ue the line of "Theme" products begun with Thbie Park
by challenging players to transform a lowly health
clinic into a profitable hospital in Theme Hospital Fans
of Sir Tech’s recently released Jaggeo Alliance will be
able to use their squad combat skills against other
humans this fall. Sir Tech will release Jagged Aujance
Head-To-Head, a two-player mo-
dem and network version of the
game. The package will include a
new sector map plus a scenario
editor, additional weapons and
graphics. Gene Wars will keep
Bullfrog's Populous legacy alive.
Four races will vie for supremacy
by bio-engineering deadlier and
deadlier creatures in this "god
game" that could be described as
Populous meets Unnatural SEifcnoN.
Up to eight players can wage bio-
warfare on a network.
Chessmaster 5000 from Mindscape builds on the
CGlVHall of Fame design with better tutorials, chess
problems and the best artificial opponents of any
strategy game, Interplay's U.S. Chess Federation Chess,
however, may have the best e-mail and networking
capacity, as well as the capacity for offering sanc-
tioned ratings.
Puzzle gamers should enjoy Capcom’s Tangrams, a
computer version of the traditional Chinese puzzles
where gamers take different shapes and transform
them into animals or objects. Also, Viacom will pre-
sent one of the more intriguing puzzle games at the
show. Zoop is a colorful game where you have to zap
(or is it "zoop"?) amoebae-like shapes of the same
color before they in-
fringe upon your safe
zone. Addicting is the
code word here. It
may not be the next
Tetris, but it’s pretty
good.
A family-oriented
game hails from Blue
Byte Software in Ger-
many. Dr. Draco’s
Madcap Chase is a de-
lightful game that is
reminiscent of the
television cartoon
how to wage war. With society threatened by an alien
menace, players must travel back in time to relearn
the art of warfare from the masters of epochs from
prehistoric times to the present, preparing for the final
climactic battle against the alien menace, in certain
situations, old technology may be used anachronisti-
cally for the most impact. For example, dinosaurs work
well against the aliens' magnetic weapon.
The unofficial sequel to Dune 2, Virgin’s Com-
mand & Conquer,
looks even better than
its storied predecessor with its 3D rendered fight-
ing vehicles and real-time warfare. We also liked the
turn-based warfare in Pax iMPEtnA II. Finally coming to
IBM courte^ ol Blizzard, the new version has a ton of
ships, incredibly rendered In SVGA graphics. Of
course, it's the number of strategic options that will
keep would-be galactic emperors busy; diplomatic op-
tions, trade, council meetings and random political
events. Pax II allows up to 16 to compete via network
play.
This Means War! from MIcroPfose may sound like a
Bugs Bunny-style wargame, but even this is reminis-
cent of H. G. Wells' Urru Wars, in a silly space-age
kind of way with elements of SmCiiy and Uiopia thrown
in, Of course, silly barely begins to describe Tom
Wham’s old Awrui Green Things From Ouier Stwe. con-
verted to the silicon universe by OOP. The Znutar now
have to defend even more ships with everything from
friendly robots and zap guns to fire extinguishers—
there’s even a campaign! Equally light-hearted is
Baldies, a wacky strategy game from GamaTek which
suggests to us the idea of the Cabbage Patch Kids go-
show Wacky Racers crossed with Milles Bournes and
Monopolv. The random events are hilarious and there
are plenty of sabotage cards with which to victimize
your friends.
Finally, Berkeley Systems, previously known for the
After Dark screen savers, might have a sleeper on their
hands with You Don’t Know Jack, a hilarious pop culture
quiz-show game with a hilarious emcee with an atti-
tude and questions on subjects ranging from Scooby
Doo to Human Sexuality.
62 COMPUTER GAMING WORLD • AUGUST 1995
Tension bulMsoiKthetridgeasJInotlier
Red Alert appearg imminent.
ICTlHAII ISMKIcSH
Open jailing frequencies and
for the unexpected.
mOK
THi nexT BenBHJsnags
‘4 final Unity.”
With allihe
voices of the
Alert your Away Team and pick the right
combination of talent Iff each critical mission.
rmi I '
V
1 |i:.' 1 1
*
©S: J:L^
Join Captain Picard" and the crew
in “A Final Unity;’ an interactive *
CD-ROM adventure Riled with mystery
and danger. Control the U.S.S.
Enterprise" as you encounter treach-
erous alien ships, visit strange new
worlds, and travel from the outposts
of Federation space and beyond—
into the uncharted dangers of a
massive nebula.
The unmatched realism of “A Final
Unity” is brought to life by characters
who speak to you, rich cinematic
sequences. Super VGA graphics, and
co-quality sound and music.
Experience hours of entertaining
exploration as you unravel secrets from
the ancient past in this STAR TREK:
THE NEXT GENERATION‘S epic. '
Take your post and Engage!
Beam down to exotic worlds as the mystery
of an ancient and highly advanced
civilization slowly unfolds.
Also look for STAR TREK:
THE NEXT GENERATION
“Future’s Past" on Super NES’i
Available for
IBM CD-ROM
STAR TREK: THE NEXT GENERATION^ “A Final Unity.”
Circle Render Service 1/333
®flnd © 1995 Paramounl Pictures. All Rights Reserved, STAR TREK; THE NEXT GENERATION is a Registered
Trademark ol Paramount Pictures. Spectrum HoloByte is an Authorized User. Spectrum HoloByle is a registered
. trademark of Spectrum HoloByte. Inc. Other trademarks are the properly of their respective holders.
Spectrum
HoRfbyte
2490 Maiiner Square Loo/f, Alameda. CA^5(f}
Visit your local retailer or call 24 hourp:
1-800-695-GAME (USA and Canada)
Historical battles/campaigns which put you in
command have always had a place in the wargaming
hobby, whether prior to this century or more modern
combat. Games like GameTek’s resurrected Universal
Military Simulator, now known as War College, tiy to
handle all eras, but most wargames zero in on a par-
ticular time period.
Anciekis Ablaze: Interplay may well offer the hit in
this arena with their Conquest of the New World. The
tactical battles look like gloriously painted miniatures
upon a detailed terrain and the strategic decision-
making has plenty of decision
points. This one has lots of
custom options and creates
random map designs so that
you don’t have to play the same
game over and over.
For those of us who revel in
the C.S. Forester and Alexander
Kent novels of Napoleonic sail-
ing glory, Avalon Hill's Wooden
Ships & Iron Men is nearing
completion by Stanley Associ-
ates. WS&iM will have a com-
pletely different engine than
the developer's 5th Fleet, and
will include all the data from
the board game, including vari-
ous types of shot, tactics, morale and even boarding
parties.
Transitioning from Napoleon to the U.S. Civil War,
Empire Software, the British publisher, will release
Civil War, a grand strategic campaign game of the
U.S. Civil War. The system is strategic as in Impres-
sions’ Blue & Gray, but features miniatures level bat-
tles akin to Spectrum HoloByle’s
Fields of Glory (developed by this
same team). If you’re tired of wait-
ing, though, you could design your
own Civil War battle scenarios
with New World’s Empire II.
Closing out this era is Norm
Kroger’s latest installment in his
Wargame Construction Set series
from SSI. Age of Rifles will cover a
wide variety of lesser-known bat-
tles and Kroger promises that this
should reflect 19th century battle-
field more than Tanks did for the
20th century.
Twentieth Century Shocks: The most anticipated re-
lease in this era has to be Allied General, which puts
the award-winning engine through its paces with
some high-powered US and Soviet hardware. You may
take the part of either a British, Russian or US gener-
al on the Eastern, D-Day or North African fronts in 30-
plus scenarios. The campaigns have a nice twist; if
you win in North Africa, for instance, you would have
the choice to move on to France, or retire as a war
hero. More archival film clips, voice-overs (although
it’s doubtful SSI will hire George C. Scott as Patton)
and SVGA explosions make this a must for any W\\
aficionado.
In addition to SSI’s Allied General, new player
TalonSoft will debut with Jim Rose’s Battleground Ar-
DWNES, featuring multiple scenarios for the Battle of
the Bulge. If that's not enough Bastogne for you, SSG
will counter with The Last Blitzkrieg, offering the usual
Keating Al magic. Both Ardennes & Blitzkrieg are strict
about modeling the traffic jams and fuel difficulties
faced by the Germans in their desperate attack to-
wards Brussels. Gary Grigsby’s Steel Panthers clothes
the designer’s talents for distilling the essence of tac-
tics with the newfound SSI love for graphics, sound
and interface. This may well be Kampfgruppe’s closest
spiritual descendent for the '90s.
Atomic is finally updating Utah Beach as D-Day, but
it is the impending release of Beyond Squad Leader
which the industry anxiously awaits. Can a historical
WWII game be done in real-time with good play bal-
ance and Al? If looks are any indication, maybe so,
but there are some horrendous design pitfalls to over-
come.
On the most modern front, Stanley Associates is
just wrapping up 7th Fleet (with improved CAP and
detection routines) and a 5th Fleet scenario disk for
Avalon Hill, as IntraCorp prepares to launch a deluxe
edition of Harpoon II.
We know that some of the games in this au-
tumn avalanche will disappoint gamers. Yet,
we can't ever remember such a jam-packed
release schedule. We're particularly excited be-
cause it looks like there are potentially more
hits than misses. If we’re right, this winter may
not seem as long or as cold for computer
gamers.
Find out more about this Fall's
hot new games during
Computer Gaming World's
special Fall Games Preview online discussion on
ZrffNet in CompuServe. Join game developers and
executives and their host, CfilVEditor-in-Chief Johnny
Wilson, plus other ZZCJFeditors from Saturday, August
12 through Friday, August 18. Plus, download demos
and art from some of the games mentioned in the Fall
Preview.
The weeklong special event will be segmented as
follows: Saturday: action, Sunday: adventure; Monday:
Lands of Lore II from Westwood and Virgin Interactive,
Tuesday: Top Gun from Spectrum HoloByte, Wednesday:
Mindscape's NCAA Football, Thursday: Interplay's Con-
quest of the New World, and Friday: Gary Grigsby's
Steel Panthers.
Type GG ZNT;6AMEW0 to find out more details on the
event in the Computer Gaming World forum on ZiffNet.
6a COMPUTER GAMING WORLD • AUGUST 1995
First there was DOOM!
Now comes HERETIC !
A SWORD & SORCERY BATTLEEEST SO AWESOME,
IT’S UNBELIEVABLEI
F rom the publisher
of the shareware
megabit DOOM
comes a virtual
world of medieval
fantasy. The
advanced 3-D
graphics are so
real and everything
moves with such
smoothness -
you are there !
In HERETIC,
you’ll cast
eldritch spells
from the Tomes
of Power.
Wield fantastic
weapons such
as the Firemace
and Hellstaff.
All to destroy
the undead
and bestial
horrors that
slaughtered
your race.
By the spirits
of your
Elders, the
Heretic must
have his
vengeance!
FEATURES
♦ Supports up to 4
players via network,
2 by modem.
Cooperate with your
buddies or massacre
them in a bloody
deathmatch!
♦ State-of-the-art
3-D, 360° smooth
scrolling in real
time for the fastest,
deadliest combat!
♦ Walk, run, fly!
Look all around,
even up and down!
♦ Choose from 7
weapons and a
host of magical
artifacts to cast f
mystical spells.
Order HERETIC
oday and become
a believer:-'^
I'SOO'IDGAMES
($40 plus $5 S&H) .
On CD'ROMor
3.5" disks foryour
IBM PC/ Compatible.
Heretic and
Raven are Irademarks of Raven
Solbvara, Inc. DOOM and Id are
Irademarks ol id Sollware, Inc.
©1994fdSollware, Inc.
All rlghls reserved.
I
It’s time to !
NO VAPOR
in a box —
Just a
SYSTEM
that SHOCKS
PC Gamer
Rivard
for Best
Wargame
PANZER
GENERAL
PC Gamer
Editor’s
Choice
Award
F-14 FLEET
DEFENDER
Game Bytes
Award of
Distinction
F-14 FLEET
DEFENDER
Game Bytes
Best Sports
Simulation
INDY CAR
Compute
Best Sports
Game
INDY CAR
FlEEf
SHUN
DfEI
lER
SIMUiUtION
."J
iMb
SHAREWARE
bender —
1994 AWARDS
Computer
Game Review
Golden Triad
Award
INDY CAR
RACING
Software
Publisher
Association
CODIE Award %
Best Sports
Program
INDY CAR
RACING
Computer
Game Review
Military SIM
of the Year
PANZER
GENERAL
PC Gamer
Award
Best
Adventure
Game
SYSTEM
SHOCK
k mm
NO ^
PRIMADONNA dancer-
NO HYPE
just a wild j
INDY CAR chase
Just an
F-14 FLEET
DEFENDER
Xhe UAM PAK~
4 HOT Titles
for One Cool Price
^j^CARBELA TEK‘’
1210 San Mateo Dr.
South San Francisco, CA 94080
Phone 415-873<6484
FAX 415*873«6486
Circle Reader Service ff91
MADE IN USA © 1995 CARBELATEK, INC. ALL RIGHTS RESERVED. CARBEUTEKANDTHE CAflBELATEK LOGO ARE REGISTERED TRADEMARKS OF CARBELATEK, INC, JAM PAK'“ ISA
REGISTERED TRADEMARK OF CAR0ELATEK, INC. ANY OTHER COPYRIGHTS OR TRADEMARKS ARE THE PROPERTY OFTHEIR RESPECTIVE COMPANIES.
i
Conspiratorial Tones
Some 'I'ime in 'i ne eu-
TURE, AFTER INTER-
STELLAR TRAVEL
became common,
the Kobayashi Cor-
poration set lip re-
search station
Cerbenis on an aster-
oid to study a mysterious
l)lack hole. Danny McCormack,
one of the technicians, went out to jjerfbrm rou-
tine maintenance on a probe and never came
back: (he power on liis ship suddenly failerl and
he was pulled into ihe hole. A tragic accident.
His father, Devlin, is flown to Cerberus to at-
tend a memorial ceremony. Afterwards, as he
broods over the death in his guest c|uarlers, a
note is pushed under Devlin’s door. A note
claiming that Danny's demise was no accident,
but outright murder.
So begins The Orion Conspiracy, a science
fiction mystery adveiUui'c game from Doinark
Software. As De\’lin McCormack, you snooj)
around the Cerberus Facility, talking to peo-
ple, poking into corners, tiying to determine
if the note is true or false, as well as who sent
it, and why.
With 14 Kobayashi people on board, plus live
from Mogami-Hudson (they’re doing miner-
alogical research, or so they say; can you trust
anyone around here?), there is no lack of sus-
pects, but motivation is obscure. Fveryone
seemed either to like Danny or had nothing at
all to do with him. At least, that is how it apj^ears
on the surface, but what might be lurking below
is another matter.
OUTER SPACE INTERFACE
Interacting with the game ihrough the mouse
interface is simjde. I'he cursor (in the form of a
crosshair) is mo\’ed around the screen, lighting
up various hot spots; clicking the mouse button
causes Devlin to give a description of the item. If
he can do something with it, one or more action
icons appear in the bottom left corner. For ex-
ample, clicking on a person usually brings up
two actions, one to look and one to talk. On oc-
casion, a thii'd oj)iion, “give,” wiW also ap|3ear.
SCORPIA LAUNCHES
INTO THE ORION
CONSPIRACY’S
SCI-FI WHODUNIT
SCRY SIGHT
Remember the Boeb old days? The aMl.liivKbl.M
days when gargoyles were gargoyles,
men were men, and an adventurer had
to slay tens of thousands of baddies
just to earn his daily crust of bread?
You can relive that bygone era with an
upcoming Windows role-playing game
called Mordor. This shareware release
is no graphic feast (it looks a lot like
the Internet's NetHack), but its got plen-
ty oi classic hack-n-slash fun, and dun-
geons with loads of traditional tricks
and traps, weapons, magic items, and other treasures. Hundreds of hours of
traditional role-playing fun await those with active imaginations and a
healthy bloodlust. For more information call TDA Help! at (800) 624-2101.
When dealing with objects,
Devlin never uses anyihing
unless it’s approjjriaie to do
so, ’Fherefore,
you don’l have
to woiTy aboul
using up some-
thing important
or handing oil' a
critical item to
the wrong jjer-
son. Nothing
can be dropped,
so nothing can
be lost, and De-
vlin’s invcniorv
space is apparent^ unlimited:
I never ran into a “you're car-
rying ton many items” mes-
sage, no matter how many by Scorpia
Auauui t'J'Jti • eOMI’UILK UAMim
WHERE'S MY ALIBI? Orion Conspiracy is a sci-fi whodunit where conversations with
potential suspects are key. The game features quality voice-acting throughout.
tilings he was hauling
around widi him.
d’he inventory and con-
trols appear at the Rolloin
of the screen; they can be
liroLight up bv pulling the
cursor there or hitting the
space bar. Using the space
bar autoniatically jiosiiions
the cursor at the llrsl box,
which is handy. 'I'lie cursoi'
can be moved across the
oplions manually, oi‘ by cy-
cling through the choices
using the ]•ighl niou.se but-
ton. and then leri-clicking
on (he one \’ou want.
Talking to peojde is
mainly a imitter oi' clicking
on iheni, (hen running
down the conversaiion top-
ics jrresented on the screen. 'There is a
standard set ol tjucstions (hat appear only
once, plus some others that show up as
the investigation progresses, based on
what Devlin has learned so Car.
In several instances, asking about
something will bring u|i an extended
conversaiion. For example, Devlin may
ask a jrerson what it’s like to work on Cei‘-
berus, and the iwo oC them will iiade
comments back tind (bi'lb automatically,
without any prompting from (he player.
This gives a nice ieeling of actually talk-
ing to someone, as o[ijioscd to many oth-
er games where interaction is usually just
question-answer. Devlin's (|uasi-indepen-
dence here is a good louch.
Ciraphically, the game is good, iCsome-
I The Orion Conspiracy j
Price: No SRP
System
Requirements:
IBM compatible
486-25MHZ.
4MB RAM (8MB
recommended),
SVGA graphics.
10 MB hard drive
space, CD-ROM;
supports most
major sound cards.
Protection; None
Designer: Andy Biazdell
Pubiisher: Domark Software
San Mateo, CA
(415) 513-8928
what dull. Since the action takes place in
the Oerberus facility, most locations look,
well, just like each other, especially the
corridors, of which there are many, and
which yon will be walking through plenty
during the game. I recommend nia])inng
the j)lace out so you don’t become con-
lit.setl (you can’t become lost) and so you
can Iliid your way to important areas
(juickly.
Kveryone has a speaking voice, and
each (along with tlie character graj)hic) is
distinct enough that you shouldn't have
nuich trouble telling people apart. A
good thing, since you have to talk to 15
people during the game. For those who
may not have a supported sound card,
subtitles are available.
SPLIT PERSONALITY
ORtoN Co.\,SPiR.'\c:v can be thought of
as having two parts. The first section
deals mainly with looking into Danny’s
death, and is the nna-e adventure-game
oriented portion. Mitlway, the story
changes direction rather dranialically, as
Dc\’lin’s investigation crosses the path of
something else that lias been going on,
unsuspected by anyone. 'Fliis .segment is
more action-oriented; Devlin runs
around doing a lot of tilings, many of
them not requiring iiiuch pn/.zle solving,
and those arc mostly obvious ones, such
as ligiiriiig out wlierc to go to obtain the
right item.
The midpoint is also wiicre
people start dropping like (lies.
'Fhey get shot up, shot down,
blown up, blown apart, caiwed
up and ripped to shreds. While
none of that is actually too goi 7
(especially not for anyone who
has played Doo.vi, et al.), the
death toll mounts rapidl)’. 1
kept expecting the ghost of
Agatha Uhristic to jio|5 up,
shouting, “And 'I'hcn 'Fhere
Were None!” It certainly fell
liiat way, and indeed, not many
will be leaving Cerberus at
game's end.
Orion Conspir.-\(;v docs have
its problems, although these
are in the design rather than
the pi'ogramming. Overall, the
game ran quite cleanly, excejit
for a couple of sound problems. One was
M'ith the voices, which seems to be .specific
to the Cravis sound card. Often, syllables
of words were echoed, such as “It’s set Ibr
automautomalic control.” This was irri-
tating, but ill most cases did not interfere
much with undei'standing what was said.
The Ollier was with the game [(irgetling
[lie music volume settings. Often, the vol-
ume would become louder when switch-
ing levels \’ia the elevator, and on
occasion when leaving or entering some
areas on the same level.
'Flic characters are somcwlial depress-
ing. From the “redneck security chief,” to
the "loiigb as nails, oversexed feniinisl,”
to the “namby-]5amby, never grew up,
whining mama’s boy,” they're all blatant
stereotypes. Even Devlin Ills into the
“embittered middle-aged man who has
lost all" mold.
We don’t expect great literature in a
computer game, and comjilex personali-
ties lor 1 .5 or 1 6 people would be expect-
ing too much. Still, there was certainly
room here to develop at least a lew of the
characters beyond the supeiTicial collec-
tion of knee-jerk responses that make up
their per.sonalities.
THE LANGUAGE BARRIER
Orion Conspiracy is prcscnied as an
adult game. Typically, “adult” lends to
mean (a) sex/niidiiy or (b) strong lan-
guage or (c) both of them. In the case of
68 COMPUTER GAMING WORLD • AUGUST 1995
II-: WAR-VER
IMtl LUlNUUtbl VJ
'An adventure that combines detailed fief-management and long-range
strategy with lots of bone-crunching, first-person action’.'
— William R. Trotter, PC Gamer
jj?^" “
:P"
‘r.
1
^ USrs=i- g-
Orion Consi*iiui;y, it’s strong language,
and plenty ol‘ it. Not simply mild exple-
tives such as an occasional “hell” or
“damn,” hnt words that many parents
would jjrobably rather not have their
cliildi'cn hear.
Even mature gamers might not care
to hear them, as these expressions are
not merely used, but overused; the en-
gineer alone is one oi' the most foul-
mouthed characters yon will ever come
across in a computer game. He can
hardl)' open his mouth without uttering
at least one obscenity per sentence. 'I'lie
other characters (Devlin included)
aren’t quite tliat bad, but they certainly
aren’t shy about
peppering their
conversations
with “forbidden
words.” It is a sad
thing when de-
signers think that
adding such lan-
guage to the
product some-
how makes it
more “real” or
more “adult,”
when in fact it
does neither.
VVhal boliiered
me most about
this one, though,
is how the game
clianges direction in mid-stream. Up to
that point, it was fairly intriguing, with
some tantalizing clues, a few red herrings,
and the feeling that the research station
was more than it appeared. 1 was really
getting interested.
Then, with what amounts to one
scene, it all becomes something else.
The mysteiy suddenly turns into “grade
B" SF movie fare. It’s as though the de-
signers became tired with the initial sto-
ry and characters halfway through, so
they switched to a new line, kiliitig off
almost everyone else in the j)rocess.
This is ultimately unsatislying, especial-
ly as there isn’t nutch connection, plot-
wise, between the first ;ind second
halves of the game.
Overall, the Orion Oonsi’IR/\(:v is one of
those illy proditcts; it stalls with good in-
tentions and good execution, then spirals
downward into mediocrity, and the addi-
tion of too much “adult” language does
nothing to improve the situation. Gamers
who are looking for a gripping SF adven-
ture, or who dislike strong expletives,
aren’t likely to be hapjjy with this one. ir
The Serious Wargemer Knows His True Allies
Tigers On The Prowl’"
Aide De Camp'"
Point Of Attack'"
HPS Simulations
P.O. 80X3245
Santa Clara. CA 95055
(408)554-8381
The WARGAMER'S Computer Company "
70 COMPUTER GAMING WORLD • AUGUST 1995
WORLD DOMINATION
WELCOME TO THE
new world order. A gritty, high-tech world where the art
of electronic intelligence and covert surveillance reigns
supreme. Where guerrilla strategies and savage combat
are the norm. Build bases, muster forces and lacerate
your enemies to the bone. All for the love of power.
IN THE HYPER-REAL ‘
combat experience of Command & Conquer,'” you’re thrust into
the heat of an all-out race for global control.
distributed
exclusively
GAME HINTS |
Hints For The Asking
Scorpia Dishes Up Answers For Questioning Gamers
W ell, the trend
towards older
games contin-
ues. The let-
ters coming in
are mostly about less recent
products, and even the lit-
tle I'ush of new games at
the beginning of summer
hasn’t changed that. Either
tlie newer games are easier, or they don’t
ha\'e much to interest CGW readers. Or
it could be a little of both. It seems the
best we can do is hope the coming
Christmas season will change that, be-
cause the summer has never been noted
as a time of major releases.
Before getting to the mail. I’d like to
remind every'one again: Please Do Not
Send Money, even if you live outside the
US. It isn’t necessary, and I’ll only send it
back. Just enclose an SASE with your
questions (not required from foreign
countries). That’s much more important.
Now we have that settled, let's get on to
the good stuff.
Discworld: Some gamers are having a
problem on the “nightside” (or last
night). They find an unexpected ham-
mer in place of the more expected gate
pass. Even worse, the hammer doesn’t
appear in the inventoiy. Well, of course it
doesn’t: Rincewind put it back in the
safe. You’ll Just have to go ask someone
about that in the daytime.
Death Gate: Several adventurers are
seeing double, and it’s giving them fits.
Namely, a double of themselves that just
won’t get out of the way. Veiy annoying.
Besides, you can’t reach the endgame,
and that’s worse than annoying. This is
really a simple matter. By keeping in
mind that the doppelganger always re-
verses your motions, and running a care-
ful eye down the spell list, you should
have the traffic jam burned out in no
time at all.
Return To Zork: Al-
most everyone likes dogs,
except perhaps those
playing this game. They
can’t seem to get any-
where with the killer
poodle guarding the bed-
room. Well, I’ll tell ya a se-
cret: there’s just no way past
die mutt. He does, however, have anoth-
er purpose besides keeping your nose out
of private places. Noisy little barker, isn’t
he?
Ultima VII — Serpent Isle: Some peo-
ple are having a hard time in Moonshadc
after the banquet. Nothing much is hap-
pening, and they can’t get anywhere with
Pothos, even though they know what he
needs and have it in their inventoiy. The
way around this impasse is to have a little
chat with Bucia again. After that, the
pace should pick up considerably.
Lands of Lore: The giant slug guard-
ing the mine entrance can be a giant
headache. One method of dealing with it
is to beat on it, run out to heal up, beat
on the critter some more, run out. etc.
This is time-consuming and a little te-
dious, but it does work. A much faster
and better method, however, is to use the
green skull from one of the locked tree
stumps in the woods. If you have suffi-
cient magic power (the skull does eat u|)
the points), you’ll be able to kill the slug
in one combat session.
Stone Prophet: Getting into the Royal
Burial Hall (that place in the desert with
the male statue and slab in the ground)
requires a couple of things. One of them
is hearing the ghost’s song. The odier is
an item you’ll find under the Harvest
Temple (big hint: the statue needs some-
thing to pull). When you have both,
you’ll be able to enter.
Clouds/Darkside of Xeen: You need
both games installed (i.e., the lull World
of Xeen) in order to enter all places on
the Cloudside. Several dungeons are part
of the Darkside stoiy, and it’s only there
that you will obtain what you need to en-
ter. If you’re playing Ci.ouD.s as a stand-
alone game, you won’t be able to get into
those places (and of course, if you’re
playing Darkside, there’s certainly no
way!).
Alone In The Dark 3: This adventure
has a lot of nasty puzzles, where the solu-
tions only come after a lot of trial and er-
ror. One of these is in the jail, after you
make it out of the cell: there is a penta-
gram in one corridor that is instant death
if you cross it. The thing to do here is to
not be in too much of a huny to exit the
jail cell. Look around, and you’ll find
what you need. You still have to do some-
thing with that item, however; just pre-
tend it’s the CD for the game and see
what ideas come to mind (hehe).
Noctropolis: Some players have found
that this game seems to come to a halt af-
ter reaching the butcher shop, 'fhere ap-
pear to be no other leads, and nothing
much is happening othenvise. That’s be-
cause you missed something in the shop.
Don’t just stand around like a side of
chilled meat. There are moments when
being pushy can provide unexpected de-
velopments.
And that’s it for this look into the mail-
bag. In the meantime, il' you need help
with an adventure game, you can reach
me in the following ways:
On Delphi: Stop by the GameSIG.
On GEnie: Visit the Games Round-
fable (type: Scoipia).
By US Mail (remember that SASE if
you live in the USI): Scorpia, PO Box
338, Gracie Station, New York, NY
10028.
Until next time, happy adventuring!
72 COMPUTER GAMING WORLD • AUGUST 1995
Circle Reader Service /f210
CHIPS&BITS
INC.
Call 800-699-4263
Int’l 802-767-3033
Fax 802-767-3382
Source 10348
PO Box 234 Dept 10348 Rochester, VT 05767
■APACHE’ is a
landmark in multi-
media entertain-
ment, promising
action, stunning
visual effects and
long lasting
appeal. You are
quickly pulled into
the thick of down-
in the-dirt action
without ever
compromising
authenticity or
depth ol game-
play. CD S45
INTERACTIVE
ENTERTAINMENT
Receive an episode of Interactive
Entertainment CD ROM magazine FREE
with any in stock software order. Offer sub-
ject to change or cancellation without notice.
Valid from 7/1/95 to 8/31/95 or while sup-
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‘11TH HOUR'
Sequel to 7th Guest
except the stakes
ate highsr, the puz-
zles more clever &
the return visit even
more unsettling.
Solve puzzles and
investigate clues
that take you
through Stauf's
haunted house with
movie-like plot
twsts, spedal efiects
& music sound-
track. CD S51
■STAR TREK T71G: A RNAL UNfTY COLLECTOR'S
EDITION’ Along with the CD In this collector's editon,
you will redeve a starship Enterprise LCD Pin, “A Rnal
Unity Coliectors Box" and an exclusive poster. CD $76
■JOYSWITCH' Now you can jump from joystick to joystick,
game to game with the speed and ease of turning a
switeh. No more reaching behind your computer to SAap
joystidc cables on the game port Joyswitch does it al S38
■COMMAND AND
CONQUER' In a
real time world
where every move
could trigger a fast
and vicient ccxjnter-
move, you must
choose whether to
tight for a secure
future for all
markind or a cicta-
torship tun ty a bru-
tal few. Join the
BrotherfBod of Ned
and bring the world
to its knees. CD $48
CONTROLLERS
Auto Cockpit $159
Batter Up: VrtI Baseball $52
CH Game Cards Auto $25
CH Pro Pedals $75
CH Pro Throttle
VIDEO HARDWARE
Impression Lite VLB $299
Reel Magic Lite $275
SpeedSlar Pro SEVLB$179
Speedster Gme Kt PCIS169
Stealth 64 2 MB RAM $201
loot Nights of Doom
4X Frenzy
4X Frenzy CD
DIZone2CD
Doom 2 Collectors CD $52
Doom 2; Hell on Earth $39
7lh Guest 2:11th Hr CD $51
$44
$48
$24
7th Guest CD
Adrenaline Factor CD $35
Alien Alliance CD $44
Allen Trilogy CD $46
Alien Virus CD $38
Cybermage CD $44
Cyberwar CD $48
Daedalus Encountr CD $47
□amnesia CD
Damocles or CD
Dark Forces CD
Hell Cab CD $38
Hellraiser CD $52
Heretic 2 CD $46
Heretic w/ExIra Levels $46
Hired Guns $36
Hook
$32
CH Trackball Pro
$85
Doom Ware CD
$25
Aliens CD
$44
Dark Seed 2
$42
1 Have No Mouth
$44
CH Virtual Pilot Pro
$75
CD HARDWARE
Duke Nukem 3D
$35
Alone In the Dark 3 CD
$42
Darker CD
$36
Ice & Fire CD
$48
Dolphin Vertual Helm
$139
4 Plex Quad Drive $429
HerelioorCD
$42
Archangel CD
$24
Day ol the Tentacle CD $29
In Extremus
$42
Flight Cockpit
$219
Diamond 1 000 Mm Kit $329
Hurl CD
$26
Ascendancy CD
$44
Death Gate CD
532
Inca 3 CO
$39
Game Zapper
$47
Diamond 4000 Mm Kit $379
Magic Carpet 1 or 2 CD $44
AlmosfearCD
$34
DefCon 0 CD
$39
Indestructibles CD
$44
Gravis Eliminator G-crd $19
Digital Edge 3x Int CD 3699
Maximum RoadkII! CD
$42
Beneath Steel Sky CD
333
Depth Dwellers CD
$29
1 Jones Fate Altanlis CD $32
Gravis Phoenix Jystick $83
Mitsumi Quad Speed $215
Quarantine CD
$25
Big Red Adventure CD
$40
Dlscworld or CD
S35
Into the Shadows
$48
Jovswitch
$38
NEC4XIMullispinlnt $405
Rise of the Triad
$34
Biohazard Five CD
$47
Oracula Unleashed CD
$39
Jagged Alliance
$46
Loqilech WinoMan Ext $45
NEC 4xE M-spIn Ext $489
Road Warrior CD
$30
Bloforge CD
$44
Dreadnoughts BIsmark
$29
Jewel ol the Oracle CD
339
Notebook Gameport
$42
Plextor 6 Plex 6x Int $529
Skull Cracker CD
$41
Black Diamond CD
$44
Oreamweb
$34
Johnny Mnemonic CD
$41
PC Virtual Golf Club
$119
Snyo Concord 3 4x Ex $325
Space Hulk 2 CD
$44
Blackthorne or CD
$29
Dune CD
$29
Journeyman Project 2
355
Spaceball Avenger
$165
Sanyo Concord 3 4x ln$215
System Shock CD
$47
Blake Stone or CD
$29
Dust CD
$42
King's Quest 7 CD WIN
l$4g
Thmstmaster DCS
$110
SB Omni CD (2X) Ext $369
TekWarCD
$46
Blind Date CD
$38
Ecsiatica or CD
$36
King's Ransom CD
333
Thrustmastr F16 TQS
$110
SBOmniCD(4X) S412
Twisted Metal CD
$42
Bloodnet CD
$41
Entombed CD
$37
Kingdom O’ Magic CD
$54
Tmaster FC Sys (M2)
$59
SB Omni CD (2X) $207
Ultimate Doom CD
$29
Blood wings
$44
Entomorph CD
$44
Knights Chase CD
$42
Tmaster Pro Play Golf
$550
SB Omni CD (3X) $329
Warhammer40KCD
$44
Blown Away WIN CD
$39
Extractors CD
$34
L-Zone CD
$40
Tmaster Rudder Sys
$99
Teac Super Quad Drv $220
Body Count or CD
$29
Fighting Fantasy CD
$40
Labyrinth of Time CD
$24
Universal Cockpit
$219
■ IBM EDUCATION ■
BraInDead 13 CD
$38
Flash Traffic CD
$39
Lands of Lore 2
$42
VFX 1 Virtual Reality
$949
AUDIO HARDWARE
Buccaneers CD
$48
Flashback CD
$35
Last Dynasty CD
$48
Adv Gravis U-snd Max$169
Algebraic Proposer
$35
Bureau 13 CD
$33
Fortress of Dr. Radiaki
$32
Laura Bow 2
$24
SPEAKERS
Sound Bister 16 MOD $172
Annabel's Dream CD
$35
Burn Cycle CD
$39
Frankenstein WIN CD
$46
Lawn Mower Man 2 CC
i$49
Altec ACS 3 Spkr Sys
$179
Snd Blaster 16 Value $99
Destination Mars
$25
Calla 2095 CD
$47
Fred Pharkas Pharm 2
$44
Legend of Kyrandia 3
$39
Altec ACS 150 Swir
$109
Snd Blaster 32 AWE $263
Dinosoft Multiply/Divide
i$12
Central Intelligence CD $25
Freelancer 21 20
$35
Leisure Suit Larry Anth
$47
Altec ACS 50 Spkrs
$79
SB 32 AWE Value Ed. $219
EcoQuesl VGA
$19
Chaos Continuum CD
$29
Full Throttle CD
$46
Lion CD or WIN CD
$39
Audiophile SW 20A
$139
SB Qmeblaster CD 16 $379
Frantic Factory WIN
$24
Chronomaster CD
$47
G-NomeorCD
$43
Little Oivil CD
$39
Jazz J-306 Speakers
$32
SB Discovery CD 16 $249
Island Ol Or. Brain
$29
Commander Blood CD
$39
Gabriel Knight
$29
Loadstar CD
$49
JazzJ-511 Speakers
$58
Snd Blaster Pro Value $74
Multimedia: Vivaldi CD
$24
Companions of Xanth
$32
Gabriel Knight 2 CD
$48
Lost Eden CD
$39
Jazz J-702 Speakers
$96
Sound Blaster Value $57
Number Munchers
$19
Conspiracy CD
$30
Gadget CD
$45
Lost Files ol Sherlock 2
:$44
Koss HD too Speakers 363
Sound Galaxy BX2 w/S $29
Pacific Theater
$19
Corridor 7 or CD
$29
Gateway 2 or CD
$29
Lost Mind of Dr Brain
$36
Koss HD 40 Speakers
$22
Sound Galaxy NX2 w/S $49
Quarky Quaysoo’s Sci
$29
Creation CD
$52
Gender Wars CD
$49
LstTreasure of lnfocam$29
Koss HD 50 Speakers
$32
Sound Man Wave $125
Scooter’s Magic Castle
$32
Creature Shock CD
$46
HardJackCD
$48
Lost In Town CD
$44
Labtec CS-1000 Spkrs $59
Vivid 3D Plus Sound $72
SlckybearWord ProblmS26
Crosslire CD
$44
Harvester CD
$42
Lunicus CO
$42
Labtec CS-600
$24
Vivid 3D Pro $105
Sickybear Word Sctmble $26
Curse of Enchanlia CD $23
Heart of Darkness CD
$55
Maabus CD
$25
Yamaha SBS 300 Spkr $88
Vivid 3D Sound $55
Word Attack PlusI
$28
Cyberia CO
$45
Hell CD
$45
MacBath: Game CD
$35
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cash. COD S8. Defectives replaced with same product. Most items shipped same day.
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FREE GAME OFFER*
Sm (Malls beicnv
‘ACROSS THE
RHINE’ Control his-
tDrys faiTtous tanks
and experience the
fierce combat and
tough decisions that
gripped WWII
tank comman-
ders. Offers multi-
ple command lev-
els and 3D
graphics. Blast
your way through
enemy units
across war torn
Europe. CD $47
'CRYSTAL CAL-
IBURN’ A truly
great pi'nb^l game
is more than great
graphics and spec-
tacular sounds,
more than the latest
arcade features like
3D ramps and
three mufti-baB play,
more than fast ball
movement and pre-
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TER F-16 TQS'
You've got one of
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DELUXE’ You are
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and challenging
conflict CDS42
‘LINKS PRO 386
CD’ The most
award winning golf
game in software
history has now
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From tee to green,
Links 386 CD is
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ating a true golfing
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*FREE GAME OFFER
Spend ihs speciHed amount on any in slock sollware and choose
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SPEND $60
Airborne Ranger 5.25, Ali IE up to Episode 9, Cohort 2 3.5,
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Harpoon Coll CD, Falcon 3,0 3.5,Julland CD, Lnks Pro 386 CD,
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1 IBM ADVENTURE 1
■ IBM ADVENTURE I
1 IBM ARCADE
Madness of Roland CD S29
Shadows WIN CD
$40
3D Ultra Pinball CD
$40
Man Enough CD
$34
Shadows of Calm CD
$39
500 CC Race Bike
$29
Mission Crllical CD
$34
Silverload CO
$38
5th Dimension
$19
Monstrous City CD
$44
Simon the Sorcerer 2
$37
Allen Breed
$19
Morph Man CD
$25
Slaughterhouse 5 CD
$46
ALG Bundle CD
$45
Mortimer CD
$42
Space Quest 6 CD
$45
Breakihnj WIN
$35
MystCD
$48
Space Ship Bralnlock
$49
Brutal CD
$31
Nasty Parts CD
$42
Spaceship Warlock CD
1 $29
Cannon Fodder CD
$23
NecrobiusWIN CD
$40
Spawn or CO
$42
Chaos Engine
$19
Nibelrung Ring Cycle
$39
Star Reach
$36
Corpse Killer CO
$48
Night Trap CD
$48
StarTrek:TNG Collect
$76
Crime Patrol CO
$25
Nociropolis CD
$47
StarTrek: Jdge Rile CDS42
Crystal CaliburnWIN
$29
Nomad or CD
$36
StereoWorld CD
$39
Crystal Skulls CD
540
Odyssey CD
$44
System Shock
$41
Dragons Lair 2 CD
$39
Operation Body Count
$29
Terra Nova CD
$46
Dragon's Lair 3
$34
Out of this Wortd 2 CD
$45
Terror of the Deep
$35
Drug Wars CD
$25
Pagemaster CD
$44
The Dig
$40
Eight Ball Deluxe
$29
Pandorah Device CD
$54
The Journeyman Projcl
: $32
FX Fighter CD
$45
Panic In the Park CD
$39
The Trial
$44
Fast Draw Showdown
$35
Phantasmagoria CD
$54
Thiel of Dreams
$42
First Wave
$19
Pitfall or CD
$38
Tong Nau CD
$37
Glider 4.0
$29
Police Quest 5 CD
$48
Touche
$39
GorgCD
$19
Power Dome CD
$48
Trouble is my Biz CD
$46
Hammer Slammers CD
' $46
Prince of Persia 2
$29
Under Killing Moon CO
$44
Hod] & PodJ CD
$40
Prisoner ol Ice CD
$42
Virtuoso CD
339
Ishar3
$33
Psychotron CD
$25
Virus CD
$37
Judge Dredd CO
$40
Quest lor Fame CD
$42
Void Pirates CD
$43
Jump Raven CD
$42
Quest (or Glory 5 CD
$44
Vortex CD
$45
Jurassic Park CD
$25
Relentless CD
$44
Voyeur CD
$46
Lode Runner Network
$40
Return to Zork
$39
Walker
$32
Lode Runner WIN
$29
Riddle ol Master Lu CD
$48
Wetlands CD
$29
Mad Dog McCree CD
335
Riltwar Legacy
$23
Wltchaven CD
$46
Mad Dog McCree II CD $35
Ripper CD
$49
WolLHunt or Be Hunted $39
Magnaflux Runner
$29
Rivers of Dawn CD
$46
Wolves of Moordeth CD$39
Mario Game Gallery
$25
Robocop 3
$32
Woodruff & Schnibble
$32
Maximum Surge CD
$47
Robot City CD
$46
Wrath of the Gods CD
$36
Mega Man X or CD
$24
Scroll CD
$38
XS CD
$48
Metal & Lace
$27
Sea Legends CD
$44
ZCD
$48
Mickey Mania 1 CD
$37
Secrets of Stargate CD
$28
Zombie DIno CD
$30
Microcosm CD
536
Sentient CD
$37
Zorro CD
$39
Microsoft Arcade WIN
$29
1 IBM ARCADE
1 IBM ROLEPLAYING 1
1 IBM ROLEPLAYING
Mirage Thunder
$39
AD & D Collectors CD
$35
Lord of the Rings CD
$36
Monty Python's Waste
$48
ADD Collector's Vol 3
$19
Lord of the Rings 2 CD $38
Mortal Kombat 2 CD
$44
ADO Three Worlds CD
324
Lord of Rings 1 & 2
$19
Mortal Kombat 3 CD
$47
Al-Qadim CD
$39
Lords ol Midnight CD
$48
Novaslorm CD
$35
Allen Legacy
$36
Menzoberranzan
$42
Oxyd Magnum
$36
Amberstar
$16
Might and Magic 3
$24
Pinball Fantasies
$29
Anvil ol Dawn CD
$34
Might & Magic 4 or 5 ei
1S19
Pinball Fantasy DIx CD $29
Arena
339
Pirates Gold
$19
Pinball Illusions or CD
$29
Arena CD
$45
Pools ot Darkness
536
Pinball Worlds or CO
$35
Berserker CD
$48
Pools of Radiance
$15
Power Rangers CD
$25
Betrayal at Antara CD
$48
Ravenlolt 2 CD
$46
Prize Fighter CD
$47
Campaign Cartographer$46
Ravenlotl or CD
$49
Raiden
$29
Cobra Mission
$29
Rims ol Arkania 3 CD
346
Rebel Assault CD
$38
Curse of Azure Bonds
$15
Red Ciystal
$19
Rebel Assault 2 CD
$45
CyClones
339
Return to Ringworld C0319
Revolution X CD
$45
Cyber Space CD
338
Riltwar Legacy CO
$23
Rise of the Robots
$45
CyberJudas CD
$32
Rings of Medusa Gold
$18
Rocket Boy CD
$49
Daemonsgate or CD
$19
Rngs of Medusa GId CD$23
Royal Flush Pinball CD $30
Dark Sun 2 or CD
$49
Robinson's Requiem CD 329
Savage Warriors or CD $44
Dark Sun or CD
$49
Rome: Pathway Power $29
Silver Ball 2
$19
D.-trklands
$19
Shadow Caster CO
$18
Slam City CD
$48
Death Knights of Krynn
$15
Sherlock Holmes 1 -3 ea$29
Soccer Kid CD
$25
Devil's Gale CD
$40
Skyrealm of Jorune CD
$39
Space Ace CD
$38
Disciples of Steel
$34
Star Reach CD
536
Space Ace 2
$34
Dragon Lore CD
$47
StarTrail
$41
Space Pirates CD
$39
Druid: Daemon of Mind
$46
StarTrail Speech Pack
$18
Striker
$46
Dungeon Master
$19
Star Trek Deep Spee 9
$41
Striker CD
346
Dungeon Mstr 2 or CD
$37
Star Trek TNG Unity CD
'$47
Super Bubsy CD
$34
Eldar Scrolls 2 CD
$48
Stonekeep CD
$44
Super Pushover CD
$24
Eye ot Beholder 1-3 ea
$19
Stronghold
$19
Supreme Warrior CO
$48
Gateway Savage Front
$16
Sword ol China
$42
Tetris Gold CD
$32
Goldtree Dark Tower
$15
Syndicate
$37
The Last Bounty Hnter
$35
Goldtree Engine
$26
Syndicate Plus CD
$40
Thexder2CD
$40
Hunters of RalkCD
$48
Thunderscape CD
S40
Time Pockets CD
$46
Ishar 3 CD
$33
Treasure Savage Front
$19
Total Domination CD
$39
Kingdoms CD
540
Ultima 9 or CD
552
Tubular Worlds
336
Knights ot Xentar CD
$38
Unlimited Adventures
$19
Ultimate Pinball CD
529
Lands of Lore
$34
Vampire; Masquerade
$48
WWF Arcade CD
$45
LegacytRealm o( Terror $39
Wizardry 7 Crusaders
$19
Who Shot Johnny Rock $24
Lord ot the Rings 1 CE
$14
World of Xeen CD
$24
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‘GREY WOLF’ is
commissioned for
service, and you
have been select-
ed to captain the
ship! Your mission
is to patrol the
Atlantic and
accomplish the
Impossible. Stop
the convoys, avoid
the destroyers,
frigates, depth
charges, and the
big guns from the
battleships. CD S29
‘ULTIMATE
DOOM’ Prepare
youisetf fix the ulti-
male DOOM. Now
you can get the
complete original
megahIt plus an all
new episode that
will bow you away;
Thy Flesh Con-
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never seen before
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the parki CD S32
THE LOST ADMI-
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enter the waters
once again, with
The Admiral's Re-
venge. The pre-
designed maps
are monumental,
the randomly
generated sce-
narios are
tremendous and
the campaigns
round out a titan-
ic gaming experi-
ence. CD S39
'THRUSTMAS-
TER XL ACTION
CONTROLLER’
This joystick offers
advarKsd funcboiv
ality enjoyed by
flight sim enthusi-
asts. Features
three instant
response but-
tons. action trig-
ger, 4-way
thumb switch,
pistol grip &
glow-in-the-dark
buttons. $24
‘ESPN SPORTS
SHORTS’ Stop
working so seriouslyl
Use hundreds of
ESPN video and
high resdubon pho-
tos as slideshows,
soeenbreaks, waB-
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hockey, baseball,
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IBM SIMULATIONS
IBM SIMULATIONS
IBM SIMULATIONS
IBM SIMULATIONS
IBM SIMULATIONS
1st Degree CD $44
1st Encounters $29
1st Encounters CD $29
A10 2; Silent Hunter CD$48
A320 Airbus $29
AH-$4 B Longbow $54
Absolute Zero CD $48
Aces over Europe or CD $25
Aces of the Deep $44
Aces of the Deep 2 CD $48
Aces ol Deep Mission S29
Aces of the Deep CD $48
Aces of the Pacific CD $39
Across Desert 1941 CD $48
Across the Rhine CD $47
Across Rhine Exp #1 $30
Air Combat Pacific 1 942$24
Air Combat Pac 42 GId $48
Air Combat Series CD $47
Air Havoc Ctrl WIN CD $39
Air Warrior 2 or CD $34
Air Warrior $35
Air Warrior CD $35
Airpower orCD $45
Apache CD $45
Armored Fist $43
Armored Fist CD $47
Army Air Corps: 1 942 $48
Army Air Corps: '42 CD $48
Art of the Kill $24
Battle of Britain 2 WIN $34
Battlecruiser 3000 $43
Battlecruiser 3000 CD $46
Big Red Racing CD $40
Chaos Control CD $39
Chopper Pack CD $38
Chopper Strike $48
Chopper Strike CD $52
Combat Air Patrol $29
Combat Air Patrol CD $25
Combat Classics 2 $19
Confirmed Kill CD $44
Cyber Race CD $32
Cyberbykes or CD $31
Cyclemania CD $34
D-Day: Op Overlord CD$39
Dark Ride CD $49
Dawn Patrol $35
Dawn Patrol CD $41
Dawn Patrol 2 CD $42
Delta V or CD $25
Descent or CD $37
Descent 2.0 CD $46
Destruction Derby CD $36
Dream Web CD $34
EarthSiage2CD $48
Evasive Action $26
F16 Fighting Falcon CD $44
F15 Strike Eagle 3 CD $48
F15StnkeEagle3 $34
FA18HomelCD $54
Falcon 3 Seen 3 FA1 8 $25
Falcon 4.0 CD $49
Falcon Gold CD $52
Fast Attack CD $48
Fighter Duel Pro 2 $33
Fighter Wing or CD $39
Fleet Defender F14 $42
Fleet Defender Gold CDS48
Fleet Defender Seen tft S32
Flight Light or CD $19
Flight Sim ToolKit $19
Flight Sim Tkit Exp’s eaS19
Flight Unlimited CD $48
Flying Aces CD $49
Flying Circus $39
Flying Tigers CD $42
Great Naval Battles 2 $44
Great Naval Bttls 2 CD S39
Great Naval Battles CD $42
Great Naval Bttls Seen $16
Grey Wolf WIN CD $29
Gunship 2000 $24
H.A.W.C, orCD $35
Hi-OctaneCD $44
Indy Car Racing $30
Indy Car Racing 2.0 CD $40
Inferno or CD $44
Interactive Sailing CD $45
Iron Angel CD $44
Iron Assault CD $39
Jet Fighter 3 $41
Jet Pack CD $39
Jet Ski Rage CO $39
Jump Jet $22
Kawasaki Super Bikes $24
Lawn Mower Man CD $35
Lode Runner $36
M1 Tank Platoon 2 CD $48
M4; Sherman Tank Sim $34
Marine Rghters CD $25
Maximum Overkill Bun $40
Maximum Overkill MD 2S29
Max Overkill Mulli-Ply6r$48
Mech Commander CD $42
Mechwarrior 2 or CD $45
Metal Lords CD $34
MetalTech: B-dromeCD$37
MetalTech: EarthSiege $45
MetalTech; E-Siege CD $47
MetalTech: ESIege Exp $29
MIG 29 $39
Microsoft Flight Sim 5.0 $44
Msott Flight Sim 5.1 CD $53
Msolt Flight Sim 6 CD $54
Msolt Flight Sim F ShopS36
Msolt F Sim F Shop CD $44
Msolt Space Sim 1 ,0 $44
Mig 29 Fulcrum $29
Mig 29 Gold CD $49
Mule 2 $44
Nascar Racing $39
Nascar Racg Tracks CD $24
PacHic Strike $25
Phoenix Fighter CD $49
Power Boat Simulator 3 $46
Privateer $48
Privateer Special Ops 2 $22
Privateer Speech Pack $17
Rally $29
Rapid Assault CO $28
Raven Project or CD $45
Reach for the Skies SI 9
Real Weather Pilot $14
Rd Baron A10 Tnk Killer$39
Red Baron w/MIsslon B $29
Red Ghost $39
Red Ghost CD $42
Renegade CD $41
Relribulion CD $32
Sail ‘95 $40
Sail Simulator $42
Sailing Simulator 3 $52
Sailing Sim 3 Esi Coast $39
Sailing Sim 3 Wst CoaslS39
Screamer CO $48
Sea Wolf CD $44
Seawonhy CD $16
Shuttle or CD $26
Silent Hunter CD $46
Siient Steel or CD $46
Sky Warriors CD $35
Slipstream 5000 CD $40
Space Clipper $42
Spectre VR CO $35
Star Base $42
Star Crusader or CD $27
Starlord $39
Stim Slum $42
Strike Commander CD $18
Strike Comnder S Ops $22
Sub Battle Simulator 2 $39
Sub War 2050 $33
Sub War 2050 Plus CD $40
Super Tank Com CD $48
SuperKans $39
TFXorCD $36
Tank Com Network $46
Tank Girl CD $48
Task Force Admirals Pk$39
Terminal Velocity orCDS44
The Big One CD $26
Tie Fighter $39
Tie Fighter Collector CD$47
Top Gun CD $39
Tornado CD $26
Tower or CD $44
Train Engineer $29
Trophy Bass CD $48
U-Boat 2 $36
U-Boal WIN $34
Ullrabots or CD $18
Virtual Karts CD $40
Voice Commander Bun $18
War Patrol CD $42
Warhawk CD $42
Werewolf Vs. Comanche $48
Wing Commander 2 $26
Wing Commander 3 CD$53
Wng Commander 4 CD $54
Wing Comnder Armada $40
Wings ol Glory CD $40
Wipe Out CD $37
Wolf Pack CD $28
World Circuit 2 or CD $42
World Circuit CD $39
X-Car Exprmntal Racng$44
X-Wing $39
X-Wing Collector’s CD $46
Zone Raiders CD S4B
3-Decalhlon CD $42
APBA Baseball $24
APBA Bsball Innovator $19
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Baseball tor Windows $29
Blood Bowl CD $34
Brett Hull Hckey ‘95 CD $34
ESPN 2 Extreme Gmes$38
EuroGollCD $44
FIFA Intemal’l Soccer $36
FIFA Inirnt'l Soccer '96 $40
Fairways to Heaven CD$29
Front Page Football Pro$29
Front Page FB Pro '95 $44
F Page FB Pro '95 CD $47
F Page FB Pro '96 CD $48
F Page Sports Baseball $44
F P Sports Baseball CD $47
F P Sports Base '96 CDS48
Golf's Greatest 18 CO $25
Gone Fishin' CD $42
Hardball 3 $34
Hardball 3 Collection $36
Hardball3ColleclrsCDS19
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TOP GUN' Relive
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experience of the
feature film Top
Gun." Only thfefime,
you are Maverick!
Ail the thrills of this
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THE LOST
VIKINGS’ It's just
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SPEND $200
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542
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'D-DAY:THE
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IBM HINT BOOKS
7th Guest 2: 11th Hour $16
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Doom 2 Survival Guide $12
Dungeon Master 2 $16
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Lemmings Chronicles $1 6
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'SPACE QUEST
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FRONTIER' Join
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‘SILENT
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Authentic W.W.II
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‘THUNDER-
SCAPE’ As the
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a FREE IBM game from the corresponding list below. Request
SPEND $60
Airborne Ranger S.25, All IE up to Episode B. Cohort 2 3.5,
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SPEND S100
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Phantom 3.5, Terminator 2029 3.5
SPEND S160
Alone In the Dark 3.5, Bellies ol Destiny 3.5, Links Pro 366 3.5,
F15 Strike Eaglo N 3.5, Rules ol Engagement 5.25, Silent Service
2 3.5, Simon the Sorcerer 3.5, Slar Trek Judgement Rites 3.5,
Ultima Underworld 2 3.5, Worlds ol War 3.5/5/25
SPEND S200
Harpoon Coll CD, Falcon 3.0 3.5,Julland CO, Links Pro 386 CD,
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Alone In the Dark 2
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Beyond Oasis
see
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PSX Memory Card
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Batman Forever
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30 Baseball 95
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Blade Force
$54
Casper
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Alien Vs Predator
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3D Baseball '95
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Brandish 2
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BrainDead 13
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Crime Patrol CD
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Blue Lightning CD
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3-D Golf
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Agile Warrior F-111X
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Creature Shock
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Cutthroat Island
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Barkley Basketball CD
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After Shock
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Brett Hull Hockey 95
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Alien Trilogy
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Cyberdillo
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Disk World CD
S46
Braindead 13 CD
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Boogerman
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Alone in the Dark
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Daedalus Encounter
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ESPN Baseball CD
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Club Drive
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342
Batman Forever
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DetComS
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Earthworm Jim 2
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Creature Shock CO
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Dirt Racor
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Demolition Man CD
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Blazing Dragons
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Chrono Trigger
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Blazing Dragons
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Doom
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Exo Squad
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Doom
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Creature Shock
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536
FIFA Internati'l Soccer
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Fatal Fury Special CD
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Cyber Sled
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Hardball 95
$49
Hover Strike
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Destruction Derby
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Dragon Warrior 5
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Clockwork Knignt
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GEX
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Kingdom CD
S52
Mortal Kombat 3
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Doom
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EarthBound
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Cyber Sled
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Grandest Fleet
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Lethal Enforcers 2
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Pinball Dreams
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ESPN Extreme
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Earthworm Jim 2
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Daytona USA
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Hell
S45
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RayMan
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GEX
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Final Fantasy 3
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DelCon 5
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Icebreaker
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Links Pro Golf CD
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Rise of the Robots
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Galaxy Fight
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Horde
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GEX
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Kingdom.Far Reaches
$46
Madden Football 96
$58
Supercross 3D
$56
Hyper 3-D Pinball
$52
Jeopardy CD
$49
Ghen War
$52
Mysl
$54
Maximum Carnage 2
$56
Syndicate
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Jumping Flash
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Looney Tunes B-Ball
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Gran Chaser
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NHL Hockey 96
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Minnesota Fats Pool
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Troy Aikman Foolball
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Krazy Ivan
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Lord of Darkness
556
Horde
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NovaStorm
852
NBA Action 95
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Ultra Vortex
364
Minnesota Fats Pool
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Madden Football 96
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Legacy of Kain
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Panzer General
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New Horizons
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Valus Force
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Myst
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Mega Man 7
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Mortal Kombat 2
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Perfect General
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NHL All Star Hockey
$49
Varuna's Forces CD
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Novastorm
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Mutant Chronicles
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NBA Basketball
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Psychic Deteclive
Quarantine
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$34
Phantasy Star 4
Phantom 2040
SS2
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1 MARS 32X
1
PGA Tour 96
Panzer General
$52
$54
NBA Jam Tourn Editn
NHL Hockey 95
$64
$54
Night Warriors
Oft World Interceptor
$54
$52
Seal of the Pharaoh $39
ShanghaiirTriple Threat S52
Popful Mail CD
Primal Rage
$49
$59
College Basketball
$62
Power Sports Soccer
Primal Rage
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$54
Ogre Battle
PT0 2
$58
$62
Panzer Dragoon
Pebble Beach Golf
552
$46
Shootout at Old Tucson S54
Rally CD
$54
Cosmic Carnage
$49
RayMan
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RBI 94
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Pinball Arena
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Syndicate
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Road Rash 3
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Doom
359
RazorWing
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Road Runner 2
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Primal Rage
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Theme Park
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Rugby World Cup 95
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Kingdom:Far Reaches
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Ridge Racer
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Romance 3 Kingdm4
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RayMan
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Tep Gun
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Shanghai! 2
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Midnight Raiders CD
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Road Rash
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Secret ol Evermore
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Road Rash
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Shining Force 2
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Shock Wave
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Seventh Saga 2
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1 GDI
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Streets o( Rage 3
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RBI 95 CD
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Space Ace
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Tetris & Dr. Mario $54
Space Ace
Supreme Warrior
552
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7ih Guest Digital Vid
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Super Bike Challenge
Syndicate CD
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RayMan
Slam City CD
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Tokken
Toh Shin Den
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The Dragon
The Mask
362
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Total Eclipse
VR Hockey
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Uncharted Waters
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Supreme Warrior CD
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Warlock
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Vlrtua Cop
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Kingdom:Far Reaches
S44
Vector Man
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VR Hockey
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Super Bases Loaded 3 $62
Virtua Fighters 2
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Merlin's Apprentice
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VR Troopers
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Virlua Fighters
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WarHawk
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Teemo Super Bowl 3
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Virlua Racing
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Voyeur 2
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WeaponLord
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Wing Commanders
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WWF Arcade
$66
X MEN
554
Circle Reader Serw'ce ff51
REVIEW
J
Hawg Heaven
Burn Rubber (and Bridges) in LucasArts’ FULL THROTTLE
by Charles Ardai
Pull Throttle
Price: $69.95
System
Requirements:
IBM compatible
486DX/33 or
better, SMB
RAM, 2x CD-
ROM drive,
mouse; supports most major sound cards.
RSAC Rating: Violence 2, Language 2
Designer: Tim Schafer
Publisher: LucasArts
San Rafael, CA
(800) STARWAR
ynii Ibrcc your way into the bar and tussle
wiih the bartender, you’ve got nothing
lait llie keys to your bike — that, and a
vague recollection that Just i3efV)ie the
goons who beat you up tossed you in the
dumpster they were
discussing
setting
Y our name’s Ben and you’re a
ItlKEU; RIDE 'to LIM-, I.1\'E TO RIDE.
'ITlEY SAY A M.AN’S HOME IS IMS
ctistle, but that’s not exactly true
in your case. Your castle’s your
hog, your chopper, your wheels — and
your kingdom’s the open road. Anyone
ever look either of those away from you,
what would you have left?
Three choices: nothing; one hell of a
score to settle; or Fui.l Throiti.e, the
latest IVom the folks at LucasArts who
previously brought you such adventures
in comic mayhem as Day oe iiie 'I'en ia-
ci.E ;mtl Sam and M/\x Hi'ethe Road.
'ITie answer, of course, is “ail of the
above.’’ When you wake up in a dumpster
behind a biker bar called the Kickstand
after Fui.i. 'rtiROTTLE’s opening se-
(|uence, you’ve literally got nothing to
your name. (You can click on
your right mouse button
to check your invenloiy
if you don’t believe
me.) Even after
up an iunbush down tlie road lor the
Polecats, the biker gang ofwliich you are
the leader. I'his gives you your first scoic
to .settle.
Then, on your way out of the Kick-
sUind, you run across a member of a rival
biker gang and a bit of sabotage that
leaves you .spinning out across the desert
Hats. You end up a pile of blood and
bruises, while your bike ends up a smok-
ing, twisted heap of metal.
It’s more or less at this point, ten min-
utes and maybe oO acts of violence into
the game, that you realize the folks at
LucasArts weren’t kidding when they
named this baby Fuli/1T!R01T1.e.
BEN AND THE ART OP MO-
TORCYCLE MAINTENANCE
In real life, spinouts at 90 miles per
hour lend to do some lasting damage to
a man’s vehicle. In this case, however,
neither Ben nor his bike turn out to have
been fatally wounded in the crash. Both
were Ibund and have been nursed back
to health by Mo, a local tomboy in greasy
overalls who, true to the biker movie
ethos this game strives to emulate,
might best be described by the acljec-
live “spunky.”
The first thing Ben’s got to do after
coming out of liis coma is to help fix
his bike. The only juece that Mo was-
n’t able to replace on her own was the
bike’s forks, but to complete her re-
pairs she also needs some gas ;ind ;i
welding torch. Tliese three reciuire-
menls, set forth as a kind of adventure
game shopping list, give Ben his first
(juesl. It’s a little artificial, true, but at
least designer Tim Schafer has made
an attempt to work his puzzles into
the sloiyline. it’s much better than till
SO COMPUTER GAMING WORLD • AUGUST 1995
iliose aclveiiiure games where rhe hero
lias to find tiie Red Orb, the Blue Orb,
and the (jreen Orb...
'I'lie town of Melonvveed, on the out-
.skiris ol which Mo has her garage and
chopsliop, consists oI‘ three locations. Jt
and at the gas tower, if you’ve brouglit a
can and a hose, you should be able to get
some — yes, that’s right— gas.
Needless to say, there ai'e obstacles at
each location. You’ve got to gel lid of the
dog at the junkyard, for instance, and
some nosy se-
cui'ity giuirds
at the gas
tower. None
of these jm/-
zles demand
a vei'y com-
plex solution,
though. The
door to the
ga.s lower is
locked, but
you find a
Iock])ick ly-
ing around in
the Irailcr.
The trailer’s
got a fridge
inside which
HOW YOU BEN? Rendered in inimitable LucasArts style are the biker Ben, the
soon-to-be-murdered Corley of Corley Motors, and Corley’s ambitious aide,
Ripburger.
IN YOUR FACE INTERFACE The flaming biker embiem/interface gives you your four basic commands:
look, taste/talk, punch and kick.
doesn’t take a genius to ligure out that
the three items Ben has to line! will be lo-
cated, one apiece, at these three sites.
Once you check out the sites it won’t even
lake much to figure out which item can
be found tvhere. Next to the abandoned
trailer, you can see tliat someone’s weld-
ing in an underground cellar; at the
Junkyard, a mean dog’s pairoling some
piles of automobile and motorcycle parts;
bolds a nice bit of steak, 'i'bink a hungry
doggie might like it?
The big-gest dilficully in all of this, ac-
tuall)’, is that since the scenes arc jxiinied
so dark, in thick layers of blues, blacks
and jxn'ples, it can be hard to .see some
ol'ihe items you need when you line!
them, rhe first lime through, I couldn’i
.see the rei'rigerator; then, when someone
told me wliei'c it was and I opened it, I
couldn’t see the steak inside it. biter on,
there’s a crowbar hidden under a pillow,
but you’ll need belter eyes than mine to
make it out.
Find all the incidental items and the
major items pretty much fall into your
hands. Then you can sit back and watch a
series ol lairly lengthy cut scenes that
give Ben his second score to settle: the
founder ol Corley .Motors {the company
tiiat makes the Polecats’ bikes) gels otfed
by his hulking assistant, Adrian Ripburg-
er, who wants to see Corley Motors move
into the yujjpie minivan market. Mean-
while, Mo (m-iis out to be Mo Corley, heir
to the Corley fortune and now the ownei-
of the company. Ripburger tries to kill
her, loo, and she wisely goes on the run.
It’s up to Ben to line! lier and to foil Rip’s
nefarious scheme.
I'here’s more, plenty more, before Ben
and Mo finally turn the tables. There's a
demolition clerb)’ Ben has to win. There
are about a dozen high-speed fistfights
on wheels between Ben and enemy bikers
who get in his way. There’s a gorge to be
jumped a la K\el Kneivel, a minefield to
be crossed, and a shareholder’s meeting
to crash. There's also an action-packed fi-
nale which may remind you of rhe truck
setjuence in Raiders of the Lost Ark. And
when it's till o\'er there’s a sort of grim
coda in which Ben stays true to the biker
code and rides off into the sunset.
NOT-SO-CENTLE BEN
Except for the coda, there isn’t a whole
lot ofcjuiet time in Fut.i. THROTi'i.r . ’Phis
is the main thing that sets this game
jijxirt from earlier works in the LucasArts
oeuvre: the sheer amount (and type) of
tiction it contains. It’s a lough little moth-
er of a game, and though the tone is
comical throughout, it’s a heavy-metal-
and-Ieather-jackets kind of comedy that
springs from a whole different well than
either Tkn taci.k’s cartoon buffooneiy or
S.-^M AND Max’s ironic hipster satire.
You’re always racing somewhere in
Full Turoti i.l, ;ind as often as not
when you gel where you’re going you
iiave to beat someone up or see to it that
he blows up, drives off a cliff, or both.
Sometimes you don’t even wait to get
where you’re going before getting into a
light: bikers waylay you on the rotid, and
AUGUST 1995 • COMPUTER GAMING WORLD 81
EASY RIDER
No, FuLi.TdRorri.K is gi'eat to listen to
and even better to look at. Ironically, its
weakest point is its gameplay, and its
ganieplay isn’t even all that weak, Just
somewhat less cliallenging and more ob-
vious than it miglit liave l^eeii. The puz-
zles are fine, but on tlic whole they are
ovcrshadtnved by all ol' the game’s ex-
tended movie and action sequences.
On the briglit side, this makes Fui.i.
Throttle an ideal starter game for
someone new to interactive liction or
who, for whatever reason, might be put
oir by more taxing gameplay. As for ex-
pert gtimers, all they have to do is look at
Full 'FiiROTi'i.E as a highly interactive in-
teractive movie rather than as a perhajrs
overly simple traditioiuil adventure game,
and it all falls into place.
Full 'I'iiRori'i.E oilers an easy ride, but
the sceneiy’s tenific, the stoiy’s exciting,
and even at its simplest the game’s not a
pushover. All but the most demanding
gamers will find much here to enjoy. 4r
THE EDITORS SPEAK |
FULL THROTTLE
PROS LucasAris has tiie best writ-
ers, artists, and voice talent in the
business, and they’re all in top form
here; extra jDoints for tackling a
whole new genre.
CONS Experienced gamers may
find the game too short and the
movie-to-gameplay ratio a bit high.
while steering left and right with the
mouse, you’ve got u> pvmch. Hail, tmd
chtiinsaw your way lo victoiy. What gives
these action sequences a unique flavor is
not that the action itself is so much fun-
even wlien yoti are in control ol what’s
going on (and you aren’t always), what
exceeding anything yoti’d expect to see
in a piece of interactive fiction. To spice
things tip further, the designers have also
made use of dramatic camera angles and
cinematic effects that heighten the excite-
ment. You can tell that someone invoK’ed
in Fui-i- I'hrotti.k’s creation has a goot!
Ben. His Ben is Clint Faslwood culled. 1
could listen to him all clay.
Mark Mamili, of Slar Wars and WiNt;
CoMM/\NDER 111 fame, contributes three
line voices here, including Ripburger’s
sinister snarl. Kath Soucie’s Mo sounds
sane and companionable, which is just
what the part needs — a lesser actress
would have taken her cue from the greasy
overalls and veered olT into caricature.
And as for the game’s bit parts, how
wrong can you go when yinir voice talent
includes LucasArts veterans like Nick
lameson and Denny Delk?
ROAD WARRIORS There are a lot of action-oriented scenes in Full THRontE, like this mounted, mano-
a-mano, ass-kicking competition.
you have to do is pretty basic. It’s the look
of the scenes.
All the vehicles and some of the char-
acters in Full TiiRorri.E were modeled
three-climensionally rather than as fiat,
cartoon-style drawings, and it has a real
impact on how the game comes across. As
the game’s various semis and cycles and
hovercrafts zoom around the screen, they
have a solidity and a sense of morion f;ir
grounding in what an action movie is
supposed to look like — which is what
you’d expect from a company that has
ties to George Lucas, but until this game
it hasn’t really been the case.
What has always been the case for Lu-
casArts adventures is that their voice tal-
ent is impeccably cast, and it’s never
been more tnie than here. Some of the
credit lias to go lo the writers, who have
come up with
good bantei'
for the char-
acters to ex-
change, as
well as to
other pariici-
juiiits in the
game’s cre-
ation, hut lo
a large ex-
tent the
game works
because of
Con-
;ravel-
ly, deadpan
delivery as
Roy
GRILLED MEAT The use of 3D vehicles and innovative puzzle design combine to
create gaming scenes like you’ve never seen.
82 COMPUTER GAMING WORLD • AUGUST 1995
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Reader Service U39
REVIEW
Dont Let It Go
To ^ur Head
Take a Brain Dump From Sony Imagesoft’s JOHNNY MNEMONIC
by Charles Ardai
H OMNNY Mnemonic is not 'i'he rrst
I OK William Gibson’s stoiuls to be
I made into a computer game. Yktvrs
I ago, when much talk was circTilaling
l^r about his seminal cyberpunk novel,
Neiiromancer, being turned into a movie,
Inteqjlay produced a Neuromancer ad-
venture role-playing game. The movie
never got made, the game only made it
as far as to gain a small cult following,
and for a while people stopped talking
about how well suited William Gibson’s
works were to the electronic media.
Flash forward: it’s 1995, the Internet is
hot and hip, any number of hacker-
themed films are in production {The Nel,
Hackers, Strange Days), and, wouldn’t you
know it?, it’s time
for William Gibson
to get trotted out
again for another
go at adaptation
heaven.
Or hell, as the
case may be.
“johnny Mnemon-
ic,” a short story
from his Burning
Chrome collection,
was recently novel-
ized by science fic-
tion author Terry
Bisson, Filmed by
arlist-turned-direc-
tor Robert Longo, and turned into a CD-
ROM computer game by the clever folks
at Propaganda Code. The film starred
Keanu Reeves, fresh off his popular tuni
as the bus-rescuing police guy in Sfjeed.
Alas, Keanu’s popularity wasn’t enough
to save this bomb: following the publica-
tion of unanimously savage reviews, the
movie died a quick and ignominious
death.
What does this portend for the com-
puter game version? Nothing good, llie
game doesn’t star Keanu Reeves, but
that’s more or less the best thing you can
say about it. In Keanu's place is an actor
named Christopher Gartin, who struts
around, bugs his eyes out, and delivers
lines like “I’ve got to get this data out of
my head, RalFi!” wilh more gusto than
talent. In the co-hero role of J-Bone,
played in the movie by rapper Ice-T,
Isaac Hayes glowers and does his best to
look die picture of urban menace. Jane,
johnny’s nerve-
damaged love in-
terest, is played
here by sitcom
starlet Clare
Carey, who fills
Jane’s requisite
tank top better
than she fills the
role itself.
The game is all
done in full-mo-
tion video that un-
folds in front of
you in non-inter-
active full-screen
chunks followed
by interactive segments that are distin-
guished by being shown letterbox-style.
Wlien you’re in full-screen mode, all you
can do is watch as the actors go through
their paces. When you’re in letterbox
mode, you’ve got until a given video clip
finishes to press one of six keys to either
turn Johnny left or right, maneuver him
through various locations (there are six in
die game), or, when facing off against the
murderous yakuza, make him throw a
punch or a kick. There’s also a “Use” key,
which causes you to pick objects up and
manipulate them, and a “Download” key
which conies in handy when Johnny fi-
nally gels all the codes and the hardware
he needs to get rid of the package he’s
cariying in his holwired cranium.
Whichever action you choose causes a
new video clip to play. If you choose wise-
ly, the next clip to play shows Johnny
progre,ssing one step closer to his goal. If
you choose poorly, johnny bites the dust
in one of several increasingly violent
ways. If don’t choose at all, what happens
depends on the situation you’re in at the
time. IIThings are calm, the video loops
around for a second go, and then a third,
and then a fourth; you can cycle indefi-
nitely through the same video clip before
making your move. If things are not
calm, you find that in diis game as in life,
you only get one shot at glory. He who
hesitates is lost, as is he who presses the
right button at the wrong time.
LITTLE MNEMO IN
SLUMBERLAND
What is this data that Johnny’s got in
his head? 1 wouldn’t want to give away
any secrets, but. ..what the hell. It’s the
cure for “NAS,” which stands for “NeiTe
Attenuation Syndrome.” There is no
question that you’re supposed to think
“AIDS,” just as there is no question that
the ghetto-dwelling, anarchist “LoTeks”
Johnny Mnemonic
Price: $69.95,
IBM CD-ROM
and Mac
System
Requirements:
IBM compatible
486-66MH2 or
better (Pentium
recommended),
8MB RAM, SVGA
graphics, 2MB hard drive space, 2x CD-
ROM (3x recommended), Windows 3,1;
supports Windows compatible sound cards.
Protection: None
Developer: Propoganda Code
Publisher: Sony Imagesoft
Santa Monica, CA
(800) 922-SONY
84 COMPUTER GAMING WORLD • AUGUST 1995
THE MAYAN Adventure
The most thrilling reason to upgrade to Windows® 95
Arriving in August
AcfiVisioH.
Swing by and win at http://www.activision.con)
I’ilfiiH! anil Auivfsiini iiiv I'VKiMirut Irailciiiurivs nl'iklivisiiiii. (nt. I’lHiill: Tlii' .Majiiii Ailiciitiiiv is a Iradi'iiiarli «1 Aciiiisiini. Im . Viliiisiim. Iin .
Wimlmvs is a rc)<isU'ral (ratk'iiiiu knr.Micriisiiri Corixii aiion. All ri)ilits ivsi ncil.
Circle Reader Service 1167
REST YOUR SWEET CHIP ON MY SHOULDER Our syntheti-
cally enhanced heroes limp through the subway after
working out on one of Ralfi's thugs.
SPIDER'S LAO Spider helps Jane get spliced out of those
uncomfortable genes. The video plays constantly, even
when a letterboxed image gives the player an opportuni-
ty to make an action.
of whom J-Bone is tlie leader arc sup-
posed to suggest the oppressed denizens
of inner cities today, or tliat the sadistic
thugs who, on instructions from a Big
Corporation, pursue Johnny to recover
the corporation’s intellectual property,
are meant to suggest Big Business and its
fascist lackeys. It’s all a pretry crude cari-
catLii'e, unredeemed by any of Cibson’s
cleverness or freshness.
'Hiere are some dilTcrences from the
movie in terms of how the stoiy is set up,
but they’re not substantial. Instead of
waking u|) in a hotel prior to receiving
his clandestine upload, Johnny wakes up
already in the custody of a pair of body-
guards who work for Ralfi, the cyber-
sleaze who pimps out Johnny’s medulla
oblongata as a data storage device.
Within moments, Johnny finds himself
with a ihii'd bodyguard, Jane; only she’s
on his side since she, too, has an ax to
grind with Ralfi, An attack by the
yakuza gives Johnny and Jane the
chance to escape — if you’re fast.
(Othenvise, it's a chance for them
to die.) llie rest of the game is a
lot of running followed by a lot of
fighting, followed by a lot more
running, some of it in real space,
some in cyberspace. Also, a lot of
emoting by overheated actors who
look vaguely claustrophobic in the
game’s dark and confining sets.
Along the way there are some
nominal puzzles to solve; mostly,
these relate to finding the objects
you need first to enter cyberspace
and then to accomplish your down-
load. These objects arc scattered
around at random each time you
start a new gtmie. 'fhe designers say
this random element gives the
game “infinite replayabiliiy.” Nice
tiy, but in my opinion the varia-
tions just make things annoying.
'fhe fighting has ail the pecu-
liarities typical of games that limit
themselves to full-motion video,
what I like to refer to as “Dioxoon’s
I^iR syndrome.” At each stage in
each fight, you get only one
chance at success: one punch, one
kick, or one block, and you’ve got
to pu.sh the right key at exactly the
right time. Select and time your
move right and you get renvarded with a
video clip showing your opponent falling
down. Click an instant too soon or too
late and you’re dead.
People running the game on slow ma-
chines (anything slower than a Pentium,
basically) will find themselves at a real
disadvantage, since the system's various
delays make timing a matter of pure
guesswork. Even on a Pentium, players
are forced to undertake much loo much
trial and error, which is to say too much
error. In the manual, the designers write
that )’ou should “wait a beat or two before
attacking,” but there is a fine line be-
tween a beat and a beating, and I was
never able to find the right rhythm.
It wouldn’t be so bad if the game had a
normal “save” function which allowed
you to save at any point, but it doesn’t:
you can only save the game at certain lo-
cations and at certain limes, 'fhis means
that if you don’t get your jmnehes and
kicks just right at each stage in a given
fight — and you won’t, I promise you
that — you’re kicked back to an earlier
point in the game and then forced to
fight your way through scenes you’d
thought you’d never have to see again.
The capper is that even if you make
the right move at the right time, it’s any-
one’s guess what liappens next. I don’t
mean that the game is unpredictal)lc —
that would be good. I mean that it’s any-
one’s guess what actually happens, since
the scenes go by so c|uickly, and are
filmed so artfully, that it can be hard to
tell just who is doing what to whom.
Someone’s shooting; someone’s beating
down a door; something’s racing tltrough
a subway tunnel. Eveiy thing is dark and
hard to follow. Cinemalically it’s all vciy
stylish and mysterious, but in terms of
gaineplay, stylish only goes so far and
mysterious is not necessarily a good
thing. Add in the endless video loops,
^vhich sometimes can be hard to exit, and
you’ve got— what’s the kindest way to put
this? — a mess.
OUT OF MIND, OUT OF SIGHT
Eventually, if you struggle through
enough scenes, you get to watch Johnny
discharge his duties and save humanity.
Don’t bother. It’s not worth it. 'fhe movie
was bad enough, and there you only had
to see each scene once.
Johnny Mnkmonic is yet another
valiant but failed attemj)! to deliver on
the promise of interactive movies. Even-
tually someone will get it right, just as
eventually someone will jirobably jiro-
duce a good ada|)tation of a William Gib-
son story. But not this lime. Johnny
Mnemonic is, I hate to say it, thoroughly
forgetable. 4^
THE EDITORS SPEAK I
JOHNNY MNEMONIC
RATING
PROS Two hours of somewhat in-
teractive full-motion video, decent
acting, artful set design and filming.
CONS fhe stoiy and the video are
both murky, and the controls will
leave you with the urge to hurl your
keyboard out a window.
86 COMPUTER GAMING WORLD • AUGUST 1995
• • After A TIME OF PEACE...
Comes a time of War.
Now IT’S UP TO YOU TO FIGHT MERCILESSLY,
Struggling to save a galaxy of planets,
In the Ultimate Intergalactic War.
•First full-screen, fast action, interactive game for Windows'!
{640x480x256 Video Mode) Windows' '95 compatible
•Graphics rendered in 3D for heightened realism!
•Literally hundreds of 3D animations!
•Multi-channel sound effects!
•Tons of strategic weaponry and resources
at your disposal for fighting the enemy!
0 ^ ■$ ■ ■
Call 1-800-465-CDCDto order direct, or for the name of your nearest dealer! DISTRIBUTOR / DEAUR INQUIRIES WEICOME!
For more informolion about Mkroforum ond our products, coll us direclot (41 6)656-6406 or write: 1 Woodborough Ave. Toronto, Ontario, CANADA M6M5A1
©1995 Mkroforum Inc. All Rights Reserved.
Circle Reader Service HBO
800 - 228-7449
HOL—
i-443-6
^ 0 ^
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CUSTOMER SERVICE, CALL 508-443h 61 25 9am - 5pm EST
Aulhenlic replico of on F-1 5E Strike Eagle
Fighter Jet flight stick. Twelve eosy-occess
buttons, 4 program slots and much more.
Hardware 039876
64-bit graphics accelerator. Improves PC
porforinance, gives you higher resolutions,
more colors, faster refresh rotes and more.
38602 Gteal NovolBonles III
3852-1 Grey Woli; North AHontie
3A009GL.illy
354^4 Hcmmet ol ihe Gods
45
26
IS
to
29
13
35946 HoH: A Cyberpunk Thriller
15
CAll
39^66 !! 39
3534^ncredTbfchioe'i::::::::
37982 lr,.ide ihe NCAA Bcukelboll 32
39353 lion Ciou 40
3 1 1 62 lion Holi* 55
37465 Isle o( the Deed 32
ES
34702 King’s
37202 Kingdom odhe ForBeoches
39912 losl Bounty Hunter
30913 lost Dynosty
16
10
34
S3
37
38
15
36831 legend of Ktyondio III
36741 irr^rngrch°Zdes..,.!®''.:':::;:::
37754 linU 386 Pro
37291 iLodslor
39
49
35
30
32
SI
3571 1 lords ol Midnight
iEi's
37939 MTV's Club Dead
16
39
15
19
39
37713 Mochiovelll: ThePilnce
35219 Mod Dog McCree II
38
34
20
34277 Mogic Carpet: Hidden '^'rlds..,.
43
23
38
39940 Moline Fighters .....
37567 Mosier of Mogic.. ,
39607 Moja
38677 Mech Commander.
34155 MechWonlor II
34965 Meialleoh:
31659 MicroioFK
3914B Modern Ai
38094 Ms. Melavor'
33204 MysIMPC....
16 Mystery Colli
35810 NASCAR Roi
39723 NBA
39725 NFl Quoirei
35063 NHL Hooke]
36755 Nolionol toi
39098 Now Hoiiic
39971 NoVMsildC
35722 Nociropolis
36482 Novoslorm.
36364 Operation 0
38593 Operotlon C
38014 Orio
34173 Oiitposl
36280 PGA Toor Golf 486....
38549 PacInTimo
37087 Pacific AirWoi: 1942
36481 Ponjer General
oenix Fighler...
Pinboll Aicode ...
17 Pocahontas
39322 Pe
36980 Pe
34085 Ph
36941 !
35005 Pii
39687 Pc
32791 P<
381 13 Pc
36244 Pc
39728 Pr
38299 Pr
38874 Ps
393 17 Pc
39290 Pc
39847 RE
36829 RELENTLESS: Twinsen's Advai
39734 Rc
39293 Re
36385 Re
32155 Re
ilmoslBfMPC
Pro league Football 7Slh At
31705 Retuin to Zork .
369l7Rise ol lha Robots
36937 Rrso ol the Tried
45
...40
38447 Rocket Boy
38420 Rogation Agendo
39970 Rugby World Cup 95
39
39814 Science Fiction Collection
20
39207 Scroll
36
38583 Shanghai Groat Moments 38
39208 Silveilood 36
31479 SimCity Enhonced
45
39031 SImTowor
32
38627 Simon the Sorcerer
30
38988 Slant City
39699 Slipslieai
46
39
39941 S^ceHulk
38
15
39449 Spoce Quest VI
38507 Space Sirens
42
35
34296 Spear of Destiny Super CD Pok...
38208 Star Reach
29366 Star Trek 25lh Enhanced
37)93 Star Trek: Judgment Riles
39732 Star Trek: Omnipedio
34278 Star Trek: Star Fleet Academy
34350 Star Tiek: TNG Tech Monuol
34568 SiQi Tiek: TNG: A Fcnol Urtity
35
35
40
45
38609 Strip Poket
37090 Subwor 2050 Plus
39006 Super Street Fighter II Turbo
19
38
32
34425 Superhero: Leogue of Hoboken ...
35872 System Shock
33743 TFX: Tactical Fighler
38456 Tank Commander
39735 TekWai
33320 Tetris Gold Compilation
32
35
33
39783 Thunderscopa
42
800 - 228-7449
CUSTOMER SERVICE, CAU 508-443-6125 9am - 5pm EST
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Complete on-line catalog Tvith over 5000
software and hardware titles.
O Prodigy - Computer Express O CompuServe - GO Express
O Internet - info@cexpre 55 .com O AOL - Computer Express
O WWW :hllp//csxprEss.com:27C10 O eWorld - Computer Express
.No surcharge is ocfded lo credit card orders. .PO's, wire tronsfers, personal and cashiers checks
accepted. .Some items ore nol returnable. Returns require ouliiorizalion # and ore subiect lo 15%
restocking fee, .All items offered for sole are subject to QVQilability..WeQre not responsible for typograph-
ical errors. .Shipping ond handling chorges apply. .Worldwide shippingl
.All prices ore subject lo change without notice. p " - ' 1 ' fm '
COMPUTER Express
31 Union Ave.SudbxjryMA 01 776 Info: 5084436125 foe 5084435645
Circle Reader Service M300 ..
B8MlWSOfliir?5
rjrJm’
When the CEO oF a multimillion-dolbr
company disappeors, you're in line for
the world's most powerful job.
tBMCD«40l08
Expose scandal for fun and profit
tabloid photographer in Tinseltow
your best shot and see what devel
IBM CD *39800
$300+ valuel Encyclopedic of Life, US
Allas 3, Family Dr. 2, Card Shot Life, Prof.
Multimedia, Interoctive World History.
IBM CD #39775
3.5" ENTERTAINMENT
3.5" ENTERTAINMENT
3.5" ENTERTAINMENT
3.5" ENTERTAINMENT
COMPUTER
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I The Master of Dungeon games returns!
Command a party of warriors thrt ' ''
most realislic role-playing world e
3
PfflWOOSE
Virtual Photo Shoot-Vol. 4. Penthouse Pet:
star in a private photo session where you,
as photographer, call the shots.
IBM CD *401 15
3.5" ENIERTAtNMENr
370>t0 1830: ftoilroods & Robber Borons
35976 1st EncDvniBt
36454 5]ti FIcbt
39619 5di FI«| Soanotio Module I
35877 AD&O Dork Sun: Woke Rovoger
36068 AD&D Munzoberronzan
34164 AD4D Rovonlofl: Slrolids Posses
34302 Advanced Gvilizolion
37304 Aide Db Comp
37469 Allan 3
34695 Atfon legacy
33809 Alano IniSo Dork II
3201 I Arcodn
3334 1 Atono Elder Scrolls
33708 Armorod Fist
39913 Arlopart WINDOWS
30608 Atari 2600 Action Pock #1 WINDOWS....
39805 Atari 2600 Action Pock #2 WINDOWS...
36959 Award Winning War Gamss
33637 Atris tho Gomecheator
39007 Boldies
36027 Batilo Bugs
33857 BoBio Cruiser 3000AD
34448 BaBiBdrome
21151 BobIbs ot Nopotaon
38662 Bboi iba Housa
1 1575 Beyond Squad Leader
36465 BtacVbaord .
36654 Blood Bowl
33738 Breocb 3
35715 BreokThtuI WINDOWS
33941 Brett Hull '95
39010 Brutal
27743 Carrier Sinks
33047 Cosino life: OmoKo Hold ’am..
37676 Casino Ute; Texes Hold ’em
34074 Callic Tatos* Balor Evil Eyo
39394 Chaos Engine
32522 ChossMastar 4000 Turbo WINDOWS
26806 Civilization
36251 Classics Pinball
38649 ClockVArx WINDOWS
37445 Collegiate Pennsylvania State WIN
37435 Cotleglalo U. ol Florida WINDOWS
37439 Collogiolo U. ol Michtgon WINDOWS
37434 Collogiolo UCIA WINDOWS
35717 Colonizotion
32930 Cornoncho 4 Mission Disk #1
22035 Corridor 7...
36303 Crystal Cokburn WINDOWS
36087 Cyclones
33602 D Ocy: Operotion Overlord
34020 D Ocy; The Beginning csf End
34 162 Dork Legions
34765 Down Poirol
37076 Dosceni
38295 Ocseti Stake
39219 Diggers ...,
34307 Disciples of Steel
36747 Oiscworld
33894 Doom 1: Knee Deep in the Deed
39690 Doom II: Extra levels
357l90oom II: Hall on Earth
32978 Dungeon Master 2
39915 Dynasty loogue Boseball
39914 Enferloinmcnt Digest WINDOWS...
3528B FIFA Iniornotional Soccer
34272 Folcan 4,0
33664 Falcon: FA 18 Harnel
36B32 Fighter Wing
ORDER
YOER
CATALOG
MOW!
Incliiders $10
Rebate!
32880 Fleet Dofondor; F 1 4 46
35744 Fleet Dolondor; F 1 4 Scenario 30
36589 Flight Commander II 41
32632 Flighi Light 21
37558 Flight Sim: Coribbean Scenery 5.0 28
36695 Flighi Sim: Europe 4 1 5.0 26
37557 Flighi Sim: Jopon Scenery 5,0 28
32901 Flighi Sim; los Vegas 5.0 31
31728 Flight Sim; New York Scenery.... 28
3 1657 Flight Sim' Peris Scenery 28
36693 Flight Sim; Portland 5.0 31
31273 Flight Slmulotar 5.0 43
30373 Freddy Phorkos. . 24
36247 Front lines 39
34694 Front Poge Sports; Baseball 22
35314 Front Page Sports: Football 95
35313 Front Pago Sports: Foolboll Upgrd 95
32130 Gabriel Knighl
36607 Gettysburg; Turning Point
34001 Grtlftiond liso
34436 Girlfriend Teri
36461 Glider 4,0 WINDOWS
37764 Gool '94
3708 1 Goldtree Engine
28300 GoK WINDOWS
34826 Golf Courses: Banff Springs WINDOW.,,
34827 Goll Courses: Mouna Keo WINDOWS ....
34828 Golf Courses: Pinohurst WINDOWS
36790 Good to Firm
33704 Great Naval BaBles II
39086 Greyhound 2
32594 HordBoll III Diamond Colleciion
34006 HaidBoll IV
38076 HordBoll IV MLPBA AddOn
32122 Harpoon II
39453 Horpoon II BoBlosoi #3
37696 Hcrolic
34761 Heroes ol Mlghi 8. Mogic
36245 High Seos Trader
27109 Hollyvrood Mogul WINDOWS
36601 Hudson City
37466 Ice Hockey
35349 Incredible Toons WINDOWS
31471 IndyCor Rocing
35105 IndyCor; Crrcuits Exponsion Pock
35106 IndyCor; Indionopohs Speedway
36393 Iron Cross
37703 Ishar 3: 7 Golos of Infinity
39090 ll'soFoir Bel
28696 tack Nicklous Signature Tour 1
30626 Jack Nicklous Signature Tour 2
31480 Jagged Alliance
36389 Jogged Allionco Addon
34166 Jeopardy Deluxe
37203 Jet Figliiot III
3374 1 Juroiiic Petk
34303 KIngmeker
36972 Klikn’ Ploy WINDOWS
352 TO Knights of Xonlor Upgrode NRl 8
37527 Legions WINDOWS
32785 Leisure Suit Lorry VI
30372 Lemmings II
27660 links 386 Pro
31444 Links: Belfrey Course SVGA
36148 Links: Bighorn Course SVGA
34306 links: Costle Pines Course SVGA..
39640 links; Devil's Isle Course SVGA
32478 links; Firestone Course SVGA
31507 links; Innisbrook Course SVGA
32479 links: Pebble Beoch Course SVGA....
30798 Links: Pinehurst Counliy SVGA
39068 Inks: Proirio Dunes SVGA
353 1 9 lode Runner
34029 lords ol the Realm
33501 M4 Sherman Tank WINDOWS
35741 Master ol Mogic
31433 Master ol Orion
3 1594 Metol & loco PG13
33223 Metal & Loco Upgrade Disk NR13 ...
37302 Metal Marines
34698 Metalloch; Eorih Siege
37023 MetaliBch; Earth Siege Speech Pock.
38905 Mortal Kombot II
36997 NASCAR Racing SVGA
33215 NCAA: Rood to the Finol Four
35937 NFl '95 WINDOWS
37092 Navy Stake
39097 Now Horizons
37763 One Nil
39101 Onslaught
34451 Operation Ciusodcr WINDOWS...
33340 Oulpost
38548 Poc In Time
33087 Pocilic Air Wot- 1942
35739 Pocihc Ait Wor 1942 Scenoiio
36480 Ponzor Genetol
31956 Pox Imperio
33735 Perfecl Gcnerol II
32948 Perfecl Gcnerol Trilogy
25088 Pinboll Fontasios
30098 Pirotesl Gold
37083 Pizza Tycoon WINDOWS
36057 Plonoi Soccer
3730S Point ol Alicck
32079 Police QuoslIV
381 18 Poolmastor WINDOWS
30630 Prince ol Persia II
34655 Pro League Bosoboll
35935 Quotortline
32863 Quest for Glory IV
34596 Roiden
36384 Realms of Atkanio: Star Trail
36336 Reolms of Atkanio: Star Trail Addon ,
35355 Red Boron
31630 Return to Zoik
36598 Reunion
33938 Rise of tho Robots WINDOWS
36936 Rise of tho Ttrod
35236 Robinson's Requiem
33206 SSN21;SooWoll
35590 Sabre Team
21
. 21
26
21
..21
.39
..35
.38
.38
..29
.42
22
42
40
36
26
38
35
20
38
26
.46
30
38
35
35
34
30
24
36
30
27
.37
.23
.28
35
34
37
30
.41
23
27
35
45
.35
35
43
30
Windowsl^
Upgrade
Windows '95 has an easier to use inter-
face, and plug ond ploy technology. 8e
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IBM CD *40000
A i
Match wits with friends or computer in a
realistic video gome version of the TV
game show. Features host Alex Trebek.
Ages 3-6 learn reading, counting and
more, while visiting Rags, Rosie & Roly
Rabbit. Includes 4 hardcover books.
iBMC0*34571
3.5" ENTERTAINMENT ■ 3.5" ENTERTAINMENT I KIDS/HOME/FAMILY
MACINTOSH
39650 Soil '95 WINDOWS. ..
32979 Sarr & Ma< Hit the Roo
31731 Scenery Collection USA
34656 S<
35316S<
34269 SI
35267 SI
24033 Shilol
26624 5:
36708 Y
ttoh: Oto
33915
38245
31410
37042
24473
31454
25115
29724
37593
32882
22085
37228
2000
SlmCily 2000 Greol Disa
SimCily 2000 Uftxin Ron.
SimCity Classic
SimClossic Collection
32510 Wli«l of Fotiune Deluxe WINDOWS...
27287 Wing Coramnndor I Deluxe
36271 Wolf: HunI or 6e Hunted
34590 Wblfpock
39727 Vtfeild Hockey '95
38343 X COM: Terror From the Deep
35215 X COM: UFO Defense
28941 X Wing
32034 X Wing: B Wing Tour of Duly
30099 X Wing; Imporiol Pursuil
34181 ZigZog WINDOWS
36017SATISlvdyvn3reCD
32960 SAT NEW Personal Troinet 2.0
36803 Sports III. Sw.msull CD
38678 Stocker Mullimedio 4,0 WINDOWS
37887 Star Trek: TNG Screen Saver WINDOWS...
34 1 70 Stor Wars Screen Sover WINDOWS
36412 Treasure Pock I CO
36594 IriplePlayPlusI Spanish CD
21493 WinFax Pro 4.0 WINDOWS
35647 Windows 95 4.0
35648 Windows 95 Upgrode 4.0
34081 Wrndows Upgrodo3,n
36011 Absolute Zero CD
33864 Alone in the Dork
39398 Alone in the Dork II CO
39145 Apache CD.
36912 Arc of Doom CO
39802 Atoti 2600 Action Pock «1 ..
36588 Beyond Squod leader CD ....
36615 Bioindoad 13 CD
36789 Casino Master w/Kii CD
36376 Casino Tournomeni of Cham;
292UCivlli{
SimEcril
SimFoti
KIDS/HOME/FAMILY
MACINTOSH
38569 Club Cyborlesque Cl
33084 Crystal Colibum
39173 Crystal Crary 1.0....
35923 After Dark 3.0 W
'4 After Dork MPC 3.0 CO...
i7 Beovis & Bultheod Screen Sever CD ...
33342
36483
35723
35940
33245
26706
Space Siroulaior..
Spectre VR
Stalingrad
Star Crusader
36627 C
37767 Cookworks; On the I
33036 Creative Wilier WIN
33549 Design Your Own loi
800 - 228-7449
33331
37091
39005
26041
Subwar 2050
Subwor 2050 Scenar
treet Fighter II
34383 Ss
33658 S)
34305 TF
32154 Th
33332 Tfi
32152 Ti.
38236 ^1
29906 Tl(
26142 Tr.
37004 Tr.
39553 G
39065 IG
37775 Ini
35615 Li!
35281 M
37662 M
33528 M
34986 M
365I9M
rot's New Clothes CD
to MPC Encyclopodio '95 CO,,,
loss CD of Records 1995
1.0 WINDOWS 25
CUSTOMER SERVICE, CALL 508-443-6125 9am - 5pm EST
NOW ORDER 24 HOURS ext.363
sgineer WINDOWS
Jtl Tycoon WINDOWS,,.,
1.1 Tycoon Scenario
37123 M
37156 M
38207 N
36828 O
36968 Pc
36538 Pe
34999 Pi.
36030 Pr
31527 Pu
Complete on-line catalog with over 5000
software and hardware titles.
O Prodigy ■ Computer Express O CompuServe ■ GO Express
O Internet - info@cexpress.com O AOL - Computer Express
O WWW :hltp//oei<pisss.aDm:27CD O eWorld - Computer Express
36840 Q
36838 Q
36341 Q
36842 O
39744 Rc
ken 8.0 DOS
ken Deluxe 4.0 CO.
ken Deluxe 4.0 WIN
Doubler WINDOWS 1.
.No surcliorge is added to credit card orders. .PO’s, wire Iransfers, persorol and coshiers checks
accepted. .Some items are not returnable. Returns require aulhorizotion # and are subject to 15%
restocking fee. .All items oflered (or sale ore subject to availability. .We ore not responsible for typogroph-
icol errors. .Shipping and hondling charges opply. .Worldwide snippingl
.Ail prices are subject to change without nr''" ‘
COMPUTER Express
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Customizable electronic puzzle game with
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IBM CD 1 I 14 O 1 1 1
Get answers to personal questions ond
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IBM CD#36451
Three Advanced Dungeons and Dragons
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IBMCD«40113
Converse with o girlfriend living in an
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1BMCD#38540
MACINTOSH I STORAGE DEVICES I JOYSTICKS/MICE | MEMORY/CPU UPGRADES
33534 Er
38210 G
39172 G
38522 G
35690 H.
25497 H.
35351 In
38731 Jo
33353
33390
35257
35321
39440
39013
38570
32296
36756
39102
38594
33824
3533!
39729
35135
34581
36935
32616
35755
22090
30596
36830
3435
38875
36080
30174
37195
30400
39104 V,
38234 Vi
37192 Vi
. ZonoCD..
.siiure Suit I
.inks Pro w/
ieCD...,
Myjl CD
Injloughl
OpipotiofiCfuioder..
lour Golf II
PhonlosmogonoCD..
JB CO
Rebal Asiouir CD
Shodowi oi Cairn CC
SimCilyZOOO
SimTowcr
SimTown CD
Soliloire Antici
Slolingrod CD
•' - ' 25lh Enhan
1; TNG Te
Slor Tra'
Supsr V
Top Ten Moc I
Voyeur CD....
STORAGE DEVICES
38178 Jumbo 350MB INTTopa Bock Up.... 162
38179 Jumbo 700MB INTTopa Bock Up 237
38554 lightning 540MB 1 1 MS IDE 216
38555 Igttining 540MB I IMS SCSI MAC 226
38556 llghlning 730MB IIMS IDE 265
38557 lighining 730MB IlMSSCSI MAC 277
37824 Sr 31200AINT 1GB Herd Disk 599
36970 sr 3391 A INT 341MB Hard Disk 226
37823 ST 5660A INT 545MB Hord Disk 293
38180 Trokker 350MB EXT Tope Bockop 332
38181 Trokker 700MB EXT Tope Bockup 396
JOYSTICKS/MICE
37036
3BI63
39877
39874
39875
39876
29442
33226
16439
31417
2791
31148
37753
24017
24018
38124
29404
28366
39627
27815
30003
38108
35133
37715
Aero Pen
AeroDuo! 3D [Mouse or
CyberMocrr VP Heodge
F 15 Engle Toclicol Slick
f ISHnwkTocl
F 15 R(
or Tod
il Stick....
)n Tactical Stick
FX2000 Pistol Grip
Flight Stand
Flighi Slick
Flighi Slick Pro IBM
Flighi Slick Pro MAC
G Force Flighi Yoke
Gome Zopper
GomeCord III Aulomotic
GomeCord III MCA Aulomoli<
GomcGun
Joystick...
Gravis Eliminolor Cord
Firebird PC Controller
Gomepod IBM
MouiaSlickll MAC.
16 Joyswitch
■2 Noiurol Keyboard ...
■8 PC Golf Syslom
36562 N
35458 PC
36876 Pr
30B25 Th
35104 Throstmoitor F 16 FLCS...
3B027 Th
33344 Th
29522 Th
29863 Th
33804 Th
38l56Th
33780 Th
31258 Th
30950 Tr.
38462 Vi
29434 Vi
ifulimoslor Pro FCS ...
arWCS MorkI
or WCS Mortli
Irockboll PRO...
36656 Wingmon Exlremo Joystick 43
36655 Wingmon Joyilick 26
33052 Y Coble (or 2 joysticks 10
34228 6J 10SX Bubble Jel Primer 261
PRINTERS
36658 BJC 4000 Bubble Jel Printer 379
37912 Brother HI 630 loser Primer 422
37976 Biolher HI 660 loser Primer 700
3797B Brolher P Touch lobel Printer 224
35B0O Epson Stylus Color Inkjol 559
38190 HP DeskJet 320 313
38192 HP DeskWriter 320 MAC 313
33544 HPloseiJet4l. 536
38543 HP OlficeJel.... 790
30754 KX P2023 24 Pin240cps Morrow 193
341 1 9 KX P3 1 24 24 pin 320cps Narrow 344
27700 KX P44004PPM Loser Printer 481
38744 KX PJ250 Inkjet 300dpi 194
MONITORS
35553 Alphoscon 15 15’ Monitor 379
35554 Alphoscon I7B 17* Monitor 709
35556 Alphoscon 1 7E 1 7* Moniior 783
35555 Alphoscon IC 20* Monitor 1096
35557 Alphoscon IE 20' Moniior 1463
35552 Alphoscon Plus 14* Moniior 304
38ISI DiomondPto 15FS IS* Monitor 450
38153 Oiomond Pro 17- Mon, lor 1066
37863 HW860 14* SVGA Color Monitor 267
37864 H15860 15' SVGA Color Monitor 331
37866 H17682 17' SVGA Color Monitor 746
37861 HN4838P 14“ SVGA Color Monitor 224
38390 MulliSyne 2V 14" Monitor 331
32896 MulhSync 3FGE 15" Monitor 604
30388 MulliSyne lens: 2V 52
38386 MulliSyne lens: XE15 or XP15 71
38070 MulliSyne XE 1 5 1 5" Monitor 579
38072 MulliSyne XP15 15’ Monitor 699
35059 SyncMaster 14GL 14" 2aMM 318
35060 SyncMoster 15GL 15’ 28MM 408
35061 SyncMoster 17GL 17" 28MM 832
34223 SyncMoster 2E 14* SVGA 39MM 231
34222 SyncMaster 3E 14" SVGA 2BMM 232
MEMORY/CPU UPGRADES
36147 1X3 Simms 70ns (4 Simms) CAU
36136 1X9 Simms 70ns |4 Simms) CAU
36)49 4X9 Simms 70ns (4 Simms] CAU
361 76 72 Pin4MB Module 60ns CAU
36177 72 Pin0MB Module 60ns CAU
36555 72 Pin 16MB Module 60ns CAU
31736 Cyrix CX486DRX2 33/66 386DX 33 CAU
34409 Cyrix CX486SRX2 25/50 38dSX 25 CAU
35134 Overdrive 4B60X 50 CPU CAU
30884 Overdrive 4a6DX 50 CPU WO/OD CAU
31505 Overdrive 486DX 66 CPU WO/OD CAU
35502 Overdrive 4S6DX 66 FOR SX/DX33 CAU
36727 Overdrive 486DX4 100 CPU CAU
36728 Overdrive 4B6DX4 100 CPU WO/OD CAU
36725 Overdrive 4S6DX4 75 CPU CAU
36726 Overdrive 4B6DX4 75 CPU WO/OD CAU
38604 Overdrive PENT 63 CAU
SCANNERS
33597 Epson Aclion Scanning PC 726
391 10 HP ScorvJol 3P Sconne 504
39111 HP Sconjel 3P Sconner 504
38342 HP Sconjel IICX Sconner 991
39109 HP Scorjel IICX Sconner 991
36436 SconMogic Color 24Bii Hondheld 165
38758 SconMokor 35T Slide Sconner 966
38752 SconMoker II Color Flatbed 463
33906 SconMoker IlG Grey Flatbed 326
35052 SconMoker IIHR Color Flatbed 812
35050 SconMoker III Color Flolbed 2489
35498 SconMoker IlSP Colot Flolbed 522
38755 SconMoker ilSPX Color Flatbed 889
38754 SconMoker lIXE Color Flatbed 889
28975 SconMon 256 91
32389 SconMon 32 85
31238 SconMon Color 183
33371 SconMon EosyTouch 149
34812 SconMon Powerpoge 400 DPI 400
SOUND CARDS
37755 Acloch SoundGolaxy BXIII 43
35277 AzIoch WovoRlder 32 Wovetoble 1 1 3
30823 Doylono PCMCIA SoundCord 16bil 363
39030 Grovis UltroSound Ace .. 82
26292 Gfovis UltroSound Max.. 166
33725 Grovis UltroSound Midi Adopter 35
33240 Moui Wovetoble Synth. Upgrade 1 43
36498 AAonlo Carlo Gome Cord 89
34189 Muliisound Monterey 16 bit 338
36771 Muliisound Tahiti 16 bit.. 249
31059 Pori Able Sound Plus 142
32312 ReelMogic Multimedia Ploybock 373
■PEICWAR
Make 3D action games without program-
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DOS *40106
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IBMCD«40n5
Pecked with Features that compliment
Windows '95. Customize your desktop
end get fast, easy access to the Internet.
SOUND CARDS
CD DRIVES & UPGRADES
MODEMS/FAXES
MODEMS/FAXES
MipLdk
You're o troubleshooter in the neor future.
Falsely accused oF o crime and impris-
oned in a cryogenic como.
IBM CD*39735
$300+ value! Includes Lemmings 2 Pock,
Dinosaur SaFari, Cyberrace, Multimedio
Crosswords, It's All Relative and morel
IBM C0«392I4
38352 Raslmogic SCSI MPEG «/ ZorV 423
35366 Slo Soundcard .. 131
32031 Roland RAP 10 Audio Producer 235
28019 Roland see IBGS SoundCard 265
35480 Rolond SOD 10 DB Sound eanvoi CAIL
35628 Roland SOD 15 DB Sound Canvas CAll
32530 Sound Blaslor 16 MCD 136
32531 Sound Blosler 16 SCSI 2 172
32532 Sound Blosiqr 16 SCSI 2 ASP 197
34807 Sound Blosfer 16 Volue Edilion 93
37027 Sound Blosier AWE32 Volu« Ed 1 56
34661 Sound Blostar Pro Volua Ed 74
34660 Sound Blostar Volue Edition 52
33751 SoundMonWova 117
365S7 Tropai 1 6 bit Sound Cord 208
36580 Video Bkittar RT300 16 Bit 338
30931 WovaBlottar Daughter Board 148
SPEAKERS
35543 ACS 52 Shielded Speakers 86
39264 ACS 250 Subwoofer 100
28122 ACS 300.1 Speakers w/Subwooler 200
36504 Jotz J 51 1 SpBokers 74
36500 Jo2Z J 590 Speakers 78
3650UazzJ702 Speakers 120
36503Ja2zJBiaSpeakers 165
30730 Koss HD 6 MPC Speakers 73
3B255 Koss HD 100 Speakers 64
36173 Koss HD SOSpeokers 33
32220 loblec CS 900 Speakers 56
32228 loblec CS 1 000 Spookers 48
30475 Poitnor 570 Speakers 246
30474 Poriner 622 Speakers w/ Subwoofer 1 90
33649 Powered Speokei YSTMIOH (Pair] 66
37714 Powered Subwoofer YSTMSWIO 137
32101 Rolond MA 12CP Powerd Speakers 215
38308 Vivid30 57
37712 Vivid30 Plus 70
38455 VivldSD Pro 126
37007 300 Blostar 376
CD DRIVES & UPGRADES
35857 4PIEX Ouod speed EXT w/Contieler 552
35855 4PIEX Ouod speed INT w/Controler 395
39574 6PIEX Slaspeed INT w/cM 587
39265 AMC2000 Porloble Multi Medio 445
38051 A2lech Stellar Double MM Kit 196
35734 A2lech Voyoget INI MultiMedio Kit 256
37759 Diomond 5000 INI 250Ms CD Kil 438
36267
36826
38060
38062
38059
34923
38058
38065
39975
39565
37028
37026
31809
34133
39272
3B58S
38586
Digllot Schoolhouso INT COROM
Discovery C016 4X INT CDROM
Discovery C0I6 INT CDROM
Gomo Blaster CO 16
agend Enocullve INT Mulllmadio Kit
egend INT Kit w/6 Tilios
lultiSpin 2V Deluxe INT CDROM....
^ultiSpin 2VI INT CDROM
WtlSpin 3XP Plus Pottoblo
WtiSpin 4XE EXT CDROM
^ulliSpin 4X1 INT CDROM
XultiSpin 4X1 INT COROM Kil
lultiSpin 6Xt INT CDROM
timedia OfIleo INI CD ROM...
OmniCO 4)
OmniCD Upgrade Kil Inieinal.
Recimogie CO ROM Kil
Sound Bloster Value CD INT...
lEAC 4X INI CD ROM K<l
TEAC4XINTMull<med>a Kil...
Ibo EXT QuodSpeed Kit...
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VIDEO CARDS
28570 Boco Super VGA.
36035
36036
38290
38599
1MB Ac
38132
38133
35691
35692
37157
38226
37182
38319
39905
39894
39894
39900
39902
39904
I Bus SuporX 2MB Accol
id Spoodslar Gamo Kit ISA
Diamond Spoodslar Game Kit PCI
Diamond Spoodslar Game Kit VLB
Diomond Stoolih Gomo Kil PCI
Diomond Stoolih Gomo Kil VLB
ind Sloalih64 DRrkM 2MB PCI....
>nd Slcallh64 DRAM 2MB VLB ...
>nd Sloallh64 VRAM 4MB PCI...
>nd Sleallh64 VRAM 4MB VLB....
Gtophics Xptession 1MB ISA
GropKics Xptession 1MB VLB
Graphics Xprossion 2MB ISA
Graphics Xpresslon 2MB VLB
Imagine 128 1280 4MB PCI
Kelvin MPEG SVGA 1MB VLB
lelvin MPEG SVGA 2MB VLB
tealmogic Rove IMB Win Accel
leolmogic Rove 2MB Wn Accol
leolMogic liio
'FX Vision 330 IMB VLB
2MB VIB.
:1 2MB VI
31921 ACE 14.4 INT S/R Fox W/Voico 166
38276 Cardinal MVP1 44E 1 4,4EXT F/M 63
38277 Cordinal MVP1 44IF 14.4INr F/M 50
38275 Cardinal MVP144WIN 19.2INT F/M 50
38278 Cardinol MVP288I 28,8INI P/M 1 39
38280 Cardinol MVP2aaXF 2S,8EXT F/M 161
33712 Connecllon 14,4 Int. Fox/Modem 77
37974 Connection Pro 19.2INT l4.4Fax 90
31908 Praciicol PM144HC II INT Fox/Modom 89
31896 Proclicol PM144MTII EXT Fox/Modom 107
35 1 95 Proclicol PM2aaHC II INT Fox/Modom 1 97
37837 Proclicol PM288MT V.34 EXT Fox/Modom ...215
36266 Seoul 28.8 VFCi VFosi Fox/Modom 129
32317 SuproFaxModem 14.4 EXT MACINTOSH 178
26938 SuproFoxModem 1 4 4 EXT V.32BIS 178
32314 SuproFoxModem 14.4 INI V.32BIS 1 10
33528 SuproFaxModem 28,8 v,34EXT 206
30527 SuproFoxMadem 28.8 v,34EXTMAC 213
38529 SuproFaxModem 28.8 V.34INT 180
39269 TDK DF1 414 PCMCIA 14.4 F/M 158
39267 TDK DF28t4 PCMCIA 28.8 F/M 325
3 1 236 WorldPotl 1 4.4 PCMCIA F/M 201
27993 Sportsler 14.4 Exi Fox/Modom 113
29176 Sportster 14.4 ExI MAC & FAX 118
28367 SPortsler 1 4.4 INT Fox/Modom 98
37599 Sportsler 14.4 PCMCIA 77
37599 Sportsler 28.8 PCMCIA 355
37600 Sportsler 28.8 V.34 Exi 247
37453 Sportsler 28.8 V.34 Ini 229
37455 Sportsler 28.8 V.34 Ext MAC 260
40036 Sportster VI 28.8 Exi 260
40035 Sportster VI 28.8 Ini .. 248
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REVIEW
The King s Kartoons
Interplay Founds A Line Of Light Animated Adventures With
Kingdom: The Far Reaches
by Allen L Greenberg
T i-ikrI'; is as much charm to the
I’ROl'ER TEl.I.ING OR A STORY AS
I'lIERK IS TO THE STORY ITSELF.
Such i.s the case with Kingdom:
'I'HE Far Riv\ciiES, Book One, the
lu st in a series of animated adventure
games from Interplay. It is the familiar
stoiy of an evil wizard whose power can
only be overcome by the recoveiy of cer-
tain magic items which were manufac-
tured and hidden long ago for just sucli a
purj)ose. Now it’s your job to lind them
and defeat tlie evil rulers.
'I'he sloiy unfolds as a series of brief
movies, the Cjuality of which may not rival
Disney, yet is as good as anything on Sat-
urday morning television. Characters
such as the hero, a princess (with the
nightclub-worthy name of “Grace De-
light”), good and evil wizards plus vari-
ous
supernatural
creatures are all
imbued with a
classical (juality
which, if they
would not ex-
actly impress
J.R.K. Tolkien,
might at least
make him
smile, The voic-
es for iliese
character are
provided by ac-
tors who have
clearly done this ty|)e work before, and
they play their roles to the hilt. The back-
ground music, a comljination of renais-
sance and romantic, also fits in perfectly
witli the stoiy’s action and events.
You are Lathan, descendant of a race
Kingdom: The Par Reaches
Developer: Virtual Image Productions
Publisher: Interplay Productions
Irvine, CA
(800) 969-GAME
of deposed kings,
and heir to a gretit
deal of magic, 'fhat
magic now resides
within five hidden
relics while the king-
dom is dominated
by Torlok, an evil
wizard who is not particularly anxious to
relinquish authoi ity. Under the guidance
and generosity of the Obi-Wan-likc wizard
Daelon, you begin the quest to recover
tho.se hidden objects and pin Torlok out
of business, 'fbis episode of KiNtiDGM fol-
lows Lathan’s recoveiy oi' the objects, but
leaves d’orlok’s defeat foi' future olfer-
ings. However, lest we be deprived of a
victorious conclusion, Lathan must also
remove the current king from olTlce and
rescue Princess Grace (Delight). Many of
the supporting cast
are easily recognized
as part-timers from
The Lml Of The Rings.
These include a
friendly and helpful
race of wood-elves,
mischievous yet coop-
erative fairies, water
nymphs, a mountain-
dwelling wizard-lord,
and an amicable
huntsman in the
woods. 'Fhere are also
a gi'oiij) of frightened
villagers and an evil
spirit known only as “'fhe Plague Magi-
cian” whose purpose in (so-called) life is
to follow Lathan and bring about his
death.
Hie presentiition of the mini-movies is
similar to the Dr/\gon’s Lmr and Space
Age laser disc arcade
games. Once each film
cli|) concludes, it is
your turn to make a
decision. Often, these
are life and death con-
frontations so that
should you make the
wrong decision your life will be forfeit.
However, where the solution to the ar-
cade games often seemed random or
even meaningless, Kingdom presents a
series of events which are logically con-
nected. These are jDuz/.les with solutions
leading back to earlier parts of the stoiy,
thus making the game something far
more than a lesson in hamster-like train-
ing.
You have up to three lives to (inish the
game, although there are ways of restor-
ing yourself to full capacity. With certain
important exceptions, you may take all
the time you desire to make your deci-
sion. In some instances, however, an
hour-glass appears which indicates that
you have only a few seconds to make the
right move.
For the most part, the story moves
along at an undemanding pace. Yet, like
a traffic-free road ti'ip which suddenly
comes to an abiupt halt at a clogged in-
tersection, the story’s endgame suddenly
imposes an almost im|)ossihle time-re-
striction on the last few tasks. Unfortu-
nately, it leaves one with the impression
that the designers were suddenly desper-
ate to increase the game’s difficulty by
several notches at the last moment.
'Hie movies are a delight to watch, and
the colorful animation is quite smooth,
even when viewed on a 33Mhz j)rocessor.
The text is spoken clearly and refuses to
AUGUST 1995 • COMPUTER GAMING WORLD 95
A PLAGUE ON THEE! The "Plague Magician" fol-
lows Lathan, ready and able to shorten his life.
be buried under ibe program’s abundant
sound-liack. Unforiunately, there is no
text display, and the hearing-impaired
will therelore be unable to play the game.
'ITie program allows only one game to be
saved in |)rogres,s at a time and it is a good
idea to save after each success. Unfortu-
nately, this makes trial-and-error a veiy
awkward means of solving each puzzle.
'I'he jjrogram features a highly intu-
itive, mouse-guided interface. The major-
ity of the screen is taken up by the action
scene, with a small group of icons along
the side. You may replay the previous
movie if you wish, or cut it short if you
have seen it before. For traveling purpos-
es, one icon s-witches the action scene to a
map of available destinations, the names
of which appear as you pass the cursor
over each one. Travel to distant areas of
the kingdom is also magically possible,
but only when you are well-rested and
have not been damaged.
/\long the bottom of the screen is your
available inventoiy. 'Flie program will al-
low you to use only certain of your items
in a particular situation, while the others
remain hidden. These are embedded in a
tree branch whicii, like instant fruit, ap-
pear when their use should at least be
considered. An open hint, to be sure, but
not always an unwelcome one.
Kingdom may be played at either a be-
ginner or an advanced level, and the two
versions are sufTiciently dilferent so that
completion of the former should make
most players anxious to try the latter.
'File novice version simply omits several
tasks, and provides the hero with a less
deadly path. Although much of the game
requires that you run simple errands,
finding one item here in order to get by a
“I DIDN'T DO IT!" Well, maybe you did. You can’t
expect the guards to take kindly to attempted
assasination, can you?
barrier there, making someone happy
someplace else, the charm of these char-
acters, iheir setting and their music, easi-
ly makes up for the generic quality of
their adventuie. lir
THE EDITORS SPEAK I
KINGDOM
RATING jit
PROS Lush sound and gi'aphics,
charming characterizations.
CONS Generic stoiy and a sudden
crush of events at endgame.
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Announcing Coluinhia House CD-ROM Direct.
Eveiylhing from games to I'eference to “real-world” entertainment.
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50244D1
SYSTEM Button indicates the avail-
able operating 6nvironrnent(s) lor a
given selection: DOS (for PC),
Windows (for PC), Macintosh.
CPU Button indicates the minimum
processor required. II a title is
available in PC and Macintosh
tomats, the top hall ol this button
represents PC system reguire-
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Class.=Classic, Peni.=Penlium.
For Mac - LC series includes LC
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For all tilles, the minimum system
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Hardware: SVGA monitor (256 col-
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Operating System; DOS 5.0,
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The Pagemaster
Advent. Game 5027008
Compton s Encyclopedia
of American History
Children's Ed. 5033006
Jumpstart Kindergarten
Ciiiiclren's Ed 5027701
Historical Ref. 5020003
Front Page Sports
Football '95
Sports Game 5024708
oosj 3Be~p
Vitsie Visits the Ocean
Children's Ed. 5033204
'WIN I 486 I .^l. [_M| I
Me and My World
Picture Dictionary
Children's Ed. 5029509
N r4~86 r
5033600
Instant Internet Access
Inlernel Guide 5031000
Jammit; pc Propail included
Sports Game 5034301
Metaltech EarthSiege
Arcade-Style 5029202
Me, Myself and I
Children's Ed. 5032800
Safari
Animal Ref,
Compton's
Encyclopedia '95
Reference 5009006
Police Quest Open Season
Advenl. Game 5002803
The Complete
Bartenders Guide
Gen. Interest 5034103
Front Page
Sports Baseball
Sports Game 5007406
DOS I 386 y
An Interactive
Journey with Sharks
Animal Ref. 5023403
CD-ROM DIRECT
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games, reference, edulainment and more - all at great prices! Just write in the
numbers ol the 2 CD-ROMs you want for $9.95 each, plus shipping and handling.
In exchange, you agree to buy 4 more CD-ROMs in the next 2 years, at our regular
prices (currenlly as low as $39.95, plus shipping and handling) - and you may
cancel membership at any time alter doing so. What's more, you can gel one more
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Free CD-ROM liuigu/.ine sent approximately every 4-6 weeks
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Yes, please enroll me under the terms outlined in this advertisement. As a member, i need buy just
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handling which I'm adding to my $23.40 payment (total $45.10). [T
I then need buy only 3 more (instead of 4) in 2 years. l_
Please check how paying: D My check is enclosed. (BYM/BYQ)
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d Entertainment d Education
(includes chrldten^l
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I aid always Ireo to choose from any calogory.)
d Edutainment d Productivity
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Important! Did you remember to choose PC or Mac? Will your selections run on your system?
Note' Columbia House reserves the right to request addrtional rntormation. to limit membership or reiect any
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Alaska, Hawaii, Puerto Rico, U.S. territories, APO and FPO adrtrossos piaase write tor separate ofler.
Applicable sales tax added lo all orders. M ©1995, The Columbia House Company.
REVIEW
J
“ P C. Hovercraft
Slipstream jooo Turho-Boosts To The Finish
by Paul C. Schuytema
T ims may sound str/\ngk, hut for
Yl'j\RS I HAV1-: HAD 'ITUS INCRLDIBIT
LONGING TO PLAY A GRLVL SGIENCli;
fiction liovercraft racing simula-
tor. Odd, I know, but I’ve been
known to lock on to wacky concepts now
and again — I can’t help it. 'fhe thought
of hovering alone makes me drool, not to
mention high speed racing while hover-
ing. Liist year, I jumped at the opportu-
nity to review OyhfrRace, CyberDreams’
voxel-gi'aphics racing sim, hoping that it
was my dream game. It wasn’t even close.
But back in Janu-
ary, I caught a
glimpse of Si.ip-
S'l'RLXM 5000. At that
point it was still in
developmeni, but its
potential grabbed
me. I knew then and
there that, when it
was finished, it
would be mine.
Well, Si.ii’.stri'.am
5000 is out now, and
I’ve logged hun-
dreds of miles in my
hovercraft. Mas my
thirst for hovering
speed been
quenched?
Sl.IPSTRKAM 5000,
from Software Refinery, part ol Gremlin
Interactive and published by U.S. Gold
(whew!), is one good high sjK-ed, blasters-
out-the-yazoo hovercraft racing simula-
tor. Make no mistake — this is a gorgeous
game, capturing high speed races in vari-
ous locales around the glol)e. It’s only
drawback is a lack of depth.
Slipstream 5000
Price: $59.99
System
Requirements:
IBM compatible
486-33 (Pentium
recommended), 4
MB of RAM (8
MB recommend-
ed). 8 MB hard
drive space, CD-
ROM; supports
AdLib, Roland, Sound Blaster and com-
patible sound cards.
# of Players: 1-8 (modem and network)
Protection: None
Developer: Software Refinery/Gremlin
Interactive
Publisher: U.S. Gold
San Francisco, CA
(415) 693-0297
Slipstream 5000 lets you join the
Slipstream world circuit, which in the
future has replaced Formula One rac-
ing. A slipslream racer is a high-speed
{maximum speed of over 400 mph)
hovercraft that relies on anli-gravity for
lift and a turbocharged [xnver plant foi'
foiward thmst.
The game has a lighthearted comic-
book tone to it, from the renderings of
the pilots and their silly names (like
'fed “Malibu” Beech, surfer dude, or
Rysho, the Tokyo bike gang leader) to
the off-the-cuff
television com-
mentary during
the championship
races. But the hu-
mor really doesn’t
add much to the
game, which is
ultimately about
action.
I'en courses vie
for your hover-
crall’s attention in
the single race
mode, but initially,
you’ll only be able
to select from the
Grand Canyon
and Chicago
courses. Perform
sulliciently well (that is, place in the top
three), and you’ll unlock more tracks.
Although you’re able to choose yoin-
persona and his or her slipstream racer,
each hovercraft perfoi ins identically, at
least until you start adding on extra good-
ies later in the championship season.
AIH'T THAT CANYON GRAND
Once the countdown starts, you’re oil’
on the high-speed Joystick thrashing of
your life as you attempt to control your
ship at 350-f- mj)h through the environ-
ment of your choosing, be it canyon,
jDyramid or jungle. Slipstream 5000 has
really hit upon an amazing adrenaline
pumping balance. You’ll need full 120%
concentration and the hand of a sur-
geon if you want to keep your slip-
streamer under control. I c|uickly
discovered that if 1 look my eyes oil the
screen for even an instant (like to switch
weapons), I found myself getting up
close and personal with Pleistocene sed-
imentary rock.
The graphics, which feature masterful-
ly rendered texture maps, provide an
ani]>!e sense of retdity on almost every
course. One case where things don’t work
out so well, though, is the Amazon. Here
(he jungle textures are so mottled that
drivers will have a hard time picking up
the visual cues they’ll need to successfully
navigate the course.
Racing is the heart and soul of St.iP-
STREAM 5000, and Gremlin has done an
excellent job creating a nicely balanced
|)lay environment. Generally, you lly your
ship Hat out, decelerating only in ihe
tightest of corners. The sensation of
speed is incredible, and the banking ef-
fecls look great. So what if the designers
took a few liberties with the flight
physics — George Lucas, who modeled
the [light ol’ the X-Wing after a WWII
lighter rather than a real gi'aviiy-delying
spacecraft, did the same thing. The bot-
tom line is entertainment, and when you
mix in the lurl)o boosters and the in-
98 COMPUTER GAMING WORLD • AUGUST 1995
Iliglil combat, you’ve got the fouiidaiioii
for a hell ofa game on your hands.
THE 400 MPH POWER-UP
The presence of power-ups throughout
a race is one of the best design aspects of
SiJi'S'i'Ri'.AM 5000. Scattei'cd about llie
race course, they come in several llavors:
turbo rccharger, booster (a fi'ee and in-
stant acceleration boost), engine/control
repairs, cash (only in the chami)ionsliijj
races), or my favorite little nasty, the
blood red "reverse control" power-up,
which will reverse your controls for a few
seconds, sending you crashing info a wall
at exceptional velocities.
Si.iPSi'KM-wi 5000 also handles combat
nicely—il really provides an extra dimen-
sion of gameplay. The blaster, basically a
low-j)()wer laser, is the default wea|)oti,
and although you cait upgrade to a better
weapon, it can cany you all the way to a
championship, provided you move like
Speed Racer. Hitting your opponents
with blasters damages them only slightly,
but it does slow them down a bit. One of
my favorite tactics is to come up behind a
comjjciitor, lake an inside line through a
place they llnish in. At the end of ten
races, the driver with the most points wins
the sinfTy gold Sli|^slream 5000 trophy.
In addition lo racing for the champi-
onship, you’re also racing for dollars. Cash
tained enough damage that \'our top
speed isn’t what it should be, or your jo\ -
stick will appear to be mired in rice pud-
ding. As a drawback, on nearly ever}-
course the magic tunnel of regeneration
will slow you
down, maybe
even causing
you to drop
back a few
places.
rhe compe-
tition, I’ve got
to admit, is
pretty stiff, and
unlike some
other “real
world’’ racing
siins {where
you feel that
you never [^Qyp sijtjjng around at 390 mph blasting foes in your path will make trav-
have a chance el-weary commuters smile,
to make up
anv ground),
you can reallv cook on these courses. But
beware: no matter how slick you are, \’ou
almost always have some anli-gra\’ hot-
shot d{)ggingyour tail.
()!' course,
the usual cock-
pit and chase
views monitor
the action, but
there is also a
I'Y view that
switches camera
SLIOIN' ALONG IN MY HOVERMOBILE Slipstream races take place in a variety of
locales, including the Grand Canyon.
big lui'ii, lay in half a dozen shots on his
or her hull, and then blast past. Foi- iho.se
hell-bent on destniction, it is jjossible lo
completely annihilate your ojjponeiils,
but you'll need to purchase some ol' the
more exotic weapons lo do this.
Kacli course has a “pit row” or lutinel
that pi'ovidcs access to an energy held
which fully reptiirs your racer. This is im-
poriaiit because at limes you’ll have siis-
angl
es on
the
fly^i
s well
as a
fully
cusromiz-
able
cxie
rior
view.
Obviously,
the 1
alter
two
views
are
best
re.sen
'cd I'fir re-
plays
. I
had
mixei
:1 feel
ings
about SriRS'i RfAM’s I'eplay feature: 1 could
replay a race in its entirely, but couldn’t
(list (bnvard through it to see my bi'illiani
llnish. And there was no way for me lo
save my best races.
RACING FOR THE COLD
[list like uur modci'n-day racing cham-
pionships, each racer earns points during
the Slij)stream season depending on what
plays an imjiortani role during the ebam-
j)ionship season; each S50 ]Dower-up
grabbed during a race and each contest
won puls extra money in \'our pocket, and
ultimately into your car. Unforlunately,
the payouts arc jireuy jialny, even for a
first place lliii.sh. Thankfully, you don’t
need that manv add-ons to win races — you
just need to drive like a bat out of hell and
liave a good turbocharger.
Racing the circuit is a ton of fun, and
I've got to sa\- that mv wrist often felt like a
siring oi'wel spaghetti after driving more
llian two races in one sitting. But I must
confess that I was disappointed with the
fanfare I recei\'ed when I captured the
coveted trophy of champions: there wasn’t
any. After driving that hard, that well, I
expected something a little better than
nothing; I sure think I earned it.
GET YOUR HOVERCRAFTS
Si.ii’S|-Ri-:\M 5000 also offers multiplay-
er ])lav in two formats. The first, whereby
lAvo racers compete on a split screen on
the same machine, is fun once or nvice,
but the screen is Just loo small and the
gra])hics loo slow.
Netivoi'k jday is a another story. The
head-to-head racing is gi'cai; although
the action doesn't move as fast, racing
against your I'l'iends is a lot less pre-
''jJ
AUGUST 1995 • COMPUTER GAMING WORLD 99
I
i
1
J
I
(lictable and coiisc(|Uciui)’ more enjoy-
able. I would rccojiimend at least a 486-
66 ii' you want to get (our players racing
simultaneously. Move iij) to Pentiums
and you’ll be able to invite more friends.
TO THE MARROW
OR THE BEAST
Ail in all, Si.ip.strk.a.m 5000 is a riot to
play. This action racer really captures
the I'antastic feel of whipping through a
canyon at 400 miles per hour, and the
graphics arc well done indeed. It cap-
tures the feel of “near future anti-gi'av
hovercraft racing” to a “1’.”
But it is not without its Haws. I would
like to be able to qualify for races. I'd
like a little more uniqueness in the per-
formance of the various racers, and the
ability to tweak them a bit more. And
there’s the already
mentioned cham-
pionship reward,
or lack theieol. 1
know that these tire
minor (piibbles,
but they’d still
make the game
better.
But I don’t think
that's the heart of
the mattei'. I’m
concei'ued that this
game just won’t
provide as deep a
gaming experience
as gamers arc used
WEAPONS ‘R US Depending on your race performance, you'll have the
opportunity to upgrade your ship with turbo boosters, targetting systems
and 11 different weapons.
to seeing. As one CGIV editor told me,
“After lour or five hours, I had sucked
the marrow out of it.” For me, the time
was considei'abiy longer, but in the long
run 1 had the same reaction. Sure, Si.iP-
5000 is a barrel o’ fun, but I'or
how many hours? Do gamers really
want to droj) their hard-earned money
on a game that they’ll master in a week,
even if it is a week of high-speed fun? I
guess that just dej)ends on how badly
you’ve been yetirning for a good 3D sci-
fi hovercraft simulator. You already
know my answer, ir
THE EDITORS SPEAK I
SLIPSTREAM 5000
PROS The races are exciting and vi-
sually breatlitaking, communicating a
great sense of speed. Loads of fun.
CONS 'I'liere’s not much depth to
the whole package, and there are few
retvards I'or racing well.
Games Too Expensive?
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REVIEW
First Encounters
Of The Worst Kind
GameTek Tries To Create A Universe, But Ends Up With A Fistful Of Bugs
by Jason Kapalka
I S IT MY IMAGINATION OR DO COMPUTER
GAMES Al’PIvm TO BE GEITING SHORTER
AND SMALLER? THE SPRAWLING,
hundred-hour role-playing epics ol'
yore have given way to “interactive
movies” that exhaust their potential in a
few evenings. Games with the scope of
Cmliz-ALION and SiMCm' have been suc-
ceeded by exercises in micro-manage-
ment like CoLONiZ-AnoN and Si.mTower.
The era of the epic game, some might ar-
gue, has passed.
But the free-form epic has a certain
grandiose charm,
doesn’t it? The
idea is appealing: a
completely immer-
sive artificial world
where you’re
forced into no par-
■ ticular role or situ-
ation, a world
where you forge
your own crises, tri-
umphs and fail-
ures. One where
you can play hero
t or villain or both as
1 you see lit, shaping
and being shaped
by a constantly changing milieu? Only a
few products ha\'e even dared to stab at
this awesome ideal: Sid Meier’s Pirates
was one, CGlTHall-of-Famer Starelight
another. And then there are the most
ambitious attempts of all, David Braben’s
Eli te, its sequel Frontier, and now the
third installment in the series, Fir.S'I'
Encounitrs.
THE GALAXY IS YOURS
First Encounters, like its predeces-
sors, is an open-ended game of s|)ace
trading, exploration and combat set in an
environment almost too vast to compre-
hend: the Milky Way galaxy, modeled
down to the individtial buildings, bridges,
rivers and mountains on each planet or-
biting each sun in each of several thou-
sand star systems. As in Eli'TE and
Fron tier, there is no way to “win" per se.
Sure, there are some goals, btit they’re
loose, ambiguous ones any space ace
woidd want: a
huge forltine, a
really big ship
(tistially with a re-
ally big gnn), a
combat rating of
“Elite,” higher
militaiy rank with-
in the Federation
and the Empire,
or just space drill-
ing. FlRS'l' En-
COUN'TERS does
add a plot of sorts,
involving the alien
I'liargoids from
the first game, but
it’s relatively unobtmsive and you’re free
to ignore it if you like.
ROCKET MAN
You start the game with a small one-
man fighter and via trading, smtiggling,
bounty-liunting, piracy, assassinations,
mining, courier and military duty, tiy to
upgrade your ship and reputation in or-
dei' to get bettei' ships, more money and
more respect. Cul-throai Ixitinty luinter
or honest trader — it doesn’t matter. Both
approaches have their repercussions, and
lhanklully the game doesn’t force you
into any particular role.
The galaxy’s jxilitical balance, defined
by three blandly-titled galactic supeiqiow-
ers (Empire, Federation, Alliance) is now
in constant lltix. Five separate newspa-
pers now give you the skinny on the latest
skirmishes and intrigues, along with \'ari-
otis htiman interest stoi'ies, classilied ads
and scientific tidbits. Dozens of opporiu-
nities for profit are contained between
the lines of these stories. If a jrlague
breaks otii in the Soholia system, for ex-
ample, traders will llnd they can charge
the Soholians exorbitant prices for ship-
ments of medicine. When civil war en-
gulfs a contested system, the
mercenaiy-minded can undertake mis-
sions to assassinate rebel leaders or, fail-
ing that, get contracts on pilots who
successfully perform stich hits.
As a result, FlRS'l' Engoun'TERs’ universe
leels more alive than either of the previ-
ous games: events march on independent
of your own agenda, but yotir actions alter
the course of those events. But while this
is the deepest change in the engine, it’s
not the most obvious. Most players will
immediately notice the improved texture-
mapped polygon graphics. While not on
par with high-end sims, the graphics are
quite spilly and incredibly detailed. And
you have the freedom to check out any
planet, base, shij^ or star from any angle
or distance. 'I’hose who liked the idea of
First Encounters
Price: No SRP
System
Requirements: IBM
compatible 486/33
MHz or better
(486/50 MHz with
Local Bus recom-
mended), 5 MB
RAM, 10 MB free
disk space, CD-
ROM; supports Advanced Gravis, Sound
Blaster and 100% compatible sound
cards.
Protection: None
Developer: Frontier Developments
Publisher: Gametek
(800) 426-3835
loa COMPUTER GAMING WORLD • AUGUST 1995
SVGA graphics and a 3D-rendered
cinemalic introduclion for a
heart-pounding experience.
Network play for
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Head-to-Head
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Software <£14995 IntraCorp, Inc. All rights reil^ed. Artwoi;
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exclusively licensed from 3D
Realms gives players freedom of
movement, ftight and control like
, no other first person game.
Fight with hand-to-hand Gothic
weapons, spells and props in this
huge multi-layered playing field.
Jf!
IJ
I
RIDE ‘EM. SPACE COWBOY Although the flight controls
have been made a little easier, novices will still find First
Encounters’ space combat a little perplexing.
Microsoft’s Space Simul/VJOR but thought
it could have used a little rnore Star Wars
in it will love FiRsr Encounters’ astro-
nomically accurate universe and realistic
space-flight model. Even gamers like my-
self, who’d rather just turn on the autopi-
lot and snooze till they reach the next
port, will be awed by some of the “natur-
al” s])ectacles. I was blown away when I
witnessed a beautilul daybreak over the
icy blue surface ofTiii'ner’s World framed
by a baleful ringed gas giant hanging in
the sky beyond.
Although a iew new toys make naviga-
tion and piloting easier, if you’ve never
played Fron'I'IER or Ei.ite the learning
cun'e is a pretty steep hill. Not the sheer
cliff of, say, Falcon 3.0, but you still
wouldn’t want to park your car on it,
There are now nearly 50 ships you can fly
in or fight against, each with significantly
different flight characteristics. Further-
more, the physics of space combat have
been fudged slightly in favor of playabili-
ty; you’ll no longer go flailing past your
opponent at three-quarters the speed of
light. It’s still quirky and it feels nothing
at all like most other space-combat sims.
but it works. Bobbing and dodg-
ing through a forest of laser
lances, tiying to gel a bead on an
elusive pirate fighter while jam-
ming or outrunning missiles, is as
tense and exciting as any flight
combat game on the market,
THE ATMOSPHERE
THICKENS
On paper, First Encounters
looks like it has achieved the Holy
Grail ol' ncar-inlinitc re|)layability.
On j);iper, this game looks
like a sure-shot. However, far from
being the last game you’ll ever
need to buy, it’s almost the last
game you’ll ever want to. How, you
ask, could the publisher take
something that looks so good —
like a classic in the making — and
screw it up so badly?
The recipe is simple. For
starters, the designers hired eight
programmers, seven writers, five
artists, two dozen video-clip actors
and no play-testers. For the fact
that the North American release
of Fir.st Encounter.s is playable
at all we have a legion of unpaid
beta-testers to thank: the entire
game-playing poj)Lilation of the
UK, who were sucker-punched by
an initial release version so bmtal-
ly, unplayably buggy that doing
something as simple as looking at
Mars could crash your computer,
corrupt yoiii’ save files, and dial
up two hundred dollars worth of
bills to a phone-sex line in the
Dominican Republic.
Even with the “improved” version un-
leashed on the US, there are so many
bugs, glitches and twitches of so many fla-
vors that it’s frankly inijjossible to count
them all. Sulfice it to say that I discovered
a new bug practically eveiy time I played.
Next, some ciyptic and unbelievably bad
design decisions wei'c made. Decisions so
bad, in fact, that the quote, “it’s not a bug
it’s a feature,” is particularly applicable.
And finally, the designers seriously
threw the game balance out of whack.
Boring, relatively safe trade routes are
the most profitable in the game; tough
assassination Jobs that require patience.
split-second timing and cunning |3ay less
than moving a hold I'ull of tomatoes to
the star next door. Mining, piracy and
bounty-hunting, theoretically all possible
careers, are particularly diflicuh and un-
remunerative. Practically every star sys-
tem is filled with pirates, so that the
player has to blast past more than half a
dozen space rogues on each and eveiy
visit. And the climaciic Thargoid mis-
sions, the “story” at the heart of the
game, are ihorouglily tedious.
OH HEAVENS!
It really is a ciying shame. Peeking out
from under all these gi'Otesqueries is the
game Braben and Co. were aiming for,
and it’s a gem — perhaps ihe closest any-
one has yet come to that mythical, epic
dream of an entire simulated universe. It’s
still possible First Encounters could
achie%'e dial dream, bui it'll take a mighty
fix-up effort from Gametek, 3vho so far has
been more interested in dciq’ing and ra-
tionalizing these errors than in repairing
diem. In its present slate, this game is not
completely unplayable, but it is definitely
unfinishable and unenjoyable. If ever you
were to heed the advice, “Wail for the
patch,” do it with this half-cooked game.
THE EDITORS SPEAK I
FIRST ENCOUNTER
PROS Almost the greatest open-
ended space trading/exploration/
combat game ever. Almost.
CONS The biggest complement of
bugs, glitches, twitches, and design
oversights since Ou'iT’OS'i’.
PLANETFALL Entering planetary orbit without your autopi-
lot is a risky proposition.
IRES CHiafi space cop displays the elegant clothing
styles of the 33rd Century.
106 COMPUTER GAMING WORLD • AUGUST 1995
■ R ^ Ireland was tar removed Irotn llie niainiand
fgpjl eiviiizations of Europe, the early Celtie lril)es were locked in a hitler war
with tlieOtlier World. Tlie tribes ofEiie were joined as one people, theTiiatha
de Dannan. Their Otlier World enemies, who lurked off the islands shores
were knowii as tht; Fomors, their po^veifiJ leader, Balor of tlie Evil Eye. it
Wdien you enter Celtic Tides, you enter die turhiilent struj^le to .save
Hjlit the trilies of Em^ from Balor's evil. Tired and broken, your people have litde left to —
give to die struggle. Regarded as an intrmlm', your task is to ndiuild the land, strengtlien die
tribes and become Iligli Rider of Eire. Then with your trusting (diainpions, you must seek out the
l[|[^ magical Runes, some of which are locked in Ralor’s grasj). Once in your possession, the Runes will
^ eni])ower your Bards ami Diiiids idtii thv. nmgie needed to for(“(! tlii; Fonioi-’s back to die Odier World!
B i li Flay 1 of 8 myllucal characters from the talcs, including the war goddess
8 Mcdb and Lugli die god of Light
I S Experiment widi Rune magic, procure new Runes & expand your magical powers
W II Recruit Bards, Druids and Wairiors to assist you in your quest ^
a m Direct your champions to develop the provinces you control ’|H
II Mgn die tribes to vour direction in a quest to become High Ruler ;H
lYoiti. 1 ) 10 mxinii: m Take part in IHbal Council to learn of Raloi^s movements as well iH
as the status of vour champions and tribes ™
mam n Cany out catde raids on neighboring provinces and use
them as barter for valuable items
m With its RFC stj le game play, you must collect the Runes
m AR commands are animated throughout your turn
1-4 players with two exciting scenarios
Mv.vnni. Amion
PKOTcrrs voi mow
Bwok's Emi.
Available for IBM PC,
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Celtic Tales: Balor ol Ute Evil Eye has not ytt Oeen rated by the E a f1 B
REVIEW
Tough As Timex
Spectrum HoloByte’s CiOCKmRX Dishes Out A Lickin’ And Keeps On Tickin’
by Arinn Dembo
I ALWAYS Al'l’RKCIA'rr. A LITI'LK C-OSMIC
IRONY. SURl'l.Y WL ALL RLMLMBER
ALLXRY PAjl'lNOV— ONi: Ol- ‘I'llL
industiy’s few celebrity designers, a
man wltose name liolds rank with
that of the nefarioiLS Rtibik. It was Pajit-
nov who, in tlie mid-80’.s, unleashed
'I'l'Vi'Ris on the unsuspecting world. In an
age of ergonomics and maximum pro-
ductivity, Tktris was one of the most pop-
ular and addictive lime-wasters ever
devised. People sal goggle-eyed in front
of the screen and
played it for hours at
a time until their
corneas turned to
corn cltips. Tiurls
I became the bane of
every corporate
bean-counter and ef-
ficiency expert, eveiy
concerned parent
and retentive boss —
anyone, in short,
who would prefer to
open a vein rather
than see someone wasting time.
'riiat's why 1 find it ironic that in 1995,
Alexey Pajitnov has endorsed
CLOCKwr.RX, I say “endorsed” because,
despite the fact that his name and face
are all over this product, Pajitnov seems
10 have had no involvement whatsoever
in its design, pi-ogramming or concep-
tion. Ci.ocKWKRX, by Spectrum
HoloByte, is a new action puzzle game.
The playing piece is a clock hand which
flips, revolves, bounces and savings across
a field ol' anchoring dots. And the fact
that the game is based on the mechanism
which marks the passage of lime is quite
appropriate, considering how much time
I happily wasted playing it.
The object ol’the game is to guide your
clock hand through a gauntlet to the
“goal dot,” a shining beacon of safely on
the other side of the playing field. Time
is of essence; if the timer runs out, you'll
self-destmct and will have to siai'l over al
the beginning of the level. Furthermore,
if you do make it in time you’ll get extra
points ba.sed on the number of seconds
left. On the other hand, you’ll be templ-
ed to dawdle a bit and pick up the “bonus
dots” which are scattered in a variety of
homicidal locations around the board.
There are, of course, some hazards to
navigation: spikes,
bombs and doors that
can suddenly crush
you; oil globs which,
once activated, will
pursue you across the
screen; and enemy
clock hands that don't
signal before they
turn. Touching any of
these will destroy )’our
clock hand and force
you to start over. 'Fhe
key to avoiding them
is timing. Dodging past an enemy clock
hand, for example, requires the same
sense of the moment as ski])ping rope on
the |}layground — you have to Jump in
and Jump out at precisely the right inter-
val to make it.
Clockwkrx has a number of features
that make it a Joy both to load and to
play. It installs completely from CD-
ROM or floppy disk, doesn’t reciuire out-
rageous power from your system, cind
uses its copy protection only once ])er in-
stallation. It plays from Windows without
a hitch, although you might need to shut
down the larger applications and any
other apps which want to access your
sound card, .^id it offers a “time limit”
feature which I can’t recall seeing in oth-
er games of this type; before you begin.
DON'T MOCK THE CLOCK Ciockwerx gets frenetic
fast, but unlike games like Tetris, it doesn't get
fast frenetically.
yoti can set a limit, any inter\'al from 5 to
.5.5 minutes, to the duration of the game.
At the end of the time allotted, the game
will pause and ask if you’d like to contin-
ue (the idea, of course, is that you say
“no”). Anyone who has ever looked up
from a game of Tetris into the eyes of a
disgruntled supen’isor will realize that
Ci.otiRWLRX is the perfect office compan-
ion, ideal for a 15-minute coffee break.
As action jjuzzle games go, this one is a
cm above average. It requires both analy-
sis and band-eye coordination, but avoids
the trap that the majority of arcade
games fall into— it actually gets harder,
rather than Just faster. I recommend it
for anyone frivolous enough to keep a
Clanies menu in Windows, and for any-
(me who needs a little diversion. ..without
wanting to lose track of time. 4r
THE EDITORS SPEAK I
CLOCKWERX
RATING
PROS Smarter than most arcade
games, I'asler than most puzzle
games, and you can limit the dura-
tion of play.
CONS Cleis hard fast. Doesn’t like to
have any other big applications open
in Windows.
Clockwerx
Price: $26.95
3.5" floppy and
CD-ROM
System
Requirements:
IBM compatible
486/33 MHz or
better, Windows
3.1 or better, CD-ROM, Windows-
compatible sound card
Protection: Documentation Check
Publisher: Spectrum HoloByte
Alameda, CA
(800) 879-PLAY
108 COMPUTER GAMING WORLD • AUGUST 1995
MechWarrior, BatlleTech and 'Mech ate registered trademarks of FASA CORPORATION.
Activision is a registered trademark of Activision, Inc.
Circle Reader Service t>68
REVIEW
1
Swinging For The Fences
Stonnfront Studios Goes For The Long Ball With TONY La Russa. j
by Jim Gindin
Tony L\ Russa 3. Here is a game (hat
has a lot of talent, especially in the I'eaini
of graphics, but it also siill'ers from some
design weaknesses. Those weakness are,
in keeping with our analogy, in the areas
of pitching and lielding. It’s still a line,
line game, but, like the ‘86 Sox, is just a
few critical outs away from being a World
Series Champ.
A BEAUTIFUL DAY
FOR A BALLCAME
On the visual front, it’s clear that
Stormfront paid attention to details.
Unlike other simulations, when your
outfielder sprints into the gap to make
a play, he gets a little smaller because
that is how he would look from your
box seat behind home plate, fhe run-
ner sliding into second kicks up a little
dirt. Players have realistic shadows cast
by a definite light source instead of the
conventional little gray circles most oth-
er games use. And the 28 major league
stadiums, rendered in AutoCAD, are
simply gorgeous.
All of this combines to make 'foNY U\
Rli.ssa 3 look more like a real baseball
game than anything previously produced.
Hardbai.l IV, released early this year, is
also easy to look at, and even features
better artwork in some places. But it
is a cartoon-like environment with
the feel, dimension, and game-
play of a company softball
game. With its outfields
dra^vn to scale and its realis-
tic motion-captured playei'
animations. La Rus.sa 3
looks and feels like the
genuine article.
B oston Rkd Sox fans rfmfmher
wKi.i, TiiK Autumn of 1986,
Tlioucai •IllltY’n CERTAINLY LIKE
to forget il. Their team had
taken the American League
pennant, and they were confident going
into the Series. They had every reason
to— they had an excellent team wiih tal-
ent in cnicial areas, es])ecialiy at the bat.
But when the cleats hit the clay, two key
components — pitching and fielding —
broke down, and the Sox were refused
the ci-own. Is it cruel to Sox Ians to revive
the images ol'Bill Buckner’s booted “rou-
tine” ground ball and the wild pitches
tliat immediately follotved?
Perhaps so, but it is done for a reason.
rhere is an
analogy here
behveen the
‘86 Red
Sox and
Stormfront
Studios’ latest
baseball
simula-
tion.
I Tony La Russa III
Price: $69.95,
CD-ROM only
System
Requirements:
IBM compatible
386-40MH2
(486 recom-
mended), 4 MB
RAM (8 MB RAM
recommended),
SVGA graphics, 6
MB hard drive space, CD-ROM; supports
Sound Blaster and compatible sound cards
Protection: None
Deveioper: Stormfront Studios
Publisher: Electronic Arts
San Mateo, CA
(800) 245-4525
PITCHER, PITCHER
L\ Ru.ssa 3 excels as an action game,
largely due to its luscious graphics. But a
gorgeous pitcher-batter screen and sharp
animations are counterbalanced by a
couj)le of significant flaws in the pitching
and fielding models.
My biggest beef lies with the way pitch-
ing has been implemented. Like most
games, you select a pitch from a menu of
four and then select a location. But, un-
like real baseball (and Hardball IV,
w'hose pitching model is great), you can
redirect a pitcli in midair as it approach-
es the plate. While some might argue
that this feature enhances the action, I
can't for the life of me figure out how. My
suspended disbelief is ruined completely
when I can throw an inside slider that
breaks back outside at the last minute.
Unfortunately, the pitching problems
don’t end on the mound. From the bat-
ter’s box, all pitches look so similar that
it’s hard to determine what type of pitch
is appi'oaching until it gets within a few
feet of tlie plate. 'Phis excludes knuckle-
balls, which wave back and forth in a
rather jMclurcstjiie, bur ludicrous maii-
uer. One oilier discrejiancy I noticed is
that eveiy once in a while, the pitching
sinijily I'alls apai'l. A few times. I’ve wit-
nessed opjiosing pitchers walk more than
hatters in a game, I'ailing lo hit the
strike zone even once until the bases were
loaded.
.Alter hardwood meets tightly wound
letilher, it’s time to move your llelder into
position lo make the jilay, 'Fhe standard
“colored circle of catch” is your guide;
maneuver your lielder to the
center of (he circle to make
the play, hut beware the
wind, which in some ball-
parks can really move ihe
ball. Although fielding fell
much more comhiriablc than
pitching did, i was still a little
frustrated by a couide of
things. Instead of throwing
the hall to the base, your men
in ihe field throw to the base-
man, regardless of his loca-
tion. So vour shortstop makes
a nice play in the hole and
fires (luickly to first just in
lime. But the first baseman
never marie it over the hag;
consecjuenily he catches the
ball completely out of posi-
tion. End result: base hit.
A CAME OF
NUMBERS
Statistically speaking, L'\ Ru.ss.a -5 is, for
tile most part, excellent. I lands down, it
heals most olhei' games on the market
(certainly the action-based ci'owd) and
even comes close to matching the perlbr-
mance of the slalistit:ally solid Si'RAt'-O-
M.-vric. While ESPN B.askb.m.i. ' 1 ONtrarr,
SloriutVont’s other baseball project,
lacked depth, 'foNV i..\iu:.s.s.\ has plenty
of numbers for the stat-hased Junkie.
Plus, (fRONf P.-uit; St’ORf.s; B.vsiuut.i. fans
lake note) phn’ing through ati entire sea-
son only lakes a couple of minutes on a
high-end machine, and not much longer
than that on a slower system.
'fhai’s not lo say that a fenv cate-
gories — stolen bases, puiouis and er-
rors — could use a little line liming, it's
also a lari loo easy for a halter to hat .-100
or hit 05 home I'uns. 1 even saw 40-\’ear-
old pitcher Charlie Hough, wlio didn't
have a stolen base in 25 seasons, swipe
second ahead of a pretty good throw. But
still, this game’s statistical engine is miles
ahead of H.ARDii.Nt.i. I\'. pRoxt P.UU'
Si’ORiS B.-\st:B.-u.i. and most of the other
baseball sims ciiri'entlv on the market.
'fhere is one big problem however, al-
beit not a game-tilting one. 'fhis Haw is
not a result of broken down algorithms
or stilted probabilities. Instead it seems
to be the results of scA’eral rules misin-
BYE, BYE,
MR. Al
During the cour.se of a season, the AI
will, in general, make the jU'Oper roster
assignments, rejdace injured players and
distribute playing lime in a realistic fash-
ion. But during the game, despite the
wealth of Hi Russa advice available just a
module awa)’, Mr. Com|)uter Manager
can't make e\'en simple decisions proper-
1\’. I like the idea of creating managerial
profiles by assigning percentage points to
iiboul a dozen game situations,
but it just doesn't work out the
way it slumlcl. 'fhis results in
not-so-smari managerial deci-
sions like pinch-hilling for a
(^ecil fielder at the end of a
game with your team down by a
lew runs.
GRASS ROOTS MOVEMENT Tdhy Larussa Ill's graphics are the most attractive
to date, with real shadows, AutoCAD-rendered stadiums and nicely mod-
eled fielding.
lerpi-etaiions. The game charges errors
when it shouldn’t (like when a llelder
makes a throwing error that doesn’t re-
sult in an advanced base) anti none
when it should.
And forget about
counting earned
runs properly. Fur-
thermore, very
simple rules, like
awarding a single
rather than a dou-
ble when the bailer
aflvances to second
on a throiv and the
indeld Hy rule are
overlooked entire-
ly. Problems like
these make me
wonder if the de-
signers compleiclv
understand how to
score a game.
VOICE-OVER
Instead of hiring just one fa-
mous announcer to do the play-
by-play, Stormfront decided to
hire three: Mel .Allen, Lon Sim-
mons and Hank Greenwald.
Sadh', this is a metaphor for the
rest of the game — more is not
necessarily better. Each an-
nouncer reads the same script,
which is limited, repetith-e and
ollen out of synch with the on-screen ac-
tion. Even fi.ARt^B.M.l. I\’, which only uses
about 21 MB and one announcer, has
moi'e \’ariety, and al least .Al Michaels
mentions the i)layers by name. La
DELIVERANCE The pitcher-batter screen is excellent, with two separate
views, but realistic ball players will want to avoid tossing triple curve
sliders down the plate.
AUGUST 1995 • COMPUTER GAMING WORLD 111
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Circle Reader Service 11265
Russa's announcers do
not. 1 got really tired
of hearing, "at bat, the
speedy oiiil'ielder.
He’s hitting .^98
against riglu-liaii-
ders,” before every
pilch to Bariy Bonds.
But this is more of a
problem witli voice
play-by-play in gener-
al. I'hankfully, the
narration can be
turned off.
BY THE NUMBERS Tony La Russa Ill's statistics are accurate and easy
to get into.
Major Leaguer has a career that lasis 17-
GM CHALLENGE
In Tony’ L\iujs.sa 3’.s
defense, it does extend
the genre a bit with
two unique modules. A fantasy draft
module allows you lo ptiol together a
group of players and conduct a di'aft, and
the “GM Ghallenge" module allows )'ou
to take a team years into the fntnre by
calling up minor leaguers and making
other forward-thinking rosier decisions.
It even rates your perlormancc as a GM
over lime.
Both of these are wonderl'ul ideas, bui
they are incompletely executed. The /\1
in the fantasy draft module, which has
been around since Tony' 1..\ Ri ssa 2, is
disappointing; the conij)uler is complete-
ly dwarfed by human intelligence. With
no preparation whatsoever, 1 drafted a
Learn from the number 2() position and
took it to an unlieard of 1 17-15 season.
The CjM Ghallenge is more complex.
You choose teams and set scouting prel-
erences by position. Each year, new play-
ers arrive in your minor league system,
and based on scouting reports, you de-
cide Yvhether to let them Join \’our 90-
man roster, languish in the minors, or be
given the iirst bus out of town. This is a
great concept, one that I’ve been wailing
for someone to projYcrK' impleineni l()r
years. It is simijle in sc()|)e, easy to keep
track of, and llm to jtlay. Unl'oruinaicly
(this word seems to be I'requenll)’ poj>
ping up), the design is a bit strange. Flay-
ers don’t really develop in your minor
league system; they just slick around until
you move them up lo I’he Show or cut
them. One other small pi’oblem with the
GM Challenge is that practically every
22 years. Still, though, the ingenuity of
this nuxlule can not be denied.
BOX SCORE
La Ru.ssa S represents a monumental
ju’ogramniing elTorL It resembles base-
ball more than any other game on the
market, and pushes the envelope in a few
areas, which should be applauded. How-
ever there are a number of niggling Haws
which, when combined have a marked cT-
fecl on the game and allow HAkntiAi.t. IV
U) retain its arcade action penant. Al-
though it is unfortunate (hat Slormfroni
can’t ligure out how to effectively connect
La Russa’s maiiagitig ideas to the coni-
piiier AI, no j^roblem in the game is se-
vere enough to fatally frustrate gamers.
This is the best graphical baseball strate-
gy game out there, and if Stormii'onl ciin
lix some of the Haws (which incidentally
plague most other games on the market)
Tonv La Rl'SSA 3 will be a classic. W
THE EDITORS SPEAK |
TONY LA RUSSA BASEBALL 3
PROS A complete baseball simula-
tion with beautiful graphics and bet-
t.er-tban-average statistical accuracy.
CONS Weak pitching model and de-
I'ensive cpiirks. Does not nin veiy well
on minimum configuration.
112 COMPUTER GAMING WORLD • AUGUST 1995
Just when you thought it was safe to go
hack onto your PC... Activision spawns Jf^
Action Pack 2! Witness the return of f ifteen 1 1||
more puise-pounding video games from '"m'-l
the dawn of gaming — now in Windows™! |ll i
it’s Part Two of Activison’s Atari 2600 P m
video game collection — hack with t
same riveting graphics and gripping
sound effects of the
originals. Activision’s
3 Atari 2600 Action Pack 2
addictive fun
^ than you remember!
Available on PC CD-ROM and 3.5“ disks. Coming soon for Macintoshl
Check out what's new for the nineties at http://www.activision.com A ^
Activision Is a registered trademark ol Activision, Inc. Atari 2600 is a trademark at Atari Inc.
Windows Is a trademark of the Microsoft Corporation. © 1995 Activision, Inc. All rights reserved.
Circle Rec}di'r Service §33
PUMPS 1 EALIiOIH A MINUTE.
Fig. 34,— The Human Heart-
PUMPS 25 BALLONS A MINUTE.
Put your pulse in overdrive. Fade To Black is the adrenaline-pumping sequel to Flashback from Delphine. It’s a mind-bending combination
of fluid, life-like animation and complete control over seemingly unlimited character movements. Along the way. multiple camera angles
mirror every heart-stopping turn. Even the sound and music score won't give you a moment's peace. Until you rest in eternal peace.
IS http://www.ea.cam/Eastudia.html for pc-cd
Drlphinc Siftwjr; Intenaliinsl its logo. Fsdelo Bladsnd Rashbad iit ti^diinarks al DsFiihiaa Softwi
maliaral iris is a rtgisttrtJ Iradmarl al llaO
Circle Reader Service #64
11 Cafll-![K!-77|.3m lannlami
REVIEW
“ On Cue
"" Interplay’s VIRTUAL POOL Is
* The New King Of The Billiard Green
j by Paul C. Schuytema
■;j
■' i
F or MR, roQi. is on’k of 'fhose oo-
CASIONAl. JOYS OF I.IFE. I’M AWTUL
AT THE (iAME — NO I'OOl. TABLE
graced the basement of my
childhood liome — but I’m still
oi'the opinion that one ol'the best things
in life is to pull on a I’rosty mug, shoot
the breeze, and shoot some lame-o 8-
Ball with a buddy.
inrtual Pool
Price: No SRP
System
Requirements:
IBM compatible
386 or better,
2 MB RAM, VGA
graphics, 2 MB
hard drive space,
CD-ROM; sup-
ports Sound
Blaster and com-
patible sound cards.
# of Players: 1-2 (modem and network)
Protection: None
Developer: Celeris
Publisher: Interplay Productions
Irvine, CA
(800) 969-GAME
As a kid, 1 had that (juirky little pool
game, the one advertised by Don Adams
(of Gel Smart fame); 1 think it was called
“Pivot Pool.” On my Atari 800, I also re-
member having a pretty decent pool
game cartridge, Both were llin, but they
really weren’t pool — (hey were games
based on pool. And that is the difference
between any other comj)uter pool sim
and Interplay’s Viri uai. Pool — eveiy-
thing else roughly appi'oximates pool;
Virtual Poolm pool.
NO SMOKING ALLOWED
The first thing you notice in ViR'i'tiAl.
PcK^L is its elegant shooting interface. I'o
shoot, you use your mouse just like a
cue: a little back and forth jiggling ac-
tion to pi'cpare for the shot, then a cjuick
slide (iuAvard and — crack! — you send the
cue ball on its course. I can't overempha-
size the brilliance of this simjde inter-
Oice. Sliding your mouse doesn’t provide
all the tactile feel of a real cue, but it
does provide the same basic range of
motion. M\ of this adds up to extreme
believability and playability which,
when combined with the dead-on
sound effects (you’ve got to hear it to
believe it), will almost totally suspend
yoiii' disbelief. Only a green, feh-on-
slale mouse pad could make the expe-
rience any more convincing,
VtRTUAl. Pool is a comj)lete multi-
media package, but the meal of the
game is the 3D pool engine, 'fhe pool
table is modeled in real-time 3D at res-
olutions up to 1024
X 7(i8, depending
on your video card.
The table is the only
object in the virtual
world, which is good;
it would have been
veiy easy for Celeris
(the designers) to toss
in a useless and an-
noying background
scene. By using the
mouse you can rotate
and zoom anywhere
on the table, from a
distant, bird’s eye
view of the whole
slate bed to a myopic
ciose-u]3 of the nine-
ball’s ochre stripe.
Shooting, as previously mentioned, is
simi)le as can be: Just aim yixir stick with
the mouse, hold down the “S” key (for
“shoot”), and slide your mouse fonvard
to take the shot. Total learning time for
a basic shot: aboul three and a half sec-
onds. Of course, you can get as Minneso-
ta Fats as you want with your shots. Since
Virtual Pool’s 3D engine not only
models ihc position of the ball, but the
rotation as well, you can raise up the butt
of your ctie, move the strike ])oini off
center, and execute a flawless masse shot
(yes, it’s as hard to do in \dRi UAL Pool,
as it is in real pool).
There is one pn^blem with the mouse
interface. 1 found it increasingly fmsirai-
ing using the mouse for a power shot,
like a break shot. When I really needed
to whack the cue ball, 1 would just end
up spinning the mouse ball and getting
some very odd results. I tried both a
chea|)-o mouse and a hefty Microsoft
mouse, bill both sulfered the same pou'-
er shot problem.
116 COMPUTER GAMING WORLD • AUGUST 1995
The #1 Entertainment CD MAG
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© 1995 Interactive Publishing, Inc.
Circle Reader Service #111
; THE DEFINING MOMENT
riic defining moment ol' my expevi-
j ciu:c with Virtual Pool was in my first
game. 1 liad an across-(he-iabie shot tn
jj ! sink the seven ball, wliich was nesting
deep in the corner — an easy, easy shot
J ' for anyone who has played even a mod-
icum of pool. But as for myself, well. I
^ ; can sink this shot about live percent of
I the time. I just don’t have the steady
; hand needed to send the cue ball along
■J ■ the proper path. So I tried the shot and I
mis.sed, just like I would on a real table.
I Any simulation that can accurately mod-
I el my short-comings has my respect.
For the casual pool gamer, or those
who just want to mess around, you can
! just play slojD, or you can rack the balls in
j any game formation you want (8-Ball, 9-
Ball, etc.). In this practice mode, you
have at your fingertips a plethora of
helpful little goodies. The Tracking op-
tion can show all of the hall path vectors
; for any shot you care to make, an indis-
pensahle aid when you are first learning
how to nail a bank shot. You can also
undo your last shot, or replay a particu-
larly exciting shot (this is available within
a game too) at vaiying speeds; in super
slow motion, I finally understood how
j putting english on the ball really works.
I Pool is one of those great games, like
darts, in which you can have just as much
! fun screwing around by yourself tuning
I uj3 your game as you can with some
i friendly competition. Vir'I I'.ai, Ptxtt.’s
computer opponents range in skill level
from drunk and blind to Willie Mosconi.
My only quibble with the computer op-
ponents is that their names are hideously
stupid (Mrs. Offen? Come on!) and to
make matters worse, you can’t edit their
names. The AT isn’t bad, and there is no
• way I’m even close to besting “Dead-Eye
Dan", but it appears to be based on some
i sort of scaling of shot ability, rather than
} j)ool abilit)'. Even the lamest of the lame
computer players always go for open
' combination shots, showing tactical skill
j and knowledge far beyond their shoot-
ing ability.
: Of course, it’s always more fun to play
t against a fiesh and blood opponent, to
; heckle and be heckled while trouncing
j or getting trounced, 'riiankfully ViRt’L'At.
1 Foot, has more options than anyone
could want. All the standard games are
available: 9-ball, 8-ball, rotation and
straight jjool. \'ou can hotseat, each tak-
ing turns on (he same system, or you can
hook up over network or modem,
Strangely enough, in this day and age of
network gaming, I found holseatitig the
most elTective and the most fun — pool’s
a social game alter all,
ViRi UAi. Pool, also comes with a multi-
media rel’erence section. There is a nice
humorous animated histoiy of pool, and
I didn’t mind the small video presenta-
tion window. I actually learned quite a
bit. Some decent tutorials, using the Vir-
■fUAt- Foot, engine, are also included, hut
they are non-interaclive. It’s as if (he de-
signers simply did a video capture of
someone ])laying around in the sim por-
tion of the game and then compressed it
into a PC movie format. .And there’s also
some neat footage of “Machine Cuin”
Eon Batera (in one clip he runs a table in
under 90 seconds, hence the name) in
action. I would have like these clijjs
much better if, after each demonstrated
shot, I was given a cliance to do the same
Ihing.
MIS-CUES
Despite it’s sparkling nature, I do htive
a few problems with Viril ai. Pool.. For
starters, the music is just awi'ul. With the
game shipping on CD-ROM, aiul no real
need for IMiise type conqjo.se-on-the-lly
music, there is no reason lor such
abysmal FM renditions of 7'/tc EnterUihier
and other “pool hall classics.’’ It just
gives me a headache.
One glaring annot ing error exists in
the “call \our pocket” games. You don't
actually call your shot; VtRi t:Ai. Pool, as-
What A Masse!
T he masse shot is easily the tricloest in all of
pool. In fact, many pool halls ban the shot,
because beginners will more than likely miss the
cue ball entirely, and slam the cue into the felt,
tearing a nice six-inch gash. Fortunately, Virtual
Pool isn't so picky, and the simulation, while re-
alisbc, doesn't model tom felt.
A masse shot is a controlled curve, giving an ex-
pert player an open shot in even the most tricky
of situations. In games such as 9-Ball, when
you must hit the lowest ball first no matter
what, it can mean the difference between a
championship trophy and a box of off-brand
mac and cheese.
The secret to making your ball cun^ is to put an
incredible amount of spin, or english, on the cue
ball. To do this, you must raise up the butt of the
cue, so that you are shooting down at it. You
want to strike a glancing blow, so you have to
adjust the strike point in Virtual Poa. You proba-
bly need a cue angle of at least 70 degrees. In
masse shots, the balls cuive to the side that you
are striking. That means, in our example, since
we want a right curve, we want to strike the ball
on the right side. Because of the odd way a spin-
ning ball moves, you also need to strike towards
the front of your ball, instead of behind, as com-
mon sense might dictate. You have to hit a
masse shot very hard to get the right spin, but
only practice can tell you how to precisely aim
your shot. Good luck!
ACCELERATED MASSE The top screen shows the
path the correctly performed masse shot will
take: skirting around the 4 and 1 1 balls to sink
the eight ball. In the bottom screen we observe
the lie a little closer, just before the shot. Notice
the strike point (the blue dot) is to the right and
front of the ball. Also note that the angle of the
cue to the table is a hefty 75 de^ees.
118 COMPUTER GAMING WORLD • AUGUST 1995
Full Throttle' scorches the screen lite an exhaust pipe oa an exposed lee.
Tou're Ben - deserted, left for dead and (rained for murder, You’ll do anythine to
clear your name. Uiie running hie rigs off the road at iOO mph. And if a few
hutt-uely hiters get the crap iicted out of them in the process, hey, that's life.
It's hie bad bites, big bad gangs in a big bad world. It’s Full Throttle.
Where the courtroom is the street, and the judge is a tire iron.
sullies it knows wiiicii pocket you’re
looking for. This works just fine about
90% of the time, but 1 encountered more
than a few situations where the sim’s as-
sumptions were dead w'rong. Worse yet,
you’ll end up with a foul ii' you sink the
shot you would call.
I also found myself wondering why In-
terplay chose to use such a complex
video .setup system as opposed to a sim-
ple universal VESA driver like UniVBE. I
spent the first 15 minutes after the initial
installation tiying out numerous ciyptic
drivers, none of which precisely matched
my video card. I finally did manage to
find a high resolution driver tliat worked
with my card, but it
was needless frtistra-
tioii — a universal
VESA driver would
have taken up a lot
less time and is a lot
more user-friendly.
DOWN AND DIRTY You can also get up close and personal with the balls to
check angles or the placement of the cue tip on the cue ball.
EIGHT BALL IN
THE CORNER
POCKET
Limitations aside,
ViR'i’UAL Pool is an
elegant product that
has the unique ability
to be both an excit-
ing game in its own
right and a tmly use-
ful tutorial for the
real game (for those of us with a several
thousand dollar computer in our base-
ment, rather ihen a several thousand
dollar pool table). 1 did test out this liy-
pothesis. Before I began “working” on
this review, I went down to die local pub
for a brew aiul a game. As expected, I
was awful. After a week of hard play with
Virtual Pool., I tried my luck again on
the felt and slate. I was by no means per-
fect — 1 still couldn’t even make a decent
imitation of a masse shot — btit 1 did
manage a run of six bags in a row, which
is unheal'd of for yours tmly. All, the val-
ues of virtual education, ir
THE EDITORS SPEAK 1
VIRTUAL POOL
RATING
PROS riuid, iiiaiitive simulation of
billiards with an excellent control in-
terface. Great 3D representation of a
pool table and ball movement.
CONS Insipid music, non-interactive
multimedia tutorials, and minor
gameplay problems.
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120 COMPUTER GAMING WORLD • AUGUST 1995
Circle Reader Service #307
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INiEf?ACTIVE OUARTERLr
AMERICA’S PREMIERE ADULT CD-ROM MAGAZINE
REVIEW
■j :
Jf
Ghouls Of
The Gridiron
Blood Bowl, The Brawl-Ball Boardgame, Blitzes Its Way To The PC
by Martin E. Cirulls
L ong ago, wiii' n TSR Inc. was s'I'ili.
CONSIDERED A BENEVOLENT EN'ITH'
AND DRr{GO\’ MAGAZINE WAS MORE
fun to read, an odd little game was
discovered amidst the monthly
pages of Tolkien worship/exploitalion. It
involved a field, a ball and a bunch of
monsters who could barely decide be-
tween killing each other and scoring a
touchdown. A few years laler, the lledgling
Games Workshop group IVoin jolly old
England took the idea and combined it
with a very basic version of iheir Warham-
iner fantasy combat sys-
tem to produce Blood
Boxol (BB). Now, ten odd
years and three major
incarnations later, the
boardgame has made
that nigh-inevirable leap
to the computer screen
with the help of Mi-
croLeague and Subway
Software.
THE GORIEST
YARD
Blood Bowl bills it-
self as “The Game of
Fantasy Football,” and
while it is certainly rooted deeply in the
realm of fantasy — the teams consist of
Dwaiwes, Elves, and the like — the term
“Football” is used somewhat liberally.
Wlien )’ou get right down to it. Blood
Bowl is more like monster-rugby than
Bo’s sport. Coaches move their players
across a 15 x 25 grid unhindered by any
notion akin to downs, yardage or plays. All
that counts is getting the ball into the op-
position’s end-zone. And don’t worry
about the kick through the crossbars;
touchdowns are worth a single point and
there are no field goals in sight. Even so,
there are still plent)' of forward passes to
be tlirowii, dropped and intercepted, and
the “blitz” is still in effect.
Wdiile Blood Bowl is actually a mish-
mash of the two major pigskin disciplines,
the computer game does embrace the sen-
sibilities ol' more “serious” sports sims.
Variable weather conditions such as rain
and snow come into play with die expect-
ed effects on gameplay. And in a nice
touch, stadi-
ums have dif-
ferent field
surfaces, al-
lowing the
game to be
played on not
only tradi-
tional grass
but exceed-
ingly painful
stone and an-
noyingly slip-
peiy ice. 'Hie
game play it-
self is like a
traditional
sports game, but pUiyed on a turn-based
schedule wherein you control each play-
er’s moves in .sequence,
THE HUHCHBACKS OF NOITRE
DAME
And speaking of players, what a motley
cTew they are. Unliirtunately, the variety is
more cosmetic than real. Players ai'e rated
in only four categories: Movement Al-
lowance, which rates how many squares a
player can move per turn; Strength, which
dictates how well a monster dumps and
maims other players; Agility, which gov-
erns the realms of dnwing, receiving and
dodging; and finally Annor Value, which
indicates the durability’ and thus the life ex-
pecianq’ of your players. Wliile four stats
do not do much to set species apart, there
are ti number of special skills and jjhysical
abilities that flesh things out a little.
A coach’s turn consists of selecting a
creature with the mouse and moving it
across the lield. Each player has a zone-of-
control (ZOC) that extends into the eight
squares surrounding it; it is in this area
that the player can interact with other sods
unlucky enough to be sharing the field
with him. Offensive contact generally
takes the form of blocking, which takes up
a player’s full turn; this means that there
must be an opponent in your phiyer’s
ZOC at the beginning of the turn in order
to throw a block. Blocks can result in any
or all of the following outcomes, based on
a comparison of strengths and a simulated
die roll: you could push yotir op|)oneni
l^ack a square; knock your eneiii)’ down or
get knocked down yourself; hurt or kill
the other player or get yemr own phty'er
hurl or killed; or nothing at all could hap-
pen. II' a player is not lucky enough to
suirt ofl' face-to-whatever with the enemy,
a move-and-then-block maneuver called n
“blitz” may be perforated with the same
grab bag of results. This is an extremely
handy maneuver for exploiting a hole
made by )'our front line, but a team is al-
lowed only one blitz per tunt, so you must
plan the tittack carefully.
If the player is fortunate enough to
have the ball, he has the option tit any
Blood Bowl
Price: $59.99
System
Requirements:
IBM compatible
486SX or better,
4 MB RAM, VGA
graphics, 6 MB
hard drive space,
2X CD-ROM; sup-
ports all major
sound cards,
modem support
# of Players: 1-2 (modem)
Protection: None
Developer: Subway Software
Publisher: MicroLeague Interactive
Lancaster, PA
(717)872-9959
122 COMPUTER GAMING WORLD • AUGUST 1995
C omniand a single squed or an
entire battalion as any Allied or
Axis naim- and gel ready to rumble' ”
Game play IS fun, easy and gorgeous'
Explosive SVGA graphics and intense anima-
tion.help you feel ihe destruction as buildings ; ^
burn and tanks expjodej All this plus digitized photos
Dl over 200 tanks make Steel Panthebs as.excitliig to
watch as it IS tojIay.Md digitized sound effedts and
thIs.WW II blockbuster will have you running. for coverl
To Opdepiinsit youn retailer
or call 1-800-601-PUY
vuith VIsa/MasterCard '
s. (Noptti Atoerica
STEEL PANTHERS Is a trademark ol Slratejlc Simulalicns, Inc.
©199S Stratepic SImulaUons, Inc. All rights reserved.
Circle Re,.iiier.Shyic3 ^104
1 /
time of either handing the ball off to a
friendly player in his ZOC or passing Uie
ball multiple hexes in any direction to an-
other player. Passing and receiving are
pursuits best left to the highly agile, but
any player is capable of doing the Job and
sometimes a lowly lineman will be the one
to make tliat perfect pass that gets you out
of trouble and into the end-zone.
In theory, once you have moved and
abused all the players under your com-
mand, you then hit the end-turn button
and hand things over to the other player.
Unfortunately, there is another way to end
your turn, one which is almost completely
out of your control. Certain failed maneu-
vers, like dropping the ball, missing a
pass, or getting tackled end your turn au-
tomatically and turn things over to the
other player. For some reason, the too-
clever-for-their-own-good kids at Games
Workshop decided that the game had a
tendency to last a bit long, and introduced
this “feature” as a mechanism to speed
things up in the latest edition of the
boardgame. Most computer gamers will
wish they had left it out of the computer
version, or at the very least made the rule
optional.
While Blood Bowi. is a faithful rendi-
tion of the boardgame and retains much
of the wacky nihilistic post-punk humor
that Games Workshop products are so fa-
mous for, it still has some fundamental
flaws in presentation and gamejflay.
Regardless of how non-standard the
subject matter is, Bi-OOi) Bowi, is basically
a sports game and it really should have
benefited from the vast amounl of work
that has gone into developing that genre.
Instead, we get strange omissions and dif-
ticulties that were ironed out ol'most foot-
ball sims years ago. For example,
valuable gameplay information is
poorly presented or even omitted in
sonte cases. \'Vhen a pla)'cr is blown
otr the field by an injuiy, there is no
infbnnation on the screen other than
a quick graphic of blood s(]uirting
out of a prone figure. To find out the
particulars of who got whacked and
how badly, you have to internipt the
action and check your roster.
Visual information is also lacking.
The prime example is that there is
only a single icon for each character
on a team. If I’m playing as the hu-
man team, all my players look iden-
tical on the field, even the free agent
Minotaur 1 purchased the game before.
You’d think they could have come up with
different icons for different types of play-
ers on a single team. It would be nice if I
could tell at a glance if I am about, to tiy a
block against a fi agile skeleton or a mas-
sive mummy.
At the gameplay level, Bi.ood Bowl is
hampered largely by the incarnation of
the boardgame it emulates. The newest
version may be the one on game store
shelves, but it also is the least play-tested,
and obviously bad ideas like the involun-
uuy turn end should not have been inflict-
ed on computer gamers. Quick and
simple might be good wlien you’re doing
eveiy'thing by hand, but the glory of com-
puters is thtit they can liandle all the te-
dious aspects of detail while leaving you to
enjoy all the good parts. I would like to
have seen an older version of the
boardgame computerized.
Other things detracting from a good
game include: the Itaphazard treatment of
league play (there are only 8 teams to
spread over 64 conference and division
slots); computer teams whose statistics be-
lie their success, like players rushing for
500 yards and passing for another couple
of hundred on the losing side of a 1-0
game; and a mlebook straight out of the
Vague-Guys School of Manual Writing.
The teams themselves are also hopelessly
unbalanced, with the Flalfling and Skaven
(giant mutant rat) teams being completely
outclassed.
Although MicroLeague failed to ship
modem jDiay with Blood Bowo,, they’ve al-
ready released a multiplayer patch.
Ciamers who lc)und the “SotTy, we fooled
you” note inside of the box can
find this patch in various places
on-line.
POST-MORTEM
In the end, what it comes
down to is histoiy. lliose of us
who have been Blood Bowl fans
through the years will find our-
selves enjoying the computer-
ized version, with its clever
morsels of eye-candy and dedi-
cation to the boardgame. Of
course we’ll be gi'iping all the
way. Newcomers, especially
sport sim fans looking for a lit-
tle diversion from their usual
fare, will probably get a big kick out of
their first few games, but ultimately they’ll
become frustrated with Blood Bowl’s
clumsy mechanics and gameplay. ir
THE EDITORS SPEAK]
BLOOD BOWL
PROS Great subject matter and easy
jDla)' will draw players into the stadi-
um.
CONS Poor choices in design and
presentation may have some scream-
ing for blood by the fourth quarter.
THAT’S THE WAY THE HEAD BOUNCES The ultimate goal
in of Blood Bowl is to score, kill, and maim, not neces-
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BttleTech Compnd CD $33
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History ol the World
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Breakout: Normandy
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La Bataille d'aurstaedt
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Fury ol the Clansmen $29
Kingmaker
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Britain Stands Alone
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Talisman (3rd Ed)
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Gateway to the Stars $22
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Campaign to Stalingrad $29
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The Hobbit Adventure
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Kremlin Mod./Revolullon $8
D-Day
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Blue & Gray
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Titan
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Napoleon at Austerlilz
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Hacker 2 $16
Maharaja
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Danger Zone
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Bobby Leo; A.C.W.
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Vampire; Starter Deck
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Napoleon on Ihe Danube St 9
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Days ol Decision II
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Civil War
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Warhammer Fantasy
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Napoleon’s Battles 2
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Imperium, 2nd Edition $20
Pax Brilannlca
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Fire in the East
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Embrace Angry Wind
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Warhammer Quest
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Napoleons Italian Camp $22
Merchant of Venus $25
Republic of Rome
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Flat Top
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Gettysburg
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MODERN
Napole's Leipzig Cmp
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On the Edge Booster $2
Supremacy, 3rd Edition $42
Hitler’s War
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Guns of Cedar Creek
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6lh Fleet
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Napoln Peninsula Cmp $22
On the Edge Starter $8
Supremacy Mega Map $25
Last Blitzkrieg
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Leo Takes Command
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Across the Suez
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Napoln Russian Camp
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Supremacy Res Dck 2
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Lultwalte
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Lee Vs. Grant
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Aegean Strike
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Napoleons Later Btlles $25
Rage Starter Deck $9
The Now Acquire
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Midway
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Roads to Gettysburg
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Attack Sub
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The Napoleonic Wars
$31
Roadkill $19
Viceroys
$25
Naval War
$12
Stonewall in the Valley
$29
Back to Iraq
$18
War& Peace
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Silent Death $42
We the People
$29
Operation Crusader
$29
Thunder at Crossroad
$27
Battlefield Europe
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Wellington's Victory
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Silent DeathiRulebook $15
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Over the Reich
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Central America
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Panzer Leader
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Run Silent, Run Deep
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Blood & Iron
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Auction
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Third Reich
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Quest for the Ideal Male SI 5
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Stand & Die
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World in Flames
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'CALL OF
CTHULHU’ is a
roleplaying game
based on the works
of H,P. Lovecrafl, in
which ordinary peo-
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unspeakable.
Except for dice,
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in this book. SI 6
© CALL Of ^
Cthllhu
RPG: FANTASY ■ RPG: FANTASY
'BRITANNIA' is a
new multiplayer
game about the
1000 year histoiy of
the birth of Britain.
Play begins wth the
Roman invasion of
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invasions by
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Each of the sixteen
game turns repre-
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years. Each player
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RPG: FANTASY
RPG: HORROR
RPG: HORROR
RPG: SCI-FI
ADD 2ND EDITION RULES
Dungeon Masters Gde SI 6
Monster Manual SI 9
Players Handbook S19
Audio Adventures
First Quest S22
Hall the Heroes S12
Karamelkos S22
Night of the Vampire S12
Red Steel Campgn Exp S22
Track of the Vampire $13
Track of the Werewolf $13
Dark Sun Accessory
Complet Gladiator S13
Dark Sun Boxed Set $17
Dune Trader $10
Slave Tribes $10
Terrors of the Desert $12
Valley of Dust & Fire $10
Dark Sun Sourcebook
Cily by the Sill Sea $19
Citystate otTyr S10
Dragon Kings Hrdbound S16
Elves olAthas SlO
Ivory Triangle Camp Exp $16
Will and the Way $12
FR Boxed Set
City ol Splendors $19
Elminsler's Ecologies $19
Great Khan Game $11
Horde $15
Maztica FHealm Seting $16
Menzoberranzan $22
Ruins of Myth Drannor $16
Ruins of Undermntn $19
Ruins ol Undermntn 2 $19
F R Sourcebook
Aurorais Whole Catalog $8
Code ol the Harpers $13
Dalelands $9
Draconomicon $13
Drow ol the Underdark $13
Elves ol Evermeel $13
Gde to Forgotten Rims SI 3
Pirates of Fallen Stars $13
Veto's Guides each $9
Monstrous Compendium
Al-Qadim Creatures $10
Compendm Annuar94 $15
DarkSunt $11
Fiend Folio Creatures $1 0
Greyhawk Creatures S9
Kara-Tur Creatures $15
Mystara Monstrous Cmp 815
Outer Planes Creatures $1 1
Planescape Monstrous $15
Ravenloft Appendix 3 $15
Ravenlott Creatures $10
Spelljammer Creatures 1 $9
Planescape '
Campaign Sotting $25
Planes of Chaos Boxed $25
Planescape Accessories
In the Cage:Gde to Sigil $13
Planescape Adventures
Deva Spark $9
Eternal Boundary S9
Fires of Dis $9
In Iho Abyss $9
Well ol Worlds S13
Ravenloft
Castle Forlorn $16
Island ol Terror $10
Ravenloft Camp Setting $25
Ravenloft Setting $16
CASTLE FALKENSTEIN
Cstie Faikenslein $25
Castle Falkenstein Sit S19
Comma II Faut $12
DICE POLY MEGATUBES
Opaque Set Assorted S3
Pearfescent Set Assort $6
Transparent Set Assort $5
Twinkle Set Assorted $6
INDIANA JONES
I Jones & Gtdn VampireS16
I Jones & Rising Sun $15
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Raiders ol Lost ArkS-bk $19
ARS MAGICA
Afs Magica 3rd Edition $19
Black Death S1 1
Deadly Legacy $10
Festival ot the Damned $10
Maleficium $15
Mid Smmer NghI Dream $1 0
Trial By Fire $7
GURPS
Bestiary $14
Bunnies & Burrows $14
China $14
Clilthangers $11
Deathwish $7
Espionage $14
GURPS Fantasy, 2nd $15
GURPS Rulebook, 3rd $16
Hig-Tech 2nd Edition $14
Magic Items 2 $14
Martial Arts Adventures $14
Martial Arts $13
Operation Endgame S14
Psionics $14
Supporting Cast $14
Timeline $14
Ultra-Tech, 2nd Edition $14
Update, 2nd-3rd Edition $5
Vehicles $16
GURPS Fantasy
Camelot $14
Conan $14
Fantasy Adventures St 4
Fantasy GM Pack $8
Grimoire (Reprint) $14
Magic, 2nd Edition $14
GURPS Times
Aztecs $14
Imperial Rome $14
Robin Hood $14
Scarlet Pimpernel $11
Vikings $14
WARHAMMER FANTASY
The Enemy Within V. 1 $11
Warhammer Fantasy, $19
CALL OF CTHULHU
1990’s Handbook $11
Advnt in Arkham Cnlry $14
Arkham Unveiled $16
Blood Brothers 2 $15
Blood Brothers $15
Cairo Guidebook $10
Call of Cthulhu, 51h $16
Creatures of Dreamlnd $13
Dire Documents $7
Encyclopedia Cihulhlana $9
Investigator Compnion 2 $10
Keeper’s Compendium $11
Keeper's Screen, 51h $12
London Guidebook $10
Miskatonic Universily $10
Myst of Sepent Mound $14
Sacraments ol Evil $14
Secret Societies $14
Strange Aeons S11
Taint ot Madness $16
Ye Book ol Monstres $10
Call of Cthulhu Adventure
Cthulhu Casebook $15
Curse of Cthulhu $15
Dark Designs 1890 $14
Dreamlands 2nd Edit $13
Escape Irm Innsmouth $16
Fatal Experiments $14
Fearful Passages $14
Great Old Ones $13
Horror on Orient Exprss $29
King ol Chicago $10
Mansions ot Madness $14
Return to Dunwich $14
Ties ot Miskatonic Valley $14
Thing at threshold 20 $13
C of Cthulhu License Item
Devil's Children S6
Dwellers in the Shadow $1 4
End of the World $13
Grimlock Isle $13
In the Time of Lovecrall S7
Lurking Fears $13
Walker in the Wastes $15
Whispers in the Dark $12
GURPS HORROR
Creatures ol the Night $14
CihuIhuPunk $16
GURPS Horror $14
Mage:The Ascension $16
Vampire Companion $1 6
Vampire: Masquerade $16
Werewolf: Apocalypse $16
MAGE
Ascenlion’s Right Hand $13
Book ol Madness $13
Book ol Shadows $15
Chantry Book $15
Chaos Factor $13
Digital Web 813
Mage $19
Sons of Ether $10
Storyteller's Screen SB
Technocracy: Iteration X $10
Verbena $10
VAMPIRE
Storyteller's Handbook $15
Storyteller's Screen $10
Vampire, 2nd Edition $19
Vampire Players Guide $18
Vampire Adventure
Blood Nativity $5
Dirty Secrets of BIk Hnd SI 3
Elysium: Elder War $13
Hunters Hunled $10
WEREWOLF
GM Screen $10
Werowoll, 2nd Edilion $19
Werewolf Adventure
Rile ol Passage SlO
Under a Blood Rd Moon $10
Valkonburg Foundation $10
Ways of the Wolf $10
WRAITH
Characler’s Kit $10
Sloryloller's Screen $10
Wraith $19
GURPS SCI-FI
Allens $14
Atomic Horror $14
Callahan's Xtime Saloon $14
Cyberpunk Adventures $14
Cyberpunk $14
Cyberworld (Reprint) $14
For love of Mother-Not $8
Lensmen $14
Robots $14
TimeTravel (Reprint) $14
Time Travel Adventures$14
War Against the Chtorr $1 4
STAR WARS
Star Wars Hardcover $19
Star Wars Sourcebook $18
Star Wars Adventures
Battle for Golden Sun $10
Black Ice $10
Crisis on Cloud City $10
Death in the Undercity $10
Domain of Evil $10
Jedi's Honor $12
Mission to Lianna $10
Otherspace2: Invasion $10
Planet in the Mist $10
Riders of Maelstrom $10
Scavenger Hunt $10
Scoundrel's Luck $12
Strike Force: Shlntipole $10
Star Wars Sourcebooks
Classic Campaigns $13
Dark Empires $19
Dark Force Rising $15
Miniatures Companion $13
Miniatures Rules, 2nd $15
Rebel Alliance $18
TheJedi $19
Wanted by Cracken $1 3
Star Wars Supplement
Creatures of Galaxy $13
Dealhstar Companion $13
Fantastic Technology Si 3
Gamemaster’s Screen $10
Planets of the Galaxy 3 513
BAO Publishing
Presents the Complete PC Aviation Experience.
BAO Publishing, developers of Microsoft® Flight Simulator™ presents the
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flight Si»/H/iifor Flight Shop puts the tools in
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0199-1 Urine Ailwiik Or.ViHit/iil/oii, I.Ul. it ii registercil tniilmark of Microsoft Corporatinii. flight SimuUilur is ii rcgiskml Iriulmnrk ofllrinrA. Artwkk. F.iiropc I was ilesigiied for RAO by Alting
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The Red Baron Lives!
'I'lir. MAJORI IT
OFSlMlIIAnON'S
ARK l-lASilb:S IN
the pan —
they’ve hot for
a lew months,
but soon
they’re gone
and forgolien.
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sionally iind folks still playing Chuok Y1v\(;kr’.s
Air (k)MiuT, Skcrki Wkapons ok tiik Ll'fi'wakkk,
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Dynamix’s Rkd B.aron.
'Iliese classic simulations remain fun, but the)'
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Many don’t support alteniaie input devices, while
others don’t mn well on fast machines, ;md some
just suffer from a limited number ol' missions or
gamej)Iay options.
If nostalgia strikes, don’t let ihese setbacks
keep you away from the cockpits of your lavorite
old (light simulators. 'Fhanks to the elforts of
some cude-sav\y flight sim fans, there are add-
ons galore in the freeware and sluireware arenas
that can bring old sims up to speed.
BARON TOWN
'Fake, for example, Rkd Baron. Released in the
dark ages of 1990, this sim (i'om Damon Slye’s
team at Dynamix featured a revolulionar)' (light
model complete with realistic spins and eiierg}'
bleed. Amazingly, Rkd B.\kon is still selling today
as part ol‘CD-ROM bundles with other Dynamix
flight sims.
In the (Ive years since Rkd Baron’s release,
only Origin’s Wings ok Glory has ciiallenged it
for the title of best World
War I sim. Btii Rkd Baron
does have some problems on
today's PGs. It runs loo fast
on Pentium systems, which
not only alfects realism and
gamepiay, but also screws up
the program’s AI calctda-
tions. Also, its support of en-
hanced control devices isn’t
up to par with modern sims;
rudder sup]^orl isri’i propor-
tional, and extra buttons and
view hats are ignored on
non-progranin table devices.
Programmers have j)oked
around in Rkd Baron’s pro-
gram and data files ovei' the
yeai-s and found workarounds
ON THE RADAR
This month in simulation news...
Spectrum HoloByte's Falcon 4, the next sim in the popular air combat series,
will probably be slightly delayed by personnel changes on the project's develop-
ment team. Spectrum recently laid off several key managers in the group, and
will be restructuring the team.
In other personnel news, Frank Savage, the lead programmer of Origin's Wing
Commander 3, has moved on to a new interactive division of FASA, the company
that made its name with the BahleTech line of games. Will Savage be using his
experience with space simulations to create new BattleTech projects?
Papyrus Software, creators of IndyCar and NASCAR RAciNO, are working on a
new, enhanced version of IndyCar. IndyCar Racing 2.0 will essentially bring the
original game up to the graphic and realism levels of NASCAR. SVGA graphics,
new sound effects, more realistic handling, and the ability to connect to Papyrus'
new multiplayer online service will be key features.
And while we're on-line, Domark has finally launched Confirmed Kill, the multi-
player WWII combat game, on the Internet. For more information on how to get
connected call Domark tech support at (41 5} 513-8929.
SOFTWARE
PATCHES AND
HACKING UTILITIES
GIVE NEW LIFE TO
OLD SIMS
by Denny Atkin
AUGUST 1995 • COMPUTER GAMING WORLD 129
lor these limitations. Checking Com-
j)iiScn'e’s flight sim forum (FSForimi) I
ibund dozens of patches, 'I’SR-s, and mis-
sion files designed to bring Rmd B.-xron up
to par. While we wait for Ri:i) B.ARttN II,
these enlianc'cments can make the golden
oldie fly like a factory-fresh sim. Alter aj)-
plication of a few of these patches, about
(he otily thing tiiissing from Rko B.aron is
SVCiA grajdiics.
THE X PILE
The simplest way to bring Rr.o Baron
up to sjjeed is with Bob Church’s XB.aron
j)atcli. Tlie most recent version as of this
writing, XBaron 1.46, addresses nearly all
of Ri'.i) Baron’s problems on fast ma-
chities. Most significant is the Imame Rale
Limiter, which keeps screen updates from
taking place so fast tliat the program does-
n’t operate properly. Ri;n Baron does
flight model calculations between screen
updates, and if those updates take jjlace
too (juickly, then the program doesn't
have time to complete its calculations,
making airciuft control difficult and caus-
ing computer-controlled enemies to fly
strangely. XB.aron limits the frame rate so
that your Sopwith Camel won’t speed over
the landscape
like an F- 1 5.
'I'hc screen up-
dates still look
silky smooth,
though.
Fhe Frame
Rale Limiter
also works in
Rrn Baron’s
VCR mode
and fixes a
j)rol)leni that’s
plagued all the
Dynamix fliglu
simulators. If
you record a mission on a Pentium 90 and
display it on a 486/33, the tape doesn’t
play back properly. If both systems are
running an XBARc;)N-patched version of
Rkd Baron, thougli, eveiything plays back
at liie jjroper speed. XBaron also adds
new functions for manually accelerating or
decelerating tape playback.
XBaron also adds one ol'lhe most flexi-
ble joystick conliguratioti screens I’ve ever
seen. You catt set a dead zone where stick
movement has no effect (great if your Joy-
stick doesn't center precisely), atid adjust
joystick sensitivit)' by altering the response
cuivcs for each axis.
Red B.aron does support ati tmalog
throttle and rudder pedals, but otily in a
veiy limited fashion, 'Fhe itijiiitswork as if
they’re coming from the keyboard — tnov-
ing the throttle jumps the sellitig by 10
jjcrcetit, and hitting the rudder jiedals
makes the rudder deflect 100 iiercetU.
XBaron patches the throttle to work as a
true proportional tlirollle, making for
smooth engine adjustments. It tilso sup-
ports proportional rudder resjionse, so
you can kick the rudder over a little or a
lot. You can even set iiji a partial aiferon-
nidder litikage so the jilatie will realistical-
ly roll a little wlien the rudder jiedals are
depressed.
Up to four joystick billions can be pro-
gi-ammed ftir a \'arieiy of functions, includ-
ing setting various views, “bliiiping” the
engine power, and unjamming tfie guns.
XB.aron 1 .46 also supports the 'Fhrust-
master-style view hat, but not tlie one tin
the CM Flightstick Pro.
Once XBaron is set iiji liy patching the
Red Baron executable and running XB-
Setui’, it’s completely iransparent. The
freeware program works on tiolh the origi-
nal floppy version of the
jjrogram, as well as tlie
slightly enhanced CD-
ROM ujxlate.
CASTING A HEX
XBaron makes some
changes to Reii Baron
to make it smoother
running and easier to
control, but it doesn’t al-
ter the gamejilay. If you
want to dive into Reii
Baron’s guts and
change how it works,
Joe Scoleri’s RB-He\ 3
is the jiackage for you.
It includes a hex editor
and a full cxjilanation
of the various values in Rf.n Baron’s data
files so that you can go in tind change al-
most any value in the siniulalion. You can
alter aircraft performtmee, gun field of
fire, seivice ceiling, wing sirenglli, and a
host of other values. If you don’t feel one
of the planes really perfonns like the real
thing, change the performance. You can
even use the patclies to alter an existing
aircraft so it simulates another fighter not
included in Red liARON. One warning:
Hex editing is a bit dangerous. If you alter
the wrong value, you can cause the pro-
gram to malfunction or even crash. But
the program is pretty easy to use, and if
you follow the detailed instructions you
should have no jiroblems.
Along \vith the editor, RB-Hex includes
a number of prebuilt patches. You can use
these to lessen the likelihood of mid-air
collisions, make wing strength more realis-
tic on some of the fighters, turn some sin-
gle-gun planes into twin-gunners, and
adjust some improper jmrformance val-
ues. My favorite additions, though, are the
Blitz Machine fighter and lilitz. Bomber,
ultra-powerful and completely unrealistic
XBaron
Version 1 .40
CopyriahtC) 1995 All Rlshts
SNOOPY VS BARON X Bob Church’s XBardn utility makes Red Baron
playable on today's machines through such features as a frame rate lim-
iter and an advanced joystick configuration utility (pictured).
Sit . ;l ' V |IJ It M D IS .1) 'I I'; Sli i't
Elevator Hediun Red
Riiddor Vollow
OHS • Bove cursor
Upper Hing HediuA Blue
Lower Hing Off-Hliite
♦ / - • change color
HtiNPLEV CD RiiHB Data
HtBWBBI Dark Red
Cowling Ian
ESC • plane ALT-
THE ART OF FLYING Devise your own aircraft color schemes with Joe Scoleri's RB Color
utility.
130 COMPUTER GAMING WORLD • AUGUST 1995
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Circle Reader Service #99
RED BARON PATCH ROSTER
phincs thiwn in Just for fun. 'I'he Blitz
Miichine is a blast to fly when you want to
mow flown cvciyiliing in yoiif |)alh (imag-
ine (lying an A-10 in the first AVorld War).
Like XBaron. RB-Mkx is freeware.
A PLAME OP A DIFFERENT
COLOR
J4^
Also li-()in f(je Scolcri tomes RB Color,
a neat little utilily that lets you customize
aircraft color schemes. If you've always
wanted to lly a Sopwitli Snipe with yellow
wings and a blue (itselage, now you can.
\ou might want to dtiplicalc a jjarticular
ace s color scheme, or perhaps change
both enemy and allied aircraft to the same
color scheme to make combat even more
challenging. The unregistered version
onlv lets yon lly color-altered Sopwith
.Snipes and Fokker D.VIls, but the SIO full
j)rograni lets you alter the paint job on
any lighter.
I here are a host of other patches avail-
able. You can turn a Sopwith Came! into
the later Sopwith l)oij)hin, use Acf.-Con-
t Roi, to revive dead pilots and edit your
ptiot roster, tind even fix improper plural-
izations in the Mission Buii-t)KR. Histoiy’
buffs can use Craham von Cree’s
RICiHTH patch to change Red Baron to
reflect that Richiofen flew a Malberstadt in
) anuaiy , 1017 when his Albatros was dam-
aged, and a Pfalz in Kebmaiy, 1918 when
airframe failured gTounded Fokker Dr. Is.
Once you’ve line-tuned the sini, check
out the dozens of custom missions lor the
Red Baron Mission Buiijikr available on-
line. Some of these reenaci historical bat-
tles, while others simj^ly create challenging
tactical scenarios.
UPDATES ABOUND
Red B.aron’s not the only sim with unof-
ficial patches. Break oui your modem or
browse your local PD/shareware library
and you’ll find fixes and enhancements for
Falcon 3.0, Secrei' Weapons of the
Luei-wafee, Acf.s Over Europe, and a host
ol’ other siins. Even recent sims have al-
ready been enhanced by enthusiastic pro-
grammers — there’s a patch floating
around (he Internet that lets you fly any of
the jdanes in EA's U.S. Na\A' Fichters.
Flappy huniing! 4r
The filenames listed here are listed as they ap-
pear in CompuServe’s FSFonim. You should also
be able to find them on most online services
with similar names.
XB146.Z1P XBaron 1.46
RBHEX3.ZIP RB-Hex3
RBCEDIT.ZIP RBCo!orl.3
DOLPHN.ZIP Patch Sopwith Camel to perform as a
Sopwith Dolphin
ACRB.ZIP Ace-Control, for reviving dead pilots
and editing rosters
RBUNIT.ZIP GIF maps showing ground unit and
landmark placement in Red Baron
RBCD.ZIP View hat and extra button TSRs for the
CD-ROM version of Red Baron
RBSTIK.ZIP View hat and extra button TSRs for the
floppy release
RBMBP.ZIP Fixes pluralization errors in the Mission
Builder
R6C0NF.ZIP Official Dynamix patch to fix problems
with saving configuration information
RICRTH.ZIP Alters the planes Richthofen flew dur-
ing 1917 and 1918
FK-D7FZIP Turns the Fokker D.VII into the D.VIIF
with a 185 hp BMW engine
MBPTCH.ZIP Enables new aircraft and aces from the
Mission Builder in Career Mode
RBEDIT.ZIP Lets you edit pilot status
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132 COMPUTER GAMING WORLD • AUGUST 1995
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A Looking Glass
Technologies
Production
All nnhis reserveci
PREVIEW
The Danger Znne
Spectrum HoloByte’s ToP CuN Targets A New Squadron Of Mavericks
by Mike Weksler
A r THE ONSET OF I'llE VIETNAM
WAR, U.S. EIGilTER AlRCRArr WERE
ARMED WI l'H AIR-TO-AIR MISSILES
capable of shooting down targets
oiiisicle of a pilot’s visual range.
U.S. militaiy tacticians assumed that with
tile ncAv king-distance capability of these
missiles, the days of close-in dogfighiing
were long gone. So conlident were these
tacticians that the earliest F-4 Phantoms
weren’t even equipped with guns.
Pilots of these F-4s found themselves in
an odd situation, 'fhe restrictive rules of
engagement retiuired them to visually
identify targets iirior to attack. However,
once a fighter was close enough to visual-
ly identily a Mi(i, he was often too close
to use his missiles, yet close enough to
engage with guns. When U.S. air losses
grew at an alarming rate, guns were
quickly returned to the Phantoms, and
“old (ashioned” dogfighting skills were
EVITV/
Game SAW
elopm
Dev
Klilil) l\ LlGItV/ You don't want to be on the receiving end of “Maverick's" F-
14 Tomcat. Notice the pop-up windows with the “God’s-eye” radar on the left
and a missile camera view on the right, depicting the action as seen from
another enemy aircraft.
•ecognized
as being Just as important as
the newfangled missiles.
As more jiilots engaged in dog-
lights, and as U.S. air losses mount-
ed, the Navy recognized the need
to teach the line art of doglighting
to a new generation of fighter pi-
lots. It was our of this need that a
new type of air combat training
program was born, a program
called Top (inn.
When Spectrum HoIoByte set
out to design yet another modern air
combat simulation, they recognized a sim-
ilar need to train new |)ilots. fhe software
shelves are stocked liill ofcoinplex, realis-
tic simulations with inaiuials as thick as
bricks, all ol' which are daunting to the
newcomer to llight. So, like the Navy did
more than 20 years ago, Specinim set out
to design a new
type of air com-
bat training pro-
gram, a sim-
ulation designed
to teach new pi-
lots fhe fine art
of modern air
warfare, 'fhe
new sini is 'for
CiUN: Fire At
Will, based
upon the mid-
80s film, Tojj
Gull. By retain-
ing the slightly
reckless, seat-of-
the-pants flavor
from the movie
and combining
it with a detailed
F-14 'fonicat sim, the design team did two
things. First, they look a hot genre for air
combat and made it approachable for the
novice, without insulting ilie experienced
player. Then, to ensure they cajitured the
essence of the popular (ilin for a strong
“tie-in," Sjjectnun HoIoByte procured the
talents of actor James 'folkan to reprise
his role of Hondo: the bald, tough-talk-
ing, cigar-chomping, commanding offi-
cer. Wh)’ no Tom Uruise? Simple — when
you sit down to lly in Toi‘ UuN, you are
Maverick.
"HEY, COUGAR, YOU SEEN
ANY CARRIERS AROUND
HERE?"
The Top (iUN action lakes jilace in
three hot-spot theaters; (aiba, Koi'ea, and
Libya, with ap]n'oxini;itely 40 missions
for you to show yoiii' slulf. 'fhi'inighoiit
the game, a subplot will pit you against a
nefarious antagonist who is behind most
of the “fires" your carrier is assigned to
stomp out.
There are both cinematic and static
(i.e., map view) briefings and debiieliiigs
with over 20 actors to keep the le\'el of in-
terest and flash aj5|)eal high, and cine-
isa COMPUTER GAMING WORLD • AUGUST 1995
"nAU. Vt\i: :iALU' Harrowing carrier landings are all in a day's work
for Maverick. Top Gun has several cockpit views, but this one gives you
a good field of view to get your bird back on the ship in one piece.
HKilic CNN-style news briefs to keep you
iiifoniied of the world siliuiLioii. 'I'he in-
dividuai missions are the core of (he
game, and they deal primarily with (lie F-
14’s mission: fleet defense. Thai includes
Hying k)is of BARTAP (Barrier Combat
Air Patrol) missions, where you protect
your carrier from all airborne threats.
ITiere are also 'I’ARCAP (Target (knnbat
Air Patrol) missions, \vhere you escori
strike aircraft to (heir target and keep the
MiGs off llieir back.
Individual missitjns are designed to
keep the action level high with enough
MiGs, Bear Bombers, enemy shipping,
SAM (surface-to-air missiles), and anii-
aircraft guns to keep you mighty busy, d'o
handle (he various threats, you’ll be pack-
ing some serious heat, from short range
Sidewinder heat-seeking missiles, longer
range Sj)arrow radar-guided missiles, and
vety long range Phoenix missiles that can
reach targets over 100 miles away.
/Vswith both Wing Comni-ANUKR III and
Si'RiKt; CoMM.VNDKR, yoLi are given navi-
gation waypoints via in-llighi maps, and
you may encountei' hostiles at any point
along the way. In our pre-release version,
there is also a “complete mission’’ option.
This is a handy feature that lets you skip
to the next mission or re-do the curreni
one if you find yourself in over your
head. Tt)i’ Gun won’t have robust mission
planning like U.S. Navy Fitai ikks, but
you will have several instant action sce-
narios with which to practice carriei' land-
ing skills or doglighiing techniques.
HEADS UP
In air combat
terms, “pilot work-
load” rel'ers to the
task-load that a pilot
must manage in or-
der to accomplish his
mission. Managing
various radar, HUD
(Heads Up Display),
communication and
wea|}on systems all
contribute to this
workload. Most “real-
istic" simulations, like
MicroProse’s F-14
Flkki Dia'KNni'R and
Spectrum HoloByte’s Faixon 3.0, tiy to
simulate all of these systems, creating a
moderately realistic workload for the
player to manage. Of course, the Tor
Gun designers want to reduce the pilot
workload in order to ease new pilots into
the genre, But, unlike previous
“simplified” simulations that
completely eliminate such
things as I'adar and vaidous
HUD modes, Toi’ Gun will in-
clude all of the iiistinments and
radai’ ctiuipnient — they’ll just be
simplilied. There will be some
Ibrm of targeting radar, detailed
HUD modes, and a threat warn-
ing receiver, enhanced to pro-
vide a “God’s-eye view” of the
surrounding thretits. Additional-
ly, there is a suite of analog
gauges and displays which dis-
tinguish the product as a seri-
ous, albeit less complex
simulation. Additional!)’, there
are innovative pop-up target camera win-
dows, reminiscent of MicroProse’s
F-1 i7ASrLAi:i'ii Fitarri'R.
“TALK TO ME GOOSE!"
l op CilJN appears to be designed less
to simulate the actual F-14 Tomcat than
the ex|)erience of strapping into “Maver-
ick’s” F-14 from the Fop Gun movie. The
game’s rock soundtrack (including a de-
cent re-recorded version of Kenny Log-
gins’ hit title song) is digitally recorded
onto the GD, so you can enjoy genuine
music regardless of your installed sound
card. Additionally, the cinematic se-
quences and digitally recorded radio
chatter help keep you suspended in the
Top GiO) universe. In the high-resolution
mode, the graphics are nothing less than
state-of-the-art, like U.S. N.a\t FiGirri'RS,
but with excellent terrain and well-ren-
dered 3D objects.
Even more compelling, however, is the
aggressive multiplayer su|Dport in 'I'OP
Gun. For network play, up to 16 jilayei's
will be able to fly simultiineously, break
olf into smaller groups, and yes, even en-
ter or leave a battle withoid restarting the
game. Modem play should also be incor-
porated. WTile our beta copy of the game
ran okay on a hoi-rodded 486DX4- 1 00, it
really look the full-dress Pentium 90 to
iiin the game in 640x480 without a hitch.
RETURN TO BASE
With its emphasis on cinematics and
instant action, it looks like Top Gun may
appeal to action fans who enjoy games
like S'fRtKt: Commandkr and Wing Com-
.\laj\der III. Additiontill)’, it looks like it
will be ideal for those who want to experi-
ence jet combat but have been put off by
the notorious complexity of other situs.
^Vith acljustable diflicully levels for both
the flight models and the enemy AI, it
might even lure a few seasoned cockpit
jockeys into its targeting range, but that’s
uncertain. \Vhat is certain is this: with its
jjoteniial for instant gratification, only
one aircraft to master, and the chance to
play the high-flying hotshot, Top Gun
will, like its namesake, train a whole new
generation of gamers for simulated jet
combat. ^
D>:T)\ILS, UlifAILS In addition to outstanding terrain, the
3D objects are amazingly realistic. On this F-14. the wings
swing according to your airspeed, and you can even see
the control surfaces movel
AUGUST 1995 • COMPUTER GAMING WORLD «5
REVIEW
j
Reinventing The Wheel
Extreme’s COMPETITION DRIVING SYSTEM Takes The Checkered T lag Of Driving Controls
by Gordon Goble
M V ASSOCIA'I'ION WITH COMPUTER
Gaming World usually puts ml
IN rill' l■■ORTUl■l■C)US POSITION OL
lesling some of the most advanced, so-
phisticated conirollers on the market.
‘Phis siiiis mejusi fine. Being an admitted
PC racing addict, Pm always searching for
the best wheeled devices, and have played
with (juile a few. So it stands to reason
that my forays into the world of “'Phe Big
■phree” (NASCAR, IndvCar Racing and
World CiRCtirr) are performed with
steering wheel and pedals, right?
Wrong.
Until last week, the steeling devices I’ve
tried have been shelved time and time
again. 1 say this not as an alPront to tlieir
mamil'aclui'ers, but simply because noth-
ing 1 have tried has matched llie simple
precision of the Cd-1 KLiGins'i'iCK. But my
driving environment recently experienced
a radical, almost revolutionaiy, alteration.
Extreme Competition Controls had
jtist delivered their Comittitiion Dri\'ING
Sa’STKM, and after (|uickly freeing tlie
CDS li'om its cardboard constraints, the
unit was rcnidy for some serious testing.
So was 1. 1 took it from tlie grueling
NASCAR circuit, where a steady hand is
key, to the infinitely more responsive
world of IndyCar Racing, and finally to
the renex-mad, lock-to-lock cracks of
World Ciitcurr. And when the dust set-
tled and the smoke cleared, my new cock-
pit had set records, carved tlie
uncai-veabie corner, and ojiened my eyes
to a new level of realism. Without a
doul)l. Extreme’s peddle and Avheel com-
bo is the best driving system I have ever
tried. My Flightstick has been sulking
in the corner ever since.
'Phe comjjlete CDS features two dis-
tinct components: the steei'ing and pedal
units. Both tire amazing, but the wheel
assembly really steals the show. Like
something lorn from
a Formula I rticer,
the steering unil lea-
lures a comforitiblc,
thick, 1 1-inch custom-
made steel whee
wrap|>ed in black suede
Mounted to the wheel
arc four thumb switches
(two for each thumb)
that, if the system is
used with a dual joystick
port, can be set fiir four
different game func-
tions. Although ihe but-
tons are a little small, 1
had no problem reach-
ing them, even in the
hairiest of coi'uei's. 'Phe
CDS wheel offers 180
degrees of motion, but
never turns so lar as to
make hitting the buttons inconvenient.
'Phe wheel action was (juiet and the
graduated resistance near the edge of the
throw elfeclively inimicked real life.
'Phrow slops were solid and unwavering,
the centering nolchless and smooth. The
base, a cool-looking angled steel q'linder
with an adjustable rear foot, weighs a
good solid b! ponufls. You won’i need a
clamping device with this baby!
Bui look and feel aside, what ultimately
made me a believer was taking my CDS-
conirolled IndyCar to the skinny oval at
Nazareth; even my beloved Fi.itaTi'si'itiK
has trouble liandling ibis track’s frighten-
ing corners. 'Po my amazement, within
minutes I was not only keeping on the
track and olPlhe wtills, l)ul holding an in-
side line as well! F,ven with opponent
sirenglh set at 1 00%, it didn’t take me veiy
long to nimltly move through the pack
from a last place starling ptisition into the
lead. Soon I was setting both IndyCar and
World CiRCUri' personal
track records. CDS design-
er Andy filers maintains
that mucli olThe precise,
solid control offered
by his product comes
from the ball bearing sus-
jjended hub and shaft, not
to mention some really hot
potentiometers.
'Phe pedal unit, much
like the CDS wheel, should
also be recognized as the
loj) of its class. The unit
remained quite immobile
during testing (which in it-
self advances pedal tech-
nology), lai'gely due to its
12-|Jound weight and non-
stick rubber feet. Essential-
ly a big black metal wedge
with two metal pedals pro-
tniding from it, the CDS pedal unit is an-
gled to \\'ork best in an environment
where you can really stretch your legs
out. I stomjx’d all over these babies and,
aside i'rom an almost imperceptible spm-
sound that crejM up and then quickly
disa|)j)eai'ed, the pedals came through
with flying colors. It’s pi'obably important
to note that these are uol driving/nidder
pedals; they’re i)urposely built for dri-
ving, with a two-inch throw and a heavier
brake than accelei'alor.
.Aspiring Extremists should be warned
of the CoMi’KTiTioN Dru'ing System’s
helly price tag. It’s not cheap. 'Phankful-
ly, for those of us on a budget, each unit
can be purchased separaieh’. Phe manu-
facturer offers a two year warranty on the
mechanical components and one on the
electrical.
If you’ve got the dough then drive,
don’t walk, lo get the CDS. 'Phis is what
you’ve been waiting for. 4r
tern (wheel and pedals),
$299.00 (wheel), $179.00
(pedals)
Manufacturer: Extreme
Competition Controls
Minneapolis, MN
(612) 824-6733
136 COMPUTER GAMING WORLD • AUGUST 1995
The Combat Helicopter Simulation
From Digital Integration
© 19‘J5 Iiitcraccivc Magic
War may be bell, fiat not from
where you’re sitting. It’s 11)0%
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non-stop, in-yoor-face action r
with Apache. From the company
committed to providing the V
most gut-wrenching CD-BOM
games. Interactive Magic. It
will hurl you into the middle
of unbelievable 3-D graphics.
It's apuipped with an Incred- '
ihle arsenal of weapons..
c ■ ■ n
JrtT
And the explosions are so :
realistic, you’ll be thankful '
It’s just a game. So pick up
Apache, the ultimate combat .
Ufl^Ultra-low level strike missions,
revolutionized the gritty
m^sV^ground attack.
\fertical Take Off and Landings,
finfquB, aircraft can go anywhere
Iteroy anything. Explore VTOL
ffllWsin the. expansion disk
fegiSta-bredkifig , , .
Mavyfi||jters'“; , y
ig&niS,
U.S. NAVY nCHTERS EXPANSION DISK
Electro w\c Arts'
Circle Reader SBrvice #139
JUMP JETS: Explore the highly realistic
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OPEN UP: Deal out clestrTl|
AC-130E Spectres, SNAK^
30mm guhs anti rapid fire
pods.
DOWN >N THE WEEDS: Viewa, fully tex-
ture-mapped environment;|iased.dn .
actual' satellite and aerial photography,
Critical Acclaim for
U.S. Navy Fighters
Computer Gaming Worid:
★ / ★★★★★
REQUIRES U.S. NAVY FIGHTERS ^r'
The N ew World
Order At SSI
VVHI'.N TMK CAMPAIGNING SEASON .JB.
IS LESS TilAN EAVORABLE,
WARGAMERS TEND TO HUNKER
in the bunker and replay llieir fa-
vorites, until newer challenges ar-
rive and allow us to go on the
onensivc. W'ondering wliich up-
coming wargamcs may actually al-
low us to resume our offensive
forays against the evil empires of artificial and au-
thentic opponents, I donned my Fonvard Obsen'cr
garb and headed ibr SSI, to see if their battle plan
was sound. Inlillrating the SSI War Room, I found
that their major offensive thrusts will emphasize
playability and multi-player play on a variety of
gaming fronts.
PANZER SPAWN
The base of operations for SSI’s attack on the
market is the well-received Panzer Gener.\l, the
first wargame
to hit #I in
G-2
* Multiplayer war and strategy game enthusiasts will want to check
into CRIS, a service that features a variety of modem-playable gaming
opponents from around the world. The rub is the savings on long-dis-
tance phone charges. Users with telnet access to the Internet pay only
$10/month, and those without it pay $30/month for local dial-in ac-
cess. Gaming time is unlimited from there. Recent tournaments In-
clude Global Conquest, DOOM, Descent, Command HQ, Empire Deluxe,
Warcraft, Perfect General II, and many others. For information on CRIS,
call them at 1-800-745-CRIS (in the USA) or email them at cust-
serv@cris.com.
* SSI's Definitive Wargame Collection is a welcome bit of wargame
nostalgia. Titles include: SSI's Bahles of Napoleon (with 26 extra sce-
narios), The Sword of Aragon, and Wargame Construction Kit II: Tanks!
(with 40 extra scenarios); SSG’s Decisive Bahles of the American Civil
our Reader’s Top 100 Poll in seven
years. While SSI is busy porting the
original Panzer General to Win-
dows, SIX), and Sony PlayStation
formats, iliere will also be sequel
products.
01' course, the /Wlied Gener.\l is
expected to lead the pack. This
game is being designed for a simulta-
neous Windows, Power PC, and Macintosh release,
in September, and will feature several minor (but
important) improvements over Panzer General.
Notably, the jday-by-email (PBEM) saved games
will be compressed and enciyptcd, a record of the
opponenl’s tuin will be available, and some ini-
provemenls in the A1 will be noticeable, New units
are expecled lo include motorcycle troops, Russian
Guards, and British Commonwealth units.
Allied Generai, will |)reseni the campaigns in
WWIl Kui' 0 |K“ i'rom (he Allied perspective. So,
there will be several campaigns included, each fea-
turing a vaiying number of stand-alone scenarios.
T he Russian campaign alone
I'eatures some 17 scenarios.
The first scenario in each cam-
ITiign (say, Finland from the
Russian campaign) is a tutorial
scenario, with a smooth learn-
ing CLiiA'c much like Poland in
ihc original Panzer General.
Overall, Allied Geneiul’s
scenarios will feature larger
maps and fewer pieces per
side — creating greater possibil-
ities for maneuver. >Uso. ilie av-
ei'age scenario length will be
shorter, with a ceiling of 2-1
turns and an average of 12
turns per scenario, even late in
the campaigns. This has the ad-
vantage ol' making both play ^•ia
(continiml on page HO) e-mail and modem play more
WILL PANZER
GENERAL’S
CHILDREN
CONQUER THE
WARGAMING
WORLD?
by Alan Emrich
AUGUST 1995 • COMPUTER GAMING WORLD
G"2 (cnnlinued from page 139)
War (all three volumes, with 27 extra sce-
narios from their Run 5 magazine), Reach
FOR THE Stars, Gold of the Americas,
Warlords, and Panzer Bahles (with 37 extra
scenarios, also from Run 5 magazine); and
Impressions’ When Two Worlds War, Global
Domination, Conquest of Japan, and D-Day.
Whew! That should keep us busy for a
while reliving our glory days!
* SSG is being mysterious about War-
lords II Deluxe. We have discovered, how-
ever, that gamers will gain the ability to
make new terrain tile sets. So, in addition
to custom units and shields (from the War-
lords II Construction Kit), players can fight
on terrain limited only by their imagination.
There will be no ascend/descend function
anymore, but wails (and any other terrain
element) may be flagged as impassable.
ailraciivc lo connccLcd generals, belli in
icrnis ol'iime and money.
Ali.ikd ClF.NKkAi. is also slated to have
some kind of scenario editor (using (he
exisiing game maps). 'Hiere was even talk
in the Wai' Room of providing some geo-
morjihie map boards for plaj’ers lo create
tlieir own custom scenarios with. These
majis would come in flavors such as West-
ern Kronl, Desert, and Russian Front.
While not flecided upon, old PanzerBlHz
playei's would probably give a montli’s
rations Ibr llnit liltle feature.
The role-playing element of the
game’s engine has been expanded in At.-
t.iKii (hiNr.iUL, as well. While the fate of
the world is not in your hands as it was
phiying the ('-ermans in Ranze-R Gknkrai.
(you can’t lose the whole war for the Al-
lies), )’ou can gain more personal rewards
in Ai.i.iKD (iiiNKiUL. Finally, there will be
less dujiliciition and overlap between the
.scenarios in A 1 . 1 .IKD Geneica!. and IWnzer
(‘.EN'ERA i. than you might expect. Except
for the Allies’ Operation Jupiter (their
|ihmned pre-emptive invasion of Nonvtiy
in 19-10), players will see all new maps
and nnmy previously explored btUtles
from a whole new perspective.
Not lo let a good engine idle, the sec-
ond I’an'ZER GkneR/\i. sequel will be, brace
yourselves. Fantasy Geneical. Yes, in-
stead of tanks there will be knights tind
trolls, insletid of tiirplanes there will be
btilloons tmd dragons. Even powerful but
brittle mechanical contraptions can be
sent to battle, along with summoned and
conventionally mustered forces.
Although Fant.asy Geneicai, is still in its
early stages, the world (with art by Dave
Jensen) will be made up of about a half-
dozen continents, each with distinctive
terrain chai'acteristics (volcanoes, ice,
etc.). Each continent represents a cam-
jDaign oi' several scenarios and, of course,
the world is yours to conc[uer in the name
of freedom, goodness, and Elven pie.
With the success of SSG’s Warloros se-
ries, can the heroes, items, spells, sum-
moned units, and “metal tech”
monstrosities ol' Fantasy General find
their niche among us? Probably...
WHATEVER HAPPENED TO ...?
On other fronts, Gary Grigsby (IGami'E-
(;rui-I'E, War in Ru.ssia, Panzer Strike,
and PaciI'TC War) ha.s not faded away like
the old soldier that he is. Instead, his
Steei, Pan'I'IIERS is clue out in early fall
and looks like a miniatures micro armor
battle on the computer. The SVCiA
grajjhics and sound surpass anything that
(irigsby’s legions of fans are used to, and
the CD-ROM holds a gigabyte of com-
pressetl video footage to add to tlie
minialures-like feel. Grognards will be
comforted to know that the Tables of Or-
gtinizaiion & Equipment cover all Euro-
pean and Asiatic major powers, along
with most ol'ihe minor nations — over
230 unit types in all. Units represent in-
fanliy stjimds and single vehicles, which
DEAR MR. FANTASY Wargamers expecting Civil
War General w\\\ have to wait, because the next
game in the series after Allied General will be
Fantasy General, akin to Warlords II from SSG.
can be grouped together lo ease the issu-
ing of commands. Terrain sets include
desert, jungle, siejjpe, etc. and- — get this
— Si'EEi. Pantiier-S is towing the line with
SSI’s new battle plan by including both
modem and e-m<iil play (granted, mo-
dem jihiy could be tedious Tvith the 1
go/you go turn system, but gamers will
have the choice),
Not lo be outdone by Panzer General,
Sti'.ei. Pan’ITIERS will feature six different
campaigns linked i'rom among its 30 to
40 sccmirios, in addition to randomly
generated l)attlcs. Finally, some shocking
news for Grigsby grognards — the inter-
face is almost completely mouse-driven!
Also joining in formation is \V.arc;amk
C oN.siRUt;r[()N Krr III: The Age oe Ri-
ELES. Norm Roger’s (Stellar Crusade,
Red LR.tri'NiNG and 'Fanks!) latest covers
the era l)etwcen ilic Mexican-American
war (1847) and the Russo-Japanese war
(1905), where the range and accuracy of
rilled firepower made cavalry charges ob-
solete. Battles from the Sudan, the Boxer
Rebellion, the Zulu and Boer Wars, the
Crimean War (go Tight Brigade!), the
Wars of {'>erman Unification and, of
course, the American Civil War, are all
featured. Ru les features PBEM and, if
things work out right, modem play at two
diil'ereni, 15-miiuite-per-lurn scales: regi-
ments maneuvering among 200 yard
hexes, or brigades maneuvering on 400
yard hexes.
'Fhe reseiY'es of the SSI batilepian arc
provided by boardgame publisher GMT
and their (iREAT B.ATii.ES OE AleX/\nder.
Converting the award-winning board-
game lo a Windows ‘95 environment is
taking longer than expected, so this
product is likely to be bivouacked until
‘96. When complete, it should have mo-
dem and network support for head-to-
head and multiplayer play. 'Fhe
miniatures look gives the appropriate
feel ;md the extensive online help also
lists the many statistics of units (morale,
training and combat elTecliveness} whicii
so enriched the boardgame. Of course,
while you are wailing for the comjjuter
version, GM'F has just released a deluxe
vei'sion of the boardgame, available at
yotir local wargaine-savvy hobby store.
(Or contact (iM'F directly at 800-523-
61ll.)4r
140 COMPUTER GAMING WORLD • AUGUST 1995
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PREVIEW
Designing Warfare
Empire II Lets You Rewrite History — One Battle At A Time
by Terry Lee Coleman
T UI'; ciAMK OK Kmi’iri': has a long
AND DlSl'lNCiUlSIlKU GARLLR WITH
CiOMI'U TKR (.lAMMRS. 'rilK ORIGINAL
Emi’IRK, ii Strategic world con-
C|uest game programmed on a
mainlrame computer in the 70s by Wal-
ter Hriglii, was adapted by Mark Bald-
win in tlie 8()s for PC^s. Its simplicity
and dcjJtli earned it many honors from
gamers and the gaining press, and was
one ol the Ibunding members ofCGl-Ks
Hall of Fame.
After the success of Fmpiri-:, Baldwin
partnered with fellow designer Bob
Rakosky lo create Fmimrl Dell'Xi:, a
deeper game with better grai)hics that
sacrificed none of the original game’s
charm or playability. Many strategy/
wargamers considered F.mi’IRE Deluxe
the simplest, niosi elegant wargame
around. So what’s in store for the thii'd
game in the trilogy? Well, if you sus-
pect that Empire 11 will Just be Empire
Deluxe with a facelift, guess again.
SCALIHG DOWN & DIRTY
Empire 11 is noi a strategic game, but
“grand tactical,” similar to SSI’s B.-vr-
TLES OE Napoleon, or the board game
Majxtleoii’s Last Baltics. At this scale,
those old wargaming standards, Zones
of (Control, are still applicable, although
they only slow movement rather than
stop it outright. Unlike most wargames,
normal combat occui-s in the same
sjjace ratlier than between adjacent
units. Certain units are rtited for ranged
lire, and if their lechnolog)' is sufficient,
they can target a partictilai' unit instead
of just a given location (see accompany-
ing chart).
While the scale allows for some ma-
neuver and fi-
nesse, it also requires that the
players get down and dirty to achieve
their victory conditions. The victory
conditions, like those in Empire
Deluxe, are generally concerned with
the occupation of strategic points, such
as towns. But whereas the world of E.vi-
PIRE Deluxe was spread over entire con-
tinents, Empire II is confined to a single
battlefield at a time, 'fhis doesn’t limit
the replayability of the game, however.
Built into the game system are models
for every conceivable weapon from
rocks and javelins to jet bombers and
flying saucers. Thus, any battle in (or
out) of histoiy may be re-created using
tlie handy terrain and unit editor.
For instance, the game supports 12
different terrain types, plus varying
weather effects. You could use a combi-
nation of arctic terrain, broken ground
and snow to simulate the confusion
Napoleon laced at Eylau. If you’ve ever
wondered why the English longbow was
I he dominant weapon of the Hundred
Years War, simply have the French
knights advance over narrow, muddy
terrain into the archers’ teeth.
'fhe editor itself is a paintbrush of
sorts: hills, forests, rivers and towns are
but a brush stroke away, and the editor
is fairly intuitive and easy to use. The
terrain details arc subtle enough to dif-
ferentiate fordable creeks from rivers
suitable for Civil War gunboat naviga-
tion, so there’s little worry about each
scenario you create being too similar.
SPARTAN VACATION I designed this map for a Persian-Greek War sce-
nario with the Empire II editor. Notice how the gap in the northern moun-
tains allows the Spartans to make their famous stand at Thermopylae,
protecting the Greek city-states to the south.
BUILD YOUR
OWN CAME
Construction kits
for wargames are
nothing new. Norm
Roger’s Tanks! has
spawned a cottage
industry of sorts with
dozens of new sce-
narios. But as mucli
as I admire what
David Landrey and
Novastar games
have done with old
SSI games. I can’t
get too excited about
their Tvnks! scenar-
ios. Most are simply
too unbalanced to be
interesting from a
gaming standpoint.
142 COMPUTER GAMING WORLD • AUGUST 1995
when jilayiiig over a iiei^vork. Sequen-
lial piay is, ol' course, sLill the best ibr e-
niail l)a(iles, as well as conflict where
one side is employing a static defense.
What all this framework does is al-
low you to mix and match as you de-
sign scenarios. While hardly complex,
the system is ciuite capable of showing
pos-
edly kn
when to march
around enem\’
units and when
to Slop and fight,
but at the cur-
rent stage of de-
velopment this
ability is unclear.
In any case, you
may still issue
orders anew each
turn for every
unit, from pursu-
ing enem\' units
UNDER THE MICROSCOPE Empire II has five different zoom levels. The medi-
an view (zoom 3) lets us see the whole battlefield, and looks a bit like
Empire Deluxe. But the SVGA graphics are clean and clear even at maximum
magnification.
and the game engine itself
still needs seriotis adjust-
meiil (allhough Roger has
issued an unoiricial patch —
see 'I'he Patch File, pg.
202). SSG’s W’.\R 1 .()RDS CoN-
■STRuevnoN Sicr is much bet-
ter, but has to overcome the
stigma {for hist<.)rically-
minded gamei's) of the
game system being de-
signed llrst for a fantasy
game.
What Fmi’irk II brings to the table is a
belter mix of realism and playability.
The morale rules are particularly well
done, without the excesses of 'Fanks!
When a unit reaches a certain loss
threshold, there is a ju'obability that the
unit will become demoralized, which in-
creases as it takes greater casualties (but
noi, as in Tanks!, affecting other units
far removed). C-onversely, a previously
demoralized unit may recover its will to
("iglu, modified by the leadership factors
j)resenl. I'he line-of-sight rules ai'e ea.sy
to Lindersltmd and have the right feel
for a game at this scale. Supply is ele-
gantly handled by a combination of
.supply sources and supply units (a Cavil
War scenario would have Sutler’s wag-
ons, for example). When out of sujjply,
units may not use indirect fire, their
zones of control disappear, and theii-
ability to attack and defend is severely
hampei'ed.
The turn se(|uence is similarly
straightforward and effective. I'.ach
j)layer’s turn is divided into a planning
phase, when ordei's are given, and an
execution phase, when the orders are
carried out. With a “Move To” order,
for example, a unit could be given a
destination several turns’ march awa)'.
As the A1 improves, )-our unit will sup-
to assaults on
iheir positions. One reason this all
works so well is that normal combat is a
limclion of movement, which keej)s the
action (luid.
ONE GOOD TURN
In what I ho])e is a trend, turns in Em-
IMRK II may be either the old-fashioned
sequential kind, or they can be parallel,
where both sides issue orders, then
moN'ement and combat ensue simultane-
ously for both sides. The latter does a
great Job of simulating the uncertainty
of the battlefield, and is particularly hm
ai'inies of Najjoleon and Frederick the
{'«reai, 11' you tire of playing Luetzen. it
also lets you pit wizards versus bug-eyed
aliens with zap guns. The historian who
wants exacting detail is advised to return
to PAcai'ic War, as Empirk II is really
only good for the “big pictui'e.”
Of course, Mssrs. Rakosky and Bald-
win will provide many scenarios from all
eras of hislor)’ in the finished pi’ocluct to
keep the interest of both veteran and oc-
casional wargamers. Nonetheless, I sus-
pect that many amateur game designei's
are ilcliing to tiy their hand at forging
Oetlysburg, Roarke’s Drift, or some oth-
er battle they’ve always been fascinated
with. You never really know until the
shi'ink wi'ap’s on the box, but odds are,
Baldwin and Rakosky have another hit
on their hands. And if Empirk II, with its
do-yoiir-own-wargame feature, actually
has more rejila)’ value than even E.MPIRK
Dl-a.l'XK, why, what a wonderful problem
lo have!
1 Unit Type
Normal Combat
Ranged Combat
Target Specific Unit 1
Roman Legion
Short Sword
Javelin
No
Mob
Club
Rock
No
Civil War Infantry
Bayonet, Musket
Musket Volley
No
WWII Bomber
Machine Gun
Bomb
No
Jet Plane
Cannon
Missile
Yes
Flying Saucer
Laser
Death Ray
Yes
This Chari shows some of the weapon types available for scenarios In Empire II.
Note lhat as Uie technology improves, so does the ability lo target specific units in combat.
AUGUST 1995 • COMPUTER GAMING WORLD laS
REVIEW
Perfect General 11
Breaks Out
Treading New Cround Or Virtual Retread?
by Patrick C. Miller
“Never mind what Clausewitz
thought, what do you think?"
— Erwin Rommel
L ong iii-:i-uRK me became legendary
•VS 'I'liK Di-:SERT Fox, Erwin Rommel
rALlCaiT 'I'lIE BASIC C.ONCEl’TS OE
wai'l'are lo miliraiT academy caclcis.
Mis ability to sketcli iDatilcricld
maps and troop maneuvers riveted his
suidenls’ alienlion on liis lectures. Rom-
mel believed that knowing the pi'inciples
oCwiirlare developed by legendaty Pruss-
ian general Kari von Clausevvit/ in the
early I80()s was of
little value to his
students if they did-
n’t understand how
to ajjply them to the
command decisions
they would one day
hitve to make on the
balllclield.
Rommel might
have been amused
at some of the liber-
ties that The Per-
EECT General II
takes with history,
but he probably
would have appreciated the game’s abili-
ty to show some basic princijjles of war-
fare in a manner that’s both entertaining
and interesting. QQP’s long-awaited se-
(]uel to The Pereege Geneiul (originally
released in 1991) is played on vibrant,
high-resolution hex maps; relies on an
easy-to-learn turn-based system that’s
idea! for those just breaking into war and
strategy' games; and, if you can accept
PG2’s sometimes tongue-in-cheek ap-
proach to wargaming with its weird little
video clips of “generals” giving pre-battle
advice, even veteran wargamers can llnd
j)lenty to enjoy.
NEW AND IMPROVED?
Upon opening the box, PG2 initially
appears lo be the original game with
glitzier graphics and more scintillating
sounds. After several houi's of jdaying
various types o!'
scenarios, howev-
er, it becomes
clear that QQP’s
eUbrts extend be-
)a)nd a mere
facelift. The most
impressive aspect
of PG2 is its 98
new scenarios, the
vast majority ol'
which are fun and
interesting to play.
If you haven’t
played the original
version of this
game, you’re in for a treat; and if you
have, you'll find yourself rediscovering
the joy of dropping a well-placed heavy
ariillei 7 barrage scjuarely on top ol' an
enemy heavy tank grouj).
The new bells and whistles are impres-
sive. Colorful SVGA grtijihics include a
zoom-in mode, and when viewed up
close, the units recall PG2's origin as a
tabletop miniatures wargame. Heavy
tanks project ominous rumblings, ar-
mored cars purr as they swiftly scoot
along and infaniiy units ciy “Medic!” or
“I'm hit!” as they’re eliminated from play.
'I'he new toys include armored cars, su-
per-hea\y Elejdiani tanks and machine-
gun infaniiy that may lire while on the
move. Some scenarios include aircraft
that are uselul for taking out those pesky
artilleiy units lucked .securely behind en-
emy lines or for interdicting your oppo-
nent’s transportation routes. Since units
moving along rail lines can co\'er long
distances in a single turn, I'ailroads are
great for moving your iroojis c]uickly to
the front or deep into your opponent’s
lerriior)'.
There are four camjjaigns based on
World War II that siring together a series
of scenarios. The camjxhgns incitide i.s-
land hopping in the Pacillc, Kiii sk on the
Eastern Front, the Battle of the Bulge,
and North Alrica. You’ll want the variety,
because while the A1 is imjjroved from
the original game, it’s still nothing to get
excited about, even when set to the high-
est level of clinicuity.
ADVANCE TO CONTACT
PG2 is only available on Gl). While this
may initially upset some gainers, I sus-
pect many without CD-ROM lechnolog)'
will linally see a need to upgrade. Even if
Perfect General II
Price: $64.95
Requirements: IBM
compatible 386
DX33 or better, 4
MB RAM, CD-ROM
drive, SVGA graph-
ics, mouse; supports
Sound Blaster com-
patible sound cards.
# of Players: 1-2 (modem and hotseat)
Protection: CD-ROM
Designers: Bruce Williams and Andrew
Visscher
Publisher: QQP, Inc.
Flemington, NJ
(908) 788-2799
laa COMPUTER GAMING WORLD • AUGUST 1995
IF LOOKS COULD
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y
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e' '
liavc no trouble diving riglit
iiiKi There is no tutori-
al, so new players sliould con-
sider selecting a small
scenario and jjlaying at the
easiest level ordinicully until
they learn (he basics. Fortu-
nalel)', the learning cun'e is-
n’t (hat steep and the
inleiiace is fairly intuitive
with its mouse-driven poini-
and-click commands and
pull-down menus.
The scenarios are designed
to be jdayed “btilanced,”
nieaning in QQP’s parlance
that you light
the battle nvice: once as
(he attacker and once
as the defender,
arrivijig at an av-
erage score
and skill rat-
ing for (he
ttvo battles.
This is impor-
tant, because some
scenarios are purpose!)’
heavily stacked in one
side’s favor, the idea
being that players
must attempt to min-
imize their losses and
maKimize their victories to gain a higher
overall score than their ojjponents. ^'ou
do, however, have the option of playing
etich scenario indi-
vitlutilly as either
the tiitacker or the
defender.
Fire and maneu-
ver are the keys to
success. With the
exception of ma-
chine gun-armed
units, all units can
lire only once per
(urn. Learning to
anticipate the most
opportune time to
(Ire (and resisting
the urge to shoot
Just because you
c;ui) usuttlly marks
the difference be-
tween a seasoned
STAY OUT OF MY SANDBOX This close-tip shot gives a good look
at the detail of PG2's graphics. Notice the detail of the craters
and burning buildings, as well as the tanks.
veteran tmd a rookie conuntuider. .Ma-
neuver is more difficult to master, but
leai'iiing to take advantage of cover and
concealment and knowing how aiid when
(o mass ibrees at the critical point are vi-
tal skills.
Without (he ability to phiy against a
human op|)oncnt, PCi2 would t|ualiiy as
merely an above-average gtune. The
iwo-jdayer head-io-head capability real-
ly nnikes (his game shine, howe\er.
F.\'en a reasonably-skilled human ojipo-
nent will jjrovide far more challenge
than the computer opponent set on its
highest level of difllcully. Two-player
games can be set up either through a
inodein connection, a direct seritil link
between two computers (a null modem
connection) oi' by playing the game in a
WINTER BLUNDERLAND It may not be realistic, but the German forces
have every bit as much to contend with at Bastogne as did their historical
counterparts — a good, tense scenario.
RECON IN PORCE
Those adept at playing the original will
you elect to install the majority of the
game to your hard drive (some -U)
megabytes), you'll still need the Cin to
play (he game. So, you might as well go
witli the (jiiick install of 4 MB. P(12 in-
cludes two full-color guides conlttining
maps anrl brief descriptions of the sce-
mirios, its well as a poster of the scenario
itiaps used in campaign games. The
manual adeciuately covers the basic me-
chanics of the game, but QQP’s terminol-
ogy and organization are, as usual,
somewhat confusing.
Each scenario consists of a map, btick-
ground on (he situation portrayed, the
turn length of the game, the number of
points avaikible for purchasing initial
forces, informtition
on reinforce-
ments. tmd other
pertinent facts.
One side is desig-
nated as the at-
tacker (red) and
the other side is the
defender (blue).
These rlesignations
can be misletiding, as
in some scentirios the
“defender” can win
only by attacking. Both
sides use their points to
purclnise infantiy, tanks,
artillery and aircraft,
which (hey deploy to des-
ignated areas on the map. Once that’s
done, the battle begins.
The (urn seqtiencc consists of {dotting
tirtillery and ;iir strikes, conducting ar-
tilleiy fire and air attacks, and engaging
in movement between two direct (ire
j-jhases. At (he end of each turn, the com-
{Miter determines a score based on the
number of victoiy-poini hexes each side
occuj>ies. At game’s end, the computer
calculates the final score, determines
whether (he victoiy conditions have been
met ;md (hen assigns the players a mili-
tary rank based on their battlefield i)er-
(<)rm;mces, ranging from First Lieutemml
to Perfect (ieneral. 'fhis information is
recorded in a data base that charts your
jierl'ormance over the last 25 games.
lae COMPUTER GAMING WORLD • AUGUST 1995
STAR TRAIL
RC Gamer
"Best Role-Playing Game of 1994”
CD-ROM Today
"Best in Entertainment:
Fantasy Role-Playing Game of 1994"
Computer Gaming \\^orid
Finalist, "1995 Premier Awards”
Strategy Plus Magazine
"Best Multi-Character CRPG of 1994”
Jagged Alliance
NEW Heights in multimedia
"Although it is truly a genre-busting product,
it does nt into one category: Must-buy!”
Jeff James,
Computer Gaming World
FINAL
"HIGHS: An utterly
laGAMER
VERDICT:
engrossing experience.”
89%
PC Gamer
"Superb turn-based mercenary action and
great role-playing, all in one package. If you
like strategy, you'll love this game. ”
Electronic Entertainment
For the dealer nearest you call: 1-800-447-1230. Ask for operator 23. Available on CD-ROM.
P.0, Box 245, Ogdensbutg, NV 13669 Tel: (315) 393-6633 fox: (315) 393-1525
Realms of ArkaniQ(S> and Jugged Alliance® are registered trademarks of SIr-tech Software, Inc. Realms of Arkanla Is manufactured and distributed under license by Sir-tech
from Attic Entertainment Software, Fantosy Productions and Schmidt Spiel + Freizeit GmhH. Other trademarked names are the property of their individuol owners.
BURNED MY BRIDGES BEHIND ME After capturing the city, the Red attacker
begins to systematically torch the avenues of approach and to set up artillery
for defense of “Water Central.”
“hoLseal” lasliion with two j)laycrs shar-
ing llie same computer. Kor those with
Internet access, PG2 can l)c played via
the ‘Net using a program called Inter-
net Head-to-Head Daemon (IHHD),
available at the cactus.org FTP site
(pub/I 11 1 1 D/dialer 1.6. 4, shar).
PRIENPLY PIRE
QQP has injected new life into an old
favorite by pro-
viding a larger,
more diverse
group of sce-
narios. Even so,
the novelty will
eventually wear
off, and a sce-
nario editor is
currently in the
works to help
extend the
game’s long-
term playability.
More troubling
is the lack of at-
tention to de-
tail. Both the manual and the on-screen
scenario descriptions have numerous er-
rors, and there are annoying bugs in sev-
eral scenarios. Although video clips of
pseudo-generals give advice concerning
specilic scenarios, these lips run random-
ly, limiting their usellilness.
Still, those disappointed that PG2 isn’t,
more stridently hisioi'ical are missing the
point. Despite its nagging Haws, Perkwh'
GeneR/VL 11, like its progenitor, is a line
example of how to have a fun, c:i.sy-to-
play game with historical flavor (if nor ex-
acting realism). Drannitic changes to this
successful formula risked turning the
game into something it was never intend-
ed to be. PEREEcri' Generai. II manages to
illustrate the fundamental princij)les o(
warfare while it entertains and makes you
think. M'hile Rommel might have tjuib-
hlcd about the particulars of the former,
he would certainly have been pleased by
the latter. W
THE EDITORS SPEAK I
PERFECT GENERAL 2
PROS Excellent graphics and
sound, stiinulating head-to-head
play, nice campaigns and a wide
variety of well-tlesigned, fun-to-play
scenarios.
CONS l.ack of a scenario editor,
mediocre AI and irritating documen-
tation errors.
They^re exactly the same, but somebody
just paid $100,000 for the one on the right.
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148 COMPUTER GAMING WORLD • AUGUST 1995
THE MOST CELEBRATED STRATEGY GAME IN HISTORY GOES ON-LINE.
INTRODUCING SID MEIER'S CIVNET?
[iviyiomiiisniMfioiEiiii.
Experience the best-selling Sid Meier’s Civilizarioif as a multiplayer Windows game!
With Sid Meier’s CIVNET™ play on-line via the Internet, over a local network or go
head-to-head by modem. Build the Pyramids and the Great Wall. Conquer Earth or an
undiscovered planet. Play history’s greatest leaders and your friends - in any combination,
up to seven players at once! Broadcast messages simultaneously to your opponents.
Become allies with some. Taunt others. You decide. Because once you get your hands
on Sid Meier’s CIVNEP", Civilization will never be the same.
.^f^OPROSE
For IBM®-PC & Compatibles on CD-ROM. 1-800-879-PLAY.
http:/ / www.microprose.com
Circle Reader Service tf298
@1995 MicroProte Software, Inc, Allrighti reserved.
REVIEW
Civil War
Redux
The Road From Sumter to Appotiattox II
Issues A Call For Ninety Hour Volunteers
by Josh Bruce
T IIKRK NKVIUI SKl'MS IX) HI', A SliORI-
ACK Ol- WARC.AMlsS COVKRINC I'lll':
CONR-lCl'S 2nril CKNTURV,
bill Ibr whatever reason, Civil War
games are becoming increasingly
hard to find. SSI’s Gi'Vr-|YSi5UR(;; Tiie
Tukning Point is still the definitive Civil
War battle simulation nine years after its re-
lease. Strategic-level Civil War games, such
as No Grua’TKR Gt.ORV (SSI) and Avalon
Hill’s Ciivii, War, were dismissed almost as
soon as they hit the market, the former for
its overly ambitious scope (often more po-
litical tiian militaiy) and the latter Ibr its
abominable gi”aphic presentation and im-
becilic Al. Kven Impressions’ i)esl-selling
Thk Bi uk and Till: Grrv looked, at limes,
as out of place as a new Union general fac-
ing Lee across the Potomac, due to its
poor Al and interface weakness.
However, Ibr those who long to don the
epaulets of Jackson and Sheridan, new
Price: $49.95
System
Requirements:
IBM-compatible
■ 386 or better
processor, SMB
RAM. VGA/SVGA
graphics, SMB
hard drive space,
mouse.
Protection: None
Designer: Frank Hunter
Publisher: Adanac Command Systems
Vancouver, BC, Canada
[May be ordered through HPS Simulations
(408) 554-83813
From SuNrn-R to Apponlattox II. Like its
predecessor, SU-ntter II is a massive strate-
gic-level Civil War game, 'llie gtime strives
to be comprehensive: the map stretches
from Philadelphia to Mexico City at a scale
of only 14 miles per hex. Each game turn
is one week, land units are brigades and
naval units are llotillas. 'Hie detail is cer-
tainly there, and designer Frank Hunter
has revamped the interface to make the
immense amounts of data inoi'e readily
available to the player.
MARCHING THROUGH GEORGIA
'fhe movement system is vaguely remi-
niscent of SSG’s Batii.t.I'Ront series. In-
stead of giving specific paths for units to
take aaoss the map, objectives are select-
ed for all units and the computer uses Al
routines to execute both sides’ commands
simultaneously. Despite some unfortunate
bugs (such as the entire Army of the Po-
tomac getting stuck behind the Chesa-
peake Bay), play is generally tense, as
ai inies grope toward one another tiying to
gain the advantage. This is an excellent al-
ternative to the “I movcA'ou move” school
ofwargame design, pai'licularly since the
sheer inagnilude of Sumtkr II makes a
real-time simulation impossible.
When your l()rces encounter enemy
troops while nudging aax)ss the map,
combat occurs and can be resolved in
one of three dilferent ways; inputting
your own I'esulis; using the quick res-
olution system; or entering a tactical
battlelield. 'fhe tactical maj) is remi-
niscent of'fllK Bi.Ut: AND THE GrEY, aS
the computer generates a random
battlefield and the bi'igades are scat-
tered across it at a scale of 400 meters
per grid point. Uniiji tunately, the Al
is so ine|)l at the tactical level that a
lot of the drama is lost simply because
it is .so easy to win the battles, lliank-
fully, the giime supports modem play
hope has atrived in the lorm of 'fiiE Road
Looking for fun and excitemenf?
Try This Means The year is
1 0 AG (Affer Game). A decade after
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Following a series of riots, explosions
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The totally weird. Now, you must stop
these demented dictators from
rebuilding the world In their own
Images. Because if they succeed in
Mfer, things could get pretty ugly.
The strategy building game for
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Circle Reader Service 11382
versus oilier liuinan generals.
Brigade.s are rated individually for man-
power, number of guns, morale, training
and commander, and they may be orga-
nized into coips or amiies. A lot of die lla-
vor comes from the armaments of llie
individual units, which vary
from simple caplocks to
Springfield, Spencer or Sharps
rides for both infantry and
cavalry. Artillery units are sim-
ilarly armed with Napoleons,
Whitworths and the deadly
long-range Pairot guns. Creat-
ing your own Iron Brigades is
a treat, and watching them in
action on the tactical battle-
field — ^where the differences in
weapons, training and morale
levels really take effect — is so
interesting that it almost
makes up for the lame com-
puter opponent.
niuses and incompetents on both sides.
SUMlTR II goes to gieai lengths to model
the affect these often chtu'ismatic men had
on iheii' forces. Ovar o)ie hiaidml dillercni
leaders are represented in the game, each
rated for aggressiveness, combat ability,
STONEWALL, I NEED YOU IN TEXAS You may peruse the abilities of potential army
leaders, or, more realistically, leave their attributes hidden and promote based
on their game performance.
WE ATTACK AT DAWM
Of course, armies reejuire leaders, and
the Civil War had a wide diversity of ge-
initiative and inspiration, It is the latter
(juality which will cause purists’ heads to
turn, because it isn’t an easily quantifial^le
ability. Yet, it allows for such gems as Lee’s
amazing defeat of Hooker at (diancel-
lorsville, or Cram’s bulldog-like determi-
iialioii to subdue Vicksburg at any cost,
fhe leaders all seem to have the correct
feel: Hood picks a lot of fights but loses
most of them; McClellan does-
n’t move or fight well but is a
gi'cat inspiration to his troops;
and Lee is superb in every
area. Simply put, SuM'i'Kk If
has the best leader modeling
of any Ci\'il W^ar gtinie yet re-
leased for the computer.
SuM'itiR If takes a similarly
grand view of the “economic
war,’’ and does an excellent job
of showing how tlie superior
inanpower and resources of
ihe Union translated into vit-
toiy both on and off the licici.
Each slate is individually rated
for how much manpower, sup-
plies and armaments it pro-
duces. A key to the game is striking a
balance between men in (he lactoiy versus
those in the army. If volunteers aren’t
152 COMPUTER GAMING WORLD • AUGUST 1995
eiioiigli, how many men should we draft,
and which t)’pe of unit siiould each state
j)roducc? \\^lile the strength of the North-
ern economy allows the Union player
more latitude with his economic decisions,
the Southern economy is extremely limit-
ed, with half its production comprised of
cotton, Mowever, the ct^llon can be traded
in Kurope Ibr munitions if a blockade run-
ner can make it there and back again.
Hence, the blockade and naval war be-
ctanc paiamtaint, since even the best-laid
plans depend on ihat shipment of Spring-
fields aniving in lime for the battle.
Political events also j)lay a vital role in
Sum it:r II, and range from the French in-
vasion of Mexico to conflict between the
Union and Great Britain. Random events
may allow you to bargain ^vith Mexico, giv-
ing up pan of'Iexas Ibr Mexican inteiv’en-
tion; or perhaj)s the French might be
willing to oiler aid for concessions in New
Orleans. Unlike many wargames, where
conflict seems to lake place within a vacu-
um, the political tensions of the mid-19th
teniuiy woild are a large part of SL'.Nm-iR
II. Even so, ihe j)oliiics do not dominate
the game, as they did in No GrivVIIIr Glo-
ry, but seive to enrich the gameplay, tuid
add a nice mix of historical “what-il” twists.
BUT DO WE FIGHT OH GOOD
GROUND?
Unfortunately, the incredible depth of
gameplay is not matched by either the
graphics or siiund su|}poii — the latter be-
ing non-existent. Admittedly, for most
wargamers, “the play’s (he thing.” Still, re-
cent games such as Panzlr Gkni'.rai,. have
shown that appropriate music, sound ef-
fects and gi'aphics do enhance the experi-
ence. As popular as (he American Civil
War is (even among non-wargamers), it’s a
shame dial Si'M I'KR II’s inadetjuale sound
and visuals might keeji it from being
played.
As it stands, this is the only strategic-lev-
el Civil War game worth playing, \\1iile
SuMTF.R 11 shares some of the deliciences
of its coiujieiition — why can’t a strategic
Civil War game have decent Al? — the
overall depth of the design tillows it to rise
above its shorlcomings. Miniatures enthu-
siasts will eiijoy playing oiii large battles
such as Shiloh or Antietam, then simply in-
putting the results into Sl'MI'KR II, and
even hardcore gamers will line! themselves
pulled in by the number of strategic, politi-
cal and economic options available. Frank
Hunter continues to refine his design, and
it shows in a much more (iictised and en-
joyable game than the original Road I'ROM
SuYfiLuTo Ai>i*()MA'i’ro\. 'Ihis isn’t the de-
finitive Civil War game, but it is a worthy
effort. And besides, if we wait litrSid Meiei’
to finish his War Between I'lie Stales
game, it might be the next cenimy before
we stand atop Uiokoul Mountain, ir
THE EDITORS SPEAK I
THE ROAD FROM SUMTER TO
APPOMATTOX
PROS Lots of dejXh. Leadership, lo-
gistic, economic, and political factors
are well-intcg'ited.
CONS 'Hie dated graphics, lack of
sound supjTort, and weak computer
opponent rob from (he firepower of
this othenvise well-designed musket.
AUGUST 1995 • COMPUTER GAMING WORLD 1S5
>9U«LE >fSC O-RQM
FQR W.fiNiRQWS ! '■
Socket through this amazing,
category-defying adWnture ag
you judgej^|i ||tfnp|hfl«g «jfcgggfc
intergaXacS^HBBHJHj^HBBB
STRATEGY
Anti-Alien Tactics
Fire Teams And Formations In XrCOM: TERROR From TElE Deep
by Jeff James
This collection of tips, tactics and advice for MJcroProse’s X-COM: TERROR FROM THE
Deep has been excerpted with permission from the book Totally Unauthorized X-COM:
Terror From the Deep by Jeff James and BradyGAMES Publishing.
I N ORDKU TO MAKK MANAGING YOUR
TR00I'1-:R.S a bit K.'\5IER, it may be use-
ful FOR YOU TO AnOPF THE TWIN
principles of fire leanis and forma-
tions. These principles are loosely
based upon the tactics and strategies em-
ployed by real-world infantiy comman-
ders. II’ you’ve ever seen combat footage
of an elite infantiy team in action, you’ll
combat area wiih precision and in a par-
ticular formation. You won’t see elite
teams of Navy SK/VLs or Army Rangers
casually streaming unto the battlefield in
rag-tag fashion. Likewise, your X-COM
troopers sliould be deployed and moved
about the battlefield with some overall
tactical j)lan.
FIRE TEAMS
lure teams arc important because they
allow soldiers to give each other support,
both in terms of spotting and firing upon
any enemy soldiers they encounter. At
the most basic level, a fli'e team can con-
sist of two soldiers. While one soldier
moves foiward, the other covers his ad-
vance from a concealed ])osition. Once
the first .soldier has reached his objective,
llie second soldier moves fonvard. These
two soldiers then take lurns covering
each other, nuiking sure ihai any ene-
mies don’t sneak up on them. (Iranted,
attempting to make youi' way through a
large baitlefield crawling uiih aliens with
just two iroopei s would be utter lunac)’.
Ideally, you should enter the battlefield
with around 8 to 12 soldiers, 'lake less
than that, and you risk not having
enough firepower for the mission. You
can — and should — lake more soldiers
in some missions, but I’ve found that
having too many soldiers means that
they’re often gelling in each other’s way.
1. Formations. Once you’ve divvied
up your troupers into
self-supporting fire
teams, you can next
think about giving those
fire teams a fornuilion
(see sidebar, "Marching
In Formation”). Oi’ga-
nizing yoiii' .soldiers inio
formations gives you
three primary benefits;
concentration of fire-
power, imjji'oved defen-
sive strength and ease of
movement.
2. Firepower. Soldiers
in formation tend to spot and fire upon
enemies as a unit, making a fitrmation a
dense concentration of firej)ower which
you can use to blast through the enemy.
One soldier may see an alien but not
have enough time units to fire at it. How-
ever, the nvo soldiers next to him in for-
mation may be able to fire and hit the
alien.
3. Defense. A formation also imparts
extra defensive value to your troopers.
Instead of hunting for aliens with only
one set of eyeballs, working in a form;i-
tion gives you many more vtmiage points
with w'hich to spot the enemy. Most for-
mations also have a trooper dedicated to
guarding the rear of the formation, en-
suring that you won’t be surprised by
aliens sneaking ujd on you from behind.
4. Movement. \Vhen you jTui your sol-
diers together in a formation, it becomes
much easier to move your soldiers as a
group. Far too often I’ve been tempted
to send a solitaiy soldiei' off on a wild
TERMIKEX 2050 If you look closely in the cracks, you can some-
times peer into the next room and exterminate a few alien bugs.
see that they deploy and move into the
Instead of moving through doors to open
them, simply stand in front of the door, move the
cursor one space beyond, then right ciick. The
door will open, costing the aquanaut who opened
the door no TU points at all!
9
y
/
w
EV'
AUGUST 1995 • COMPUTER GAMING WORLD 155
s
■t
goose cliase lo hunt (or a wounded alien,
only to sec him end up another casually.
Il'your soldiers tiren’i in lormation, it be-
comes far loo easy lo overlook a solitaty
trooper standing where he shouidn’i be.
ihe Geoscape screen inderinilely. Use
ihis tip to your advantage by keeping
the terror site active longer than nor-
mal, allowing you to enter combat at a
lime of your own choosing — in the
During most combat missions, your aqua-
nauts may be abie to spot aiiens in other rooms
by iooking directiy into the corner of a wail or sub-
marine. A harmless program glitch, this “feature”
sometimes allows you to spot aliens hidden in
rooms and subs that you normally might not see.
A I'ormaiion jtrovides a visual device
which prcvenis you li'oin overlooking in-
dividual soldiei's.
TERROR SITE TIPS AND
TACTICS
1. Attack Only in the Daytime. Us-
ing the lij) described eaidier in this
chapter, you can use your interceptors
and transports lo keep a terror site on
daytime. Terror missions rought at
night are veiy clinicuk, and you should
avoid them if at all possible.
2. Save the civilians. Keep an eye out
for the civvies — they have the bother-
some tendency to position themselves
right between your soldiers and the
aliens during a fircfight. Aliens tend to
ignore civilians that are unconscious, so
cany around a Thermal Tazer or ;i 'flier-
Marching In Formation
'uTO®=Gaac3
The smallest formation avallabie, it is-
n't a formation per se, but simply two sol-
diers covering each other as they
advance. Regardless of the terrain, mis-
sion type or any other factors, you should
always move your squaddies in groups of
at least 2 soldiers.
Advantages: The easiest to set-up and
maintain, it is by far the best formation
type for close-quarters fighting, where
large numbers of soldiers can lend mutual
support by covering passageways and
other avenues of alien approach while
other soldiers advance.
Disadvantages: Whereas formations
with three or more soldiers have a sub-
stantia! reserve of firepower to draw
upon, the soldiers in a two-man formation
are woefully outgunned. Since the two
soldiers can only watch two directions,
the chance of an ambush Is increased.
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156 COMPUTER GAMING WORLD • AUGUST 1995
nial Sliok Launcher lo zap all Lhe civil-
ians you lincl into lhe land ol' nod. 'Lhe
aliens will ignore Uieni, and you’ll be giv-
en ci'edii for saving them al lhe end of
lhe mission.
3. Easy on the explosives. High ex-
plosives such as sonic pulsers and HE
aniniunilion have lhe tendency lo dam-
age crealures and objecis with a certain
range. Clhucking a sonic puiser at a Deep
One may c|uickly end his viability as a le-
gitimate threat to your Ibrces, but il will
also blow lhe half-dozen civilians stand-
ing next [o him to bits as well. You get a
big negative point bonus for killing civil-
ians yourself, so use grenades and other
area effect weapons only when you’re
sure there are no civilians nearby.
4. Speed is the key. While you’re busy
iiunting down the aliens, tlie aliens are
busy hunting down the civilians. Al-
though you should still move your sol-
diers with care, a bit more haste is
recommended. If you \vait too long to
hunt down all the aliens in the area, you
won’t have any civilians left to jjrotect.
5. Take to the Skies. In port and is-
land terror site missions, the Displac-
cr/Sonic SWS platform can be an in-
valuable asset. Unlike the Coclacanih
tanks, the Displacer can ily, allowing it
to scout above, behind and around any
terrain or structures in the area. The
Displacer also has more 'I'Us than most
soldiers, allowing it to cover vast
amount of terrain and line! civilian-
killing aliens quickly. However, any
SWS platform is a liability in a ship ter-
ror site, as they are simply too large to
fit through most of the tloonvays and
passageways on ;my ship. The mortil?
Always try' lo take at least one Displac-
er/Sonic on eveiy port and island terror
site mission you go on. Leave them be-
hind on ship terror site missions!
MOLECULAR CONTROL
COMBAT DEFENSIVE
STRATEGIES
Whenever an alien attempts lo alfecl
one of your aquanauts with molecular
control, the screen will center on the af-
fected soldier and you’ll see a yellow-llasli
briefly appear on the solider. If the alien
One soldier may spot an alien, but the
other soldier usually won't be facing the
same direction to lend any fire support.
A four-pointed star, with one trooper
facing each compass position. Normally,
your point man would face towards the di-
rection of your advance, while the troop-
ers occupying the left and right positions
wouid look forward, angled slightly to the
left and right, respectively. Finally, the
trooper in the rear position would face to-
wards the rear.
Advantages: Since a soldier is covering
each compass point, the diamond forma-
tion is ideal for a defensive posture. This
formation is usually adopted when estab-
lishing a perimeter around a landing
craft, defending a fixed location and/or
escorting a wounded soldier to a safe lo-
cation.
Disadvantages: Since each soldier is
usually facing a different direction, this
formation is of little use in an offensive
s
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AUGUST 1995 • COMPUTER GAMING WORLD 157
Circle Reader Service #82
Sonic pulsers are not destroyed by the explosion of another Sonic Pulser. Try this
^ strategy: give one soldier nine sonic pulsers. Have him prime each grenade to “0” then
have him stuff each primed grenade into his backpack. After all the grenades are primed,
charge him towards the nearest concentration of aliens. The aliens will shoot him, and
he’ll fall to the ground, spilling out the grenades. End the turn. You’ll see the first grenade
explode, followed by the second, the third, and so on! Since the sonic pulsers aren’t de-
stroyed by the explosions, each grenade in the backpack will explode in turn, doing mas-
sive damage to everything in the area. Since a sonic pulser does 120 points of damage,
this quickly adds up to over 1000(1) points of damage to anything nearby.
allack was successful, you’ll see a screen
appear which may state something like
“Bernatcl Kevenu is unclei' moleailar con-
trol” or “Bernard Revenu has gone
berserk.” If a solider is repeatedly con-
irolled or iianicked by alien molecular
control attacks, chances are that
the soldier has a low molecTilar
control Strength rating. Sack
the soldier M the first available
opjioriuniiy.
Perhaps nothing is worse
than having your best soldier
controlled by the aliens and
used against you. How do you
deal with molectilar-controlled
atiuanauis? If a .soldier is at the
recei\’ing end of a large num-
ber of molecular control at-
tacks, you should have him
drop his weapons at the first
available opportunity. If a soldier re-
mains under molecular control, you
should 11')’ to stun him with a 'fhermal
fazer or 'fhermal Shok Bomb. Fimilly, as
a hist re.sori, you may have to resort to
shooting the molecular controlled soldier
to keep your other soldiers from harm.
Unlike aquanauts, SVVS platforms are
totally immune to alien molecular control
attempts. I'his can be particularly impor-
tant if you’re facing large number of
aliens which are proficient in molecular
control combat. In these cases, an extra
SVVS platform or two — especially the
Displacer/Sonic — can mean the dilfer-
ence between victoiy and defeat.
If you’re facing molecular
control-savvy aliens withotil.
molecular Cfintrol attacks of
your own, the best strategy is
an aggressive one. The faster
you kill the aliens, die less time
they’ll have to conduct moleai-
lar control atuicks on your sol-
diers. file more aliens you kill,
the lower their morale will be-
come, increasing the chances
that they will panic and flee.
Killing aliens also bolsters the
morale of your own troopers,
making them less likely to pan-
ic, freeze or go berserk.
MOLECULAR CONTROL
COMBAT OFFENSIVE
STRATEGIES
Once you have molecular control capa-
bility, you should attempt to capture live
aliens. Using a Molecular Control Reader
to ideniily aliens as you spot them, )’ou
should be able to locate a high-ranking
alien officer, such as a commander or
navigator. Once you’ve determined the
identity of the alien, use a molecular con-
ti’ol Disrupter to control the alien and
move it close to you. Have the alien move
towai’ds a team of aquanauts equipped
irole. Soldiers are also grouped more:
: closely together than In any other forma-
i tion, making them especially susceptible
to area effect weapons such as grenades,
i torpedo launchers and other powerful i
weapons.
: @@CGBQ®CC1
This formation places your soldiers in a
I staggered line, with each soldier posi-
tioned successively to the right or left of
the frontmost unit in a diagonal line. The
echelon formation is ideal if you expect to
I face an enemy presence either to the
I front and/or one of your flanks. When us - 1
I ing this formation, it is a good idea to po- '
sition a map edge or obstacle to the flank
opposite the echeloned flank. For exam- 1
; pie, a team of aquanauts in echelon right
formation should have either the map
ledge, impassable terrain or a secured;
area of the battlescape to their left. |
Advantages: This formation has very j
good firepower and spotting ability to the 1
front and to the echeloned flank. Using
the suggestions outlined above, this can
be a very effective formation when em-
if you don’t have enough
' soldiers to tackle a terror site,
you have yet another option. Load
your transport with one soldier and
send the transport to the terror site.
As soon as the transport touches
down and the combat begins, abort
the mission. You’ll still lose a few
hundred points, but nowhere near
as many as you would have lost if
you ignored the terror site entirely
by not sending a transport. The
same strategy can also work for ar-
tifact site missions.
158 COMPUTER GAMING WORLD • AUGUST 1995
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Aliens do not need
to maintain line of sight
(LOS) in order to conduct
molecular control attacks.
So no matter how well
your soldiers are hidden, a
molecular control-capable
alien will be able to find
them!
with Thermal Tazers and Tliennal Shock
Launchers. Wait one turn for the alien to
ie\'ert back to normal, then stun it.
In some missions — particularly two-
stage missions like artifact sites and alien
colonies — miming out of ammunition
can be a real problem. 'Hie answer to this
ammunition shortage may be closer than
you think. Instead of killing aliens out-
right, you can molecular control them.
Once controlled, simply have the alien
throw his weapon to you. After you’ve
picked up the alien’s weapon and un-
ployed along map edges and next to large
structures.
Disadvantages: This formation can be
hard to control, and soldiers in this forma-
tion have poor line of sight and firepower
to the rear and on the non-echeloned
flank.
aCMEOCi
In this formation, ail of your troopers
walk abreast in a ragged line. The point
man should walk slightly ahead of the
rest of the unit, with heavy weapons per-
sonnel placed on the extreme ends of the
formation.
Advantages: This formation provides
the most powerfui forward field of fire
available. Since all your troopers are ba-
sically facing the same direction, you can
lay down a withering barrage of fire to-
wards anything that crosses your path.
Since your soldiers are walking next to
one another, the chances for friendly fire
casualties are ail but eliminated. This for-
mation works well as a moving screen,
serving to shield less heavily-armored
soldiers following to the rear from enemy
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AUGUST 1995 • COMPUTER GAMING WORLD 161
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Don’t use molecu-
control on civilians!
Once they’ve been con-
trolled, they switch to the
alien side, moving along-
side their alien attackers.
Since these traitorous
civilians count as aliens
for the purposes of finish-
ing the mission, you’ll
have to stun or kill them to
proceed.
k)U(locl itic aininunition, you can then
clispaLcli llic alien at your leisure.
Some aliens are so tough and deadly
that they make invaluable additions to
your X-CX)M squad when they have been
molecularly-controlled. Lobster men can
be particularly lough against other aliens,
as their lougii exoskeletons prevent tliem
ii'om taking most damage. Bio-Diones are
also useliil, but their bothersome tenden-
fire. This formation works best when
you’re facing a large concentration of
aliens grouped together in one map loca-
tion. This formation works best with a
large number of soldiers, especially when
sweeping across vast expanses of terrain.
Disadvantages: Line of sight and fire-
power to the left, right and rear of this for-
mation is very poor, making this a poor
formation for use in combat areas where
aliens may be attacking from a variety of
compass points. This formation also re-
quires a goodly amount of soldiers to
work to its full potential, so this formation
may not be an option In all cases.
CJTSGXgs
One of the more popular formations, the
wedge configuration is a good all-around
i
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cy U) explode wlien lired upon can endan-
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dial reason Bio-Drones make excellent
“Kaniika/.e” iroojiers — simply charge
one towards the largest gi'oup of aliens
and hope they destroy it. The undispuled
favorile ol mosl TFfD commanders is the
'friscene. Blessed with a thick hide, a jiow-
erltil sonic cannon and gobs of health and
sianiina jioinis, this massive monsirosily
(it occupies (bur squares on the bat-
descajie) can be used much like an vSWS
plallbrm, absoihing and meting out vast
amounts of punishment.
While it’s line that X-Com: Tkrror
Fro.m 'fur. Di'i-a* is more dihicult than the
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combat posture. Soldiers are arranged in
the shape of an inverted “V". This forma-
tion will be used more often than most, as
It Is well-suited for many different types of
combat situations.
Advantages: The vee-wedge provides
good, overlapping fields of fire to the
front, left and right. This formation can
project firepower best to its front and both
flanks, with poor firepower to the rear.
The wedge formation is arguably the most
effective formation for most combat mis-
sions.
Disadvantages: The wedge can be diffi-
cult to control at times, and soldiers
arranged in wedge formation are some-
what more susceptible to area effect
weapons such as Sonic Pulsers and Dis-
rupter Pulse Bombs.
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AUGUST 1995 • COMPUTER GAMING WORLD 165
REVIEW
Medieval Mayhem
RAW Entertainment Traces The Rise OF THE WEST
by Terry Lee Coleman
J AMlvS V. UUNNIG/\N IS AS CLOSK lO A
MVmiC l-IGURK .'VS B()/VK1) WARGAMING
COULD PRODUCE. TUK DESIGNER OE
over 100 games, lie is belter known
these clays for liis best-selling books
and Ills analysis of the Gulf War. Still,
anyone who lias played board vvargaines
recalls Dunnigan, and his former compa-
ny SPI, ihat boardgaming giant which
gave rise to the c[iiaintly awkward phrase
“An Historical Simulation.”
Empires of the Middle Ages was uniciue
among Dunnigan’s designs, because it
took chances with
scale and focus — even
using cards in a 1980
wargatne! — and large-
ly succeeded. Empires
is out of print now
(worth .$100-200 at
game auctions), but
the game has been re-
vived in computer
form as Risk ok the
We.S'1', its rules loop-
holes nicely sewn up, and its game sys-
tems ada|)ted for Windows. 'I'lie
unassuming graphic palette will hardly
thrill any gamer exposed to the SVGA
lushness of Panzer Gener.\l. and there
are no digitized explosions or clashing of
swoi'ds to impress you with the sounds of
the era. What the game does ofler, howev-
er, is a broad yet elegant look at the Ibrces
of change in medieval Europe.
As the head of an empire, you are rated
for iidministrative, diplomatic and mililaiy
prowess, where the abilities are either: 1
(inci'edibly inept); 2 oi‘ 3 (various stales of
medioci'iiy); 5 (good); or 9 (incredible). At
the beginning of each scenario, the leader
of each empire has values based on his
historical abilities. ’Ehus, Charlemagne is
excellent across the board, while the
Byzantines are generally more eflective at
wai'ding olf enemies with the olive branch
than the stvord.
rhis version retains the boardgatne
concejx of playing “cards” to peidorm op-
erations, except that the number of opera-
tions now varies with the size of the
empire and initiative of the leader in-
volved. do attempt conquest of an area,
for instance, one must first raise an army
with Administration, then attack with Mili-
laiy, /Vssuming the attack is successliil. Ad-
ministration will again be necessaty to get
the newly-won province
out of a Slate of unrest. In
order to get victoiy points
for a province, you mtisi
have a diplomatic tie
and/or a claim to an area,
shotving that your “nation-
al will” is recognized
throughout the lauds. It is
even possible to take ad-
joining lands diplomatical-
ly, if all the conditions are
right. In order to win, you must get the
most out of your sti'engths and weakness-
es — the heart of any good strateg)' game.
Before expanding your em])ire, you
must weigh several factors, such as reli-
gion, mineral/gold wealth, even language
dill'erences between your lands and those
you covet. Fortunately, you may access all
of this inlbrmation through pull-clown
menus, a huge advantage over looking
them uj) in a thick manual. Similarly, the
chance of success Ibr each endeavoi- is
clearly marked in the operations window,
relieving players from the tedium ol' solv-
ing ihe complex formulas involved.
Even t hough the computer does the
dirty work, the lltivor of the boardgame is
everywhere evident. Players fight civil
wars, engage in trade, parley, attempt as-
A YEAR IN PROVENCE Empire management is a del-
icate balance in Rise of the West. Taxing the popu-
lace to raid enemies can result in revolts at home.
.sassinations, raid enemy lands, and sulfer
from coriiiption, heresy, and limiine. You
may even be excommunicated or die heii-
less, and watch helplessly as your chari.s-
malic 9-9-9 leader is replaced by a 2-1-2
pujjpet. Special “holding cards” increase
your chances (military advance) or dani-
tige that of your neighbor’s (subversion).
'fhe computer opponents are strong,
;md enjoy trading cards — or (almost glee-
fully, it seems) playing nasty c'ards on hu-
man jtlayers. It’s hard to accuse them ol
cheating, either, when none of the inlb, not
even the caids, is hidden from an)' player.
It’s a shame network play isn’t provided,
but there are work-arounds for those who
wish to play over lunch in the olficc.
Ultimately, Rise ok the West is a leal
player’s game, simple to learn and dinicull
to master. It covers a neglected period of
histoiy with good scenarios, a great cam-
jxtign game and more than a little charm.
It even goes beyond the boardgame by in-
cluding a scenario editor, that new em-
pires may rise and fall on your computer
screen until the next millennium. Dunni-
gan himself would no doubt be proud. 4r
THE EDITORS SPEAK I
RISE OF THE WEST
PROS 'fbe best game on the .subject,
with good AI and challenging scenarios,
'llie editor gives unlimited replay value.
CONS (kuners needing sexy graphics,
sound, tuid jxmms might want to stay in
the modem era.
Rise Op The West
Price: $34.95
System Requirements: IBM
386 or better, VGA graphics,
2MB hard drive space,
Windows 3.1, mouse
Protection: None
Designer: Greg Goheen
Original Boardgame Design:
James F. Dunnigan
Publisher: RAW Entertainment
Houston, TX
(713) 286-2386
166 COMPUTER GAMING WORLD • AUGUST 1995
You've just arrived in a bustimg citii.. a strange, wonderful, dangerous glace. Full of unpredictable people. People
you've never met, strangers. Enter the cityscape. Move throngh pnbiic places. Go to a nightclub, cafe, restaurant,
movie or the theater. Explore the limits of emoh'on and discover startling things about them and yourself.
An interactive game that never piays the same way twjiA.
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Circle fleaefer Semce #33J
GAMER'S EDGE
Hints: The Universal
Gaming Language
Jason Strautman’s UNIVERSAL HINT SYSTEM Speaks To The Adventure Canter In Need
byJeff James
I r you’ve played many advenlui'e
games, you’ve undoubtedly come
across a puzzle, trap or other
tenacious conundrum that siinjdy
refuses your best atteinj)ls lo solve
it. Alter repeated unsuccessful at-
tempts to bypass the obstacle, you
throw up yotir hands in frtistralion, re-
move the game from your hai d disk, and
toss it into the dusty recesses of your solt-
ware libraiy, never to be played again.
If you’re determined to see your way
through to the bitter conchision ol'the
game, you can take a trip to your local
software shop and spend $20 for a cltie
book, or you can dial up the game |xib-
lishcr’s 900 hint line — usually at a buck a
inintiie — for yet another pricey solution
to your gaming dilemma. Tliankfully,
there is a far less expensive— and more
el'fective — solution to your adventuie
vft}« Windout ppttenc^'.HBlii
th a Steel Sky -
Top _ , ^ _
ntd How do I avoid the creaturaUnthe subway?
LIH Can I survive the crumbling tunnel past the second subway stop?
Gro I can't open tlie metal door near the giant velnsi
flQIll How can I get past the android?
How can 1 get through the heavily locked door?
How do 1 op en the door with the two hand sensors?
"
•ei
How d
shut down Line?
1 get into the door in the wall?
I keep from being absorbed by LIHC?
TIERS ON MY WINDOW The Universal Hint System has a tiered hint structure,
allowing you to get as much or as little help as you want.
gaming difl'iculties: Jason Siraulman's
UNIVKR.SAI. Min t Sys tem (UHS).
rile UHS is a software syslem consist-
ing of two parts; the UHS reader and the
UHS hint file. The
UHS reader is share-
ware, and is available
for a wide range of
computer platforms
and operating systems,
including DOS, Win-
dows, Macintosh and
Amiga. Once you have
the UHS reader, you
can find and download
the appropriate UHS
hint files. There are
over 100 UHS hint files
available, ranging from
classic adventure games
like the first Zork to
new titles like Mvs'i' and Ai.one in the
Dark 3.
After you’ve loaded the correct him file
into the UHS reader, you’re presented
^ ^ with a list of sub-
|ccls, For example,
the UHS hint file
for Mvsi' lists eight
initial topics, in-
cluding “Finding
the books,” "(dian-
nelwnod,” “Me-
chanical age” and
“Sloneship age.”
For information
about any of the
topics listed, you
use your mouse oi'
cursor keys lo se-
lect the one that
interests you. If you select ’’Uhannelwood”
in our My,st examjftc, you’re taken to an-
other window whicli oilers a short list of
puzzle topics. After you’ve clicked on a
UHS Reader - CAUHS^'ORKI .UHS
GET THE PICTURE? The Windows version of UHS supports image files,
like this crude but effective map of a crude but effective game — the
original Zork.
particular topic, you’re given a veiy vague
hint about how lo solve the puzzle. If you
still can’t figure it f)ut, another mouse-
dick will reveal even more information.
This process continues until you gel
enough information to solve the clue on
your own or until the program gives you
the correct answer. 'I'his allows you to tai-
lor the hints to meet your need for help,
ranging from a geiule midge in the right
direction to smacking you over the head
with the answer.
In addition to providing text solutions
to adventure game puzzles, graphic im-
ages — ^whether maps or screenshots — are
supported in the latest revisions of the
UHS him syslem. If you want tlie ultimate
cheating tool, Slraulman also offers a ter-
minate and stay resident ('fSR) version of
UHS that, runs in the background while
you’re playing die game. When you gel
stuck, simply press the ALT key plus the
“?” key to activate UHS and get the clues
you need. 1 he latest shareware revision
170 COMPUTER GAMING WORLD • AUGUST 1995
buttons, It IS ,! j „|,o take their game
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hTih “ts Ihe only rudders which feature
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Take total control ot your aircraft without ever
ES
end requi res 6.0.7 software or higher.
™2^‘- r™™ is 0 great allernaliye to
the traditional mouse. It also serves as a
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publishing, CAD/CAM, and games Available
X^ute^ MaXost
DUCTS
Macintosh Is a reQislered trademark of Apple Computer, Inc.
Circle Reader Service #5
CAMERAS EDGE
Cheat of the Month Club
Terminal Velocity
Psst! Hey, kid... Having trouble beatin' Apogee’s Terminal Velocity? That's cuz you’re playing fair. For a
quarter, I can give you a list of cheat codes that will put you bach on top. What, no money? OK. I’ll trade
you for a Panzer General unit editor....
Type these codes at any time during play. Note that several of these cheats will work only with the regis-
tered version of the game.
3IIREALM Prints “Smokin’!” on the screen and give you rapid-fire.
MANIACS Refuel the afterhumer.
TRFRAME Adds a frames-per-second counter in the corner of the screen.
TRIFIRQ Renders you invincible.
TRIFIR1 Instant plasma assault cannon (P.A.C.) and full ammo.
TRIFIR2 Instant ion burst gun (I.O.N.) and full ammo.
TRIFIR3 Instant rapid-targeting laser (R.T.L) and full ammo.
TRIPIR4 Instant manual-aimed missiles (M.A.M.) and full ammo.
TRIFIRS Instant seek and destroy missile (S.A.D.) and full ammo.
TRIFIR6 Instant shock wave torpedo and (S.W.T.) and full ammo.
TRIFIR8 Gives you full afterburners.
TGIFIR9 Renders you Invisible.
TRIGODS Also renders you Invisible.
TRINEXT Jump to the nest stage In the current level, or to the first stage of the next level.
TRISHLD Restore full shields.
TRSCQPE Adds a sound oscilloscope to the screen. (Why?)
change ihe living accuracy ol'all ilic aliens
(version 9i)a) of UHS locks out several
(eaiLires, so you’d be well-advised lo regis-
ter [he sliareware version as soon as possi-
ble. The registered version is available for
a small fee of'SlO, and is highly recom-
mended.
'I'o register the shareware version of the
Universal Mint System Reader for MS-
UOS or Windows, Version 3.00, Revision
95a, send $10 US to Jason Strauiman,
P,0, Box 391481, Cambridge, MA02139-
0015.
'fhe shareware version olThe UHS can
be found most commercial on-line ser-
vices, including America Online and
C'.om|)uSeiv'e. It can tilso be Ibund on the
liuernet at the following F'fP sites:
<ft|).gmd.de>or <wuarchive.wustl.edu>.
XC0MUTIL1.2
The X-COM and Terror From The Deep Game Editor
by Scott Jones
Although dozens of cheat and hacking
utilities exist for X-COM: Tkrror From
till': Dkki’, lew can accomplish what Sct)tt
|ones’ XCOMUTII, 1.2 can. This utility
allows you to fiddle with certain parts of
X-COM and Terror From i iii; Dkep that
ACTION/ADVENTURE
7lh GussM 1 111 Hour /CD.. . 51.00
Alone In The Dork 2 /CD 40.00
Biolorge 45.00
Oeolhgole /CO 34.00
Oiscwofld /CD 36.00
Oragonsphere /CD 32.00
Ecslolico /CO .. 36.00
King’s Quest 7 dos/mac 49.00
Mogic Corpel 43. 00
Relenlless Twixens Adventure 44.00
Star Trek Tng Find /CO 56.00
Star Trek Tng /CO 77.00
System Shock 46.00
Linder A Killing Moon /CD 56.00
tinder A Killing Moon Sample CO . 6.00
Zoffo /CO Windows 36.00
WAR GAMES
1942 Pocilic Air War /co 48.00
1942 Poe. Air War Scenario 32.00
Armored Fist dos/mac 46.00
Botlladrome 43,00
FlighI Commander 2 42,00
Front Lines 39,00
Ponzer Generol , 40.00
ROLE PLAYING
Dungeon Mosler 2 36.00
Eider Scrolls Areno 40,00
Pirates Gold /mac cd 48,00
Rovenlotl Strods Possession 50.00
Super Heros/Hoboken /mac CD 36.00
are normally olf-limiis to other editors.
Using XCOMUTIL with Tl'T’D, you can
SIMULATION
Aces Of The Deep 45.00
Falcon Gold OOS/mac .. 52 00
F-14 Fleel Delender Gold /CD .. 50 00
Gone Fishing /CD 40.00
Noscar Racing 42.00
Pfivoleer Speciol Ops 25.00
Strike Commander /CO 25.00
U.S. Novy Fighters /CD. 47.00
Wing Commander 3 /CD. 54.00
Wings Of Glory 45.00
Yeogers Air Combat me 40.00
SPORTS
NHL Hockey 95 40.00
PGA Tour Golf 486 48.00
PGA Tour Galf2 /MAC 45.00
STRATEGY
Iron Assoult /CD 40.00
Jagged Alllonce /CD 47.00
Lords Of The Realm /CD 38.00
Mosler Of Magic /CO 39.00
Mosler Of Orion /CD 40.00
Oh Nol More Lemlngs /MAC 38,00
Sim Tower /I4AC3.6CO 34,00
X Com Ufo Defense 41 .00
X Com Terror 38.00
EDUCATION
Little Turlle, The /mac . . , 32.00
Pull Pull & Fatty Bears /mac 22,00
Three Lillie Pigs Windows 15.00
Tortoise And The More Windows .... 1 5.00
you encounter to an absurdly high level,
or you can replace their pistols with dis-
rupter pulse launchers lo make the gtmie
more challenging. Using the wide range
of command-line options, you c;m make
entire levels visible, rearrange your troop-
ers in the I.eviathan tran.s|7()rt, and per-
form dozens ol' other I'unctions.
XCOMU'I’IL works with both the original
X-COM and the sc{|ucl. It is available in
versions for DOS and OS/2, and it can be
found on ConijJuSeiv'e, America Online
and ZillNct. Internet users can lind this
utility at <wuarcrhive.wustl.edu> in
<pub/msdos_iiploads/xconi> and
<pub/msdos_uploads/xcom2>.
Jeff James, CXiW cohimiiisl and Assneiale
Editor of The Electronic Itoadlioiise, can he
reached at 74774.l635@comptiseive.com. ir
To locate these files
on-line, time in to the
CGW headquarters on ZillNel. Files fea-
tured here can be downloaded from
ZiffNet on Com|JuServe. On Com-
puServe, go to ClomjTuler C.aming
^Vork^s own forum (CO CAMK-
^VORLD), and search in the (ianier’s
Edge lile lihraiv, lihi'aiy 16.
l-mK)-«23-3017
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Circle Reader Service ti346
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MODEM Play
Very Strong Artificial Intelligence
Superb SVGA Graphics with
Astounding Combat Animations
Many Pre-Designed Maps
Random Map Generator
Engrossing Campaigns
Improved Player History of your
Combat Endeavors
Complete Player Ranking System
Land Units to take Inland Cities
Random Events
A 3rd Player Interloper for
that Extra Challenge
Flagships with Special Abilities
The Admiral’s Revenge
and the campaigns round out a titanic gaming expjcrience. Your progress is
tracked: all ^iong the way with full player, history^^racking.
Steglthily/ mani ^^'^y ojur^ubmarincs^through. enemy lines to. prepare for '
Dare to enter the
waters^, op c§. aga i n : i n ^
■initniB. second
incarnation
of the classic.
This time,
co mbata third computer
as well as your na^l;ifleet-to combat the i m^ oved Aiend|g^toH
regain your name.
Jhe pre'designed maps are monument^ the randomly generated
-s gp ggrJos.are tremen dous* ’
''RSder Ser^c^M
HEX, BUGS & ROCK 'N ROLL
Calculus Unlimited
A Look Into The Mathematical Mind of Seamus Blackley, Designer Of Flight UNLIMITED
byPaulSchuytema
B ack in iiKiii scnooi., whkn
I WAS S'l KUCCl.INC; ■IMROUC.ll
ini'; •I'RIC.DNOMKI'UIC lliglll-
iiiare that, was prc-calc, one
ol’my best I'riends said, “Hey,
just wail until calculus, 'I'hcn
the math gets llin!” He was
serious. So 1 wailed, and anxiously trotted
to my lirst calc class my I'reshnitin year in
college only lo be met by an entire semester
ol' mind-numbing confusion, d'here was
nothing fun about calculus at all!
'fhal reaction has dominated my “math
psyche” until 1 recently had the opporui-
niiy lo chat wiih Seamus Blackley, direc-
tor ol' Looking Glass Technology’s
Fi.Karr Uni.imi it.d aerobatic llight simula-
tor. Blackley is passionate about math,
and over the course of our conversation,
he actually helped me to slough some of
my hatred for differential calculus.
CALCU WHO?
Calculus, for those of you who were
sleeping off hang-overs dial semester, is the
mathematics of change, While algebra will
let you iitid the values of x and y, calculus
will give you some solid inibrmation about
how X changes through time, if x repre-
sents something like the velocity of an air-
plane as it launches into the air from a
dust)' Arizona runway. (,)alculus is all about
limits, about the minimum and maximum
possible values for a variable. Since calculus
deals with variables that are constantly in a
state of flux, calculus apjilies very well lo
the more dynamic things in our world, such
as a bullet shot out of a gun, a spaceship on
the way to Mars, or a Siikoi aircraft snap-
rolling bO feet above a rocky plateau.
'Hie latter example is what r UN-
1 , iNtriT-:!) is all about. When Blackley set out
to design this llight simuhition, he wanted
the armchair pilot to get that “yummy, vis-
ceral, fluid feeling that you gel when flying
a real airplane." To do
that, Blackley and the
Fi.ic.trr Unlimitki) team
had to dive head-first into
the Navier-Stokes et]ua-
tions, which, according to
Blackley, are “horrible,
complicated partial dilVer-
ential eciuaiions” that mod-
el the way a fluid behaves
when it moves around a
solid object.
OF TABLES
AND NEWTONS
As far as Blackley can
tell, Fi.itnrr UNi-iMfi'En is
the first consumer flight simulator lo uti-
lizes “computational fluid dynamics” lo
model the way in which the air flows
around an airplane. Prior to Fi.itarr Un-
i.iMrii:D, most flight sims used a table-based
approach to modeling flight. Fssentially,
these sims replicated the real world by ac-
cessing massive tables (jf real-world data,
gathered either from real flight (in a plane
loaded to the gills with sensors) or from
wind tunnel tests.
'Phis approach can lead to a veiy accu-
rate sim, but only within the bounds of the
aircraft’s table-data. It is impossible to exe-
cute complicated aerobatic maneuvers in
most sims because the data for those ma-
neuvera just isn’t there.
Some of the more advanced PG sims,
such as Confirmed Kii-i., utilize a “Newton-
ian” apjjroach. These sims calculate the
force vectors acting upon a plane using es-
sentially college-level physics equations
(veiy algebra-intensive), and from these
vectors, the sim can calailale the change in
a plane’s position.
Neitiier of these approaches do a peifeci
Job of translating the flight experience into
the computer, Blackley claims. He points lo
Microsoft’s Fi.ititri Si.Mt iator 5 as an ex-
ample. AVhile he is quick to acknowledge
that the Microsoft sim is technically veiy
light, it just doesn’t impart that exhilarating
feeling that a real pilot feels when banking
tight over Miegs Filed. Blackley explained
that eveiybody, pilot or not, has an intuitive
sense of l()rce and movement. We all expe-
rience it eveiy time we hop into our car for
a late summer Slurpee run. We all know
how a car should behave, how it leans when
we go around a coi'iier, how our control in-
jniis dilfer depending on our speed (it’s
only a (]uick flick of the wheel to avoid flat-
tening a ])ossum at 80 nijjh, but a huge
yank at 20 mph).
A MATHEMATICAL ODYSSEY
When Blackley came aboard Looking
(iiass, the)' were alread)' gearing up to do a
flight sim. Lo<iking Glass wanted Blackley
to give Fi.icari' Unlimited something spe-
cial, and as he thought about the problem,
he realized that he wanted to create that
true “feeling” of llight that he felt was ab-
sent from eveiy other sim he had flown.
(Blackley is also a real pilot: the German
carbon-fiber sailplane in the game is mod-
17a COMPUTER GAMING WORLD • AUGUST 1995
you think you'll tu)t it xnto tht
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from FKR^MO {TUFFS THF plfcy {CRflkMXNli
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Match wits against another "coach"
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©1995 ImagiNation Network. All Rights Reserved. Front Page Sports is a trademark o( Sierra On-Line, Inc. OHer valid to new members only. Offer expires 3/31/96.
Circle Reader Service ff18
HEX. BUGS & ROCK ROLL
eled directly li'om die siiilpiane he iias out
on Cape C'-od.)
Blackley decitlcd not to lake the table-
based approach because he iell dial he was-
n't up to tile task ol' dealing with such
massive cjuantilies oC numerical data. “I'm
not smart enough,” he Joked. More inijior-
lanilv. he ivanted whatever llighi model aj>
proach he took to enable his plane to do a
knife-edge sjiin, just like he’d seen at air-
shows.
So Blackley em-
barked on a mathe-
matical orlyssey to
create the most real-
istic llighi sim ever to
ttppear on a I’C.
Blackley, through his
numerical sorcery,
was able to create a
llight model that uses
diderential etiuations
to determine the re-
action of the air.
moving as a lliiifl,
over the surliice ol'an
object {any object:
li'om an airplane to a
lawn chair). From
that, he is able to use
the data to then ligure out where and how
a plane is moving in the sky. Basically, the
air is modeled instead of the aii plane.
“In Ft.icaif UNi-iMri tU),” said Blackley,
“Hying straight and level is fun, because an
airplane isn’t perlect — all sorts ofstulf is go-
ing on."
Using the comjdicaled Navier-Slokes
equations as a foundation, Blackley was
able to create a matheinalical approxima-
tion of them which works in real time on
a PC. 'Fhe Navier-, Stokes equations are
used to determine the velocity ;md densi-
ty of an active Iluid. When a plane is in
llighi, some interesting changes occur in
the air moving around the plane. Of
course, lift is of primary concern for a
llighi simulator. I, ill is created when the
air pressure above a plane’s wing is signif-
icantly less lb;m below the wing. 'Phis fa-
vorable condition is created by the shape
of a ^ving, or its airfoil, which makes the
air move at a higher velocity over the lop
of the wing than the air moving utider-
neaih. According to Bernoulli's Theorem,
air pressure decrea.ses as velocity increas-
es. So we are left with a low pres.sure re-
gion above the j)lane, and this creates a
“force imbalance” that ])ushes the plane
into the air.
^Vhile this explanation tna)' seem a lit-
tle complicated, in truth, it trivializes the
whole process. So intiny more things are
going on as the air mo\'es across the sur-
fitce of an airplane: the propeller creates
turbulence and a torque imbalance; the
air eddies and curls as it comes olf the
back of the wing; the air “sticks” to tlie
surface of the airj)lane, causing drag; and
bumps in the jdane’s shape, such as the
jhlot’s canopy, cause turbulence in the
mo\’ing air. All of this adds up to one hell
ol' a mathematical nightmare, but all of
those little blips in turbulence and pres-
sure are calculated by the Navier-Stokes
etiuations.
Blackley’s goal was to approximate these
eijuaiions, to make them “(eel” right. Me
didn’t care if he was 20% f)lf in the results,
as long as they worked correctly, worketl
consistently, and the sim lelt right.
The Fi.Kiii'i' UNi.iNJi t't;]) system is intelli-
gent enough to know where to look for
“something interesting” happening in the
mathematical simulation of the airllow.
Essentiallv, the program must compute
the air pressures over the entire surface of
the airplane, and convert those pressures
into a series of force distributions, which
are then used to calculate where and how
the plane is moving.
“Wlien 1 ha\ e a Sukoi pilot come up and
hug me at tr.ide show,” said Blackle)’, "and
exclaim ‘I can’t believe thisl’ then ! know
that I’ve hit it pretty close.”
OF BANDS AND BOUNDARIES
Blackley explained that “boundaries
drive dynamics” in our world. He used the
examjde of a rock group Hying to put to-
gether a killer album, but their basement
studio doesn’t even have one tenth the
etiuiinnenl of Micliael Jackson’s all-digital
Sony studio. They’re Just recording on a
chetip 'I’ascam 4-track, but those limita-
tions, lliose constraints, push the band’s
creativity and energ)', and more often than
not (if they have the talent, ofcour.se), they
come up with something much better and
visceral (i.e., with move soul) then a mega-
buck-siudio recording.
It’s those boundaries, those limitations,
which cause interesting and exciting things
to bap])en. In Fi.itiirr Uni.imitkd, those
boundaries are the surface of the aiiplane,
and the “interesting things” are the turbu-
lence and changes in air pressure around
its surface.
rrs FLYING, PLYING I TELL YOU!
Blackley’s first step in the develoinneiit
process was to plow through his real-time
physics model, creating a math system that
used some .sophisticated concepts or“group
iheoiy” to take the three-dimensional air-
flow data and tnmsform it, to “watp it,” into
a more “math ftiendly" space. He then jjer-
fiirms his modified Navier-Stokes integra-
tions, and then transforms the data back
into a three dimensional model.
“That’s the most elHcient way to use CPU
time,” explained Blackley, who estimated
that his Iransfortnalions of the data Sjjed up
the matli-intensive calculations by a factor
of 100, with almost no loss in precision.
Once he had the physics etjuations in
place and running in real time, he created
a model of a Hal plate (using a handful of
wireframe jirograms to check movement
and to visualize the airflow), and tweaked
the ec|ualions until the flat plate fluttered
down to earth just as it should. 'Hien he
built a wing, and finally added a fiiselage.
Next, Blackley built a “really bad air-
plane.” He was studying “jhnhead books”
which offered him formulas and counter
l<)rmula.s, but it wasn’t until he picked up a
book on actual aircraft design that he be-
gan to understand why his plane wasn’t
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THE EVIDENCE, MR. SHAPIRO Dr. Asctier H. Shapiro, professor of
engineering at MIT in 1960, illustrates how the shape of an airfoil
generates lift. Air flows over the top of the airfoil faster than the
bottom, reducing the air pressure above the airfoil and thus gen-
erating lift.
A CALL TO SERGEY
working quite nglu — tJic tail was
stalling and the center orgnaviiy
was all oil'.
“FtJGiir UnijmitI'Id runs just
on the geomelty of the shape,”
explained Blackley “Toss in the
shape of a lawn chair, and it will
I'ail, tumbling to earth, Just like a
lawn chair would. Wlicn you ap-
ply ailerons in the game, the
only thing that happens is that
you change the geonietiy of the
wing. Everylliing else derives
Crom that.”
Once he had conlidence in his
physics model, Blackley spent
about three days entering the
poim-by-point geomeiiy I()r the
Extra -500 stunt plane, 'llie plane
was “rocket powered” since he
still hadn’t worked out tlie com-
plicated forces involved in a pro-
jx'ller and its component torque
and turbulence. Once in liis “virtual air,” he
put llie ExUTi tlirough its ])aces.
“It snap-rolled like a moli]er#S%&'^!”,
recalled Blackley witli genuine etiihusiiism.
Blackley worked with Mike CJoulian, a
member ol' the U.S. Aerobatic Team and
1990 U.S. National Aerobatic Uhamjjion,
to nail down the perfonnajice of the vari-
ous stunt planes in the game. When they
were testing the Sukoi, they Just couldn’t
get it to break into a controlled spin prop-
erly. Blackley was anxious, unsure if he
would have to go back and wrestle with his
math yet again. Bel<)re tearing apart the
code, (ioulian put in a call to a friend, a
Russian pilot named Sergey, who said, in
liis broken English, “only half aileron.”
They took the advice and attem|3ied the
stunt once more, and it worked perfectly.
The ailerons on the Russian-built Sukoi
were so big that they were just pushing the
wing too hard. 'I'lie physics weren’t
wrong — instead, the pilots just weien’t tak-
ing the idiosyncrasies ol'llie plane into ac-
count.
“You get eveiything for free,” rellected
Blackley, “once you get the air’s fluid dy-
namics light.”
For Blackley, and the rest of the a ew at
Looking Glass, the FLitarr Unlimfit-D ex-
perience is “all about ex|}loiting your hind
brain — it provides a real visceral experi-
ence of Hying.”
“I don’t really understand it,” confessed
Blackley, “but thank (iod it’s light.” 4r
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A Lean, Mean
Gaming Machine
What Do You Need For A Good Gaming System?
by Mike Weksler
O NK 01' Tl-U'; MOST COMMON
QUESTIONS 1 HEAR ASKED IN
COMPUTER S'I'ORES IS, “SHOULD
I Ijiiy a new computer or up-
grade the one I own?” This is
usually followed by, “If I up-
grade it, what component
should I buy first?” Unfortunately, there
are as many answers to these questions as
there are clifTerent types of users.
A good mle of thumb for detennining
how your machine stacks up can be found
in the new MPC level 3 specification for
multimedia computers (see chart, next
page). The new Multimedia PC Council
level 3 specifications outline the minimum
criteria for a state-of-the-art multimedia
PC. I’d consider the level 3 spec to be a
good minimum to shoot for if you’re
sho]3ping for a new gaming computer, be-
cause game developers are gi'eat at push-
ing the envelope of computer
performance.
SHORT CIRCUITS
1995 will be the year that you
learned, in tine Orwellian fashion, that
the number which immediately follows
16 is 32. That’s because Creative Labs
has begun shipping its new Sound
Blaster 32. This latest generation
sound card is equipped with 16-bit
Sound Blaster digital audio (for sound
effects) and a General MIDI wavetable
synthesizer (for music). As an entry-lev-
el wavetable synthesis sound card, you
can upgrade the quality of synthesis by
adding a daughtercard like the Roland
Sound Canvas DB-10 or a Creative
Lab’s Wave Blv\ster II. Price: $169.99.
For more information, call (800)
998-5227.
Since we’re going to be talking about
components, it will help if you have a ba-
sic understanding of their functions and
their overall level of importance to your
Lipgi'ading strategy — particularly as it re-
lates to computer gaming.
ARE YOU A MACHINE
OR A MOUSE?
First, let me distinguish between two
kinds of gamers. There are gamers who
like action/simulation games, and there is
everyone else. Action/sim gamers require
powerful computers to continuously up-
date all the graphics in their virtual
world. I find it amazing that the comput-
ers they need would othenvise be suited
for mnning company-wide networks!
For the rest of you, well, it would be
hard to justify a 120MHz Pentium for
playing games like Myst and Civiliza-
tion when the DOS version of Civ still
runs well on a 386!
Let’s start with the CPU (Central
Processor Unit, like a 486-33MHz). It’s
the crankcase of your multimedia engine.
This is where the horsepower is generat-
ed, but that engine is only as good as the
other components. If you have a 90 MHz
Pentium imnningwith only 4MB of RAM,
a lame CD-ROM drive, a slo^v hard drive,
and a poor video card, you’re not getting
the most out of your CPU. On the other
hand, if you take a 486-based machine
and augment it with the MPC level 3
components, it can really scream!
If you do decide to go with a Pentium,
consider this: with I33MHz Pentiums
just announced, 150MHz Pentiums
around the corner and the P6 (Intel’s
next-generation CPU) slated for this fall.
your biggest decision is to figure out how
fast you really want to go and how much
you want to spend. There are CPU up-
grades, but the only one that gave us sig-
nificant results is the Intel DX4-100. It
really enhanced a 486/66 computer, and
we did not have problems with it like we
had with other upgrade chips.
RAM is the only computer add-on that
remains scarce, so it hasn’t come down in
price like other com|)onents. It’s expen-
sive, and you gotta pay to play. You
should consider SMB to be a minimum
for action games and simulations, and
16MB for Windows gaming. You can stay
with 4MB of IU\M for DOS games, but it
limits the kinds of games you can enjoy.
Some games now require you to have up
to 7MB of free extended memoiy! lUVM
gives your PC the ability to store huge
worlds for llight simulations or lots of
textures for games like Doom.
YOU NEED SPEED
Keeping the frame rate high for in-
tense action games and simulations is
veiy important to your gaming experi-
ence. Slow frame rate can usually be
traced to an outdated video card — espe-
cially when you’re dealing with Windows.
Wlien you sho]3 Ibr a new video card, be
careful. Many video cards will tout their
high-end Windows benchmarks on the
packaging and advertisements, but good
Windows performance does not mean
good DOS performance — they’re iwo
separate issues. So check out the DOS
benchmarks before you buy. One red flag
for video cards is that 3D acceleration
cards ai'e around the corner. Ifyou’re an
action/sim gamer, you should save up
180 COMPUTER GAMING WORLD • AUGUST 1995
Stunning 3D fractal landscapes that niopph^rreal time'
t8 tfadsmatks of Bullfrog Pfoduclloi's, Ltd, Elscfroiiic Aits and Ifie Electioric Arts logo an
Circle Reader Service if 334
5/5 Rating
Computer Gaming World— February 1995
94% Rating, Golden
Triad Award Winner
Computer Game Review — February 1995
Winner — 1994 Best
Breakthrough Game
Electronic Entertainment — March 1995
Best Software
Developer: Bullfrog
Computer Player— January 1995
“The graphics are
ning, the sounds are
amazing, the play is
fast and furious.”
PC Gamer — February 1995
UNDER THE HOOD
This chart highlights the difference between specifications for the
older MPC 2 and new MFC 3 computers as of June, 1995
MPC Level 2
MPC Level 3 I
Minimum Requirements
Minimum Requirements 1
RAM
4MB
SMB
CPU
25MHz 486 SX
75MHz Pentium
Hard Drive
160MB
5406B
CD-ROM Drive
Double Speed (SOOKB/second)
average seek time 400ms
Quad Speed (GOOKB/second)
access time of 250ms
Audio
16 bit digital sound
16 bit digital sound
and Wavetable synthesis
Video Playback
N/A
MPEG (Software or Hardware)
with OM-1 compliance
Input/Output Ports
MIDI, joystick, serial, parallel
MIDI, joystick, serial, parallel
System Software
Windows 3.0 plus multimedia ext.
Windows 3.11
Source: Multimedia PC Working Group, Software Publishers Association
Complete specifications are available at tittp://www.spa.arg and from the Multimedia
PC Working Group: (202) 452-1 600 x330 or mpcinfo@spa.org.
some tasli, because you're going to want
one of the killer 3D video cards that will
l)e out by Christmas.
Also, if you’re still on an ISA bus moth-
erboard, it’s lime to upgrade to a local
bus motherboard like VLB (for your 486)
or I’Cl (for a Pentium), 'fhese technolog-
ical maivels provide more btmdwidtli lor
the video data, and will speed up video
performance.
HARD DRIVING
Even though most game.s ship on CD-
ROM, they still copy many Hies to your
hard drive to speed up access time and ex-
ecution. How dr) you know wlien it’s time
to purcliase a hard drive instead of anoth-
er more glamorous component? If you are
constantly shullling data from your drive
to a stack of llopjnes and rapes, then it’s
time to think about a new hard drive.
Whether you decide to go SCSI or
EIDE, a good interface card from the
computer to the hard drive can make a
huge dilference in performance. SCSI is
convenient ifyou have several other SCSI
peri])herals; otherwise, if you just want a
big fat hard drive, the EIDE (Enhanced
Integrated Drive Electronics) dri\’es are
le.ss expensive and perform like champs.
When it comes to the CD-ROM
drive, you should probably buy a (juad
speed if you’re into games tliat use a lot
ol' full morion video, or games that re-
(juire liigh performance all around
(again, action games or simulations).
LISTEN TO THIS
After addressing performance tind
storage considerations, upgrading your
.sound hardware is one of the best ways to
enlmnce your gaming experience. If
you’re going to get a sound card, spend
the money and get one of the new 16-bii
sound cards that supports General MIDI
and has wavetable synthesis. Wavetahle
synthesis {provides music that sounds like
real musical instruments, while General
MIDI ensures compatibility with a |3oj)u-
lar wavetable standard.
If a gaitte includes audio tracks on the
CD (such as LucasArts’ Fui.i. TuRcyrn.K),
you can hear real music playing out of
your speakers instead of synthesized mu-
sic. So be sure to hook up the audio cable
from your CD drive to your sound card.
Last but not least, I’d lieartily recom-
mend you have a modem. With this one
device, you’ll be Jacked into the yvorld.
Spend the money and get a fast one —
V.34 28.8 bits per second — and you won’t
be Sony. You’ll be able to really gel into
some fast on-line gaming as a result. ^
THE PARTS DEPT.
Matrox Millenium Delivers Screaming
windows And DOS Speeds
by Loyd Case
H igh-end games rctiuire higli-pcr-
formance systems. The problem
is, even a 120 mhz Pentium won’t
let you play NASCAR R/\(:in(; or
US Navy FiGi-ri'ERS in high resolution
with all the options on at a smooth fnime
rate. Can’t do it. That’s why companies
like Diamond, Creative Labs and Ma-
trox are working on 3D graphics acceler-
ators, so their card can crank out the
graphics computations and free your
processor to handle the rest. The only
hitch is that the game you want to play
has to be written for the card to take ad-
vantage of the 3D acceleration.
Until recently, the only graphics card
that had built-in 3D acceleration at an
affordable price was the Impression line
from Matrox. Unfortunately, the DOS
performance of the Matrox cards was
abysmal (and we’re being charitable), so
it was ill-suited for games. Tlie Impres-
sion also didn’t
have features con-
idered essential by
ne developers,
such as texture mapping in
hardware.
Because of tliese issues, Matrox devel-
oj>ed the Millennium, The Millenium
features a new 32-bit VGA core, which
olfers .screaming DOS performance. Ma-
trox also added support for texture map-
les COMPUTER GAMING WORLD • AUGUST 1995
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CD18
UKDER THE HOOP
ping, though it’s not fully accelcM-alocl.
('fexture mapping is a technique that ap-
plies a bitmap to a polygon to make it
look realistic.) Basically, texture bitmajxs
are now stored in video memoiy on the
Mii.i.rNNii'M itself.
'I'lie Mii.i.enilim has some other nice
fealures, too. Matrox uses ;i new kind of
video mem<u-y, WR.-\M (“Window”
RAM). WRAM is as last as VIMM (a kind
of memory used in high-end grajdiics
adapters), hut almost as chea[) as DRAM.
There are also connectors for an MPKO
card for fast, high-quality MPKCi video.
'The M!I.[.knnil^\i, like aiu new haid-
ware. isn’t (iilly sujjported yet. Tor exam-
game we had problems with. Other
S\’G.\ games we tested included L .S.
N.-wv Fitari'ERS, P.anzer GkiNKR.\l, Sim
(ifiv 2()0(}, Fijcirr Simui.-vior j.O.a atid
'Tiik Grandest
Fi.eki. The only
glitch was in US Navy
F tCii-fi I'.RS: Lite open-
ing menu would not
“paint” properly, but
moving the mouse
cursor to the top of
the screen fixed the
l)roblem.
The Mil.tT.NNiUM is
one fast card, too. 'Hie Mii.i.kn’NII'M tied
rale benchmarks and was just a bit faster
using /.iir Lab's PC Bench 9.0 and Win-
bench 95 — ^which makes the Mii.li;n.nilm
faster in Windows than any other card
with similar DOS performance.
What about game stipj)ort? As a
demonstration vehi-
cle, Ma’crox will be
shipping to Mii.-
t.KNNtUM buyers an
optimized version
of the NASCAR
lUcaxt; CD-RGM.
'This release won’t
support the full 3D
fealures, but will take advantage of Ma-
ple, we couldn’t gel Fi.itai r UNi.iMitKD to the Dia-MOND Stilauiti 64 on Steve 'Wig-
run at till. TLnvever, this was the onl)’ gington’s Tl.lGirr SiMUlATOR 5.0a frame
Cart
: Chipset
Cygspeed
(frames/S6C)
PCBench 9,0 . ■
Video (Graphics) . : :
Stealth 64 VRAM
S3 Vision964
35.1
4023
Matrox Millenium
MGA2064W
38.3
6078
TtsietfonalOOMHz P54C»
in Intel teppa Molhe'boarcl (Tnt
Chipset), 32 MBRAM, 5.3 GBDiy
, Adaptec 2940A PCI SCSI Controllef-
WinbencO 95 fun on Windows tofWofkgroups 3.11. QEMM 7.5 memofymarwger was also utilijed.
irox’s superior 2D acceleration, which
slioLild still enhance performance. Of
course, the Mii.i.ENN'ntNt will fully sup-
port the Windows 95 platform, including
HD-DDI and DCl drivers.
All in all, we’d say the Mujxnnium is a
winner, if you’ve got the bucks. Price;
S379 for the 2 MB version. For mote in-
((irmation, call (800) 361-1408.
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grip with built-in hand rests for both
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SCENARIO DISKS
11(1 torfCD)
1S30(CCV3S)
19A2 PadicArWaUCraS)
19«Acrossthe RtmelCD)
SVlOPAKVol 1cif2(CD)
ADSO Hack
AM[>ErtB5tol(fer1,'acf3(35) 16
AMD ktefwtefrafizaniCM 5) 47/39
' ■ ^rcpia CO)45
:0) 25
32
Cannon Fod . ,
CaniefS at Wafl35)
Caniaisal Wat Cons. Ki1[35) 25
Canisfs 31 War 2(3.5) 39
Casiles 2[CD) 46
CelicTalesiGakifEvlEytrfCO) 35
oftli8SRsaM3.6 IB
KAS^Tadt
HjtdeiCDSS) i>
IfKt^ 2(CDa5) 42737
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In&n^ Spe^35) 19
Indy Car Cbjk(3.S) 19
Iron Assaaitky Fbrc8(C0) 39
Ishar 3(CC
lileduie
ie DEiad(Ca3.5)
Aiar^CDj
S 49/43
dlheOwfe/CD) 39
M[»J[T)onc(b) 42
Juftp flavenICD)
JaUandiCO)
ICtajomFaf RMChes(CD)
KingmakstpS)
Kit^ Quasi i-er
10* Quest 7, r
KkS-
LegenddK^1iCI»5] 39/23
Legend dKytanda2iCD3 5 39^4
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Enpre DU Master £l(COj 24
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Betrayal at Kronder
A-VBion1,2,of3(CD)
BuLOb Butts(CD)
Cebbity Num(CD)
Cbb CyberlesritielCD)
12 Cyberaliip Poker or Bac)
Tianiort Tycooh S(»naii>(3,9 23
UlftTB TOotipbleiCD) 30
UtSma 7:Sepent lsb(35) 24
USrra 6:Pagan(35) 25
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Uhtiab Dotmln(CD3.5) 2529
UKmate Foebal^CD) 39
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IS
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Maxinum McmenB 1 C42(CC9 22ec
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New Wara Hookers 1 or 2^D} 22ec
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Penficvseinterave 1.25(4 4{CD) S5e<
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Space Srarsi or 2(00) 42
Varrpre's Kbs/CD) 39
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Vitualy Yours 2(CO) 39
WanderbsliCO) 32
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OF MOSCOW
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AOVOFWILLYBEAf8ISH-VGA 12
AIR BUCKS 15
AL-OUADIM GENIE'S CURSE 19
ALIEN BREED 9
ALIEN LEGACY 18
ALONE IN THE DARK 11
AMBUSH AT SOflINOR 17
APBA BASEBALL 7
ARENAiELDER SCROLLS 28
ARMADA 2525 13
ARMORED FIST
ATAC
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CD -REBEL ASSAULT 2A
CO-RETNTORINGWRLD 24
CO -RETURN TO ZORK 21
CO -RISE OF THE ROBOTS 29
CD -SAMS MAX 29
CD -SHADOW OF THE COMET 23
CD -SPACE SHUTTLE 12
CD -STAR CRUSADER 21
CD -STAR TRAIL 29
CD -STAR TREK 25TH ANN. 29
CO -STELLAR 7 10
CD -SUBWAR 2050 22
CD-TFX 25
CD -TORNADO;OP. DESERT 19
CURSE OF AZURE BONDS 11
CY9ER EMPIRES 8
D-DAY BEGINNING OF END 22
D-GENERATION 12
DAEMONSGATE 12
DAGGER OF AMMON RA 12
DARK QUEEN OF KRYNN 15
DARK SUN 22
DARKSEED 14
DEATH KNIGHTS DF KRYNN 14
DEJAVU 1S20UALPAC-WIN 12
DISCDVERY STEPS COLUMB 11
DOOM -REGISTERED VEH. 2B
DOOM 2 -REGISTERED VER. 29
INCA 2 15
INDY JONES LAST CRUSADE 14
IRON CROSS 23
ISLE OF DEAD 14
JACKNICKLAUS&AD'ONS CALL
JEOPARDY 12
JETFIGHTER2.0 14
KING'S QUEST 5 -VGA 12
KING'S QUEST 6 -VGA 15
KOSHAN CONSPIRACY ID
LEGACY:REALM OF TERROR 15
LEGEND OF KYRANDIA 12
LEGENDS OF VALOR 9
LEISURE SUIT URRY1 13
LEISURE SUIT LARRY 2 13
LEISURE SUIT URRY 3 15
LEISURE SUIT LARRY 5 15
LEISURE SUIT LARRY 6 20
LHXAnACK CHOPPER 6
LINKS SF^O COURSE DISKS CALL
LINKS 386 PRO 21
LORO OFTHE RINGS 1 9
LOST ADMIRAL 8
LOSTTREASINFOCOM2 19
LUCAS ARTS CLASSIC BNDL 14
PACIFIC ISLANDS 17
PACIFICSTRIKE 18
PACIFIC WAR 24
PAUDIN2 22
PANZERGENERAL 26
PERFECT GENERAL 17
POLICE QUEST 1 -VGA 9
POLICE QUEST 3 -VGA 15
POLICE QUEST 4 22
POOLS OF DARKNESS 13
POPULOUS 2 17
POWER HITS: MOVIES 12
PRIVATEER 22
PRIVATEER SPEECH PAC 5
PRO LEAGUE BASEBALL 94' 18
PROTOSTAR 15
QUARANTINE 24
QUEST FOR GLORY 4 25
QUEST FOR GLORY SERIES CALL
RAILROAD TYCOON 9
RALLY 19
RAVENLOFT 24
REALMSOFARKANIA 15
REDBARONVCA IS
RED CRYSTAL 9
RED LIGHTNING 5
RED STORM RISING 6
RETURNTOZORK 19
B17 FLYING FORTRESS 12
BAHLE BUGS 25
BAnLEHAWKS 1942 5
BETRAYAL AT XRONDOR 18
BLOODNET 24
BLOODSTONE 14
BLUE AND GREY 19
BLUE FORCE NEXT OF KIN 12
BUCK ROGERS 1-COUNTON 5
BUZZALORINRACESPACE 13
CAESAR 15
CAMPAIGN 2 24
CARRIERS1RIKE IS
CASTLES 9
CASTLES2 15
CD- HELL CAB -WINDOWS 24
CD -7TM GUEST 23
CO • AEGIS GUARDIAN FLT 25
CD - ALIEN LOGIC 22
CO -ARMORED FIST 32
CO -CRITICAL PATH 22
CD-CYBERIA 29
CD -DAGGER OF AMMON RA 19
CD -DARK FORCES 35
CD -DARK LEGIONS 22
CD -DARK SUN 2 29
CD - DAWN PATROL 25
CD -DEATH GATE 23
CD -DRACULA UNLEASHED 24
CD -DRAGON LORE 27
CD -DRAGON'S LAIR 23
CD-DRAGONSPHERE 16
CD -DUNGEON HACK 18
CO-ELECTR.ARTS:TOP10 19
CO -FANTASY EMPIRES 25
CD -FIGHTER WING 29
CD -FRONT PAGE FB '95 29
CD -GABRIEL KNIGHT 23
CD -GREAT NAVAL BATTLE 2 25
CD -HELL: CYBERPUNK 29
CD -HORDE 25
CD -INCA 2 17
CD -INDY JONES FATE 24
CD • INFERNO 24
CD-INHERITTHEEARTH 19
CD - IRON HELIX 25
CD -JOURNEYMAN PROJECT 17
CO -JUMP RAVEN 25
CO -JURASSIC PARK 19
CD -KING'S QUEST 6 15
CD -KING'S QUEST 7 34
CD -LANDS OF LORE 24
CO - LAWNMOWER MAN 21
CD -LEISURE SUIT LARRY 6 24
CD-MADOOGMCCREE 19
CD-MADOOGMCCREE2 22
CD-MANENOUGH 19
CD -MEGA RACE 27
CD-MENZQBERRANZAN 25
CO -MIGHT AND MAGiWRLD 29
CO-MYST 33
CD -OUTPOST 23
CD -POLICE QUEST 4 24
CD - PRIVATEER 21
CD - PSYCHOTRON 24
CD -QUANTUM GATE 19
CD-RAVENLOn 24
ffliiiiW Mi
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CD -ULTIMATE FOOTBALL 26
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CD -WHO SHOT JOHNNY 12
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DRACULA-BRAM STOKER'S 11
DRAGON'S LAIR 3 15
DREAMWEB 23
DUNGEON HACK 18
DYNAMIX SAMPLE PACK 19
ELVIRA 2 10
EMPIRE DELUXE 19
EMPIRE SODCER '94 17
EYE OF THE BEHOLDER 9
EYE OFTHE BEHOLDER 2 12
EYE OF THE BEHOLDER 3 17
FALCON 3.0 19
FALCON AD-ONS CALL
FANTASY EMPIRES 24
FLIGHT SIM 4 & AD-ONS CALL
FRONT PAGE FOOTBALL 11
FRONT PAGE FOOTBALL PRO IB
FRONTIER ELITE 2 22
GABRIELKNIGHT 17
GAMES NOT LISTED? CALL
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G0BL1IINS0UEST3 14
GRANDEST FLEET 22
GREENS GOLF 9
HAND OF FATE 15
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REX NEBULAR 8
RISEOFTHEDRAGON-VGA 10
ROBINSON'S REQUIEM 19
ROCKETEER 12
ROME; PATHWAY TO POWER 10
SAM SMAXlHIT THE ROAD 25
SECRET WEAR OF LUFTWA 12
SHADOWCASTER 10
SHADOW OF YSERBIUS 15
SHADOW PRESIDENT 13
SILENT SERVICE 2 10
SILVERBALL 19
SIM CITY 2000 24
SIM CITY 2000:GREATOIS 8
SIM CITY GAMES ETC. CALL
SIMON THE SORCERER 13
SPACE QUEST 4 -VGA 12
SPACE QUEST 5 -VGA 17
SPACE SIMULATOR 29
SPEAR OF DESTINY 17
SPEAR OF DESTINY:MISS1 9
SPECIAL FORCES 9
SPECTRE 15
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SPELLCRAFTlASPECT VALOR 7
STAR CRUSADER 21
STAR LEGIONS 7
STAR TREK 25THANNIV, 12
STAR TREK JDGMNT:AD-ON 7
STARTREXJUDGEMENT 17
STELLAR? 6
STORM ACROSS EUROPE 6
STORMOVIK 6
STREET FIGHTER 2 14
STRIKE ACES 9
STRIKE COMMANDER 17
STRIKE SQUAD 19
STRONGHOLD 12
STUNT ISLAND 12
SUBWAR 2050 15
SUMMONING 7
SUPER HERO:LEAGUE 19
SYSTEM SHOCK 25
TAKE-A-BREAK PINBALL 10
TERMINATOR 7
TERMINATOR 2:CHESS 17
TERMINATOR 2029 12
TERMINATOR: RAMPAGE IS
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TREASURES SAVAGE FRON, 7
TUNNELS S TROLLS 6
TWILIGHT 2000 -VGA 16
ULTIMA5 11
ULTIMAS 11
ULTIMA? 15
ULTIMA7FORGEOPVIRTLIE 10
IT ISLE 15
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ARMADA 25
WIZARDRY 5 11
WIZARDRY? 15
WOLFPACK 11
WORLD CIRCUIT RACING 12
WORLD CLASS SOCCER 10
WORLOWAR2:BAnLES 13
WW2: AIR FORCE COMNOR 10
X-WING 19
X-WING AD-ONS (EACH) 8
YEAGER'S AIR COMBAT 9
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Nascar Racing
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IBM INTERACTIVE
Adv ol Seymore Butts SS4
Adv ol Seymore Butts 2 S49
CD Brothel S28
Cheap & Dirty S19
Club Cyberlesque S36
Come Play With Me $36
Cyber Strip Black Jack $49
Cyber Strip Poker $49
Cyber-Peep Interactive $19
Daily Teasers $32
Dark Tunnels $29
Desktop Mistress $49
Desktop Voyeur V. 1 $49
Deva X $49
Digital Dancing $32
Dirty Debutantes 2 $39
Dream Girl $28
Dream Machine 1 or 2 $49
Electric Swing $39
Encyclopedia of Sex $49
Fantasies Interactive $35
Fox Pack $37
Girlfriend Maria $39
Girfiriend Nikki $49
Girlfriend Suzie $44
Girlfriend Ten $46
Girlfriend Speech Pack $19
Hof Slots $39
lA Adult Sampler WIN $12
l-active Sexual Therapy $54
Internat’l Strip Poker $22
Intimate Journey $24
Ladies CIb Poker Night $26
Love Slaves $39
Lust Connection $39
Maddams Family $39
Max $49
Midnight Stranger $45
Mind Teazzer 1 or 2 $32
Mirage $49
Mustang Interactive $42
Neurodancer $39
Neuropak $54
Nick Steele P.l. $59
Nightwalch 1 or 2 $39
Nighlwalch Interactive 3$49
Paradise Club $39
Party Time $19
Penetration $24
Penthouse 2 $49
Penthouse 1,3,5 each $59
Pleasure Zones $33
Poker Party $45
Porn Mania $49
Private Prison $44
Room For Rent $42
Scissors N' Stones $29
Secrets Interactive $35
See Some 3 Some $39
Sex Therapy Interctive $59
Sexy Slot Machine $24
Sorority House $34
Space Sirens 1 or 2 $49
Spy Club $49
Strip Poker Pro $29
Strip Pot MPEG $36
Texas Table Dance $39
Vampire's Kiss $44
Velvet Dreams $35
Virtual Director $49
Virtual Sex Shoot $44
Virtual Strip Tease $25
Virtual Valerie 2 $42
Virtual Vibrations $8
Virtual Vixens $39
Virtually Yours 1 or 2 $49
WanderLust $44
Winner Takes All $39
IBM MOTION
101 Sex Positions 2 $24
A Woman's Touch $26
Adult Movie Almanac $59
Adult Superstars $26
Advnturs ol Snatchman $39
‘THE
PLEA-
SURE
ZONES’
Unlock the
secrets of
the Pleas-
ure Zones.
The hot-
test girls
of Vivid
are wail-
ing for
your spe-
cial touch,
including the gorgeous Racquet Darrian,
Janine, Kelly O'Dell and more. Caress
these luscious stars just right and you'll be
up all nighti CD S33
'SCISSORS
'N STONES’
Step inside
^ depths of
an interac-
tive erotic
areria inhab-
ited by beau-
tiful women
who engage
in an at! or
nothing,
h ead • 1 0 -
head com-
petition of
high stakes. Fortunately, the stakes are not for money
but rather for artides of clothing. Features indude real-
istic 3D graphics and animation, and full motion video
strip sequences. CD $29
‘ N EURO-
D A N C E R ’
Navigate through
the Neuro-Net by
hacking into the
forbidden worlds
of dark mysteries,
danger, and sen-
suality. Use com-
puter and Vid-
Fone to obtain
credits to interact
with the erotic
NeuroDancers
who traverse the
computer net-
work in search
of willing view-
ers. CD $45
•VIRTUAL
VALERIE 2'
The queen
of cybersex
is back!
Virtual
Valerie 2 is
the ultimate
in cyberotica
and the
embodiment
of eveiy red-
blooded
techno-
p h i I e ' s
deepest desires! Sophisticated 30 modeling, tantaliz-
ing animation, erotic sound effects, and a sizzling
music score combine to create a mind blowing sex-
travaganza! CD $42
‘DREAM
MACHINE'
Travel
through a
3D ren-
dered virtu-
al world
where your
only limita-
tion is your
imagination
and your
libido. This
full motion
video, has
the most beautiful women In adult film. Interact
with your seductive escort, telling her what your
tastes are, and she will guide you through your
ultimate fantasy world! CD $49
‘SPACE
SIRENS 2:
MEGABABES
FROM AJIA'
You've encoun-
tered the Space
Sirens and lived
to tell the tale.
Now face the
new challenge,
a deadlier form
of alien.
Amazing graph-
ics. pulsating
sound and gor-
geous women.
Also Touch and
Feel User Inter-
face. CD $49
IBM MOTION
IBM MOTION
IBM MOTION
IBM MOTION
All Night Long
$24
Busen Extra V. 1 or 2
$26
Dirty Duo
$22
Girls of Pleasure
$26
All Thai Sex
$24
Busting Out
$39
Dirty Laundry
$35
Girls on CD 1 or 2
$25
Amateur Models 3
$25
Busty Babes 3
$38
Dirty Little Cartoons V2 $36
Girls on Sunset Strip
$34
American Blond
$24
Butt Of Course
526
Doors of Passion lor 2
$27
Girls with Girls
$29
American Swinger lor 2S2G
Rom Collectables
$26
Dripping With Desire
$32
Graduation From F.U.
$39
Animation Temptress
$28
California Calendar
$29
Dungeon of Dominance $36
Group Therapy
$39
Ashlyn Geres Realities 2 $24
Camp Double D
$29
Eight is Never Enough
$24
Hidden Agenda
$39
Aslan Heat
$24
Candy Snacker
$24
Elecirosex
$26
Hidden Obsessions
$25
Aslan Invasion
$19
Candy Stripers
$29
Elements of Desire
$39
Hot Lovers
$22
Asian Ladies V 1
$39
Cat and Mouse
$39
Endangered
$29
Hot Shorts
$26
Baby's Got Butt
$32
Centerfolds & Covergirt $24
Erotic Dreams lor 2
$32
Hot Stuff
$36
Bachelor Party 1 or 2
$24
Channel Blonds
$26
Erotic Film Sensations i
!$22
House ol Dreams
$24
Best of Blonds
$26
Collectables
$24
Extreme Sex
$24
House ol Pain
$24
Best ol Vivid
$24
Curse of the Catwoman $24
Fantasies 2
$26
Indiscretion
$36
Betrayal
$27
Dangerous Blondes
$29
Fantasy
$24
Insatiable
$24
Beyond Explicit
$26
Danish Girls Exiusive
1$25
Film Club Seychelles
$32
Junkyard Dykes
$24
Bikini Beach
$44
Danish Girls Only V. 1
$25
Forever
$26
Kama Sutra
$36
Blind Spot
$24
Debby Does Dallas
$38
Ginger Unlimited
$25
Kelly Eighteen
$24
Blond Justice
$25
Deep Throat Girls lor
2 $29
Girlfriends V. 1
$24
L.A. Strippers
$34
Bobbil Uncut
$32
Desert Passion
$25
Girls Doin’ Girls 1 or 2
$26
Ladies Club Pool Night
$25
Bonnie & Clyde
$26
Digital Seduction
$34
Girls Games
332
Legend 4
$25
Breast Wishes
$22
Dinner Party
539
Girls Gone Bad
$26
Legends of Porn 1 or 2 $25
Bubble Butts
$24
Dirty Debutantes
$24
Girls Will Be Boys 3
$26
Lethal Passion
$26
IBM STILLS
‘THE
LADIES
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The Ladies
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woman
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and control. Five women, five men. countless pos-
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and Macintosh users. CD S25
•MIND TEAZ7ER
II’ You've finished
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Mind Teazzer II
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After you com-
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‘DREAM GIRL’ Your dream girl asks you ques-
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better. MUCH BETTER! CD S28
■A TASTE
OF EROTI-
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sampler of
all sam-
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of over 30
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titles from
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Hidden Obsession to name a few of the best
adult titles ever produced for CD Rom. This is the
ultimate try before you buy experience! CD S8
■ VAM-
PIRE'S
KISS’
Journey
through the
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p i r e ' s
ancient vir-
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t I e .
Astounding
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graphics
allow you to
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vampire's private chamber. Your actions deter-
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bump in the night! CD S44
‘THE
INTERAC-
T I V E
ADVEN-
TURES OF
SEYMORE
BUTTS'
Follow the
adventures
of Seymore
Butts and
his camera
and help
him meet
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with the girl of his dreams. This full length inter-
active quicktime adventure features over 90
minutes of digital video with freshest talent in
adult entertainment. CD S54
IBM MOTION IBM MOTION IBM MOTION IBM MOTION
Lip Stick Lesbians
$26
Night Trips 2
$25
Sex Fool Slut Pack
$59
The Coven
$25
Loads ol Fun
$32
Nova Colleclion V 3
$24
Sex Games
$32
The Fisherman's Wife
$38
Love Biles
$26
Novel Desires
$33
Sexiandia
$36
The Last Girl Scout
$26
Main Street USA
526
One Nine Hundred
$33
Sexual Instinct
$32
The Private Collection
$48
Mask
$25
Only the Very Best
$26
Sexual Obsession
$29
Topless Dancer
$29
Malihari
$28
Orient XXXPress
$29
Shame
$24
Touch Me, Feel Me
$29
Menage A Trois
$26
Oriental Action
$26
Sharon Starlet
$24
Toy’s Not Boys
$29
Mind Shadows
$24
Oriental Treatment 3
$26
Sindy Does it All
$29
Ultimate Teasers
$26
Model Wife
$24
Outrageous Orgies
$24
Sinful Girls
$32
Urotsukidoji
$24
Model's Memoirs
522
Parlor Games
$25
Sinfully Yours
$29
Virgins V. 1 or2
$39
Mom on the Make
$26
Pleasing Your Lover
$25
Sleepwalker
$42
Voice in my Bed
$24
Murphy’s Brown
$24
Pleasure Dome
$26
Sorority Sluts
$29
W Pink TV
$25
My First Time
$24
Poison
$24
Spring Break Girls
$32
Wager of Love
$25
Mystique of the Orient 2S24
Project X
$36
Star Bangers 1 -4 each $26
Wanda 2
$24
Naked Edge
526
Put it in Gere
$24
Starware Gilt Pack
$59
Weekend at Ernies
$26
Naked Reunion
$24
Racquelle Released
$24
Steamy Windows
$25
Welcome to my Face
$24
Nasty Neighbor Girls
$29
Rain Women
$38
Stocking Slulfers
$33
Wet Dreams 2
$26
Nasty Nurses
$29
Raunch
$36
Strap On Palace
$34
Wet Nurses
$39
Naughty But Nice
$29
Red Hot
$15
Super Cybersex
$26
Wicked Whispers
529
New Lovers
$24
Rimfire Pacific Video
$32
Super Models Go Wild
$39
Wide Open Spaces
$34
New Machine Six Pack $42
Secrets 2
526
Superstars of Pom
$24
Wild Innocence
326
New Wave Hookers 1or2$25
Seductions
$24
Swingers Worldwide 1
$34
Woman to Woman
326
Night Creatures
$26
Sex
$25
Take Me Hard
$32
Women of Beveriy Hills $39
101 Sex Positions S24
3D Darling $34
30 Dream Girls $25
Adult Pa/ate-2 $27
All Beauties $24
Amateur Allslars $26
Amateur Models $22
American Girls 2 $29
Asian Palate V. 2 $36
Babe Watch 3D $26
Biker Babes $29
Blond Bombshells $29
Bodacious Beauties $34
Celebrity Nudes $25
Erotic Fantasies $26
Erotic Giant $24
European Erotica $29
Exotic Poses V. 1 $22
Extreme Delight $28
Femme Fatale $33
Garo Colleclion $24
Girls of J Steven Hicks $34
Girls of Risque $26
Girls of Vivid V, 1 $29
Heavenly Bodies 2 or 3 $39
High Volume Nudes $28
Hooter Heavens $36
Hot Girls $24
Hot Pix $24
International Beauties $24
Lady in Spain $29
Leather & Lace $29
More Northern Delights $34
Nortfiern Delights $32
Nova Collection 1 or 2 $26
Oral Fixation $32
Overexposed $39
Public Fantasies $29
Select A Pet $29
Sensuous Girls In 3-D $29
Sexiest Women on 2 $24
Shaved Pink $27
Sizzle $26
Southern Beauties S34
Stripping Mot Girls $24
Super Smutware $26
Sweet Cheeks $26
Sweet Dreams $29
Tabloid Beauties $28
Women of Moscow $34
Women of Venus $22
CDI ADULT
American Blond $32
Bad Girlslockdown $32
Channel Blonde $29
Cheating $32
Dirty Looks $32
Endlessly $32
Ice Woman $32
Intimate Journey $32
Mask $32
Naked Reunion $32
Parlor Games $32
Sex $32
Shame $29
Suite 18 $32
Super Model $32
The Coven $32
3DO ADULT
Blond Justice $32
Endlessly $32
Hot Roxx $32
Immortal Desire $32
Intimate Journey $32
love Biles $32
Neurodancer $39
Passion Files $36
Sex $32
Super Models Go Wild $32
The Coven $32
Voices in My Bed $32
Winner Takes All $32
International
802-767-3033
Fax
802-767-3382
Adults Only
PO Box 234,
Dept. 10350
Rochester,
VT 05767
immmi offer
Ist '50w CdDers Who
Order Space Sirens 2
Receive $10 OFF the
regular price oF S69.9S
and a FREE PIXIS
Sampler 3 CD-ROM
(A $9.95 Value).
CALL TOLL FREE TO ORDER
8OO.999.79y
TEL: 201.783.360C
FAX: 201.783.368(
Send Orders To:
Mibsion Control. 7 Place -
IQ 069S-PiX - Montclair. NJ
07042. MC, Viba, Discover,
Checks & Money Orders.
Shipping S7 OVERNIGHT (most
areas) Must be 21* To Order.
PRESENTS A UlbllAL
AND MISCHA WRITTEN BY TETSUO DIREQED BY
GRAPHIC DESIGN BY
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VISUAL SPECIAL EFFEaS BY
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I MATURE AUDIENCES
PRODUCEDBY /VWKI\ /VltUIA MUSiCBY IA^jL A TIAI^) KtLtA::
iFitopyiiglit PIXIS. Dciilci Imiuifln Coll:/ M.669. IBIS • lui:714. 5X3. l2IU«0filingAil(|tesi: piilsMoiil.i
Circle Reader Service #74
Call your Account Representative, Marci Yamaguchi, at
(415) 357-4920 for information on how you can advertise your game,
product or service in the economical MARKETPLACE section.
COMPUTER
EAMIIME WORLD
ia5,ooo
Volume
Game Buyers
Each Buying an
Average of 1 8
Games a Year
Put the power of this
audience to work for you.
advertising information
( 415 ) 357-4920
Call Marci Yamaguchi for
Thanks for
sticking
WITH US. "
01934 Njt'Oxel Easter Seal
Finally! Run your own football pool in
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Introductory offer of $45.00
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Visa/MasterCard Accepted
I Call t. 800. 552. 748^
For beginners and experienced players!
Circle Reader Service 478
' AUGUST 1995 • COMPUTER GAMING WORLD 193
ADVERTISER I N DEX
35
21st Centuiy Entertainment, Inc.
Pinball Fantasies Deluxe
56
66
LucasArts Entertainment Co.
FULL THROTTLE
119
168
7th Level, inc.
Battle Beast
141
1
LucasArts Entertainment Co.
DARK FORCES: DarthVader
161
67
Activision
Pitfall: Windows 95
65
2
LucasArts Entertainment Co.
DARK FORCES; Yoda
163
68
Activision
Mechwanior2
109
3
LucasMs Entertainment Co.
DARKFORCES;JabbatheHut
165
33
Activision
Atari Action Pack 2
113
86
Megatech Software
Knights of Xentar
197
113
Advanced Gravis
Firebird and Ace
Cover 3
80
Microforum
Dagger's Rage
87
*
America Online, inc.
Test.-Glacier
49-50
298
Micfc^’fose
CivNet
149
293
BAO
Us Vegas
128
382
MicroProse
This Means WAR!
151
45
Bare Bones Software
Buy and Sell Pre-Owned Software!
100
268
Microsoft Corporation
FAA
20-21
325
Capstone Software
WTitch Ha\«n
105
79
Military Simulations, Inc.
Rghting Falcons
160
53
Capstone Software
Harpoon II Deluxe
125
213
Mission Control
Interactive Quarterly
121
91
Carbeia Tek
The Jam Pack
66
331
Mission Control
Mail Order Products
168-169
5
CH Products
New From CH Products
171
321
Mission Control
S^mour Butts
177
50-52
Chips & Bits
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322
Mission Control
Collageofftoducts
179
111
Chips & Gits
Interactive Entertainment
117
74
Mission Control
Space Sirens
192
200
Chips & Bits
Board Games and Role-Playing Games 126-127
250
MPG-Net
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52-53
362
Chips & Bits
Mail Order Aduit Software
190-191
306
National CD-ROM
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169
*
Columbia House
CD-ROM Direct
97
76
Nawu Triad Institute
Triad Watgame System
100
300-302
Computer Express
Mail Order Products
88-93
151
New World Computing
Heroes of Might and Magic
32-33
119
Computer Express
3D Game Creation System
94
219
Novastar Game Company
Wargames
120
59
Computer Express
Ms, Metaverse
154
78
Office Pools, Inc.
Football Pool ‘95 For Windows
193
38
Corei Corporation
Marilyn
27
99
ORIGIN Systems, Inc.
Cytiermage
131
39
Corel Corporation
Movie Guide
83
*
ORIGIN Systems, Inc.
Crusader
Cover4
32
Crave
Mail Order Adult CD-Roms
187
153
Papps
NASCAR Racing & NASCAR Track Pack
45
280
Creative Labs
Van Gogh Sound Blaster AWE 32
159
24
QQP subsidiary of /V.G, inc.
Lost Admiral
173
87
Diamond Multimedia Systems
Stealth 64
47
307
R&GGames
Used Game Software
120
220
Domark Software
Absolute Zero
61
100
Reveal Computer Products
Family of Products
4-5
210
Domark Software
Orion Conspiracy
73
346
Roberts Enterprises
RED ZONE
172
49
Educorp
Midnight Stranger
167
291
S Software
Mail Order Software
178
188
Electramedia Productions, inc.
go DIGITAL
163
363
Sanctuary Woods
Buried in Time
102-103
64
EiectronicArts
Fade To Black
114-115
271
Sierra On-Line, Inc.
Space Quest 6
1
139
Electronic Arts
Marine Rghters
136
120
Sierra On-Line, Inc.
Phantasmagoria
39-41
62
Electronic Arts
Pumpkin Head
184
261
Sir-Tech
Druids
55
334
Electronic Arts
Magic Carpet
181
163
Sir-Tech
Jagged Alliancs
147
6
empire Interactive Entertainment The Civil War
198
333
Spectrum Electronics
Mail Order Products
186
265
Enhanced Software Design, inc.
Game Wizard
112
190
Spectrum HoloByte
StarTrek
63
*
Epic MegaGames, Inc.
One Must Fall 2097
17
275
STD Entertainment
INTERACT PC Game Accessories
185
141
Falcon Northwest
Falcon MACH V
15
104
Strategic Simulations, Inc.
Steel Panthers
123
44
FormGen, Inc.
Terminal Velocity
2-3
173
Suncom Technologies
If Looks Could Kill....
145
241
Gamer's Gold
Mail Order Products
188
11
Take 2 Interactive Software
Millennia
10-11
203
GT Interactive Software
Ultimate Doom
101
289
Talonsoft
Battleground: Arderwes
29
69
GTE Entertainment
FX-RGHTER
Cover 2
297
The Avalon Hill Game Company
D-Day
13
*
HPS Simulations
Tigers on the Prowl
70
121
ThunderSeatTechnologies
ThunderSeat
132
12
l*Motion, Inc.
CEO
43
26
Time Warner Electronic Publishing Mod Modus Operand!
19
71
id SOFTWARE
Heretic
65
*
Time Warner Interactive
Primal Rage
152-153
18
ImagiNation Network
ImagiNation Network
175
314
Time Warner Interactive Group
Conqueror
69
17
Impressions Software, Inc,
Caesar 1!
57
131
TRIMARK Interactive
The Hive
8-9
17
Impressions Software, Inc.
Caesar II
58
319
Venus Interactive Cinema
Intimate Possibilities
203
17
impressions Software, Inc,
Caesar!!
59
122
Vertronix, Inc.
Mail Order Products
184
14
Interactive Magic
Apache
137
25
Virgin Interactive Entetainment
Command & Conquer
71
72
KOEI
Celtic Tales
107
201
WamerActive
Panic in the Park
162
82
Logitech
Ejector Seat
156-157
73
Looking Glass Technologies
Flight Unlimited
133
’"Please see advertisement iormtact infmaiion.
19a COMPUTER GAMING WORLD • AUGUST 1995
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S. Hq« alien do you usually buy computer jimes?
(Cneck one only)
fit, Donee a week
02, □ Once every two lo three weeks
03 DOnceamonlh
04, □ Once every tvro lo three months
05, □ Once every lour to six motiKis
06, □ Once a year
03. □ Amiga
04. □ Oedicated game machine
05. □ None
3. II Inlel, whal level? (Check one onf/)
01. DPowerPC
02, □ Pentium (586)
03 DdSS
04. 0386
05. □288
4. Do you own (or plan lo buy In neil 8 months}
a CO-ROM? (Check on« only]
OI.DOwn
02.0 Plan to buy (6 months)
01. Strategy
02. War/Military
03. Role Playing
04. Brain Teasers
05. Card
06. Sport
07. Action/Arcade
08. Educational
09. Adventure
Name
CGWB/954
. . 1
Title
1 ...
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1
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■ . 1
Address
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^
State
Zip
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il Ql eilucalion that
02. nGradualed HighScho
03. □ Some College or Ted
04. □ Graduated College
05. □ Post Graduale school
5. Koii ollen da yiu usually buy compulet games’
l.'□KompatftSe'|lntel standard) (Cnahall'iwt^™/’''''*’''
’.□Macintosh Ol.OIndependentcornputeri
02 . □
03. □ Amiga
04.0 Dedicated game nrachine
05. □ None
3. II Intel, what level? (Check one onty|
OI.DPowetPC
02.0 Pentium (586)
03. 0486
04. 0386
05.0 286
1. Ooyouow
a CD-ROM? (Check one onlyi
Ol.GOwn
02.0 Plan to buy (6 months)
store 04, □ Computer store chain
ite 05. □Direct Irom vendor
ire 06. □Mailorder
7 What Is your (and olheia In householtl) tavorlle type
ol game? (Check one in each column)
Yourself Other 1 Other
Name
, 1
CGwersw
1
Title
1 : : : t_
Telephone
1
Company Name
1 : ' 1
Address
: . . ^ ^ ^ 1
City
1 ^
State
Zip
1
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Welcome to the Cooperstown of Computer Games.
Here, raised upon pedestals, you'll find the games that broke the records,
established the benchmarks, and held gamers In delighted trances for hours untold.
ji j n jT ii ] 13 ii ‘X
MULE
ELECTRONIC ARTS, 19SS
When Trip Hawkins asked Dan linnten to
create a Cartki.s & Currmuuis clone, he
decided to throw out the template and
start afresh. Fortunately for gamers, tliis
resulted in a seminal design still unique a
dozen years after its initial release. Up to four humans would
atiempt to explore and exploit the resources of distant plan-
ets with the help of robotic “mules.” With no bombs, guns or
rocket ships an)Avhere evident, M.U.L.F. became a strategy
classic. Surprisingly, gamers were enraptured by manipulat-
ing supply & demand and balancing production & storage —
especially wlien competing against other players. Aided by a
funny yet elegant interface, M.U.L.E. was tlie Itmdmttrk work
for multi-player “hotseat” gaming. We can only sjjeculate on
how immensely popular the game would be today if re-
vamped for network and modem play.
PIRATES!
MICROPROSE, 1987
Perhaps the truest measure of Sid Meier’s
greatness is the wide range of gamers to
which his designs appeal. Nowhere is this
more evident than in PiRATtis!, a game
which has a bit ol' everything: resource man-
agement, desperate .swordfighis, dodging cannonades Irom en-
emy shores, damsels in distress, hidden treasure, and saihiwags
seemingly everjwhere, wailing to follow you to fame and for-
tune. F.specially on the liigher levels, the life of a buccaneer
takes on a keen edge of excitement and danger, as you attempt
to a]5]3ease colonial goN’ernors and scuny crewmatcs alike. Both
the tactical and aclion-oricnled combat sequences do a fine job
of immersing you in the action, as you Juggle men, material,
and morale to achieve your ends, ^\1lelher you call tliis a role-
playing, adventure, strategy or even an action game, Pneviits! is
simply the most successfiil hybrid game in gaming histoiy.
Civilization (MicroProse, 1991)
Falcon 3.0 (Spectrum HoloByte, 1991)
Gunship (MicroProse, 1989)
Harpoon (Three-Sixty Pacific. 1989)
King's Quest V (Sierra On-Line, 1990)
Lemmings (Psygnosis, 1991)
Links 38G Pro (Access Software, 1992)
M-1 Tank Platoon (MicroProse, 1989)
Railroad Tycoon (MicroProse, 1990)
Red Baron (Dynamix, 1990)
Their Finest Hour (LucasArts, 1989)
The Secret of Monkey Island (LucasArts, 1990)
Ultima VI (Origin Systems, 1990)
Ultima Underworld (Origin Systems, 1992)
Wing Commander I 8( II (Origin Systems, 1990-91)
WOLFENSTEIN 3-D (id Software, 1992)
J iJil IJ C M‘
Battle Chess (interplay Productions, 1988)
ChessmASTEB {The Software Toolworks, 1986)
DUNGEflK Master (FTL Software, 1987)
Earl Weaver Baseball (Electronic Arts, 1986)
Empdie (Interstel, 1978)
F-19 Stealth Fighter (MicroProse. 1988)
Gettysburg: The Turning Point (SSt, 1986)
KamffghUFPE (Strategic Simulations, 1985)
Mech Brigade (Strategic Simulations, 1985)
Might & Magic (New World computing, 1986)
M.U.L.E. (Electronic Arts, 1983)
Pirates (MicroProse, 1987)
SimCiTY (Maxis, 1987)
StaRFLIGHT (Electronic Arts, 1986)
The Bard's Tale (Electronic Arts, 1985)
Ultima III (Origin Systems, 1983)
Ultima IV (Origin Systems, 1985)
War in Russia (Strategic Simulations, 1984)
Wasteland (interplay Productions, 1986)
Wizardry (Sir-Tech Software, 1981)
ZoRK (Infocom, 1981)
AUGUST 1995 • COMPUTER GAMING WORLD 199
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Computer game programs have grown so massive and the number of hardware
configurations has become so huge that incompatibilities and glitches are frus-
tratingly common. Software fixes, or “patches,” for buggy programs have be-
come a necessary evil until we reach the golden age of standardized platforms
and bug-free programs.
These patches can usually be downloaded from the major on-
line networks (CompuServe, GEnie, ZiffNet), but can also be
obtained from individual software publisher's own BBSs or direct from the pub-
lisher with proof of purchase. Red indicates new files.
1830 Updata: 'I he game
will now run with 2,700
KB ofEMSaiid will no
longer lock up when Hy-
ing to buy a train from the
bank when the bank lias
no trains. 5/1 1/95
1842: FaciiiB Air War Vl.Sb
AI Update; Provides AI
enhancenients. For use
with Version 1 .4 or later.
5/24/95
Alien Logic VI. 1 Update;
Fixes several problems,
including the “Cleash
General *Null Jig Tokens*
Cl ash,” as well as adding
command line switches I’or
many sound boards.
5/2/95
Big 3 for Windows Update:
Updates Bio to the latest
version and fixes prob-
lems in the retreat i'tmc-
tion, defender reii'eating
function, control array ele-
ment errors, and several
other pi'oblems. 4/6/95
Blood Bowl Modom Patch
VI. 1; Adds modem play
and fixes a number of
known quirks. 6/7/95
Cyfaoria Sava Samo Patch:
Corrects problems with
the game not saving mile-
stones after the confer-
ence room. 6/6/95
Daadaliui Encaontor VI. 1:
F'ixes most of the sound
card-related crash prob-
lems with lower-end sound
cards. Several other new
bug fixes are also includ-
ed. 5/15/95
Descent VI .2 Update:
Includes several bug fixes
and adds support for mul-
tiple sockets during
netgames, hooks for
Si’ACiciiALt. controller, and
alternate joystick reading
methods. 9/24/95
F-14 FIbbI Dolandor V2.D
Update: Updates the flight
sim to version 2.0, 5/24/95
FronlLines VI .02: Includes
modem play as well as sev-
eral other enhancements
and bug fixes. 4/2/95
Oraat Naval Baltloa m V1.1
Update: Fixes reported
bugs, provides some
gameplay enhancements.
5/13/95
Harpoon Claasic lor Windowi
Vl.SSa; Corrects several
reported GPF errors.
6/6/95
High Seas Trader Sound
Update: Should fix any
soundcard related crashes.
4/4/95
Jagged Alliance VI. 10;
Fixes a few problems,
including keyboard lock-
out and offers several
enhancements to the
interface, AI and game-
play. 4/14/95
Legions Windows Update;
Allows Li-icaoNS Windows
to run under Windows NT
and corrects a veiy rare
problem with later scenar-
ios. 3/29/95
Links: The Challenge of Golf
Update: Fixes lockups with
Soundblaster 16 cards.
3/22/95
Master of Magic VI .31
Update: Latest upgrade
with numerous fixes, new
features, and major AJ
enhancements. Updates
all versions. 3/07/95
Pacific Air War Gold CD-
HOM Update: Corrects a
problem if your copy of
the game has a volume
labc4 of PAW_1942 instead
of ig42_PAW, where the
game will not run from a
minimum installation.
3/16/95
Stone Propket VI. 1 Update:
Fixes reported problems.
5/23/95
Tank Cammander VI. 1
Update: Fixes reported
problems on faster PCs
with serial/modem data
loss. Also fixes a few other
minor quirks. 5/19/95
Tigaro on the Prowl VI .23
Update: Fixes all reported
problems with versions
l.2x and adds a few new
options that can be select-
ed to speed up gameplay
(at a little loss in accura-
9'). 5/14/59
World of Xoon lor Macintooh
Vl.l Updata: Fixes many
problems some customers
have run into and adds a
Power PC native mode.
6/2/95
X-COM: Ihrror FVom the
Deop V2.0 Update:
Numerous tweaks and
fixes. 6/3/95
Publisher BBS Numbers
Many of these patches are
available directly from the pub-
lishers' bulletin board systems.
Cal! with your modem parity
settings at N-8-1.
Accolade (408) 296-8800
Apogee (508) 368-7036
Befhesda (301) 990-7552
Blizzard (714) 556-4602
Broderhund (415) 883-5889
Capstone (305) 374-6872
Creative Labs (405) 742-6660
Id Software (508) 368-4137
Impressions (617) 225-2042.
InterPlay (714) 252-2822
LucasArts (415) 257-3070
Maxis (510) 254-3869
MicroProse (410) 785-1841
Microsoft (206) 936-6735
NovaLogic (818) 774-9528
Origin (512) 328-8402
Papyrus (617) 576-7472
Sierra Online (206) 644-0122
Spectrum HoloByte (510) 522-
8909
SSI (408) 739-6137 or (408)
739-6623
Virgin Interactive (714) 833-
3305
202 COMPUTER GAMING WORLD • AUGUST 199R
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locations in this 2 1/2 hour VR Cinemafiv interactive experience. We
broke all the rules and defied most laws of physics in creating the most
talked about game of 1995.
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Quicklime and the Quicklime Logo are trademarks of
Apple Computer, Inc. used under license.
bloopers video tope is obsolutely free
wth every order. Hie hilarious, behind
the scenes acfiviiies, foul-ups, bloops
and blunders hove been top secret ond
unavailable ta the public...until nowl
by Martin E. Cirulis
“What'S the Deal With...
Playtesting?”
L ong ago in the age of tabi.e-
TOP G-AMUS, \MIEN HUMANS HAD
TO CALCULATE GAME RESULTS
ihemselves instead of getting a
macliinc to do it, new game
designs went through a jjeriod
called playiesting. A bunch of
folks, usually hapless buddies of the de-
signer, played game after game tiying (o
see how the rules meshed and whether
anything unforeseen and unbalanced
had slipped into the design. Now, in to-
day’s gleaming world of silicon and CD’s,
the word “playiesting” has come to mean
something completely different, <md this
little mutation in definition is making a
lot of great games into Just good ones.
If you ask most computer game ^
companies about playtesting — and
we’re talking mostly about strategic and
tactical games — they will assure you ^
that countless hours have gone into
making sure the game is bug-free.
Unlbrtunalely, that isn’t the ques-
tion. Bug-free is nice, but when you
jday-test a boardgame, you aren’t check-
ing for dice that won’t stop rolling or
counters that explode, and while the
computer part of a game is very cool,
somebody has got to start making sure
the actual game is up to speed when that
master CD is burned in.
It's not to say that nobody is paying at-
tention. I’m sure there’s always a clever
kid around tiying to point out stuff like
this. When Impressions j)ul out When
Two Worlds War, there must, have been
somebody asking if they realty wantefi to
have transports fly as well as rigluers.
And, surely, a lone voice on Sierra’s Out-
post team must have cried out, “I don’t
think the last 400 humans in the Uni-
verse, clinging to life under the surface of
a hellish, radiation-blasted alien world,
would gel so bent out of shape about hav-
ing a red-light district next door as to
abandon their shelters.”
As you may have noticed, dumb rules
are pretty easy to spot and they usually
occur in Sf strategy games, though
CRPG’s have their own version of the
“What were they thinking?” syndrome,
'fhough I can’t prove it. I’m jiretty sure
the cause is some business weasel with the
attitude of, “It’s all made up anp'ay, the
geeks’ll never notice. Now slop wasting
time and money and get this puppy out
the door and on the shelves by the end of
this quarter!” Of course, we do notice,
and games that could have been cool suf-
fer early deaths, and some designer’s
good idea is wasted because publishers
are in such a huny that they’ve forgotten
that the rules as well as the proguam have
to be “bug-free.”
Of course, all is not cynicism and (ailed
games. Tliere are still designers tvho take
the lime to make a game right, even if
they don’t always get the chance before it
hits the shelves. Witness (he endless
tweaking by the designers of games like
'1'anks! or War in ■iiik I’agific. 'fhese
guys are still pouring time into their
games, not Just getting rid of bugs but
adding new niles or balancing others in
unofficial upgrades — as if an update of a
game by the guy who created it could
ever be “unofllcial.” Who the heck is
more official than the designer? The kids
down at Sim'fex also deserv'e a nod for
the spasm of updates that follow the re-
lease of a Mas’PER Of ... game; a lot of it
is bug-fixes, but they do tiy to tweak out
the faults in their A1 routines, which im-
proves their gtnnes markedly. Forget the
overworked, underpaid people on help
lines — this is the kind of support gamers
really remember. (Of course, those of us
without the access or inclination to the
online world rarely see this side of the in-
clustiy, except on those chilly days in Hell
when a company is conscientious enough
to send registered users the upgrades
they deseive.)
Designers need the time to get a
game right, and maybe we are a little to
blame for the lime pressure. It’s no
shocker that eveiy time a hot (read as:
leally huge and complicated) game
falls behind schedule, we, the buying
iSf public, begin to snivel and demand
our new game NOW! with lower lip all
a'tremble — and all it takes is a few pieces
of inijxitient e-mail to Justily some Suit’s
“Get it out the door!” agenda. Lord
knows, nobody hates waiting more than
this boy, but as the years go by I think it’s
safe to say that I’ll gladly wait an extra
few months for a new toy if it’s not only
bug-free, but bad-idea-frec as ^\•ell.
One rant isn’t going to change any-
thing, 1 know, but perhaps a few of those
memos that go back and forth so furious-
ly between testing and programming
could have a few bits about the game it-
self instead of just the code. I’m thinking
that Game Designers have to be a lot like
Writers: we both want each new baby to
be The Next Big Thing. Maybe some-
body should start giving those designers
the time and resources to get things
right, and do their idetis justice. ^
204 COMPUTER GAMING WORLD • AUGUST 1995
MORE BANGS! FOR YOUR BUCK
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